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https://github.com/cc65/cc65.git
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37ac033370
git-svn-id: svn://svn.cc65.org/cc65/trunk@5249 b7a2c559-68d2-44c3-8de9-860c34a00d81
510 lines
14 KiB
C
510 lines
14 KiB
C
/*****************************************************************************/
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/* */
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/* coll.c */
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/* */
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/* Collection (dynamic array) */
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/* */
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/* */
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/* */
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/* (C) 2000-2011, Ullrich von Bassewitz */
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/* Roemerstrasse 52 */
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/* D-70794 Filderstadt */
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/* EMail: uz@cc65.org */
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/* */
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/* */
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/* This software is provided 'as-is', without any expressed or implied */
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/* warranty. In no event will the authors be held liable for any damages */
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/* arising from the use of this software. */
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/* */
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/* Permission is granted to anyone to use this software for any purpose, */
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/* including commercial applications, and to alter it and redistribute it */
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/* freely, subject to the following restrictions: */
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/* */
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/* 1. The origin of this software must not be misrepresented; you must not */
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/* claim that you wrote the original software. If you use this software */
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/* in a product, an acknowledgment in the product documentation would be */
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/* appreciated but is not required. */
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/* 2. Altered source versions must be plainly marked as such, and must not */
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/* be misrepresented as being the original software. */
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/* 3. This notice may not be removed or altered from any source */
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/* distribution. */
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/* */
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/*****************************************************************************/
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#include <stdlib.h>
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#include <string.h>
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/* common */
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#include "check.h"
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#include "xmalloc.h"
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/* cc65 */
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#include "coll.h"
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/*****************************************************************************/
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/* Data */
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/*****************************************************************************/
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/* An empty collection */
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const Collection EmptyCollection = STATIC_COLLECTION_INITIALIZER;
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/*****************************************************************************/
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/* Code */
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/*****************************************************************************/
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Collection* InitCollection (Collection* C)
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/* Initialize a collection and return it. */
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{
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/* Intialize the fields. */
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C->Count = 0;
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C->Size = 0;
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C->Items = 0;
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/* Return the new struct */
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return C;
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}
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void DoneCollection (Collection* C)
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/* Free the data for a collection. This will not free the data contained in
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* the collection.
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*/
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{
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/* Free the pointer array */
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xfree (C->Items);
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}
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Collection* NewCollection (void)
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/* Create and return a new collection with the given initial size */
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{
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/* Allocate memory, intialize the collection and return it */
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return InitCollection (xmalloc (sizeof (Collection)));
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}
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void FreeCollection (Collection* C)
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/* Free a collection */
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{
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/* Free the data */
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DoneCollection (C);
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/* Free the structure itself */
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xfree (C);
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}
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void CollGrow (Collection* C, unsigned Size)
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/* Grow the collection C so it is able to hold Size items without a resize
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* being necessary. This can be called for performance reasons if the number
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* of items to be placed in the collection is known in advance.
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*/
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{
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void** NewItems;
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/* Ignore the call if the collection is already large enough */
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if (Size <= C->Size) {
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return;
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}
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/* Grow the collection */
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C->Size = Size;
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NewItems = xmalloc (C->Size * sizeof (void*));
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memcpy (NewItems, C->Items, C->Count * sizeof (void*));
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xfree (C->Items);
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C->Items = NewItems;
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}
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void CollInsert (Collection* C, void* Item, unsigned Index)
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/* Insert the data at the given position in the collection */
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{
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/* Check for invalid indices */
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PRECONDITION (Index <= C->Count);
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/* Grow the array if necessary */
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if (C->Count >= C->Size) {
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/* Must grow */
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CollGrow (C, (C->Size == 0)? 4 : C->Size * 2);
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}
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/* Move the existing elements if needed */
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if (C->Count != Index) {
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memmove (C->Items+Index+1, C->Items+Index, (C->Count-Index) * sizeof (void*));
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}
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++C->Count;
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/* Store the new item */
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C->Items[Index] = Item;
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}
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#if !defined(HAVE_INLINE)
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void CollAppend (Collection* C, void* Item)
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/* Append an item to the end of the collection */
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{
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/* Insert the item at the end of the current list */
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CollInsert (C, Item, C->Count);
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}
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#endif
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#if !defined(HAVE_INLINE)
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void* CollAt (const Collection* C, unsigned Index)
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/* Return the item at the given index */
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{
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/* Check the index */
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PRECONDITION (Index < C->Count);
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/* Return the element */
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return C->Items[Index];
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}
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#endif
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#if !defined(HAVE_INLINE)
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const void* CollConstAt (const Collection* C, unsigned Index)
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/* Return the item at the given index */
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{
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/* Check the index */
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PRECONDITION (Index < C->Count);
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/* Return the element */
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return C->Items[Index];
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}
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#endif
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#if !defined(HAVE_INLINE)
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void* CollLast (Collection* C)
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/* Return the last item in a collection */
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{
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/* We must have at least one entry */
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PRECONDITION (C->Count > 0);
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/* Return the element */
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return C->Items[C->Count-1];
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}
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#endif
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#if !defined(HAVE_INLINE)
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const void* CollConstLast (const Collection* C)
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/* Return the last item in a collection */
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{
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/* We must have at least one entry */
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PRECONDITION (C->Count > 0);
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/* Return the element */
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return C->Items[C->Count-1];
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}
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#endif
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#if !defined(HAVE_INLINE)
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void* CollPop (Collection* C)
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/* Remove the last segment from the stack and return it. Calls FAIL if the
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* collection is empty.
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*/
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{
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/* We must have at least one entry */
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PRECONDITION (C->Count > 0);
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/* Return the element */
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return C->Items[--C->Count];
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}
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#endif
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int CollIndex (Collection* C, const void* Item)
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/* Return the index of the given item in the collection. Return -1 if the
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* item was not found in the collection.
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*/
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{
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/* Linear search */
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unsigned I;
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for (I = 0; I < C->Count; ++I) {
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if (Item == C->Items[I]) {
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/* Found */
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return (int)I;
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}
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}
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/* Not found */
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return -1;
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}
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void CollDelete (Collection* C, unsigned Index)
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/* Remove the item with the given index from the collection. This will not
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* free the item itself, just the pointer. All items with higher indices
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* will get moved to a lower position.
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*/
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{
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/* Check the index */
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PRECONDITION (Index < C->Count);
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/* Remove the item pointer */
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--C->Count;
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memmove (C->Items+Index, C->Items+Index+1, (C->Count-Index) * sizeof (void*));
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}
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void CollDeleteItem (Collection* C, const void* Item)
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/* Delete the item pointer from the collection. The item must be in the
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* collection, otherwise FAIL will be called.
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*/
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{
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/* Get the index of the entry */
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int Index = CollIndex (C, Item);
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CHECK (Index >= 0);
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/* Delete the item with this index */
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--C->Count;
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memmove (C->Items+Index, C->Items+Index+1, (C->Count-Index) * sizeof (void*));
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}
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#if !defined(HAVE_INLINE)
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void CollReplace (Collection* C, void* Item, unsigned Index)
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/* Replace the item at the given position. The old item will not be freed,
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* just the pointer will get replaced.
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*/
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{
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/* Check the index */
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PRECONDITION (Index < C->Count);
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/* Replace the item pointer */
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C->Items[Index] = Item;
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}
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#endif
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void CollReplaceExpand (Collection* C, void* Item, unsigned Index)
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/* If Index is a valid index for the collection, replace the item at this
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* position by the one passed. If the collection is too small, expand it,
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* filling unused pointers with NULL, then add the new item at the given
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* position.
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*/
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{
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if (Index < C->Count) {
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/* Collection is already large enough */
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C->Items[Index] = Item;
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} else {
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/* Must expand the collection */
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unsigned Size = C->Size;
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if (Size == 0) {
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Size = 4;
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}
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while (Index >= Size) {
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Size *= 2;
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}
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CollGrow (C, Size);
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/* Fill up unused slots with NULL */
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while (C->Count < Index) {
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C->Items[C->Count++] = 0;
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}
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/* Fill in the item */
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C->Items[C->Count++] = Item;
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}
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}
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void CollMove (Collection* C, unsigned OldIndex, unsigned NewIndex)
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/* Move an item from one position in the collection to another. OldIndex
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* is the current position of the item, NewIndex is the new index after
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* the function has done it's work. Existing entries with indices NewIndex
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* and up are moved one position upwards.
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*/
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{
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/* Get the item and remove it from the collection */
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void* Item = CollAt (C, OldIndex);
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CollDelete (C, OldIndex);
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/* Correct NewIndex if needed */
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if (NewIndex >= OldIndex) {
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/* Position has changed with removal */
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--NewIndex;
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}
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/* Now insert it at the new position */
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CollInsert (C, Item, NewIndex);
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}
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void CollMoveMultiple (Collection* C, unsigned Start, unsigned Count, unsigned Target)
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/* Move a range of items from one position to another. Start is the index
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* of the first item to move, Count is the number of items and Target is
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* the index of the target item. The item with the index Start will later
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* have the index Target. All items with indices Target and above are moved
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* to higher indices.
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*/
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{
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void** TmpItems;
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unsigned Bytes;
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/* Check the range */
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PRECONDITION (Start < C->Count && Start + Count <= C->Count && Target <= C->Count);
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/* Check for trivial parameters */
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if (Count == 0 || Start == Target) {
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return;
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}
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/* Calculate the raw memory space used by the items to move */
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Bytes = Count * sizeof (void*);
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/* Allocate temporary storage for the items */
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TmpItems = xmalloc (Bytes);
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/* Copy the items we have to move to the temporary storage */
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memcpy (TmpItems, C->Items + Start, Bytes);
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/* Check if the range has to be moved upwards or downwards. Move the
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* existing items to their final location, so that the space needed
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* for the items now in temporary storage is unoccupied.
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*/
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if (Target < Start) {
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/* Move downwards */
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unsigned BytesToMove = (Start - Target) * sizeof (void*);
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memmove (C->Items+Target+Count, C->Items+Target, BytesToMove);
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} else if (Target < Start + Count) {
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/* Target is inside range */
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FAIL ("Not supported");
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} else {
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/* Move upwards */
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unsigned ItemsToMove = (Target - Start - Count);
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unsigned BytesToMove = ItemsToMove * sizeof (void*);
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memmove (C->Items+Start, C->Items+Target-ItemsToMove, BytesToMove);
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/* Adjust the target index */
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Target -= Count;
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}
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/* Move the old items to their final location */
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memcpy (C->Items + Target, TmpItems, Bytes);
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/* Delete the temporary item space */
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xfree (TmpItems);
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}
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static void QuickSort (Collection* C, int Lo, int Hi,
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int (*Compare) (void*, const void*, const void*),
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void* Data)
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/* Internal recursive sort function. */
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{
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/* Get a pointer to the items */
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void** Items = C->Items;
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/* Quicksort */
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while (Hi > Lo) {
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int I = Lo + 1;
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int J = Hi;
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while (I <= J) {
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while (I <= J && Compare (Data, Items[Lo], Items[I]) >= 0) {
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++I;
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}
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while (I <= J && Compare (Data, Items[Lo], Items[J]) < 0) {
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--J;
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}
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if (I <= J) {
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/* Swap I and J */
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void* Tmp = Items[I];
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Items[I] = Items[J];
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Items[J] = Tmp;
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++I;
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--J;
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}
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}
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if (J != Lo) {
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/* Swap J and Lo */
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void* Tmp = Items[J];
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Items[J] = Items[Lo];
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Items[Lo] = Tmp;
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}
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if (J > (Hi + Lo) / 2) {
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QuickSort (C, J + 1, Hi, Compare, Data);
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Hi = J - 1;
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} else {
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QuickSort (C, Lo, J - 1, Compare, Data);
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Lo = J + 1;
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}
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}
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}
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void CollTransfer (Collection* Dest, const Collection* Source)
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/* Transfer all items from Source to Dest. Anything already in Dest is left
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* untouched. The items in Source are not changed and are therefore in both
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* Collections on return.
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*/
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{
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/* Be sure there's enough room in Dest */
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CollGrow (Dest, Dest->Count + Source->Count);
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/* Copy the items */
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memcpy (Dest->Items + Dest->Count,
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Source->Items,
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Source->Count * sizeof (Source->Items[0]));
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/* Bump the counter */
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Dest->Count += Source->Count;
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}
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void CollSort (Collection* C,
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int (*Compare) (void*, const void*, const void*),
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void* Data)
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/* Sort the collection using the given compare function. The data pointer is
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* passed as *first* element to the compare function, it's not used by the
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* sort function itself. The other two pointer passed to the Compare function
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* are pointers to objects.
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*/
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{
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if (C->Count > 1) {
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QuickSort (C, 0, C->Count-1, Compare, Data);
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}
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}
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