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mirror of https://github.com/cc65/cc65.git synced 2024-06-26 05:29:30 +00:00
cc65/src/sp65
karri 2f860697b8 Optimize low color packed sprites
git-svn-id: svn://svn.cc65.org/cc65/trunk@5951 b7a2c559-68d2-44c3-8de9-860c34a00d81
2012-12-17 17:48:56 +00:00
..
make Added two more conversion targets: geos-bitmap, which will create a GEOS 2012-03-13 21:12:27 +00:00
asm.c Similar changes as for the C output target: If the attribute "ident" is given, 2012-06-04 19:29:39 +00:00
asm.h Pass the source image of the conversion down to the output function, so they 2012-03-15 17:02:12 +00:00
attr.c Removed the flags and optimized the Attr structure. 2012-03-10 22:10:45 +00:00
attr.h Removed the flags and optimized the Attr structure. 2012-03-10 22:10:45 +00:00
bin.c Pass the source image of the conversion down to the output function, so they 2012-03-15 17:02:12 +00:00
bin.h Pass the source image of the conversion down to the output function, so they 2012-03-15 17:02:12 +00:00
bitmap.c New function GetBitmapName, inlined GetBitmapColors. 2012-03-11 11:38:37 +00:00
bitmap.h New function GetBitmapName, inlined GetBitmapColors. 2012-03-11 11:38:37 +00:00
c.c Change data generation for C output. The ident attribute is now optional. 2012-05-28 11:35:44 +00:00
c.h Pass the source image of the conversion down to the output function, so they 2012-03-15 17:02:12 +00:00
color.c First version of PCX reading routine is completed but mostly untested. 2012-02-26 15:27:36 +00:00
color.h First version of PCX reading routine is completed but mostly untested. 2012-02-26 15:27:36 +00:00
convert.c Added two more conversion targets: geos-bitmap, which will create a GEOS 2012-03-13 21:12:27 +00:00
convert.h New option --list-conversions. 2012-03-10 18:51:00 +00:00
error.c Added base framework for the sp65 sprite and bitmap tool. 2012-02-23 21:32:15 +00:00
error.h Added base framework for the sp65 sprite and bitmap tool. 2012-02-23 21:32:15 +00:00
fileio.c Adapted the file i/o module from od65. 2012-02-25 20:51:16 +00:00
fileio.h Removed a declaration for a routine that doesn't exist. 2012-02-27 18:17:13 +00:00
geosbitmap.c Added two more conversion targets: geos-bitmap, which will create a GEOS 2012-03-13 21:12:27 +00:00
geosbitmap.h Added two more conversion targets: geos-bitmap, which will create a GEOS 2012-03-13 21:12:27 +00:00
geosicon.c Added conversion to GEOS icon format (which is actually identical to the VIC2 2012-03-11 22:43:44 +00:00
geosicon.h Added conversion to GEOS icon format (which is actually identical to the VIC2 2012-03-11 22:43:44 +00:00
input.c Move evaluation of attributes into the input routine. 2012-03-10 20:26:47 +00:00
input.h Move evaluation of attributes into the input routine. 2012-03-10 20:26:47 +00:00
koala.c Remove the bitmap type since it is not really needed and complicate things. 2012-03-11 11:10:41 +00:00
koala.h Started to add koala output format. 2012-03-05 20:30:25 +00:00
lynxsprite.c Optimize low color packed sprites 2012-12-17 17:48:56 +00:00
lynxsprite.h Add lynx sprite generation skeleton 2012-03-11 13:48:40 +00:00
main.c The program dumped core when read/write was used without a conversion of the 2012-04-22 21:57:28 +00:00
output.c Pass the source image of the conversion down to the output function, so they 2012-03-15 17:02:12 +00:00
output.h Pass the source image of the conversion down to the output function, so they 2012-03-15 17:02:12 +00:00
palette.c Fixed a C99ism. 2012-03-12 08:20:20 +00:00
palette.h New option --dump-palette. Fixed a double free in the cleanup code. 2012-03-11 11:25:38 +00:00
pcx.c Remove the bitmap type since it is not really needed and complicate things. 2012-03-11 11:10:41 +00:00
pcx.h Move evaluation of attributes into the input routine. 2012-03-10 20:26:47 +00:00
pixel.h Started to code the front end base layer modules. 2012-02-25 15:08:38 +00:00
raw.c Added two more conversion targets: geos-bitmap, which will create a GEOS 2012-03-13 21:12:27 +00:00
raw.h Added two more conversion targets: geos-bitmap, which will create a GEOS 2012-03-13 21:12:27 +00:00
vic2sprite.c Rearrange the code to avoid a warning from the Watcom compiler. 2012-11-06 20:41:02 +00:00
vic2sprite.h Added VIC2 sprites as output format. Started to code the processing pipeline: 2012-03-09 11:37:10 +00:00