mirror of
https://github.com/cc65/cc65.git
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.. | ||
joy | ||
_scrsize.s | ||
clock.s | ||
clrscr.s | ||
color.s | ||
conio.s | ||
cputc.s | ||
crt0.s | ||
ctype.s | ||
gotoxy.s | ||
joy_stat_stddrv.s | ||
joy_stddrv.s | ||
kplot.s | ||
libref.s | ||
psg.s | ||
readme.txt | ||
revers.s | ||
vce.s | ||
vdc.s | ||
vga.inc | ||
waitvblank.s |
PC-Engine (PCE) target support for cc65. this is still work in progress and a couple of things need to be fixed: -------------------------------------------------------------------------------- joystick support should get verified on real hw - the masks for buttons may be wrong. - 6 button gamepads are different and need slightly different code interruptor support in crt0 (and cfg) is missing - clock() should be hooked to a VBL interrupt -------------------------------------------------------------------------------- a good emulator to use for PC-Engine is "mednafen" (mednafen.sourceforge.net) run the compiled binary like this: > mednafen -force_module pce <yourprogram.pce> joypad keys are mapped like this: w/s/a/d up/down/left/right numpad 2 (?) button numpad 3 (?) button enter (start) button -------------------------------------------------------------------------------- some useful resources on PCE coding: http://blog.blockos.org/?tag=pc-engine http://pcedev.blockos.org/viewforum.php?f=5 http://www.romhacking.net/?page=documents&category=&platform=4&game=&author=&perpage=20&level=&title=&desc=&docsearch=Go http://archaicpixels.com/Main_Page http://www.magicengine.com/mkit/doc.html https://github.com/uli/huc http://www.zeograd.com/parse.php?src=hucf