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cc65/libsrc/lynx/crt0.s
uz f11067e260 Latest versions of startup code and config by Karri Kaksonen. Citing: The new
header contains an encrypted loader, a small directory structure and a single
pixel black title screen. This is directly bootable on a real Lynx.


git-svn-id: svn://svn.cc65.org/cc65/trunk@4890 b7a2c559-68d2-44c3-8de9-860c34a00d81
2010-12-22 15:37:20 +00:00

273 lines
7.1 KiB
ArmAsm

; ***
; CC65 Lynx Library
;
; Originally by Bastian Schick
; http://www.geocities.com/SiliconValley/Byte/4242/lynx/
;
; Ported to cc65 (http://www.cc65.org) by
; Shawn Jefferson, June 2004
;
; ***
;
; Startup code for cc65 (Lynx version). Based on Atari 8-bit startup
; code structure. The C stack is located at the end of the RAM memory
; segment and grows downward. Bastian Schick's executable header is put
; on the front of the fully linked binary (see EXEHDR segment.)
;
.include "lynx.inc"
.export _exit
.export __STARTUP__ : absolute = 1 ; Mark as startup
.import callirq, initlib, donelib
.import zerobss
.import callmain
.import _main
.import __BSS_LOAD__
.import __INTERRUPTOR_COUNT__
.import __RAM_START__, __RAM_SIZE__, __STACKSIZE__
.import __BSS_SIZE__
.include "zeropage.inc"
.include "extzp.inc"
; ------------------------------------------------------------------------
; EXE header
__BLOCKSIZE__=1024
.segment "EXEHDR"
.byte 'L','Y','N','X' ; magic
.word __BLOCKSIZE__ ; bank 0 page size
.word __BLOCKSIZE__ ; bank 1 page size
.word 1 ; version number
.asciiz "Cart name " ; 32 bytes cart name
.asciiz "Manufacturer " ; 16 bytes manufacturer
.byte 0 ; rotation 1=left
; rotation 2=right
.byte 0,0,0,0,0 ; spare
__LOADER_SIZE__=410
; The cart starts with an encrypted loader for 1024 bytes/block
; images. The size of the loader is 410 bytes followed by two
; mandatory directory entries.
.byte $FD,$C1,$0D,$8E,$E9,$EE,$09,$13,$E5,$96
.byte $0C,$34,$64,$DA,$D4,$BB,$99,$EC,$CE,$4F
.byte $AA,$8C,$ED,$65,$F0,$32,$70,$A3,$84,$C4
.byte $FC,$A2,$6D,$3A,$F8,$77,$4B,$AC,$9B,$54
.byte $7D,$82,$6F,$F8,$A5,$06,$4D,$7B,$77,$55
.byte $E4,$31,$C4,$2C,$2F,$2F,$B6,$4D,$15,$A9
.byte $C7,$99,$5D,$6E,$B3,$97,$92,$44,$7B,$2B
.byte $85,$18,$E6,$F1,$96,$F4,$C4,$DE,$A4,$CF
.byte $79,$E2,$C1,$1A,$E0,$0C,$93,$C5,$26,$BD
.byte $A3,$16,$8A,$C3,$59,$A0,$39,$38,$A0,$3B
.byte $EF,$BB,$1D,$5C,$0D,$1D,$CC,$48,$1D,$DD
.byte $98,$9A,$7A,$F7,$96,$F9,$61,$03,$50,$DA
.byte $47,$69,$94,$C3,$80,$DA,$A9,$99,$A1,$21
.byte $2B,$2E,$7D,$F5,$E4,$F7,$B3,$5C,$A8,$14
.byte $FA,$E9,$06,$AC,$1E,$9F,$B5,$31,$BE,$42
.byte $14,$08,$0E,$05,$FB,$25,$BB,$5C,$5C,$66
.byte $76,$8E,$36,$E8,$EB,$39,$F2,$26,$BD,$17
.byte $29,$F4,$B8,$1D,$7E,$EE,$47,$61,$BB,$9E
.byte $F5,$72,$C9,$BC,$26,$37,$D5,$78,$8F,$D0
.byte $CE,$95,$21,$EB,$4A,$07,$8D,$3A,$3A,$01
.byte $82,$CF,$01,$C5,$1E,$1D,$A8,$41,$4F,$BD
.byte $C1,$76,$22,$A3,$88,$D9,$57,$C9,$51,$3A
.byte $26,$BE,$4A,$1A,$7F,$42,$61,$CF,$FC,$FC
.byte $5B,$06,$94,$D2,$2C,$78,$45,$BA,$93,$C4
.byte $7D,$7C,$81,$73,$07,$4F,$E2,$6C,$E9,$81
.byte $1A,$DE,$77,$74,$87,$DE,$26,$9E,$7A,$A8
.byte $19,$A7,$34,$32,$70,$ED,$59,$A8,$4A,$D8
.byte $FE,$CB,$DD,$02,$2F,$CE,$92,$E9,$13,$A6
.byte $FF,$B4,$4B,$18,$9D,$63,$48,$E0,$3B,$3B
.byte $0D,$2B,$FC,$04,$A4,$E3,$5E,$4C,$3C,$94
.byte $70,$C4,$F0,$64,$15,$48,$68,$17,$DE,$14
.byte $72,$F0,$59,$33,$4C,$49,$47,$8D,$B6,$F4
.byte $82,$4E,$B7,$4E,$01,$C9,$C2,$82,$0B,$7A
.byte $AC,$67,$9B,$0F,$04,$E1,$B6,$78,$34,$C8
.byte $4F,$2A,$11,$ED,$D0,$1C,$6D,$CD,$3D,$47
.byte $09,$8B,$E5,$38,$19,$7A,$31,$6E,$30,$71
.byte $1C,$90,$34,$E5,$44,$CC,$00,$C7,$41,$D0
.byte $27,$8A,$06,$29,$5C,$2B,$E4,$26,$63,$09
.byte $52,$D3,$97,$33,$D7,$59,$1C,$36,$2F,$C9
.byte $A9,$A2,$B5,$BB,$A9,$1D,$E6,$36,$7E,$56
.byte $05,$A4,$9C,$E0,$45,$59,$21,$E1,$E6,$21
; The directory structure required by the 410 byte bootloader
__DIRECTORY_START__:
; Entry 0 - title sprite (mandatory)
off0=__LOADER_SIZE__+(__DIRECTORY_END__-__DIRECTORY_START__)
blocka=off0/__BLOCKSIZE__
len0=(__TITLE_END__-__TITLE_START__)
.byte <blocka
.word off0 & (__BLOCKSIZE__ - 1)
.byte $00
.word __TITLE_START__
.word len0
; Entry 1 - first executable (mandatory)
off1=off0+len0
block1=off1/__BLOCKSIZE__
len1=__RAM_SIZE__-__BSS_SIZE__
.byte <block1
.word off1 & (__BLOCKSIZE__ - 1)
.byte $88
.word __RAM_START__
.word len1
__DIRECTORY_END__:
.org $b000
__TITLE_START__:
; The palette for the title sprite. Complete black.
.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
; The title sprite
cls_sprite:
.byte %00000001 ; A pixel sprite
.byte %00010000
.byte %00100000
.addr 0,pixel_bitmap
.word 0
.word 0
.word $a000 ; 160
.word $6600 ; 102
.byte $00
pixel_bitmap:
.byte 3,%10000100,%00000000, $0 ; A pixel bitmap
__TITLE_END__:
.reloc
; ------------------------------------------------------------------------
; Mikey and Suzy init data, reg offsets and data
.rodata
SuzyInitReg: .byte $28,$2a,$04,$06,$92,$83,$90
SuzyInitData: .byte $7f,$7f,$00,$00,$24,$f3,$01
MikeyInitReg: .byte $00,$01,$08,$09,$20,$28,$30,$38,$44,$50,$8a,$8b,$8c,$92,$93
MikeyInitData: .byte $9e,$18,$68,$1f,$00,$00,$00,$00,$00,$ff,$1a,$1b,$04,$0d,$29
; ------------------------------------------------------------------------
; Actual code
.segment "STARTUP"
; set up system
sei
cld
ldx #$FF
txs
; init bank switching
lda #$C
sta MAPCTL ; $FFF9
; disable all timer interrupts
lda #$80
trb TIM0CTLA
trb TIM1CTLA
trb TIM2CTLA
trb TIM3CTLA
trb TIM5CTLA
trb TIM6CTLA
trb TIM7CTLA
; disable TX/RX IRQ, set to 8E1
lda #%11101
sta SERCTL
; clear all pending interrupts
lda INTSET
sta INTRST
; setup the stack
lda #<(__RAM_START__ + __RAM_SIZE__ + __STACKSIZE__)
sta sp
lda #>(__RAM_START__ + __RAM_SIZE__ + __STACKSIZE__)
sta sp+1
; Init Mickey
ldx #.sizeof(MikeyInitReg)-1
mloop: ldy MikeyInitReg,x
lda MikeyInitData,x
sta $fd00,y
dex
bpl mloop
; these are RAM-shadows of read only regs
ldx #$1b
stx __iodat
dex ; $1A
stx __iodir
ldx #$d
stx __viddma
; Init Suzy
ldx #.sizeof(SuzyInitReg)-1
sloop: ldy SuzyInitReg,x
lda SuzyInitData,x
sta $fc00,y
dex
bpl sloop
lda #$24
sta __sprsys
; Clear the BSS data
jsr zerobss
; If we have IRQ functions, set the IRQ vector
; as Lynx is a console there is not much point in releasing the IRQ
lda #<__INTERRUPTOR_COUNT__
beq NoIRQ1
lda #<IRQStub
ldx #>IRQStub
sei
sta INTVECTL
stx INTVECTH
cli
; Call module constructors
NoIRQ1: jsr initlib
; Push arguments and call main
jsr callmain
; Call module destructors. This is also the _exit entry.
_exit: jsr donelib ; Run module destructors
; Endless loop
noret: bra noret
.segment "CODE"
IRQStub:
phy
phx
pha
cld
jsr callirq
lda INTSET
sta INTRST
pla
plx
ply
rti