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asm.c
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Similar changes as for the C output target: If the attribute "ident" is given,
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2012-06-04 19:29:39 +00:00 |
asm.h
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Pass the source image of the conversion down to the output function, so they
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2012-03-15 17:02:12 +00:00 |
attr.c
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Removed the flags and optimized the Attr structure.
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2012-03-10 22:10:45 +00:00 |
attr.h
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Removed the flags and optimized the Attr structure.
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2012-03-10 22:10:45 +00:00 |
bin.c
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Pass the source image of the conversion down to the output function, so they
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2012-03-15 17:02:12 +00:00 |
bin.h
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Pass the source image of the conversion down to the output function, so they
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2012-03-15 17:02:12 +00:00 |
bitmap.c
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New function GetBitmapName, inlined GetBitmapColors.
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2012-03-11 11:38:37 +00:00 |
bitmap.h
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New function GetBitmapName, inlined GetBitmapColors.
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2012-03-11 11:38:37 +00:00 |
c.c
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Change data generation for C output. The ident attribute is now optional.
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2012-05-28 11:35:44 +00:00 |
c.h
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Pass the source image of the conversion down to the output function, so they
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2012-03-15 17:02:12 +00:00 |
color.c
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color.h
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convert.c
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Added two more conversion targets: geos-bitmap, which will create a GEOS
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2012-03-13 21:12:27 +00:00 |
convert.h
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New option --list-conversions.
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2012-03-10 18:51:00 +00:00 |
error.c
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Removed (pretty inconsistently used) tab chars from source code base.
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2013-05-09 13:57:12 +02:00 |
error.h
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Removed (pretty inconsistently used) tab chars from source code base.
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2013-05-09 13:57:12 +02:00 |
fileio.c
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Removed (pretty inconsistently used) tab chars from source code base.
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2013-05-09 13:57:12 +02:00 |
fileio.h
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Removed (pretty inconsistently used) tab chars from source code base.
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2013-05-09 13:57:12 +02:00 |
geosbitmap.c
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Added two more conversion targets: geos-bitmap, which will create a GEOS
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2012-03-13 21:12:27 +00:00 |
geosbitmap.h
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Added two more conversion targets: geos-bitmap, which will create a GEOS
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2012-03-13 21:12:27 +00:00 |
geosicon.c
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Added conversion to GEOS icon format (which is actually identical to the VIC2
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2012-03-11 22:43:44 +00:00 |
geosicon.h
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Added conversion to GEOS icon format (which is actually identical to the VIC2
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2012-03-11 22:43:44 +00:00 |
input.c
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Move evaluation of attributes into the input routine.
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2012-03-10 20:26:47 +00:00 |
input.h
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Move evaluation of attributes into the input routine.
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2012-03-10 20:26:47 +00:00 |
koala.c
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Added reference to unused variable to avoid GCC 4.6 warning.
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2013-05-06 23:31:00 +02:00 |
koala.h
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Started to add koala output format.
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2012-03-05 20:30:25 +00:00 |
lynxsprite.c
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Optimize low color packed sprites
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2012-12-17 17:48:56 +00:00 |
lynxsprite.h
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Add lynx sprite generation skeleton
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2012-03-11 13:48:40 +00:00 |
main.c
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Removed (pretty inconsistently used) tab chars from source code base.
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2013-05-09 13:57:12 +02:00 |
output.c
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Pass the source image of the conversion down to the output function, so they
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2012-03-15 17:02:12 +00:00 |
output.h
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Pass the source image of the conversion down to the output function, so they
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2012-03-15 17:02:12 +00:00 |
palette.c
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Fixed a C99ism.
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2012-03-12 08:20:20 +00:00 |
palette.h
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New option --dump-palette. Fixed a double free in the cleanup code.
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2012-03-11 11:25:38 +00:00 |
pcx.c
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Remove the bitmap type since it is not really needed and complicate things.
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2012-03-11 11:10:41 +00:00 |
pcx.h
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Move evaluation of attributes into the input routine.
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2012-03-10 20:26:47 +00:00 |
pixel.h
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raw.c
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Added two more conversion targets: geos-bitmap, which will create a GEOS
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2012-03-13 21:12:27 +00:00 |
raw.h
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Added two more conversion targets: geos-bitmap, which will create a GEOS
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2012-03-13 21:12:27 +00:00 |
vic2sprite.c
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Rearrange the code to avoid a warning from the Watcom compiler.
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2012-11-06 20:41:02 +00:00 |
vic2sprite.h
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Added VIC2 sprites as output format. Started to code the processing pipeline:
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2012-03-09 11:37:10 +00:00 |