1
0
mirror of https://github.com/cc65/cc65.git synced 2024-12-25 17:29:50 +00:00
cc65/include/mouse.h
uz 53dd513176 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.


git-svn-id: svn://svn.cc65.org/cc65/trunk@3 b7a2c559-68d2-44c3-8de9-860c34a00d81
2000-05-28 13:40:48 +00:00

89 lines
2.6 KiB
C

/*
* mouse.h
*
* Ullrich von Bassewitz, 24.04.1999
*/
#ifndef _MOUSE_H
#define _MOUSE_H
/* Define __MOUSE__ for systems that support a proportional mouse */
#ifdef __C64__
# define __MOUSE__
#endif
#ifdef __C128__
# define __MOUSE__
#endif
void __fastcall__ mouse_init (unsigned char port, unsigned char sprite);
/* Setup the mouse interrupt handler. If the sprite value is != zero, the
* mouse routines will manage the sprite with this number. That means, it
* is moved if the mouse is moved (provided that the mouse cursor is visible),
* and switch on and off in the show and hide functions.
* The port parameter gives the joystick port used for the mouse and is only
* needed to read the mouse button state.
* After calling this function, the mouse is invisble, the cursor is placed
* at 0/0 (upper left corner), and the bounding box is reset to cover the
* whole screen. Call mouse_show once to make the mouse cursor visible.
*/
void mouse_done (void);
/* Disable the mouse, remove the interrupt handler. This function MUST be
* called before terminating the program, otherwise odd things may happen.
* If in doubt, install an exit handler (using atexit) that calls this
* function.
*/
void mouse_hide (void);
/* Hide the mouse. This function doesn't do anything visible if no sprite is
* used. The function manages a counter and may be called more than once.
* For each call to mouse_hide there must be a call to mouse_show to make
* the mouse visible again.
*/
void mouse_show (void);
/* Show the mouse. This function doesn't do anything visible if no sprite is
* used. See mouse_hide for more information.
*/
void __fastcall__ mouse_box (int minx, int miny, int maxx, int maxy);
/* Set the bounding box for the mouse pointer movement. The mouse X and Y
* coordinates will never go outside the given box.
* NOTE: The function does *not* check if the mouse is currently inside the
* given margins. The proper way to use this function therefore is:
*
* - Hide the mouse
* - Set the bounding box
* - Place the mouse at the desired position
* - Show the mouse again.
*
* NOTE2: When setting the box to something that is larger than the actual
* screen, the positioning of the mouse cursor will fail. If such margins
* are really what you want, you have to use your own cursor routines.
*/
void __fastcall__ mouse_move (int x, int y);
/* Set the mouse cursor to the given position. If a mouse cursor is defined
* and currently visible, the mouse cursor is also moved.
* NOTE: This function does not check if the given position is valid and
* inside the bounding box.
*/
void mouse_info (void);
/* Hmmm...
*/
/* End of mouse.h */
#endif