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cc65 - a freeware C compiler for 6502 based systems
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Christian Groessler 6ed1b07e59 Fix check whether there is enough memory btw. MEMLO and the program
load address to move screen buffer there.
2013-06-20 23:31:41 +02:00
asminc Merge remote-tracking branch 'upstream/master' 2013-06-17 23:54:49 +02:00
cfg add LOWBUFS segment 2013-06-12 13:26:26 +02:00
include Have __APPLE2ENH__ imply __APPLE2__ and __ATARIXL__ imply __ATARI__. 2013-06-17 21:34:08 +02:00
libsrc Fix check whether there is enough memory btw. MEMLO and the program 2013-06-20 23:31:41 +02:00
samples Have __APPLE2ENH__ imply __APPLE2__ and __ATARIXL__ imply __ATARI__. 2013-06-17 21:34:08 +02:00
src Have __APPLE2ENH__ imply __APPLE2__ and __ATARIXL__ imply __ATARI__. 2013-06-17 21:34:08 +02:00
testcode Have __APPLE2ENH__ imply __APPLE2__ and __ATARIXL__ imply __ATARI__. 2013-06-17 21:34:08 +02:00
util Removed (pretty inconsistently used) tab chars from source code base. 2013-05-09 13:57:12 +02:00
.gitignore Ignore only top level directories. 2013-05-04 18:04:13 +02:00
.travis.yml Added top level Makefile. 2013-05-04 23:01:07 +02:00
LICENSE Added "the usual suspects". 2013-03-21 22:23:38 +01:00
Makefile Renamed [un]install goals to [un]avail. 2013-05-15 11:59:51 +02:00
README Minor consistency improvement. 2013-03-30 17:19:54 +01:00

cc65 is a complete cross development package for 65(C)02 systems, including
a powerful macro assembler, a C compiler, linker, librarian and several
other tools.

cc65 has C and runtime library support for many of the old 6502 machines,
including

  - the following Commodore machines:
        VIC20
        C16/C116 and Plus/4
        C64
        C128
        CBM 510 (aka P500)
        the 600/700 family
        newer PET machines (not 2001).

  - the Apple ][+ and successors.

  - the Atari 8 bit machines.

  - GEOS for the C64 and C128.

  - the Nintendo Entertainment System (NES).

  - the Supervision console.

  - the Oric Atmos.

  - the Lynx console.

The libraries are fairly portable, so creating a version for other 6502s
shouldn't be too much work.