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101 lines
6.0 KiB
C
101 lines
6.0 KiB
C
/*****************************************************************************/
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/* */
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/* _gtia.h */
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/* */
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/* Internal include file, do not use directly */
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/* */
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/* */
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/* */
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/* (C) 2000 Freddy Offenga <taf_offenga@yahoo.com> */
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/* */
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/* */
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/* This software is provided 'as-is', without any expressed or implied */
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/* warranty. In no event will the authors be held liable for any damages */
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/* arising from the use of this software. */
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/* */
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/* Permission is granted to anyone to use this software for any purpose, */
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/* including commercial applications, and to alter it and redistribute it */
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/* freely, subject to the following restrictions: */
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/* */
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/* 1. The origin of this software must not be misrepresented; you must not */
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/* claim that you wrote the original software. If you use this software */
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/* in a product, an acknowledgment in the product documentation would be */
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/* appreciated but is not required. */
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/* 2. Altered source versions must be plainly marked as such, and must not */
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/* be misrepresented as being the original software. */
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/* 3. This notice may not be removed or altered from any source */
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/* distribution. */
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/* */
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/*****************************************************************************/
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#ifndef __GTIA_H
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#define __GTIA_H
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/* Define a structure with the gtia register offsets */
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struct __gtia_write {
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unsigned char hposp0; /* 0x00: horizontal position player 0 */
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unsigned char hposp1; /* 0x01: horizontal position player 1 */
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unsigned char hposp2; /* 0x02: horizontal position player 2 */
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unsigned char hposp3; /* 0x03: horizontal position player 3 */
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unsigned char hposm0; /* 0x04: horizontal position missile 0 */
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unsigned char hposm1; /* 0x05: horizontal position missile 1 */
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unsigned char hposm2; /* 0x06: horizontal position missile 2 */
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unsigned char hposm3; /* 0x07: horizontal position missile 3 */
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unsigned char sizep0; /* 0x08: size of player 0 */
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unsigned char sizep1; /* 0x09: size of player 1 */
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unsigned char sizep2; /* 0x0A: size of player 2 */
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unsigned char sizep3; /* 0x0B: size of player 3 */
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unsigned char sizem; /* 0x0C: size of missiles */
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unsigned char grafp0; /* 0x0D: graphics shape player 0 */
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unsigned char grafp1; /* 0x0E: graphics shape player 1 */
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unsigned char grafp2; /* 0x0F: graphics shape player 2 */
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unsigned char grafp3; /* 0x10: graphics shape player 3 */
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unsigned char grafm; /* 0x11: graphics shape missiles */
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unsigned char colpm0; /* 0x12: color player and missile 0 */
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unsigned char colpm1; /* 0x13: color player and missile 1 */
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unsigned char colpm2; /* 0x14: color player and missile 2 */
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unsigned char colpm3; /* 0x15: color player and missile 3 */
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unsigned char colpf0; /* 0x16: color playfield 0 */
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unsigned char colpf1; /* 0x17: color playfield 1 */
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unsigned char colpf2; /* 0x18: color playfield 2 */
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unsigned char colpf3; /* 0x19: color playfield 3 */
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unsigned char colbk; /* 0x1A: color background */
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unsigned char prior; /* 0x1B: priority selection */
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unsigned char vdelay; /* 0x1C: vertical delay */
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unsigned char gractl; /* 0x1D: stick/paddle latch, p/m control */
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unsigned char hitclr; /* 0x1E: clear p/m collision */
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unsigned char consol; /* 0x1F: builtin speaker */
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};
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/* Define a structure with the gtia register offsets */
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struct __gtia_read {
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unsigned char m0pf; /* 0x00: missile 0 to playfield collision */
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unsigned char m1pf; /* 0x01: missile 1 to playfield collision */
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unsigned char m2pf; /* 0x02: missile 2 to playfield collision */
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unsigned char m3pf; /* 0x03: missile 3 to playfield collision */
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unsigned char p0pf; /* 0x04: player 0 to playfield collision */
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unsigned char p1pf; /* 0x05: player 1 to playfield collision */
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unsigned char p2pf; /* 0x06: player 2 to playfield collision */
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unsigned char p3pf; /* 0x07: player 3 to playfield collision */
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unsigned char m0pl; /* 0x08: missile 0 to player collision */
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unsigned char m1pl; /* 0x09: missile 1 to player collision */
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unsigned char m2pl; /* 0x0A: missile 2 to player collision */
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unsigned char m3pl; /* 0x0B: missile 3 to player collision */
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unsigned char p0pl; /* 0x0C: player 0 to player collision */
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unsigned char p1pl; /* 0x0D: player 1 to player collision */
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unsigned char p2pl; /* 0x0E: player 2 to player collision */
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unsigned char p3pl; /* 0x0F: player 3 to player collision */
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unsigned char trig0; /* 0x10: joystick trigger 0 */
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unsigned char trig1; /* 0x11: joystick trigger 1 */
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unsigned char trig2; /* 0x12: joystick trigger 2 */
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unsigned char trig3; /* 0x13: joystick trigger 3 */
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unsigned char pal; /* 0x14: pal/ntsc flag */
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unsigned char unused[10];
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unsigned char consol; /* 0x1F: console buttons */
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};
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/* End of _gtia.h */
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#endif /* #ifndef __GTIA_H */
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