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This change includes some cleanups, removal of mainargs.s (game console programs never have arguments), and a workaround for a problem I'm seeing. The problem is that sometimes (in fact, more often than not) the clrscr() call in testcode/lib/joy-test.c writes some garbage chars on the screen (most often a "P"). Could be my hardware (I haven't seen it on MAME), but to me the root cause is still unknown.
37 lines
1.5 KiB
INI
37 lines
1.5 KiB
INI
SYMBOLS {
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__STACKSIZE__: type = weak, value = $0180;
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}
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MEMORY {
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ZP: file = "", define = yes, start = $0020, size = $00E0;
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RAM: file = "", define = yes, start = $01FA, size = $0206;
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ROM: file = %O, define = yes, start = $B000, size = $1000, fill = yes, fillval = $FF;
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}
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SEGMENTS {
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ZEROPAGE: load = ZP, type = zp;
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ZP: load = ZP, type = zp, optional = yes;
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VECTORS: load = ROM, run = RAM, type = rw, define = yes;
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DATA: load = ROM, run = RAM, type = rw, define = yes, start = $0204;
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BSS: load = RAM, type = bss, define = yes;
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ONCE: load = ROM, type = ro, optional = yes;
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CODE: load = ROM, type = ro;
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INIT: load = ROM, type = ro;
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RODATA: load = ROM, type = ro;
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AUDIO: load = ROM, type = ro, optional = yes, start = $BF00;
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SETUP: load = ROM, type = ro, start = $BFE8;
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}
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FEATURES {
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CONDES: type = constructor,
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label = __CONSTRUCTOR_TABLE__,
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count = __CONSTRUCTOR_COUNT__,
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segment = INIT;
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CONDES: type = destructor,
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label = __DESTRUCTOR_TABLE__,
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count = __DESTRUCTOR_COUNT__,
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segment = RODATA;
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CONDES: type = interruptor,
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label = __INTERRUPTOR_TABLE__,
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count = __INTERRUPTOR_COUNT__,
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segment = RODATA,
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import = __CALLIRQ__;
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}
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