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cc65/src/common/coll.h
Greg King 0390c34e88 Changed multi-line C comments into another style.
The left side doesn't look unbalanced.
2014-06-30 16:51:07 -04:00

304 lines
10 KiB
C

/*****************************************************************************/
/* */
/* coll.h */
/* */
/* Collection (dynamic array) */
/* */
/* */
/* */
/* (C) 2000-2011, Ullrich von Bassewitz */
/* Roemerstrasse 52 */
/* D-70794 Filderstadt */
/* EMail: uz@cc65.org */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
/* warranty. In no event will the authors be held liable for any damages */
/* arising from the use of this software. */
/* */
/* Permission is granted to anyone to use this software for any purpose, */
/* including commercial applications, and to alter it and redistribute it */
/* freely, subject to the following restrictions: */
/* */
/* 1. The origin of this software must not be misrepresented; you must not */
/* claim that you wrote the original software. If you use this software */
/* in a product, an acknowledgment in the product documentation would be */
/* appreciated but is not required. */
/* 2. Altered source versions must be plainly marked as such, and must not */
/* be misrepresented as being the original software. */
/* 3. This notice may not be removed or altered from any source */
/* distribution. */
/* */
/*****************************************************************************/
#ifndef COLL_H
#define COLL_H
/* common */
#include "attrib.h"
#include "check.h"
#include "inline.h"
/*****************************************************************************/
/* Data */
/*****************************************************************************/
/* An array of pointers that grows if needed */
typedef struct Collection Collection;
struct Collection {
unsigned Count; /* Number of items in the list */
unsigned Size; /* Size of allocated array */
void** Items; /* Array with dynamic size */
};
/* An empty collection */
extern const Collection EmptyCollection;
/* Initializer for static collections */
#define STATIC_COLLECTION_INITIALIZER { 0, 0, 0 }
/* Initializer for auto collections */
#define AUTO_COLLECTION_INITIALIZER EmptyCollection
/*****************************************************************************/
/* Code */
/*****************************************************************************/
Collection* InitCollection (Collection* C);
/* Initialize a collection and return it. */
void DoneCollection (Collection* C);
/* Free the data for a collection. This will not free the data contained in
** the collection.
*/
Collection* NewCollection (void);
/* Create and return a new collection */
void FreeCollection (Collection* C);
/* Free a collection */
void CollGrow (Collection* C, unsigned Size);
/* Grow the collection C so it is able to hold Size items without a resize
** being necessary. This can be called for performance reasons if the number
** of items to be placed in the collection is known in advance.
*/
#if defined(HAVE_INLINE)
INLINE unsigned CollCount (const Collection* C)
/* Return the number of items in the collection */
{
return C->Count;
}
#else
# define CollCount(C) (C)->Count
#endif
void CollInsert (Collection* C, void* Item, unsigned Index);
/* Insert the data at the given position in the collection */
#if defined(HAVE_INLINE)
INLINE void CollAppend (Collection* C, void* Item)
/* Append an item to the end of the collection */
{
/* Insert the item at the end of the current list */
CollInsert (C, Item, C->Count);
}
#else
void CollAppend (Collection* C, void* Item);
/* Append an item to the end of the collection */
#endif
#if defined(HAVE_INLINE)
INLINE void* CollAt (const Collection* C, unsigned Index)
/* Return the item at the given index */
{
/* Check the index */
PRECONDITION (Index < C->Count);
/* Return the element */
return C->Items[Index];
}
#else
void* CollAt (const Collection* C, unsigned Index);
/* Return the item at the given index */
#endif
#if defined(HAVE_INLINE)
INLINE void* CollAtUnchecked (const Collection* C, unsigned Index)
/* Return the item at the given index */
{
/* Return the element */
return C->Items[Index];
}
#else
# define CollAtUnchecked(C, Index) ((C)->Items[(Index)])
#endif
#if defined(HAVE_INLINE)
INLINE const void* CollConstAt (const Collection* C, unsigned Index)
/* Return the item at the given index */
{
/* Check the index */
PRECONDITION (Index < C->Count);
/* Return the element */
return C->Items[Index];
}
#else
const void* CollConstAt (const Collection* C, unsigned Index);
/* Return the item at the given index */
#endif
#if defined(HAVE_INLINE)
INLINE void* CollLast (Collection* C)
/* Return the last item in a collection */
{
/* We must have at least one entry */
PRECONDITION (C->Count > 0);
/* Return the element */
return C->Items[C->Count-1];
}
#else
void* CollLast (Collection* C);
/* Return the last item in a collection */
#endif
#if defined(HAVE_INLINE)
INLINE const void* CollConstLast (const Collection* C)
/* Return the last item in a collection */
{
/* We must have at least one entry */
PRECONDITION (C->Count > 0);
/* Return the element */
return C->Items[C->Count-1];
}
#else
const void* CollConstLast (const Collection* C);
/* Return the last item in a collection */
#endif
#if defined(HAVE_INLINE)
INLINE void* CollPop (Collection* C)
/* Remove the last segment from the stack and return it. Calls FAIL if the
** collection is empty.
*/
{
/* We must have at least one entry */
PRECONDITION (C->Count > 0);
/* Return the element */
return C->Items[--C->Count];
}
#else
void* CollPop (Collection* C);
/* Remove the last segment from the stack and return it. Calls FAIL if the
** collection is empty.
*/
#endif
int CollIndex (Collection* C, const void* Item);
/* Return the index of the given item in the collection. Return -1 if the
** item was not found in the collection.
*/
void CollDelete (Collection* C, unsigned Index);
/* Remove the item with the given index from the collection. This will not
** free the item itself, just the pointer. All items with higher indices
** will get moved to a lower position.
*/
void CollDeleteItem (Collection* C, const void* Item);
/* Delete the item pointer from the collection. The item must be in the
** collection, otherwise FAIL will be called.
*/
#if defined(HAVE_INLINE)
INLINE void CollDeleteAll (Collection* C)
/* Delete all items from the given collection. This will not free the items
** itself, it will only remove the pointers.
*/
{
/* This one is easy... */
C->Count = 0;
}
#else
# define CollDeleteAll(C) ((C)->Count = 0)
#endif
#if defined(HAVE_INLINE)
INLINE void CollReplace (Collection* C, void* Item, unsigned Index)
/* Replace the item at the given position. The old item will not be freed,
** just the pointer will get replaced.
*/
{
/* Check the index */
PRECONDITION (Index < C->Count);
/* Replace the item pointer */
C->Items[Index] = Item;
}
#else
void CollReplace (Collection* C, void* Item, unsigned Index);
/* Replace the item at the given position. The old item will not be freed,
** just the pointer will get replaced.
*/
#endif
void CollReplaceExpand (Collection* C, void* Item, unsigned Index);
/* If Index is a valid index for the collection, replace the item at this
** position by the one passed. If the collection is too small, expand it,
** filling unused pointers with NULL, then add the new item at the given
** position.
*/
void CollMove (Collection* C, unsigned OldIndex, unsigned NewIndex);
/* Move an item from one position in the collection to another. OldIndex
** is the current position of the item, NewIndex is the new index after
** the function has done it's work. Existing entries with indices NewIndex
** and up are moved one position upwards.
*/
void CollMoveMultiple (Collection* C, unsigned Start, unsigned Count, unsigned Target);
/* Move a range of items from one position to another. Start is the index
** of the first item to move, Count is the number of items and Target is
** the index of the target item. The item with the index Start will later
** have the index Target. All items with indices Target and above are moved
** to higher indices.
*/
void CollTransfer (Collection* Dest, const Collection* Source);
/* Transfer all items from Source to Dest. Anything already in Dest is left
** untouched. The items in Source are not changed and are therefore in both
** Collections on return.
*/
void CollSort (Collection* C,
int (*Compare) (void*, const void*, const void*),
void* Data);
/* Sort the collection using the given compare function. The data pointer is
** passed as *first* element to the compare function, it's not used by the
** sort function itself. The other two pointer passed to the Compare function
** are pointers to objects.
*/
/* End of coll.h */
#endif