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cc65/include/nes.h
cuz df4289cd34 Small addition by Stefan Haubenthal
git-svn-id: svn://svn.cc65.org/cc65/trunk@3060 b7a2c559-68d2-44c3-8de9-860c34a00d81
2004-05-31 19:31:53 +00:00

98 lines
3.7 KiB
C

/*****************************************************************************/
/* */
/* nes.h */
/* */
/* NES system specific definitions */
/* */
/* */
/* */
/* (C) 2002-2003 Groepaz/Hitmen */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
/* warranty. In no event will the authors be held liable for any damages */
/* arising from the use of this software. */
/* */
/* Permission is granted to anyone to use this software for any purpose, */
/* including commercial applications, and to alter it and redistribute it */
/* freely, subject to the following restrictions: */
/* */
/* 1. The origin of this software must not be misrepresented; you must not */
/* claim that you wrote the original software. If you use this software */
/* in a product, an acknowledgment in the product documentation would be */
/* appreciated but is not required. */
/* 2. Altered source versions must be plainly marked as such, and must not */
/* be misrepresented as being the original software. */
/* 3. This notice may not be removed or altered from any source */
/* distribution. */
/* */
/*****************************************************************************/
#ifndef _NES_H
#define _NES_H
/* Check for errors */
#if !defined(__NES__)
# error This module may only be used when compiling for the NES!
#endif
/* Key and character defines */
#define CH_ENTER '\n'
#define CH_CURS_UP 0x01
#define CH_CURS_DOWN 0x02
#define CH_CURS_LEFT 0x03
#define CH_CURS_RIGHT 0x04
#define CH_ESC 8
#define CH_DEL 20
#define CH_CROSS 0x10
#define CH_RTEE 0x17
#define CH_LTEE 0x0f
#define CH_TTEE 0x16
#define CH_BTEE 0x15
#define CH_HLINE 0x0b
#define CH_VLINE 0x0e
#define CH_ULCORNER 0x14
#define CH_URCORNER 0x12
#define CH_LLCORNER 0x11
#define CH_LRCORNER 0x08
#define CH_PI 0x05
/* Color defines */
#define COLOR_BLACK 0x00
#define COLOR_WHITE 0x01
#define COLOR_RED 0x02
#define COLOR_CYAN 0x03
#define COLOR_VIOLET 0x04
#define COLOR_GREEN 0x05
#define COLOR_BLUE 0x06
#define COLOR_YELLOW 0x07
#define COLOR_ORANGE 0x08
#define COLOR_BROWN 0x09
#define COLOR_LIGHTRED 0x0A
#define COLOR_GRAY1 0x0B
#define COLOR_GRAY2 0x0C
#define COLOR_LIGHTGREEN 0x0D
#define COLOR_LIGHTBLUE 0x0E
#define COLOR_GRAY3 0x0F
void __fastcall__ waitvblank (void);
/* Wait for the vertical blanking */
/* End of nes.h */
#endif