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1976d6cd32
All but one joystick drivers didn't use IRQs. Espsecially when the joystick driver kernel was the only .interruptor this meant quite some unnecessary overhead because it pulled in the whole IRQ infrastructure. I was told that the one driver using IRQs (the DXS/HIT-4 Player joystick driver for the C64) can be reworked to not do it. Until this is done that driver is defunct.
93 lines
2.2 KiB
ArmAsm
93 lines
2.2 KiB
ArmAsm
;
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; Standard joystick driver for the Atari Lynx.
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; The Lynx has two fire buttons. So it is not quite "standard".
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;
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; Modified by Karri Kaksonen, 2004-09-16
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; Ullrich von Bassewitz, 2002-12-20
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; Using code from Steve Schmidtke
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;
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.include "zeropage.inc"
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.include "joy-kernel.inc"
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.include "joy-error.inc"
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.include "lynx.inc"
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.macpack generic
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.macpack module
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; ------------------------------------------------------------------------
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; Header. Includes jump table
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module_header _lynx_stdjoy_joy
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; Driver signature
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.byte $6A, $6F, $79 ; "joy"
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.byte JOY_API_VERSION ; Driver API version number
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; Library reference
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.addr $0000
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; Jump table.
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.addr INSTALL
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.addr UNINSTALL
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.addr COUNT
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.addr READ
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; ------------------------------------------------------------------------
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; Constants
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JOY_COUNT = 1 ; Number of joysticks we support
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; ------------------------------------------------------------------------
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; Data.
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.code
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; ------------------------------------------------------------------------
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; INSTALL routine. Is called after the driver is loaded into memory. If
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; possible, check if the hardware is present and determine the amount of
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; memory available.
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; Must return an JOY_ERR_xx code in a/x.
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;
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INSTALL:
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lda #<JOY_ERR_OK
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ldx #>JOY_ERR_OK
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; rts ; Run into UNINSTALL instead
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; ------------------------------------------------------------------------
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; UNINSTALL routine. Is called before the driver is removed from memory.
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; Can do cleanup or whatever. Must not return anything.
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;
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UNINSTALL:
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rts
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; ------------------------------------------------------------------------
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; COUNT: Return the total number of available joysticks in a/x.
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;
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COUNT:
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lda #<JOY_COUNT
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ldx #>JOY_COUNT
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rts
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; ------------------------------------------------------------------------
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; READ: Read a particular joystick passed in A.
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READ:
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ldx #$00 ; Clear high byte
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lda JOYSTICK ; Read joystick
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and #$F3 ; Mask relevant keys
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rts
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