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97 lines
3.8 KiB
C
97 lines
3.8 KiB
C
/*****************************************************************************/
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/* */
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/* color.h */
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/* */
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/* Color definition for the sp65 sprite and bitmap utility */
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/* */
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/* */
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/* */
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/* (C) 2012, Ullrich von Bassewitz */
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/* Roemerstrasse 52 */
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/* D-70794 Filderstadt */
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/* EMail: uz@cc65.org */
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/* */
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/* */
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/* This software is provided 'as-is', without any expressed or implied */
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/* warranty. In no event will the authors be held liable for any damages */
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/* arising from the use of this software. */
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/* */
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/* Permission is granted to anyone to use this software for any purpose, */
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/* including commercial applications, and to alter it and redistribute it */
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/* freely, subject to the following restrictions: */
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/* */
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/* 1. The origin of this software must not be misrepresented; you must not */
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/* claim that you wrote the original software. If you use this software */
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/* in a product, an acknowledgment in the product documentation would be */
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/* appreciated but is not required. */
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/* 2. Altered source versions must be plainly marked as such, and must not */
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/* be misrepresented as being the original software. */
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/* 3. This notice may not be removed or altered from any source */
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/* distribution. */
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/* */
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/*****************************************************************************/
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#ifndef COLOR_H
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#define COLOR_H
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/*****************************************************************************/
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/* Data */
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/*****************************************************************************/
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/* Color structure */
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typedef struct Color Color;
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struct Color {
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unsigned char R;
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unsigned char G;
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unsigned char B;
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unsigned char A;
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};
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/*****************************************************************************/
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/* Code */
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/*****************************************************************************/
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#if defined(HAVE_INLINE)
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INLINE Color RGB (unsigned char R, unsigned char G, unsigned char B)
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/* Generate a color value */
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{
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Color C;
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C.R = R; C.G = G; C.B = B; C.A = 0;
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return C;
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}
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INLINE Color RGBA (unsigned char R, unsigned char G, unsigned char B, unsigned char A)
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/* Generate a color value */
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{
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Color C;
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C.R = R; C.G = G; C.B = B; C.A = A;
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return C;
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}
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#else
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Color RGB (unsigned char R, unsigned char G, unsigned char B);
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/* Generate a color value */
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Color RGBA (unsigned char R, unsigned char G, unsigned char B, unsigned char A);
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/* Generate a color value */
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#endif
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/* End of color.h */
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#endif
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