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cc65/libsrc/c128/mou/c128-joy.s
Oliver Schmidt d6c3bd29ac Renamed JUMPTABLE and cleaned up module.cfg.
This change was suppsed to fix the issue that the former JUMPTABLE is merked as 'ro' while it is actually written to in several scenarios. When drivers are converted using co65 and then compiled into ROMs the JUMPTABLE isn't copied to RAM and therefore the write operations in question fail.

However unfortunately I didn't succeed in changing that :-( Just setting the former JUMPTABLE to 'rw' broke the drivers. So I placed the DATA segment directly after the former JUMPTABLE segment. This made the drivers converted with co65 work again - obviously after changing libsrc/Makefile:235 from '--code-label' to '--data-label'. But the actual dynamic drivers still didn't work as the former JUMPTABLE wasn't placed as the beginning of the loaded file anymore. That effect could be changed by exchanging src/ld65/o65.c:1391 with src/ld65/o65.c:1394 but doing so broke the drivers again :-((
2014-05-01 21:44:39 +02:00

504 lines
14 KiB
ArmAsm

;
; Driver for a "joystick mouse".
;
; 2009-09-26, Ullrich von Bassewitz
; 2014-03-17, Greg King
;
.include "zeropage.inc"
.include "mouse-kernel.inc"
.include "c128.inc"
.macpack generic
IRQInd = $2FD
; ------------------------------------------------------------------------
; Header. Includes jump table
.segment "HEADER"
HEADER:
; Driver signature
.byte $6d, $6f, $75 ; "mou"
.byte MOUSE_API_VERSION ; Mouse driver API version number
; Library reference
libref:
.addr $0000
; Jump table
.addr INSTALL
.addr UNINSTALL
.addr HIDE
.addr SHOW
.addr SETBOX
.addr GETBOX
.addr MOVE
.addr BUTTONS
.addr POS
.addr INFO
.addr IOCTL
.addr IRQ
; Mouse driver flags
.byte MOUSE_FLAG_LATE_IRQ
; Callback table, set by the kernel before INSTALL is called
CHIDE: jmp $0000 ; Hide the cursor
CSHOW: jmp $0000 ; Show the cursor
CPREP: jmp $0000 ; Prepare to move the cursor
CDRAW: jmp $0000 ; Draw the cursor
CMOVEX: jmp $0000 ; Move the cursor to X coord
CMOVEY: jmp $0000 ; Move the cursor to Y coord
;----------------------------------------------------------------------------
; Constants
SCREEN_HEIGHT = 200
SCREEN_WIDTH = 320
.enum JOY
UP = $01
DOWN = $02
LEFT = $04
RIGHT = $08
FIRE = $10
.endenum
;----------------------------------------------------------------------------
; Global variables. The bounding box values are sorted so that they can be
; written with the least effort in the SETBOX and GETBOX routines, so don't
; reorder them.
.bss
Vars:
YPos: .res 2 ; Current mouse position, Y
XPos: .res 2 ; Current mouse position, X
XMin: .res 2 ; X1 value of bounding box
YMin: .res 2 ; Y1 value of bounding box
XMax: .res 2 ; X2 value of bounding box
YMax: .res 2 ; Y2 value of bounding box
Buttons: .res 1 ; Button mask
INIT_save: .res 1
; Temporary value used in the int handler
Temp: .res 1
; Keyboard buffer fill level at start of interrupt
old_key_count: .res 1
; original IRQ vector
old_irq: .res 2
.rodata
; Default values for above variables
; (We use ".proc" because we want to define both a label and a scope.)
.proc DefVars
.word SCREEN_HEIGHT/2 ; YPos
.word SCREEN_WIDTH/2 ; XPos
.word 0 ; XMin
.word 0 ; YMin
.word SCREEN_WIDTH - 1 ; XMax
.word SCREEN_HEIGHT - 1 ; YMax
.byte 0 ; Buttons
.endproc
.code
;----------------------------------------------------------------------------
; INSTALL routine. Is called after the driver is loaded into memory. If
; possible, check if the hardware is present.
; Must return an MOUSE_ERR_xx code in a/x.
INSTALL:
; Disable the BASIC interpreter's interrupt-driven sprite-motion code.
; That allows direct access to the VIC-IIe's sprite registers.
lda INIT_STATUS
sta INIT_save
lda #%11000000
sta INIT_STATUS
; Initialize variables. Just copy the default stuff over
ldx #.sizeof(DefVars)-1
@L1: lda DefVars,x
sta Vars,x
dex
bpl @L1
; Be sure the mouse cursor is invisible and at the default location. We
; need to do that here, because our mouse interrupt handler doesn't set the
; mouse position if it hasn't changed.
sei
jsr CHIDE
lda XPos
ldx XPos+1
jsr CMOVEX
lda YPos
ldx YPos+1
jsr CMOVEY
; Initialize our IRQ magic
; remember ROM IRQ continuation address
lda IRQInd+2
sta old_irq+1
lda IRQInd+1
sta old_irq
lda libref
sta ptr3
lda libref+1
sta ptr3+1
; set ROM IRQ continuation address to point to the provided routine
ldy #2
lda (ptr3),y
sta IRQInd+1
iny
lda (ptr3),y
sta IRQInd+2
; set address of our IRQ callback routine
; since it's called via "rts" we have to use "address-1"
iny
lda #<(callback-1)
sta (ptr3),y
iny
lda #>(callback-1)
sta (ptr3),y
iny
; set ROM entry point vector
; since it's called via "rts" we have to decrement it by one
lda old_irq
sec
sbc #1
sta (ptr3),y
iny
lda old_irq+1
sbc #0
sta (ptr3),y
cli
; Done, return zero (= MOUSE_ERR_OK)
ldx #$00
txa
rts
;----------------------------------------------------------------------------
; UNINSTALL routine. Is called before the driver is removed from memory.
; No return code required (the driver is removed from memory on return).
UNINSTALL:
lda old_irq
sei
sta IRQInd+1
lda old_irq+1
sta IRQInd+2
cli
jsr HIDE ; Hide cursor on exit
lda INIT_save
sta INIT_STATUS
rts
;----------------------------------------------------------------------------
; HIDE routine. Is called to hide the mouse pointer. The mouse kernel manages
; a counter for calls to show/hide, and the driver entry point is only called
; if the mouse is currently visible and should get hidden. For most drivers,
; no special action is required besides hiding the mouse cursor.
; No return code required.
HIDE: sei
jsr CHIDE
cli
rts
;----------------------------------------------------------------------------
; SHOW routine. Is called to show the mouse pointer. The mouse kernel manages
; a counter for calls to show/hide, and the driver entry point is only called
; if the mouse is currently hidden and should become visible. For most drivers,
; no special action is required besides enabling the mouse cursor.
; No return code required.
SHOW: sei
jsr CSHOW
cli
rts
;----------------------------------------------------------------------------
; SETBOX: Set the mouse bounding box. The parameters are passed as they come
; from the C program, that is, a pointer to a mouse_box struct in a/x.
; No checks are done if the mouse is currently inside the box, this is the job
; of the caller. It is not necessary to validate the parameters, trust the
; caller and save some code here. No return code required.
SETBOX: sta ptr1
stx ptr1+1 ; Save data pointer
ldy #.sizeof (MOUSE_BOX)-1
sei
@L1: lda (ptr1),y
sta XMin,y
dey
bpl @L1
cli
rts
;----------------------------------------------------------------------------
; GETBOX: Return the mouse bounding box. The parameters are passed as they
; come from the C program, that is, a pointer to a mouse_box struct in a/x.
GETBOX: sta ptr1
stx ptr1+1 ; Save data pointer
ldy #.sizeof (MOUSE_BOX)-1
sei
@L1: lda XMin,y
sta (ptr1),y
dey
bpl @L1
cli
rts
;----------------------------------------------------------------------------
; MOVE: Move the mouse to a new position. The position is passed as it comes
; from the C program, that is: X on the stack and Y in a/x. The C wrapper will
; remove the parameter from the stack on return.
; No checks are done if the new position is valid (within the bounding box or
; the screen). No return code required.
;
MOVE: sei ; No interrupts
sta YPos
stx YPos+1 ; New Y position
jsr CMOVEY ; Set it
ldy #$01
lda (sp),y
sta XPos+1
tax
dey
lda (sp),y
sta XPos ; New X position
jsr CMOVEX ; Move the cursor
cli ; Allow interrupts
rts
;----------------------------------------------------------------------------
; BUTTONS: Return the button mask in a/x.
BUTTONS:
lda Buttons
ldx #$00
rts
;----------------------------------------------------------------------------
; POS: Return the mouse position in the MOUSE_POS struct pointed to by ptr1.
; No return code required.
POS: ldy #MOUSE_POS::XCOORD ; Structure offset
sei ; Disable interrupts
lda XPos ; Transfer the position
sta (ptr1),y
lda XPos+1
iny
sta (ptr1),y
lda YPos
iny
sta (ptr1),y
lda YPos+1
cli ; Enable interrupts
iny
sta (ptr1),y ; Store last byte
rts ; Done
;----------------------------------------------------------------------------
; INFO: Returns mouse position and current button mask in the MOUSE_INFO
; struct pointed to by ptr1. No return code required.
;
; We're cheating here to keep the code smaller: The first fields of the
; mouse_info struct are identical to the mouse_pos struct, so we will just
; call _mouse_pos to initialize the struct pointer and fill the position
; fields.
INFO: jsr POS
; Fill in the button state
lda Buttons
ldy #MOUSE_INFO::BUTTONS
sta (ptr1),y
rts
;----------------------------------------------------------------------------
; IOCTL: Driver defined entry point. The wrapper will pass a pointer to ioctl
; specific data in ptr1, and the ioctl code in A.
; Must return an error code in a/x.
;
IOCTL: lda #<MOUSE_ERR_INV_IOCTL ; We don't support ioclts for now
ldx #>MOUSE_ERR_INV_IOCTL
rts
;----------------------------------------------------------------------------
; IRQ: Irq handler entry point. Called as a subroutine but in IRQ context
; (so be careful). The routine MUST return carry set if the interrupt has been
; 'handled' - which means that the interrupt source is gone. Otherwise it
; MUST return carry clear.
;
IRQ: jsr CPREP
lda KEY_COUNT
sta old_key_count
lda #$7F
sta CIA1_PRA
lda CIA1_PRB ; Read joystick #0
and #$1F
eor #$1F ; Make all bits active high
sta Temp
; Check for a pressed button and place the result into Buttons
ldx #$00 ; Assume no button pressed
and #JOY::FIRE ; Check fire button
beq @L0 ; Jump if not pressed
ldx #MOUSE_BTN_LEFT ; Left (only) button is pressed
@L0: stx Buttons
; Check left/right
lda Temp ; Read joystick #0
and #(JOY::LEFT | JOY::RIGHT)
beq @SkipX ;
; We will cheat here and rely on the fact that either the left, OR the right
; bit can be active
and #JOY::RIGHT ; Check RIGHT bit
bne @Right
lda #$FF
tax
bne @AddX ; Branch always
@Right: lda #$01
ldx #$00
; Calculate the new X coordinate (--> a/y)
@AddX: add XPos
tay ; Remember low byte
txa
adc XPos+1
tax
; Limit the X coordinate to the bounding box
cpy XMin
sbc XMin+1
bpl @L1
ldy XMin
ldx XMin+1
jmp @L2
@L1: txa
cpy XMax
sbc XMax+1
bmi @L2
ldy XMax
ldx XMax+1
@L2: sty XPos
stx XPos+1
; Move the mouse pointer to the new X pos
tya
jsr CMOVEX
; Calculate the Y movement vector
@SkipX: lda Temp ; Read joystick #0
and #(JOY::UP | JOY::DOWN) ; Check up/down
beq @SkipY ;
; We will cheat here and rely on the fact that either the up, OR the down
; bit can be active
lsr a ; Check UP bit
bcc @Down
lda #$FF
tax
bne @AddY
@Down: lda #$01
ldx #$00
; Calculate the new Y coordinate (--> a/y)
@AddY: add YPos
tay ; Remember low byte
txa
adc YPos+1
tax
; Limit the Y coordinate to the bounding box
cpy YMin
sbc YMin+1
bpl @L3
ldy YMin
ldx YMin+1
jmp @L4
@L3: txa
cpy YMax
sbc YMax+1
bmi @L4
ldy YMax
ldx YMax+1
@L4: sty YPos
stx YPos+1
; Move the mouse pointer to the new X pos
tya
jsr CMOVEY
; Done
@SkipY: jsr CDRAW
clc ; Interrupt not "handled"
rts
.define OLD_BUTTONS Temp ; tells callback.inc where the old port status is stored
.include "callback.inc"