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https://github.com/cc65/cc65.git
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519 lines
12 KiB
ArmAsm
519 lines
12 KiB
ArmAsm
;
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; Groepaz/Hitmen, 11.10.2015
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;
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; void cputcxy (unsigned char x, unsigned char y, char c);
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; void cputc (char c);
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;
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.export soft80_cputcxy, soft80_cputc
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.export soft80_cputdirect, soft80_putchar
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.export soft80_newline, soft80_plot
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.import popa, _gotoxy
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.import xsize
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.import soft80_kplot
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.import __bgcolor, __textcolor
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.importzp tmp4,tmp3
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.macpack longbranch
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.include "c64.inc"
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.include "soft80.inc"
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.if SOFT80COLORVOODOO = 1
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.export soft80_putcolor
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.endif
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soft80_cputcxy:
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pha ; Save C
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jsr popa ; Get Y
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jsr _gotoxy ; Set cursor, drop x
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pla ; Restore C
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; Plot a character - also used as internal function
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soft80_cputc:
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cmp #$0A ; CR?
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bne L1
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lda #0
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sta CURS_X
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; Set cursor position, calculate RAM pointers
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soft80_plot:
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ldx CURS_Y
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ldy CURS_X
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clc
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jmp soft80_kplot ; Set the new cursor
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L1: cmp #$0D ; LF?
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beq soft80_newline ; Recalculate pointers
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; Printable char of some sort
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tay
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bpl L10
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; extra check for petscii codes 160-191, these have been moved to
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; 0-31 in the charset
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and #%11100000
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cmp #%10100000
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bne @sk
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tya
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and #%00011111
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bpl L10 ; branch always
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@sk:
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tya
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clc
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adc #$20
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and #$7F
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L10:
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soft80_cputdirect:
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jsr soft80_putchar ; Write the character to the screen
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; Advance cursor position
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advance:
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iny ; contains CURS_X
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cpy #charsperline
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beq L3
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sty CURS_X
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tya
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and #$01
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bne @L5
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lda SCREEN_PTR
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clc
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adc #8
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sta SCREEN_PTR
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bcc @L4
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inc SCREEN_PTR+1
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@L4:
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inc CRAM_PTR
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bne @L5
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inc CRAM_PTR+1
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@L5:
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rts
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L3:
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inc CURS_Y ; new line
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ldy #0 ; + cr
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sty CURS_X
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jmp soft80_plot
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soft80_newline:
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lda SCREEN_PTR
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clc
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adc #<(40*8)
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sta SCREEN_PTR
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lda SCREEN_PTR+1
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adc #>(40*8)
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sta SCREEN_PTR+1
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lda CRAM_PTR
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clc
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adc #40
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sta CRAM_PTR
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bcc L5
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inc CRAM_PTR+1
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L5:
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inc CURS_Y
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rts
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; Write one character to the screen without doing anything else
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; in: A: character
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; returns: Y: cursor X position
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; this function is going to be used a lot so we unroll it a bit for speed
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.if SOFT80FASTSPACE = 1
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; output space
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; in: y must be $00
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_space:
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lda RVS
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jne _spaceinvers
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.if SOFT80COLORVOODOO = 1
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jsr remcolor
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.endif
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;ldy #$00 ; is still $00
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lda CURS_X
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and #$01
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bne @l1
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.repeat 8,line
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lda (SCREEN_PTR),y
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ora #$f0
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sta (SCREEN_PTR),y
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.if (line < 7)
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iny
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.endif
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.endrepeat
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jmp _back
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@l1:
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.repeat 8,line
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lda (SCREEN_PTR),y
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ora #$0f
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sta (SCREEN_PTR),y
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.if line < 7
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iny
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.endif
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.endrepeat
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@l2:
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jmp _back
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; output inverted space
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; in: y must be $00
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_spaceinvers:
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.if SOFT80COLORVOODOO = 1
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jsr soft80_putcolor
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.else
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lda CHARCOLOR
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sta (CRAM_PTR),y ; vram
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.endif
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lda CURS_X
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and #$01
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bne @l1
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.repeat 8,line
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lda (SCREEN_PTR),y
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and #$0f
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sta (SCREEN_PTR),y
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.if line < 7
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iny
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.endif
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.endrepeat
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jmp _back
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@l1:
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.repeat 8,line
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lda (SCREEN_PTR),y
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and #$f0
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sta (SCREEN_PTR),y
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.if line < 7
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iny
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.endif
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.endrepeat
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jmp _back
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.endif
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; output a character
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soft80_putchar:
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sta tmp3 ; remember charcode
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sei
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ldx $01
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stx tmp4
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ldx #$34
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stx $01 ; will stay $34 for space
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ldy #$00 ; will be $00 from now on
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.if SOFT80FASTSPACE = 1
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cmp #' ' ; space is a special (optimized) case
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jeq _space
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.endif
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.if SOFT80COLORVOODOO = 1
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jsr soft80_putcolor
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.else
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lda CHARCOLOR
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sta (CRAM_PTR),y ; vram
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.endif
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; output character
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ldx tmp3 ; get charcode
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lda RVS
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jne _invers
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lda CURS_X
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and #$01
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bne @l1
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.repeat 8,line
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lda (SCREEN_PTR),y
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and #$0f
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ora soft80_hi_charset+(line*$80),x
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sta (SCREEN_PTR),y
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.if line < 7
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iny
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.endif
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.endrepeat
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jmp @l2
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@l1:
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.repeat 8,line
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lda (SCREEN_PTR),y
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and #$f0
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ora soft80_lo_charset+(line*$80),x
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sta (SCREEN_PTR),y
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.if line < 7
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iny
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.endif
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.endrepeat
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@l2:
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_back:
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lda tmp4
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sta $01
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cli
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ldy CURS_X
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rts
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; output inverted character
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_invers:
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lda CURS_X
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and #$01
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bne @l1
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.repeat 8,line
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lda (SCREEN_PTR),y
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ora #$f0
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eor soft80_hi_charset+(line*$80),x
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sta (SCREEN_PTR),y
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.if line < 7
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iny
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.endif
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.endrepeat
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jmp _back
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@l1:
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.repeat 8,line
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lda (SCREEN_PTR),y
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ora #$0f
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eor soft80_lo_charset+(line*$80),x
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sta (SCREEN_PTR),y
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.if line < 7
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iny
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.endif
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.endrepeat
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jmp _back
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;-------------------------------------------------------------------------------
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; optional "color voodoo". the problem is that each 8x8 cell can only contain
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; two colors, one of which is used for the background color, so two characters
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; have to share the same text color.
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;
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; - in a cell that contains two spaces, both the color ram and the text color
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; in vram contain the background color
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;
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; - in a cell that contains one character, its text color goes into vram. the
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; color ram contains the background color.
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;
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; - in a cell that contains two characters, the color of the left character goes
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; to vram (and is shared by both for display). the "would be" color of the
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; right character goes to color ram as a reminder and can be restored when one
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; of the two characters is cleared by a space.
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.if SOFT80COLORVOODOO = 1
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; remove color from cell, called before putting a "space" character to the bitmap
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;
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; __ -> __ -
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; _A -> _A -
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; B_ -> B_ -
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; _A -> __ vram = bgcol
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; B_ -> __ vram = bgcol
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; BA -> _A vram = colram, colram = bgcol
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; BA -> B_ colram = bgcol
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;
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; in: x must be $34
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; y must be $00
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; out: y = $00
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remcolor:
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;ldy #$00 ; is still $00
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; if the textcolor in vram is equal to the background color, then
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; no (visible) character is in the current cell and we can exit
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; immediately.
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lda (CRAM_PTR),y ; vram (textcolor)
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and #$0f
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cmp __bgcolor
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beq @sk1 ; yes, vram==bgcolor
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; now check if the textcolor in color ram is equal the background color,
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; if yes then there is only one (visible) character in the current cell
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inc $01 ; $35
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lda (CRAM_PTR),y ; colram (2nd textcolor)
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stx $01 ; $34
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and #$0f
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cmp __bgcolor
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beq @sk2 ; yes, colram==bgcolor
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; two characters in the current cell, of which one will get removed
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; vram = colram
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;inc $01
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;lda (CRAM_PTR),y ; colram
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;stx $01 ;$34
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;and #$0f
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sta tmp3 ; A contains colram
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lda CURS_X
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and #$01
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bne @sk3
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; vram = colram
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lda (CRAM_PTR),y ; vram
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and #$f0
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ora tmp3
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sta (CRAM_PTR),y ; vram
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@sk3:
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; colram = bgcolor
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lda __bgcolor
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inc $01 ; $35
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sta (CRAM_PTR),y ; colram
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stx $01 ; $34
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rts
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@sk2:
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; colram is bgcolor
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; => only one char in cell used
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jsr soft80_checkchar
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bcc @sk1 ; space at current position
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; vram (textcolor) = bgcolor
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lda (CRAM_PTR),y ; vram
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and #$f0
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ora __bgcolor
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sta (CRAM_PTR),y ; vram
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@sk1:
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rts
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; put color to cell
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;
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; __ -> _A vram = textcol
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; __ -> B_ vram = textcol
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; _A -> BA colram = vram, vram = textcol
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; B_ -> BA colram = textcol
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;
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; _A -> _C vram = textcol
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; B_ -> C_ vram = textcol
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; BA -> BC colram = textcol
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; BA -> CA vram = textcol
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;
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; in: $01 is $34 (RAM under I/O) when entering
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; x must be $34
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; y must be $00
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; out: x = $34
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; y = $00
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soft80_putcolor:
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;ldy #$00 ; is still $00
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lda (CRAM_PTR),y ; vram
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and #$0f
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cmp __bgcolor
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beq @sk1 ; vram==bgcolor => first char in cell
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; vram!=bgcolor => second char in cell
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inc $01 ; $35
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lda (CRAM_PTR),y ; colram
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stx $01 ; $34
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and #$0f
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cmp __bgcolor
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beq @l2s ; colram==bgcolor -> second char in cell
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; botch characters in the cell are used
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lda CURS_X
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and #$01
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bne @sk2 ; jump if odd xpos
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; vram = textcol
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lda CHARCOLOR
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sta (CRAM_PTR),y ; vram
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rts
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@l2s:
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; one character in cell is already used
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jsr soft80_checkchar
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bcs @sk1 ; char at current position => overwrite 1st
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lda CURS_X
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and #$01
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beq @sk3 ; jump if even xpos
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@sk2:
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; colram = textcol
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lda __textcolor
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inc $01 ; $35
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sta (CRAM_PTR),y ; colram
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stx $01 ; $34
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rts
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@sk3:
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; colram=vram
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lda (CRAM_PTR),y ; vram
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inc $01 ; $35
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sta (CRAM_PTR),y ; colram
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stx $01 ; $34
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@sk1:
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; vram = textcol
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lda CHARCOLOR
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sta (CRAM_PTR),y ; vram
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rts
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; test if there is a space or a character at current position
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; in: y must be $00
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; out: CLC: space SEC: character
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; y = $00
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soft80_checkchar:
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;ldy #$00 ; is still $00
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lda CURS_X
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and #$01
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jne @l1a
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.repeat 8,line
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lda (SCREEN_PTR),y
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and #$f0
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cmp #$f0
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bne @l2b
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.if (line < 7)
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iny
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.endif
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.endrepeat
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ldy #$00
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clc
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rts
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@l2b:
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ldy #$00
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sec
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rts
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@l1a:
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.repeat 8,line
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lda (SCREEN_PTR),y
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and #$0f
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cmp #$0f
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bne @l2bb
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.if line < 7
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iny
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.endif
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.endrepeat
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ldy #$00
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clc
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rts
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@l2bb:
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ldy #$00
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sec
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rts
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.endif
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