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cc65/libsrc/lynx/exehdr.s
uz e654ad49eb Allow different output formats using additional linker configs. Contributed by
Karri Kaksonen.


git-svn-id: svn://svn.cc65.org/cc65/trunk@4925 b7a2c559-68d2-44c3-8de9-860c34a00d81
2011-01-26 22:14:42 +00:00

122 lines
4.2 KiB
ArmAsm

;
; Karri Kaksonen, 2011
;
; This header is required for cart builds.
;
.import __RAM_START__
.import __CODE_SIZE__,__DATA_SIZE__,__RODATA_SIZE__
.import __STARTUP_SIZE__,__INIT_SIZE__
.import __BLOCKSIZE__
.export __EXEHDR__: absolute = 1
; ------------------------------------------------------------------------
; EXE header
.segment "EXEHDR"
.byte 'L','Y','N','X' ; magic
.word __BLOCKSIZE__ ; bank 0 page size
.word __BLOCKSIZE__ ; bank 1 page size
.word 1 ; version number
.asciiz "Cart name " ; 32 bytes cart name
.asciiz "Manufacturer " ; 16 bytes manufacturer
.byte 0 ; rotation 1=left
; rotation 2=right
.byte 0,0,0,0,0 ; spare
.if (.match (__BLOCKSIZE__, 2048))
__LOADER_SIZE__=0
.elseif (.match (__BLOCKSIZE__, 512))
__LOADER_SIZE__=0
.else
__LOADER_SIZE__=410
; The cart starts with an encrypted loader for 1024 bytes/block
; images. The size of the loader is 410 bytes followed by two
; mandatory directory entries.
.byte $FD,$C1,$0D,$8E,$E9,$EE,$09,$13,$E5,$96
.byte $0C,$34,$64,$DA,$D4,$BB,$99,$EC,$CE,$4F
.byte $AA,$8C,$ED,$65,$F0,$32,$70,$A3,$84,$C4
.byte $FC,$A2,$6D,$3A,$F8,$77,$4B,$AC,$9B,$54
.byte $7D,$82,$6F,$F8,$A5,$06,$4D,$7B,$77,$55
.byte $E4,$31,$C4,$2C,$2F,$2F,$B6,$4D,$15,$A9
.byte $C7,$99,$5D,$6E,$B3,$97,$92,$44,$7B,$2B
.byte $85,$18,$E6,$F1,$96,$F4,$C4,$DE,$A4,$CF
.byte $79,$E2,$C1,$1A,$E0,$0C,$93,$C5,$26,$BD
.byte $A3,$16,$8A,$C3,$59,$A0,$39,$38,$A0,$3B
.byte $EF,$BB,$1D,$5C,$0D,$1D,$CC,$48,$1D,$DD
.byte $98,$9A,$7A,$F7,$96,$F9,$61,$03,$50,$DA
.byte $47,$69,$94,$C3,$80,$DA,$A9,$99,$A1,$21
.byte $2B,$2E,$7D,$F5,$E4,$F7,$B3,$5C,$A8,$14
.byte $FA,$E9,$06,$AC,$1E,$9F,$B5,$31,$BE,$42
.byte $14,$08,$0E,$05,$FB,$25,$BB,$5C,$5C,$66
.byte $76,$8E,$36,$E8,$EB,$39,$F2,$26,$BD,$17
.byte $29,$F4,$B8,$1D,$7E,$EE,$47,$61,$BB,$9E
.byte $F5,$72,$C9,$BC,$26,$37,$D5,$78,$8F,$D0
.byte $CE,$95,$21,$EB,$4A,$07,$8D,$3A,$3A,$01
.byte $82,$CF,$01,$C5,$1E,$1D,$A8,$41,$4F,$BD
.byte $C1,$76,$22,$A3,$88,$D9,$57,$C9,$51,$3A
.byte $26,$BE,$4A,$1A,$7F,$42,$61,$CF,$FC,$FC
.byte $5B,$06,$94,$D2,$2C,$78,$45,$BA,$93,$C4
.byte $7D,$7C,$81,$73,$07,$4F,$E2,$6C,$E9,$81
.byte $1A,$DE,$77,$74,$87,$DE,$26,$9E,$7A,$A8
.byte $19,$A7,$34,$32,$70,$ED,$59,$A8,$4A,$D8
.byte $FE,$CB,$DD,$02,$2F,$CE,$92,$E9,$13,$A6
.byte $FF,$B4,$4B,$18,$9D,$63,$48,$E0,$3B,$3B
.byte $0D,$2B,$FC,$04,$A4,$E3,$5E,$4C,$3C,$94
.byte $70,$C4,$F0,$64,$15,$48,$68,$17,$DE,$14
.byte $72,$F0,$59,$33,$4C,$49,$47,$8D,$B6,$F4
.byte $82,$4E,$B7,$4E,$01,$C9,$C2,$82,$0B,$7A
.byte $AC,$67,$9B,$0F,$04,$E1,$B6,$78,$34,$C8
.byte $4F,$2A,$11,$ED,$D0,$1C,$6D,$CD,$3D,$47
.byte $09,$8B,$E5,$38,$19,$7A,$31,$6E,$30,$71
.byte $1C,$90,$34,$E5,$44,$CC,$00,$C7,$41,$D0
.byte $27,$8A,$06,$29,$5C,$2B,$E4,$26,$63,$09
.byte $52,$D3,$97,$33,$D7,$59,$1C,$36,$2F,$C9
.byte $A9,$A2,$B5,$BB,$A9,$1D,$E6,$36,$7E,$56
.byte $05,$A4,$9C,$E0,$45,$59,$21,$E1,$E6,$21
.endif
; The directory structure required by the 410 byte bootloader
__DIRECTORY_START__:
; Entry 0 - title sprite (mandatory)
off0=__LOADER_SIZE__+(__DIRECTORY_END__-__DIRECTORY_START__)
blocka=off0/__BLOCKSIZE__
len0=(__TITLE_END__-__TITLE_START__)
.byte <blocka
.word off0 & (__BLOCKSIZE__ - 1)
.byte $00
.word __TITLE_START__
.word len0
; Entry 1 - first executable (mandatory)
off1=off0+len0
block1=off1/__BLOCKSIZE__
len1=__STARTUP_SIZE__+__INIT_SIZE__+__CODE_SIZE__+__DATA_SIZE__+__RODATA_SIZE__
.byte <block1
.word off1 & (__BLOCKSIZE__ - 1)
.byte $88
.word __RAM_START__
.word len1
__DIRECTORY_END__:
.org $2400
__TITLE_START__:
; The palette for the title sprite. Complete black.
.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
; The title sprite
cls_sprite:
.byte %00000001 ; A pixel sprite
.byte %00010000
.byte %00100000
.addr 0,pixel_bitmap
.word 0
.word 0
.word $a000 ; 160
.word $6600 ; 102
.byte $00
pixel_bitmap:
.byte 3,%10000100,%00000000, $0 ; A pixel bitmap
__TITLE_END__:
.reloc