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3ceeb8c665
git-svn-id: svn://svn.cc65.org/cc65/trunk@5815 b7a2c559-68d2-44c3-8de9-860c34a00d81
254 lines
6.5 KiB
C
254 lines
6.5 KiB
C
/*
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* Extended memory overlay demo program.
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*
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* 2012-17-07, Oliver Schmidt (ol.sc@web.de)
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*
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*/
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#include <string.h>
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#include <stdio.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <dirent.h>
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#include <em.h>
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#include <conio.h>
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/* The symbols _OVERLAY?_LOAD__ and _OVERLAY?_SIZE__ were generated by the
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* linker. They contain the overlay area address and size specific to a
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* certain program.
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*/
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extern void _OVERLAY1_LOAD__, _OVERLAY1_SIZE__;
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extern void _OVERLAY2_LOAD__, _OVERLAY2_SIZE__;
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extern void _OVERLAY3_LOAD__, _OVERLAY3_SIZE__;
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extern void _OVERLAY4_LOAD__, _OVERLAY4_SIZE__;
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struct {
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char *name;
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int page;
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void *addr;
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unsigned size;
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} overlay[] =
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{{"multdemo.1", -1, &_OVERLAY1_LOAD__, (unsigned)&_OVERLAY1_SIZE__},
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{"multdemo.2", -1, &_OVERLAY2_LOAD__, (unsigned)&_OVERLAY2_SIZE__},
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{"multdemo.3", -1, &_OVERLAY3_LOAD__, (unsigned)&_OVERLAY3_SIZE__},
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{"multdemo.4", -1, &_OVERLAY4_LOAD__, (unsigned)&_OVERLAY4_SIZE__}};
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/* Copy overlays into extended memory up to overlay 3. Overlay 4 is known to
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* to be loaded only once for onetime initialization purposes so there's no
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* use in allocating extended memory for it.
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*/
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#define MAX_EM_OVERLAY 3
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/* Functions resident in an overlay can call back functions resident in the
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* main program at any time without any precautions. The function log() is
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* an example for such a function resident in the main program.
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*/
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void log (char *msg)
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{
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/* Functions resident in an overlay can access all program variables and
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* constants at any time without any precautions because those are never
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* placed in overlays. The string constant below is an example for such
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* a constant resident in the main program.
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*/
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printf ("Log: %s\n", msg);
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}
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/* In a real-world overlay program one would probably not use a #pragma but
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* rather place the all the code of certain source files into the overlay by
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* compiling them with --code-name OVERLAY1.
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*/
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#pragma code-name (push, "OVERLAY1");
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void foo (void)
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{
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log ("Calling main from overlay 1");
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}
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#pragma code-name (pop);
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#pragma code-name (push, "OVERLAY2");
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void bar (void)
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{
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log ("Calling main from overlay 2");
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}
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#pragma code-name (pop);
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#pragma code-name (push, "OVERLAY3");
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void foobar (void)
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{
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log ("Calling main from overlay 3");
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}
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#pragma code-name(pop);
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#pragma code-name (push, "OVERLAY4");
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unsigned char loademdriver (void)
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{
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DIR* dir;
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struct dirent* ent;
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printf ("Dbg: Searching for emdrivers\n");
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dir = opendir (".");
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if (!dir) {
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log ("Opening directory failed");
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return 0;
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}
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while (ent = readdir (dir)) {
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char *ext;
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if (!_DE_ISREG (ent->d_type)) {
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continue;
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}
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ext = strrchr (ent->d_name, '.');
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if (!ext || strcasecmp (ext, ".emd")) {
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printf ("Dbg: Skipping file %s\n", ent->d_name);
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continue;
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}
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printf ("Dbg: Trying emdriver %s\n", ent->d_name);
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if (em_load_driver (ent->d_name) == EM_ERR_OK) {
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printf ("Dbg: Loaded emdriver %s\n", ent->d_name);
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break;
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}
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printf ("Dbg: Emdriver %s failed\n", ent->d_name);
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}
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closedir (dir);
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return ent != NULL;
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}
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void copyoverlays (void)
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{
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unsigned page = 0;
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unsigned char num;
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for (num = 0; num < MAX_EM_OVERLAY; ++num) {
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int file;
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int size;
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if ((overlay[num].size + EM_PAGE_SIZE - 1) / EM_PAGE_SIZE >
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em_pagecount () - page) {
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printf ("Dbg: Not enough memory for overlay %u\n", num + 1);
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continue;
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}
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printf ("Dbg: Reading overlay file %s\n", overlay[num].name);
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file = open (overlay[num].name, O_RDONLY);
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if (file == -1) {
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log ("Opening overlay file failed");
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continue;
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}
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overlay[num].page = page;
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size = overlay[num].size;
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while (size) {
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void *buf;
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/* In general one could as well use em_copyto() to copy a fully
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* loaded overlay into extended memory in one step. However the
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* "streaming" of an overlay from disk to extended memory shown
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* here has two advantages:
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* - It can be done from another overlay (like done here).
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* - It avoids unnecessary double buffering with emdrivers that
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* provide a hardware memory window.
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*/
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buf = em_use (page++);
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size -= read (file, buf, EM_PAGE_SIZE);
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em_commit ();
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}
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printf ("Dbg: Stored overlay %u in pages %u-%u\n",
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num + 1, overlay[num].page, page - 1);
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close (file);
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}
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}
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#pragma code-name(pop);
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unsigned char loadoverlay (unsigned char num)
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{
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if (overlay[num - 1].page < 0) {
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int file;
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printf ("Dbg: Loading overlay %u from file\n", num);
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file = open (overlay[num - 1].name, O_RDONLY);
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if (file == -1) {
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log ("Opening overlay file failed");
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return 0;
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}
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read (file, overlay[num - 1].addr,
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overlay[num - 1].size);
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close (file);
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return 1;
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} else {
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struct em_copy copyinfo;
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printf ("Dbg: Loading overlay %u from memory\n", num);
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copyinfo.offs = 0;
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copyinfo.page = overlay[num - 1].page;
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copyinfo.buf = overlay[num - 1].addr;
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copyinfo.count = overlay[num - 1].size;
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em_copyfrom (©info);
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return 1;
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}
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}
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void main (void)
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{
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if (loadoverlay (4)) {
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log ("Loading extended memory driver");
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if (loademdriver ()) {
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log ("Copying overlays into ext. memory");
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copyoverlays ();
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} else {
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log ("No extended memory driver found");
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}
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}
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log ("Press any key...");
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cgetc ();
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if (loadoverlay (1)) {
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log ("Calling overlay 1 from main");
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/* The linker makes sure that the call to foo() ends up at the right mem
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* addr. However it's up to user to make sure that the - right - overlay
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* is actually loaded before making the the call.
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*/
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foo ();
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}
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/* Replacing one overlay with another one can only happen from the main
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* program. This implies that an overlay can never load another overlay.
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*/
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if (loadoverlay (2)) {
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log ("Calling overlay 2 from main");
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bar ();
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}
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if (loadoverlay (3)) {
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log ("Calling overlay 3 from main");
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foobar ();
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}
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log ("Press any key...");
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cgetc ();
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}
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