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cc65/libsrc/c64/soft80_cputc.s
2015-10-09 13:34:23 +02:00

462 lines
9.8 KiB
ArmAsm

;
; void cputcxy (unsigned char x, unsigned char y, char c);
; void cputc (char c);
;
.export soft80_cputcxy, soft80_cputc
.export soft80_cputdirect, soft80_putchar
.export soft80_newline, soft80_plot
.import popa, _gotoxy
.import xsize
.import soft80_kplot
.import __bgcolor
.importzp tmp4,tmp3
.macpack longbranch
.include "c64.inc"
.include "soft80.inc"
.if SOFT80COLORVOODOO = 1
.export soft80_putcolor
.endif
soft80_cputcxy:
pha ; Save C
jsr popa ; Get Y
jsr _gotoxy ; Set cursor, drop x
pla ; Restore C
; Plot a character - also used as internal function
soft80_cputc:
cmp #$0A ; CR?
bne L1
lda #0
sta CURS_X
; Set cursor position, calculate RAM pointers
soft80_plot:
ldx CURS_Y
ldy CURS_X
clc
jmp soft80_kplot ; Set the new cursor
L1: cmp #$0D ; LF?
beq soft80_newline ; Recalculate pointers
; Printable char of some sort
tay
bpl L10
; extra check for petscii codes 160-191, these have been moved to
; 0-31 in the charset
and #%11100000
cmp #%10100000
bne @sk
tya
and #%00011111
bpl L10 ; branch always
@sk:
tya
clc
adc #$20
and #$7F
L10:
soft80_cputdirect:
jsr soft80_putchar ; Write the character to the screen
; Advance cursor position
advance:
iny ; contains CURS_X
cpy #charsperline
beq L3
sty CURS_X
tya
and #$01
bne @L5
lda SCREEN_PTR
clc
adc #8
sta SCREEN_PTR
bcc @L4
inc SCREEN_PTR+1
@L4:
inc CRAM_PTR
bne @L5
inc CRAM_PTR+1
@L5:
rts
L3:
inc CURS_Y ; new line
ldy #0 ; + cr
sty CURS_X
jmp soft80_plot
soft80_newline:
lda SCREEN_PTR
clc
adc #<(40*8)
sta SCREEN_PTR
lda SCREEN_PTR+1
adc #>(40*8)
sta SCREEN_PTR+1
lda CRAM_PTR
clc
adc #40
sta CRAM_PTR
bcc L5
inc CRAM_PTR+1
L5:
inc CURS_Y
rts
; Write one character to the screen without doing anything else
; in: A: character
; returns: Y: cursor X position
; this function is going to be used a lot so we unroll it a bit for speed
.if SOFT80FASTSPACE = 1
; output space
; in: y must be $00
_space:
lda RVS
jne _spaceinvers
.if SOFT80COLORVOODOO = 1
jsr remcolor
.endif
;ldy #$00 ; is still $00
lda CURS_X
and #$01
bne @l1
.repeat 8,line
lda (SCREEN_PTR),y
ora #$f0
sta (SCREEN_PTR),y
.if (line < 7)
iny
.endif
.endrepeat
jmp _back
@l1:
.repeat 8,line
lda (SCREEN_PTR),y
ora #$0f
sta (SCREEN_PTR),y
.if line < 7
iny
.endif
.endrepeat
@l2:
jmp _back
; output inverted space
; in: y must be $00
_spaceinvers:
.if SOFT80COLORVOODOO = 1
jsr soft80_putcolor
.else
lda CHARCOLOR
sta (CRAM_PTR),y ; vram
.endif
lda CURS_X
and #$01
bne @l1
.repeat 8,line
lda (SCREEN_PTR),y
and #$0f
sta (SCREEN_PTR),y
.if line < 7
iny
.endif
.endrepeat
jmp _back
@l1:
.repeat 8,line
lda (SCREEN_PTR),y
and #$f0
sta (SCREEN_PTR),y
.if line < 7
iny
.endif
.endrepeat
jmp _back
.endif
; output a character
soft80_putchar:
sta tmp3 ; remember charcode
sei
ldx $01
stx tmp4
ldx #$34
stx $01 ; will stay $34 for space
ldy #$00 ; will be $00 from now on
.if SOFT80FASTSPACE = 1
cmp #' ' ; space is a special (optimized) case
jeq _space
.endif
.if SOFT80COLORVOODOO = 1
jsr soft80_putcolor
.else
lda CHARCOLOR
sta (CRAM_PTR),y ; vram
.endif
; output character
ldx tmp3 ; get charcode
lda RVS
jne _invers
lda CURS_X
and #$01
bne @l1
.repeat 8,line
lda (SCREEN_PTR),y
and #$0f
ora soft80_hi_charset+(line*$80),x
sta (SCREEN_PTR),y
.if line < 7
iny
.endif
.endrepeat
jmp @l2
@l1:
.repeat 8,line
lda (SCREEN_PTR),y
and #$f0
ora soft80_lo_charset+(line*$80),x
sta (SCREEN_PTR),y
.if line < 7
iny
.endif
.endrepeat
@l2:
_back:
lda tmp4
sta $01
cli
ldy CURS_X
rts
; output inverted character
_invers:
lda CURS_X
and #$01
bne @l1
.repeat 8,line
lda (SCREEN_PTR),y
ora #$f0
eor soft80_hi_charset+(line*$80),x
sta (SCREEN_PTR),y
.if line < 7
iny
.endif
.endrepeat
jmp _back
@l1:
.repeat 8,line
lda (SCREEN_PTR),y
ora #$0f
eor soft80_lo_charset+(line*$80),x
sta (SCREEN_PTR),y
.if line < 7
iny
.endif
.endrepeat
jmp _back
;-------------------------------------------------------------------------------
.if SOFT80COLORVOODOO = 1
;--- start color vodoo
; remove color from cell, called before putting a "space" character to the bitmap
; y unmodified
remcolor:
;ldy #$00 ; is still $00
; if the textcolor in vram is equal to the background color, then
; no (visible) character is in the current cell and we can exit
; immediately.
lda (CRAM_PTR),y ; vram (textcolor)
and #$0f
cmp __bgcolor
jeq @l2b ; yes, vram==bgcolor
; now check if the textcolor in color ram is equal the background color,
; if yes then there is only one (visible) character in the current cell
inc $01
lda (CRAM_PTR),y ; colram (2nd textcolor)
stx $01 ;$34
and #$0f
cmp __bgcolor
beq @l2s ; yes, colram==bgcolor
; two characters in the current cell, of which one will get removed
; vram = colram
;inc $01
;lda (CRAM_PTR),y ; colram
;stx $01 ;$34
;and #$0f
; move 2nd text color to vram
sta tmp3
lda (CRAM_PTR),y ; vram
and #$f0
ora tmp3
sta (CRAM_PTR),y ; vram
; colram = bgcolor
lda __bgcolor
inc $01
sta (CRAM_PTR),y ; colram
stx $01 ;$34
jmp @l2b
@l2s:
; colram is bgcolor
; => only one char in cell used
jsr soft80_checkchar
bcc @l2b ; space at current position
; vram (textcolor) = bgcolor
lda (CRAM_PTR),y ; vram
and #$f0
ora __bgcolor
sta (CRAM_PTR),y ; vram
@l2b:
rts
; put color to cell
; in: $01 is $34 (RAM under I/O) when entering
; y must be $00
; out: y = $00
soft80_putcolor:
;ldy #$00 ; is still $00
lda (CRAM_PTR),y ; vram
and #$0f
cmp __bgcolor
beq @l2s ; vram==bgcolor => first char in cell
; vram!=bgcolor => second char in cell
inc $01 ;$35
lda (CRAM_PTR),y ; colram
stx $01 ;$34
and #$0f
cmp __bgcolor
bne @l2s ; colram!=bgcolor
; colram==bgcolor => second char in cell or overwrite 1st char
jsr soft80_checkchar
bcs @l2a ; char at current position => overwrite 1st
; colram=vram
lda (CRAM_PTR),y ; vram
inc $01
sta (CRAM_PTR),y ; colram
stx $01 ;$34
;jmp @l2a
@l2s:
; colram!=bgcolor => alread 2 chars in cell
@l2a:
; Set color
lda CHARCOLOR
sta (CRAM_PTR),y ; vram
rts
; test if there is a space or a character at current position
; in: y must be $00
; out: CLC: space SEC: character
; y = $00
soft80_checkchar:
;ldy #$00 ; is still $00
lda CURS_X
and #$01
jne @l1a
.repeat 8,line
lda (SCREEN_PTR),y
and #$f0
cmp #$f0
bne @l2b
.if (line < 7)
iny
.endif
.endrepeat
ldy #$00
clc
rts
@l2b:
ldy #$00
sec
rts
@l1a:
.repeat 8,line
lda (SCREEN_PTR),y
and #$0f
cmp #$0f
bne @l2bb
.if line < 7
iny
.endif
.endrepeat
ldy #$00
clc
rts
@l2bb:
ldy #$00
sec
rts
;--- end color vodoo
.endif