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emu6502/emu6502.c

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// emu6502.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include <stdio.h>
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#include <stdlib.h>
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#include "state.h"
#include "cpu.h"
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#include "disassembler.h"
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#include <memory.h>
#include "opcodes.h"
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byte* read_game() {
FILE* file = fopen("..\\bins\\tetris.bin", "r");
byte* buffer = malloc(0x800);
fread(buffer, 1, 0x800, file);
fclose(file);
return buffer;
}
void print_all(State6502* state) {
print_state(state);
print_memory(state, 0);
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//print_memory(state, 0x20);
//print_memory(state, 0x40);
//print_memory(state, 0x80);
printf("\n");
}
State6502 create_blank_state() {
State6502 state;
clear_state(&state);
state.memory = malloc(4096);
memset(state.memory, 0, sizeof(byte) * 4096);
return state;
}
void assertA(State6502* state, byte expected) {
if (state->a != expected) {
printf("Unexpected value in A, was %02x, expected %02x", expected, state->a);
exit(1);
}
}
void test_LDA_IMM() {
//initialize
State6502 state = create_blank_state();
//arrange
char program[] = { LDA_IMM, 0xAA }; //LDA #$AA
memcpy(state.memory, program, sizeof(program));
//act
print_all(&state);
disassemble_6502(state.memory, state.pc);
emulate_6502_op(&state);
print_all(&state);
//assert
assertA(&state, 0xAA);
//cleanup
free(state.memory);
}
void test_LDA_ZP() {
//initialize
State6502 state = create_blank_state();
//arrange
char program[] = { LDA_ZP, 0x03, 0x00, 0xAA }; //LDA $3
memcpy(state.memory, program, sizeof(program));
//act
print_all(&state);
disassemble_6502(&state.memory, state.pc);
emulate_6502_op(&state);
print_all(&state);
//assert
assertA(&state, 0xAA);
//cleanup
free(state.memory);
}
void test_LDA_ZPX() {
//initialize
State6502 state = create_blank_state();
state.x = 0x01;
//arrange
char program[] = { LDA_ZPX, 0x02, 0x00, 0xAA }; //LDA $2,x
memcpy(state.memory, program, sizeof(program));
//act
print_all(&state);
disassemble_6502(&state.memory, state.pc);
emulate_6502_op(&state);
print_all(&state);
//assert
assertA(&state, 0xAA);
//cleanup
free(state.memory);
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}
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int main()
{
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test_LDA_IMM();
//test_LDA_ZP();
//test_LDA_ZPX();
}
int emulate() {
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State6502 state;
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memset(&state.memory, 0, sizeof(State6502));
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print_state(&state);
clear_state(&state);
byte* memory = read_game();
//state.memory = read_game();
state.memory = malloc(4096);
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memset(state.memory, 0, sizeof(byte) * 4096);
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state.memory[0] = 0xEA;
state.memory[1] = 0x05; //ORA $a0
state.memory[2] = 0xA0;
state.memory[3] = 0xEA; //NOP
state.memory[4] = 0x09; //ORA #$ff
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state.memory[5] = 0xff;
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state.memory[6] = 0xA9; //LDA
state.memory[7] = 0x00; //0
state.memory[8] = 0x0D; //ORA $1234
state.memory[9] = 0x34;
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state.memory[10] = 0x02;
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state.memory[0xA0] = 0x13;
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state.memory[0x0234] = 0xAA;
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for (int i = 0; i < 10; i++) {
print_all(&state);
disassemble_6502(state.memory, state.pc);
emulate_6502_op(&state);
}
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}