mirror of
https://github.com/jborza/emu6502.git
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70 lines
1.6 KiB
C
70 lines
1.6 KiB
C
// emu6502.cpp : This file contains the 'main' function. Program execution begins and ends there.
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//
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#include <stdio.h>
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#include <stdlib.h>
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#include <memory.h>
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#include "state.h"
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#include "cpu.h"
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#include "disassembler.h"
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#include "opcodes.h"
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#include "test6502.h"
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byte* read_game() {
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FILE* file = fopen("..\\bins\\tetris.bin", "r");
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//byte* buffer = malloc(0x800);
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byte buffer[32];
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int read = fread(&buffer, sizeof(byte), 32, file);
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fclose(file);
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return buffer;
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}
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void emulate_game() {
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State6502 state;
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//FILE* file = fopen("..\\bins\\tetris.bin", "r");
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clear_state(&state);
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state.memory = read_game();
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for (int i = 0; i < 100; i++) {
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disassemble_6502(state.memory, i);
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}
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}
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int main()
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{
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//emulate_game();
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run_tests();
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printf("All tests succeeded.\n");
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return 0;
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}
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//void emulate() {
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// State6502 state;
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// memset(&state.memory, 0, sizeof(State6502));
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// print_state(&state);
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// clear_state(&state);
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// byte* memory = read_game();
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// //state.memory = read_game();
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// state.memory = malloc(4096);
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// memset(state.memory, 0, sizeof(byte) * 4096);
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// state.memory[0] = 0xEA;
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// state.memory[1] = 0x05; //ORA $a0
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// state.memory[2] = 0xA0;
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// state.memory[3] = 0xEA; //NOP
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// state.memory[4] = 0x09; //ORA #$ff
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// state.memory[5] = 0xff;
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// state.memory[6] = 0xA9; //LDA
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// state.memory[7] = 0x00; //0
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// state.memory[8] = 0x0D; //ORA $1234
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// state.memory[9] = 0x34;
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// state.memory[10] = 0x02;
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// state.memory[0xA0] = 0x13;
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// state.memory[0x0234] = 0xAA;
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//
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// for (int i = 0; i < 10; i++) {
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// print_all(&state);
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// disassemble_6502(state.memory, state.pc);
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// emulate_6502_op(&state);
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// }
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//}
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