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erc-c/include/vm_screen.h

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#ifndef _VM_SCREEN_H_
#define _VM_SCREEN_H_
#include <stdbool.h>
#include <SDL.h>
typedef struct {
/*
* These are the x and y coordinate offsets in the logical dimension
* established in a vm_screen. An offset of (0, 0) would be in the
* top-left; (5, 5) would be 5 pixels down, and 5 pixels to the
* right, of that top-left corner.
*/
int xoff;
int yoff;
/*
* These are the width and height of the area we're defining. A
* single pixel in the logical area would have a width and height of
* (1, 1); use larger numbers to indicate a larger square (if the
* two are equal) or rectangle (if unequal).
*/
int width;
int height;
} vm_area;
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typedef struct {
/*
* This is the window in SDL that we're displaying. It's fine for a
* screen to be headless; that is, not to have a window. Screen
* functions which deal with SDL will simply not run that code if
* headless.
*/
SDL_Window *window;
/*
* In SDL, the renderer is comparable to the old SDL_Surface type
* (which is still there!). A renderer is a little more stateful; it
* contains its own color information to be used when rendering
* shapes, for example.
*/
SDL_Renderer *render;
/*
* These are the x and y coordinates of the window we're creating.
* FIXME: this should probably be renamed to width and height...
*/
int xcoords;
int ycoords;
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} vm_screen;
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/*
* Set the contents of an SDL_Rect to the equivalent fields contained in
* a vm_area.
*/
#define SET_SDL_RECT(name, a) \
(name).x = (a).xoff; \
(name).y = (a).yoff; \
(name).w = (a).width; \
(name).h = (a).height
/*
* Much like SET_SDL_RECT(), except this will (as a side-effect!)
* declare an SDL_Rect variable (`name`) and pass that into the SET
* macro.
*/
#define MAKE_SDL_RECT(name, a) \
SDL_Rect name; \
SET_SDL_RECT(name, a)
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extern bool vm_screen_active(vm_screen *);
extern void vm_area_set(vm_area *, int, int, int, int);
extern int vm_screen_add_window(vm_screen *, int, int);
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extern int vm_screen_init();
extern int vm_screen_xcoords(vm_screen *);
extern int vm_screen_ycoords(vm_screen *);
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extern vm_screen *vm_screen_create();
extern void vm_screen_draw_rect(vm_screen *, vm_area *);
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extern void vm_screen_finish();
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extern void vm_screen_free(vm_screen *);
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extern void vm_screen_refresh(vm_screen *);
extern void vm_screen_set_color(vm_screen *, uint8_t, uint8_t, uint8_t, uint8_t);
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extern void vm_screen_set_logical_coords(vm_screen *, int, int);
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#endif