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erc-c/src/apple2.c

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/*
* apple2.c
2017-12-09 04:12:31 +00:00
*
* Here we have support for the apple2 machine. I suspect that we will
* need to break this file up into components in the future...
*/
#include "apple2.h"
#include "option.h"
#include "vm_segment.h"
/*
* This is the memory address where an apple program can find the value
* of the key that was last pressed.
*/
#define LAST_KEY 0xC000
/*
* This is the address in memory where you can find whether a key is
* currently pressed or not.
*/
#define ANY_KEY_DOWN 0xC010
/*
* Create the basic apple2 structure.
*/
apple2 *
apple2_create(int width, int height)
{
apple2 *mach;
int err;
mach = malloc(sizeof(apple2));
if (mach == NULL) {
return NULL;
}
mach->cpu = mos6502_create();
mach->memory = mach->cpu->memory;
// Our two drives -- we create both of them, even if we intend to
// use only one.
mach->drive1 = apple2dd_create();
mach->drive2 = apple2dd_create();
// Let's build our screen abstraction!
mach->screen = vm_screen_create();
if (mach->screen == NULL) {
log_critical("Screen creation failed!\n");
return NULL;
}
// We still need to add a window, since we want to render some
// graphics.
err = vm_screen_add_window(mach->screen, width, height);
if (err != OK) {
log_critical("Window creation failed!\n");
return NULL;
}
2017-12-21 17:52:56 +00:00
// Default to full color
apple2_set_color(mach, COLOR_FULL);
2017-12-21 03:54:54 +00:00
// We default to lo-res mode.
apple2_set_video(mach, VIDEO_LORES);
return mach;
}
2017-12-21 17:52:56 +00:00
void
apple2_set_color(apple2 *mach, int mode)
{
mach->color_mode = mode;
// FIXME: doing this should force us to redraw everything in the
// correct color interpretation
}
void
apple2_run_loop(apple2 *mach)
{
while (vm_screen_active(mach->screen)) {
vm_screen_set_color(mach->screen, 255, 0, 0, 255);
vm_screen_draw_rect(mach->screen, 50, 50, 20, 20);
vm_screen_refresh(mach->screen);
}
}
/*
* Free the memory reserved for an apple2 struct.
*/
void
apple2_free(apple2 *mach)
{
mos6502_free(mach->cpu);
// NOTE: we do _NOT_ want to clear the memory field of mach, as it's
// co-owned with the cpu struct that we just freed above.
free(mach);
}
void
apple2_press_key(apple2 *mach, vm_8bit ch)
{
// The apple2 can only handle ASCII values of 0 through 127.
// However, the eigth bit is called the "strobe" bit, and is treated
// specially. In particular, the strobe bit is 1 if a key was
// pressed down, and remains 1 until you reset it by reading from
// the clear-strobe location.
ch = ch | 0x80;
// This is the location in memory where a program will expect to
// find the value of the last key that was pressed.
vm_segment_set(mach->memory, LAST_KEY, ch);
// This area is a combination of flags; the eighth bit here is the
// "any-key-down" flag, which is a bit of a mouthful. It's 1 if a
// key is pressed, and 0 if not. The effect of reading this bit will
// also _clear_ the strobe bit in the $C000 address (above).
vm_segment_set(mach->memory, ANY_KEY_DOWN, 0x80);
}
/*
* This function will clear the 8th bit, which is the "strobe" bit, from
* the position in memory where the value of the last key that was
* pressed is held.
*/
void
apple2_clear_strobe(apple2 *mach)
{
vm_8bit ch;
ch = vm_segment_get(mach->memory, LAST_KEY);
vm_segment_set(mach->memory, LAST_KEY, ch & 0x7F);
}
/*
* This function will clear the value of the any-key-down switch/flag.
*/
void
apple2_release_key(apple2 *mach)
{
vm_segment_set(mach->memory, ANY_KEY_DOWN, 0);
}
int
apple2_boot(apple2 *mach)
{
FILE *stream;
int err;
// Do we have any disks?
stream = option_get_input(1);
if (stream) {
err = apple2dd_insert(mach->drive1, stream);
if (err != OK) {
log_critical("Unable to insert disk1 into drive");
return err;
}
}
stream = option_get_input(2);
if (stream) {
err = apple2dd_insert(mach->drive2, stream);
if (err != OK) {
log_critical("Unable to insert disk2 into drive");
return err;
}
}
return OK;
}
void
apple2_set_video(apple2 *mach, int mode)
{
int width, height;
mach->video_mode = mode;
// In the traditional video modes that Apple II first came in, you
// would have a maximum width of 280 pixels. (In lo-res, you have
// fewer pixels, but that is something we have to handle in our
// drawing functions rather than by changing the logical size.)
width = 280;
height = 192;
// In double video modes, the width is effectively doubled, but the
// height is untouched.
if (mach->video_mode == VIDEO_DOUBLE_LORES ||
mach->video_mode == VIDEO_DOUBLE_HIRES
) {
width = 560;
}
vm_screen_set_logical_coords(mach->screen, width, height);
}