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Display @ symbols on startup

There's actually a lot going on here to make the @ symbol display
happen.

The @ symbols are the visual representation of NUL-character bytes. They
are inverse video, as dictated by the Apple //e technical reference. As
part of the bootup sequence, those bytes are overwritten with space
characters.

As part of the work, we now have a table of rows and columns that map to
display buffer addresses.
This commit is contained in:
Peter Evans 2018-03-06 22:12:41 -06:00
parent 1a6d8b6ced
commit 7edf0c5dbd
2 changed files with 154 additions and 30 deletions

View File

@ -99,10 +99,6 @@ apple2_draw_40col(apple2 *mach)
vm_screen_prepare(mach->screen);
for (addr = 0x400; addr < 0x800; addr++) {
if ((addr & 0xFF) == 0x39) {
addr += 0x40;
}
apple2_text_draw(mach, addr);
}
}

View File

@ -14,6 +14,151 @@
#include "apple2.text.h"
/*
* This table maps display buffer addresses for 40-column text to the
* corresponding row on-screen (given a 40x24 grid). A negative column
* indicates that the address is not displayable.
*/
static int buffer_rows[] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // $400
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // $410
0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, // $420
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, // $430
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, // $440
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, // $450
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, // $460
16, 16, 16, 16, 16, 16, 16, 16, -1, -1, -1, -1, -1, -1, -1, -1, // $470
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // $480
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // $490
1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, // $4A0
9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, // $4B0
9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, // $4C0
17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, // $4D0
17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, // $4E0
17, 17, 17, 17, 17, 17, 17, 17, -1, -1, -1, -1, -1, -1, -1, -1, // $4F0
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // $500
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // $510
2, 2, 2, 2, 2, 2, 2, 2, 10, 10, 10, 10, 10, 10, 10, 10, // $520
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // $530
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // $540
18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, // $550
18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, // $560
18, 18, 18, 18, 18, 18, 18, 18, -1, -1, -1, -1, -1, -1, -1, -1, // $570
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // $580
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // $590
3, 3, 3, 3, 3, 3, 3, 3, 11, 11, 11, 11, 11, 11, 11, 11, // $5A0
11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, // $5B0
11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, // $5C0
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, // $5D0
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, // $5E0
19, 19, 19, 19, 19, 19, 19, 19, -1, -1, -1, -1, -1, -1, -1, -1, // $5F0
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, // $600
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, // $610
4, 4, 4, 4, 4, 4, 4, 4, 12, 12, 12, 12, 12, 12, 12, 12, // $620
12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, // $630
12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, // $640
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // $650
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // $660
20, 20, 20, 20, 20, 20, 20, 20, -1, -1, -1, -1, -1, -1, -1, -1, // $670
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, // $680
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, // $690
5, 5, 5, 5, 5, 5, 5, 5, 13, 13, 13, 13, 13, 13, 13, 13, // $6A0
13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, // $6B0
13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, // $6C0
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, // $6D0
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, // $6E0
21, 21, 21, 21, 21, 21, 21, 21, -1, -1, -1, -1, -1, -1, -1, -1, // $6F0
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, // $700
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, // $710
6, 6, 6, 6, 6, 6, 6, 6, 14, 14, 14, 14, 14, 14, 14, 14, // $720
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, // $730
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, // $740
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, // $750
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, // $760
22, 22, 22, 22, 22, 22, 22, 22, -1, -1, -1, -1, -1, -1, -1, -1, // $770
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // $780
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // $790
7, 7, 7, 7, 7, 7, 7, 7, 15, 15, 15, 15, 15, 15, 15, 15, // $7A0
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, // $7B0
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, // $7C0
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, // $7D0
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, // $7E0
23, 23, 23, 23, 23, 23, 23, 23, -1, -1, -1, -1, -1, -1, -1, -1, // $7F0
};
/*
* Similar to buffer_rows, this table defines the column numbers for
* buffer display addresses.
*/
static int buffer_cols[] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $400
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $410
32, 33, 34, 35, 36, 37, 38, 39, 0, 1, 2, 3, 4, 5, 6, 7, // $420
8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, // $430
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, // $440
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $450
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $460
32, 33, 34, 35, 36, 37, 38, 39, -1, -1, -1, -1, -1, -1, -1, -1, // $470
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $480
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $490
32, 33, 34, 35, 36, 37, 38, 39, 0, 1, 2, 3, 4, 5, 6, 7, // $4A0
8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, // $4B0
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, // $4C0
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $4D0
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $4E0
32, 33, 34, 35, 36, 37, 38, 39, -1, -1, -1, -1, -1, -1, -1, -1, // $4F0
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $500
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $510
32, 33, 34, 35, 36, 37, 38, 39, 0, 1, 2, 3, 4, 5, 6, 7, // $520
8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, // $530
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, // $540
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $550
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $560
32, 33, 34, 35, 36, 37, 38, 39, -1, -1, -1, -1, -1, -1, -1, -1, // $570
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $580
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $590
32, 33, 34, 35, 36, 37, 38, 39, 0, 1, 2, 3, 4, 5, 6, 7, // $5A0
8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, // $5B0
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, // $5C0
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $5D0
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $5E0
32, 33, 34, 35, 36, 37, 38, 39, -1, -1, -1, -1, -1, -1, -1, -1, // $5F0
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $600
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $610
32, 33, 34, 35, 36, 37, 38, 39, 0, 1, 2, 3, 4, 5, 6, 7, // $620
8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, // $630
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, // $640
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $650
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $660
32, 33, 34, 35, 36, 37, 38, 39, -1, -1, -1, -1, -1, -1, -1, -1, // $670
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $680
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $690
32, 33, 34, 35, 36, 37, 38, 39, 0, 1, 2, 3, 4, 5, 6, 7, // $6A0
8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, // $6B0
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, // $6C0
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $6D0
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $6E0
32, 33, 34, 35, 36, 37, 38, 39, -1, -1, -1, -1, -1, -1, -1, -1, // $6F0
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $700
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $710
32, 33, 34, 35, 36, 37, 38, 39, 0, 1, 2, 3, 4, 5, 6, 7, // $720
8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, // $730
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, // $740
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $750
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $760
32, 33, 34, 35, 36, 37, 38, 39, -1, -1, -1, -1, -1, -1, -1, -1, // $770
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $780
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $790
32, 33, 34, 35, 36, 37, 38, 39, 0, 1, 2, 3, 4, 5, 6, 7, // $7A0
8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, // $7B0
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, // $7C0
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // $7D0
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // $7E0
32, 33, 34, 35, 36, 37, 38, 39, -1, -1, -1, -1, -1, -1, -1, -1, // $7F0
};
/*
* This is the primary character set of display symbols. The order of
* characters generally follows ASCII order, but doesn't map to ASCII
@ -98,7 +243,7 @@ apple2_text_alternate(char ch)
void
apple2_text_draw(apple2 *mach, size_t addr)
{
int err;
int err, row;
bool inverse, flashing;
vm_8bit ch;
vm_area dest;
@ -117,6 +262,12 @@ apple2_text_draw(apple2 *mach, size_t addr)
// Default
font = mach->sysfont;
// This is actually not a byte that is displayable, so let's get out
row = buffer_rows[addr - 0x400];
if (row == -1) {
return;
}
err = apple2_text_area(&dest, font, addr);
if (err != OK) {
return;
@ -158,9 +309,6 @@ apple2_text_draw(apple2 *mach, size_t addr)
int
apple2_text_area(vm_area *area, vm_bitfont *font, size_t addr)
{
vm_8bit lsb;
int page_base;
// The text display buffers are located at "Page 1" and "Page 2",
// which are at byte 1024-2047 (0x0400-0x07FF) and byte 2048-3071
// (0x0800-0x0BFF) respectively. If the given address is not in
@ -175,37 +323,17 @@ apple2_text_area(vm_area *area, vm_bitfont *font, size_t addr)
// address indicates the place on the grid where text should go. We
// don't care how it got there. Let's figure out that position
// on-screen.
lsb = addr & 0xff; // column
// Regardless of which page we're rendering into, we can only use 40
// cells on the grid (that is, 0-39 from whatever value the msb is).
// It's possible to have an lsb greater than that, but if so, it's
// not anything we can render to the screen.
if (lsb > 0x39) {
return 0;
}
if ((addr & 0xff80) % 128 != 0) {
return 0;
}
// By default, we assume we're in text page 1. If the address ends
// up being greater than 0x07FF, then we must be in page 2.
page_base = 0x0400;
if (addr > 0x07FF) {
page_base = 0x0800;
}
// The absolute column position will be the font width times the
// lsb.
area->xoff = lsb * font->width;
area->xoff = buffer_cols[addr - 0x400] * font->width;
// The absolute row position will be the font height times the msb
// minus the page base (because the height is the same regardless of
// what page we're in). So if we're msb $0400, then we're starting
// on pixel row 0; but if we're msb $0480, then we are starting on
// pixel row 8 (where the font height is 8); etc.
area->yoff = ((addr & 0xff80) - page_base) * font->height;
area->yoff = buffer_rows[addr - 0x400] * font->height;
// Our width and height must be that of the font.
area->width = font->width;