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Use BMP format, since SDL can load it natively.

(Vs. needing to install SDL_image just for the font files.)
This commit is contained in:
Peter Evans 2017-12-19 16:13:04 -06:00
parent aad60fa629
commit aefe74cae4
3 changed files with 1 additions and 1 deletions

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@ -110,7 +110,7 @@ def build_font(name, path, gridfiles):
glyphname = gridfile.split('.')[0]
glyphchar = name_to_char(glyphname)
render(glyph_coords(glyphchar), glyphchar, openf.read(), pix)
img.save('./fonts/' + name + '.png')
img.save('./fonts/' + name + '.bmp')
def name_to_char(name):
if not glyphmap[name]: