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Add support for vm_bitfont
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@ -32,6 +32,8 @@ include_directories(include /usr/local/include ${sdl_headers})
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link_directories(/usr/local/lib)
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add_definitions(-DINSTALL_PATH="../")
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# our bullshit
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add_executable(erc ${sources} src/main.c)
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@ -13,6 +13,7 @@ enum log_errcode {
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ERR_OOB, // out of bounds
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ERR_BADFILE,
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ERR_GFXINIT, // couldn't initialize graphics
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ERR_GFXOP, // we couldn't execute a specific graphic operation
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};
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extern void log_write(int, const char *, ...);
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23
include/vm_bitfont.h
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23
include/vm_bitfont.h
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@ -0,0 +1,23 @@
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#ifndef _VM_BITFONT_H_
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#define _VM_BITFONT_H_
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#include <SDL.h>
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#include "log.h"
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#include "vm_screen.h"
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typedef struct {
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SDL_Texture *texture;
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int width;
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int height;
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char cmask;
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} vm_bitfont;
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extern vm_bitfont *vm_bitfont_create(vm_screen *, const char *, int, int, char);
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extern void vm_bitfont_free(vm_bitfont *);
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extern void vm_bitfont_offset(vm_bitfont *, char, int *, int *);
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extern int vm_bitfont_render(vm_bitfont *, vm_screen *, SDL_Rect *, char);
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#endif
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@ -11,6 +11,7 @@ set(erc_sources
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mos6502.loadstor.c
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mos6502.stat.c
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option.c
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vm_bitfont.c
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vm_screen.c
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vm_segment.c
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)
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110
src/vm_bitfont.c
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110
src/vm_bitfont.c
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@ -0,0 +1,110 @@
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/*
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* vm_bitfont.c
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*/
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#include "vm_bitfont.h"
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/*
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* Create a new bitfont from a given font name. This font name must
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* indicate something that exists in the filesystem relative to a point,
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* which means it must have been created during installation.
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*
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* This also indicates what the width and height of each glyph will be,
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* along with a character mask we will apply when figuring out where to
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* access bitmap data. (For example, if we only support 7-bit
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* characters, the cmask should limit us to 0-127 so that we can't
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* accidentally pass in a value that uses the 8th bit and crashes us
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* out.
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*/
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vm_bitfont *
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vm_bitfont_create(vm_screen *screen,
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const char *from_name,
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int width,
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int height,
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char cmask)
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{
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SDL_Surface *surf;
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vm_bitfont *font;
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char namebuf[1024];
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font = malloc(sizeof(vm_bitfont));
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if (font == NULL) {
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log_critical("Could not allocate memory for font");
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return NULL;
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}
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snprintf(namebuf,
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sizeof(namebuf) - 1,
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"%s/fonts/%s.bmp",
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INSTALL_PATH, from_name);
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// FIXME: test if this even works... fail if not
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surf = SDL_LoadBMP(namebuf);
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font->texture = SDL_CreateTextureFromSurface(screen->render, surf);
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font->width = width;
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font->height = height;
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font->cmask = cmask;
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return font;
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}
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/*
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* This just frees the memory for the font.
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*/
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void
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vm_bitfont_free(vm_bitfont *font)
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{
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SDL_DestroyTexture(font->texture);
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free(font);
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}
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/*
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* This function will provide the correct offset within the bitmap data
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* where you can find the glyph that matches the given character.
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* Because we want to note both an x and a y coordinate, we require
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* pointers to those, which we simply dereference to assign the right
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* value.
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*/
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void
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vm_bitfont_offset(vm_bitfont *font, char ch, int *xcoord, int *ycoord)
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{
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int row = (ch & 0xf0) >> 4;
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int col = ch & 0x0f;
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*xcoord = col * font->width;
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*ycoord = row * font->height;
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}
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/*
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* Render the given character, in the given font, on the given screen at
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* the given destination.
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*/
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int
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vm_bitfont_render(vm_bitfont *font,
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vm_screen *screen,
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SDL_Rect *dest,
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char ch)
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{
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SDL_Rect src;
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// Our bitmap font may not be able to support all 256 possible
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// values that a character can hold; the cmask will limit us to
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// what's safe to query in the bitmap.
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ch = ch & font->cmask;
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// The width and height of the glyph are as indicated by the font
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// struct
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src.w = font->width;
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src.h = font->height;
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// Get the spot in the bitmap where the glyph is found
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vm_bitfont_offset(font, ch, &src.x, &src.y);
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if (SDL_RenderCopy(screen->render, font->texture, dest, &src) < 0) {
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log_critical("Failed to render glyph: %s", SDL_GetError());
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return ERR_GFXOP;
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}
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return OK;
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}
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@ -36,6 +36,8 @@ endforeach(src)
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# make any particular effort to include it in add_executable().
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file(GLOB test_sources "*.c")
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add_definitions(-DINSTALL_PATH="../../")
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add_executable(erc-test ${sources} ${test_sources})
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# Our unit-testing library
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