Peter Evans
5b35e2294e
Add tests for new functions in apple2
2017-12-26 17:03:32 -06:00
Peter Evans
89a6161272
Reorganize header files
2017-12-26 16:47:34 -06:00
Peter Evans
253db81460
Comment out unused instruction string table
2017-12-26 16:45:24 -06:00
Peter Evans
81804532df
Reorganize log.c
2017-12-26 16:44:28 -06:00
Peter Evans
68084cc0c3
Add apple2 header file
2017-12-26 16:43:08 -06:00
Peter Evans
a86fc8e80e
Reorganize
2017-12-26 16:42:04 -06:00
Peter Evans
5fbd921d83
Reorganize
2017-12-26 16:39:32 -06:00
Peter Evans
f5af03786d
Reorganize
2017-12-26 16:39:23 -06:00
Peter Evans
f50d599545
Beginnings of lo-res graphics
2017-12-24 15:07:24 -06:00
Peter Evans
7b19279f1d
No need for this comment any longer
2017-12-22 20:45:26 -06:00
Peter Evans
4ad690212f
Blank out the space we want to render a character
2017-12-22 17:49:36 -06:00
Peter Evans
29652b2368
Implement draw text functionality
2017-12-22 15:48:48 -06:00
Peter Evans
b2c1bd9e6d
Hello world, in rendered text; use nearest pixel sampling
...
The scale change removes some blurriness that we saw when copying pixels
from the bitmap font into the renderer.
2017-12-22 12:56:22 -06:00
Peter Evans
979ca65f43
Add bitmap font to apple2, remove rectangle draw
2017-12-21 23:33:04 -06:00
Peter Evans
adac6346e8
Add color mode, text video modes
2017-12-21 11:52:56 -06:00
Peter Evans
87b67216b0
Default to lo-res mode
2017-12-20 21:54:54 -06:00
Peter Evans
23e113e72a
Add video mode switcher to handle logical sizes
2017-12-20 21:52:28 -06:00
Peter Evans
7d62548248
Add the bones of the draw functions and file
2017-12-20 21:33:15 -06:00
Peter Evans
f55b608bee
Move screen run logic into apple run_loop and create
2017-12-20 20:45:26 -06:00
Peter Evans
8c23f3fa7e
Switch window sizes for 4.375:3
2017-12-20 19:32:54 -06:00
Peter Evans
53db99f4fd
Use size options for window
2017-12-20 17:08:19 -06:00
Peter Evans
609e3eea7c
Add size option, functions to get width and height
2017-12-20 17:06:03 -06:00
Peter Evans
b1c146c62d
Add ability to set logical size of window at any time
...
We also removed the scale field, as the screen does not expect to manage
its own logical coordinates in SDL.
Additionally, we added an xcoords and ycoords function to the screen
externs so that you don't have to "know" that screen has those as
fields.
2017-12-20 16:44:24 -06:00
Peter Evans
f31fcd9c37
Add support for vm_bitfont
2017-12-19 21:50:50 -06:00
Peter Evans
aefe74cae4
Use BMP format, since SDL can load it natively.
...
(Vs. needing to install SDL_image just for the font files.)
2017-12-19 16:13:04 -06:00
Peter Evans
aad60fa629
Oh, lord, I included my random natterings
2017-12-19 15:35:10 -06:00
Peter Evans
6db322ae5c
I wrote a tool to build fonts from grid files.
...
This commit also adds the first such output, which is the apple II
system font.
2017-12-19 15:28:42 -06:00
Peter Evans
28cd93d5e9
Do static analysis if env variable is set
2017-12-19 01:02:48 -06:00
Peter Evans
dfbe0750ae
In which I spent an evening plotting a bitmap font
...
The idea here is to eventually write something that can convert these
(very simple to edit) grid files into an image file which we can then
read parts from and copy onto the screen.
This is also a template for how we can implement other default typefaces
that may come with other platforms we may wish to emulate (for example,
C64).
2017-12-19 00:48:06 -06:00
Peter Evans
c84f194c8b
Get our test suite working with SDL
...
Had to remove a couple of screen tests for now; it needs a big re-think
now that we're using SDL. Namely, how do we test SDL?
2017-12-18 14:46:40 -06:00
Peter Evans
05a641c8f6
Use SDL's render logical size feature
...
This allows us to work with the pure x/y coordinate system we set when
creating the vm_screen. SDL will take care of the translation of those
coordinates to whatever the window size is.
2017-12-18 14:32:15 -06:00
Peter Evans
f3966dc010
Enable static analysis through clang
...
If you want to, just uncomment the line that adds the --analyze flag to
CMAKE_C_FLAGS.
2017-12-18 14:26:53 -06:00
Peter Evans
4ef9e50792
Really basic implementation of SDL2.
...
Plus a crappy rectangle to prove that our vm screen code is working in
principle. (It will be removed shortly.)
2017-12-17 23:31:56 -06:00
Peter Evans
ad37d59b2d
Remove references to OpenGL/GLFW/GLEW
2017-12-17 20:20:11 -06:00
Peter Evans
afa07e346f
A few comments
2017-12-17 19:22:33 -06:00
Peter Evans
83dcfaf646
Add glew, defines for width/height
2017-12-17 19:09:54 -06:00
Peter Evans
a73c15c37c
Rename vm_screen_context to vm_screen
2017-12-17 16:42:05 -06:00
Peter Evans
8beb761535
Actually show a window.
...
This is also the beginning outline of how we want to abstract graphics
away in erc.
2017-12-16 23:38:59 -06:00
Peter Evans
b646bfc511
First stab at adding graphics.
...
This involves using glfw. This first commit creates a window but doesn't
do anything with it; it also just hangs until you can escape out
somehow.
2017-12-16 22:45:39 -06:00
Peter Evans
294fab76aa
Add boot function; modify main to use apple2 boot
2017-12-15 22:22:40 -06:00
Peter Evans
3f3210205f
We missed the size multiplier for memset()
...
In doing so, only a small portion of memory would have reliably been set
to zero; specifically, just the first element!
This change should resolve some intermittent test failures to guarantee
that all memory be zeroed.
2017-12-15 21:22:22 -06:00
Peter Evans
ed1a7b3278
Rename to read/write (without byte)
2017-12-15 21:03:38 -06:00
Peter Evans
047d9eabd0
Add tests for read/write
2017-12-15 21:01:49 -06:00
Peter Evans
4cc79b1ba8
Add 140k, 240k, decls for read/write
2017-12-15 21:01:15 -06:00
Peter Evans
b07848dd9d
Change name; move 140k, 240k
2017-12-15 21:00:59 -06:00
Peter Evans
9c646435c5
Add bad image file for testing
2017-12-15 16:53:22 -06:00
Peter Evans
223edd14fe
Add shift test
2017-12-15 16:53:12 -06:00
Peter Evans
06c8d623e7
Move MAX_SECTOR_POS and change shift into a while loop
2017-12-15 16:52:47 -06:00
Peter Evans
c5c010699c
Move MAX_SECTOR_POS into header file
2017-12-15 16:52:35 -06:00
Peter Evans
0c82a58f79
Add ERR_BADFILE
2017-12-15 16:52:26 -06:00