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Commit Graph

238 Commits

Author SHA1 Message Date
Peter Evans
30223e0bca Remove screen area field; document area fields 2017-12-27 16:59:56 -06:00
Peter Evans
27f91ec00f Use vm_area with bitfont_offset
This should further standardize on vm_area.
2017-12-27 16:47:26 -06:00
Peter Evans
efb8f04555 Use vm_area for draw_rect.
This simplifies and to some degree normalizes the way we reference areas
in the vm subsystem.
2017-12-27 16:42:30 -06:00
Peter Evans
c7b830bb4a Switch references from SDL_Rect to vm_area
We still use SDL_Rect internally, but we want to abstract the use of it
in our API. The only thing the rest of the app should care about is the
vm_area struct.
2017-12-27 16:31:02 -06:00
Peter Evans
5407ce2d32 Add documentation for option functions 2017-12-27 14:32:13 -06:00
Peter Evans
76191991c8 Add a lot of missing documentation 2017-12-27 01:14:52 -06:00
Peter Evans
bcf354989d Tests for bitfont and screen 2017-12-27 01:02:56 -06:00
Peter Evans
eeecaf4bdc Add tests for get_width and get_height 2017-12-26 22:35:50 -06:00
Peter Evans
04d40a44f9 Reorganize tests 2017-12-26 17:20:06 -06:00
Peter Evans
f8ce9ae1d1 Documentation 2017-12-26 17:13:34 -06:00
Peter Evans
8146687110 Don't create a window when testing
We do this by creating the notion of a "headless" mode, and skip window
creation in SDL.
2017-12-26 17:06:08 -06:00
Peter Evans
5b35e2294e Add tests for new functions in apple2 2017-12-26 17:03:32 -06:00
Peter Evans
89a6161272 Reorganize header files 2017-12-26 16:47:34 -06:00
Peter Evans
253db81460 Comment out unused instruction string table 2017-12-26 16:45:24 -06:00
Peter Evans
81804532df Reorganize log.c 2017-12-26 16:44:28 -06:00
Peter Evans
68084cc0c3 Add apple2 header file 2017-12-26 16:43:08 -06:00
Peter Evans
a86fc8e80e Reorganize 2017-12-26 16:42:04 -06:00
Peter Evans
5fbd921d83 Reorganize 2017-12-26 16:39:32 -06:00
Peter Evans
f5af03786d Reorganize 2017-12-26 16:39:23 -06:00
Peter Evans
f50d599545 Beginnings of lo-res graphics 2017-12-24 15:07:24 -06:00
Peter Evans
7b19279f1d No need for this comment any longer 2017-12-22 20:45:26 -06:00
Peter Evans
4ad690212f Blank out the space we want to render a character 2017-12-22 17:49:36 -06:00
Peter Evans
29652b2368 Implement draw text functionality 2017-12-22 15:48:48 -06:00
Peter Evans
b2c1bd9e6d Hello world, in rendered text; use nearest pixel sampling
The scale change removes some blurriness that we saw when copying pixels
from the bitmap font into the renderer.
2017-12-22 12:56:22 -06:00
Peter Evans
979ca65f43 Add bitmap font to apple2, remove rectangle draw 2017-12-21 23:33:04 -06:00
Peter Evans
adac6346e8 Add color mode, text video modes 2017-12-21 11:52:56 -06:00
Peter Evans
87b67216b0 Default to lo-res mode 2017-12-20 21:54:54 -06:00
Peter Evans
23e113e72a Add video mode switcher to handle logical sizes 2017-12-20 21:52:28 -06:00
Peter Evans
7d62548248 Add the bones of the draw functions and file 2017-12-20 21:33:15 -06:00
Peter Evans
f55b608bee Move screen run logic into apple run_loop and create 2017-12-20 20:45:26 -06:00
Peter Evans
8c23f3fa7e Switch window sizes for 4.375:3 2017-12-20 19:32:54 -06:00
Peter Evans
53db99f4fd Use size options for window 2017-12-20 17:08:19 -06:00
Peter Evans
609e3eea7c Add size option, functions to get width and height 2017-12-20 17:06:03 -06:00
Peter Evans
b1c146c62d Add ability to set logical size of window at any time
We also removed the scale field, as the screen does not expect to manage
its own logical coordinates in SDL.

Additionally, we added an xcoords and ycoords function to the screen
externs so that you don't have to "know" that screen has those as
fields.
2017-12-20 16:44:24 -06:00
Peter Evans
f31fcd9c37 Add support for vm_bitfont 2017-12-19 21:50:50 -06:00
Peter Evans
aefe74cae4 Use BMP format, since SDL can load it natively.
(Vs. needing to install SDL_image just for the font files.)
2017-12-19 16:13:04 -06:00
Peter Evans
aad60fa629 Oh, lord, I included my random natterings 2017-12-19 15:35:10 -06:00
Peter Evans
6db322ae5c I wrote a tool to build fonts from grid files.
This commit also adds the first such output, which is the apple II
system font.
2017-12-19 15:28:42 -06:00
Peter Evans
28cd93d5e9 Do static analysis if env variable is set 2017-12-19 01:02:48 -06:00
Peter Evans
dfbe0750ae In which I spent an evening plotting a bitmap font
The idea here is to eventually write something that can convert these
(very simple to edit) grid files into an image file which we can then
read parts from and copy onto the screen.

This is also a template for how we can implement other default typefaces
that may come with other platforms we may wish to emulate (for example,
C64).
2017-12-19 00:48:06 -06:00
Peter Evans
c84f194c8b Get our test suite working with SDL
Had to remove a couple of screen tests for now; it needs a big re-think
now that we're using SDL. Namely, how do we test SDL?
2017-12-18 14:46:40 -06:00
Peter Evans
05a641c8f6 Use SDL's render logical size feature
This allows us to work with the pure x/y coordinate system we set when
creating the vm_screen. SDL will take care of the translation of those
coordinates to whatever the window size is.
2017-12-18 14:32:15 -06:00
Peter Evans
f3966dc010 Enable static analysis through clang
If you want to, just uncomment the line that adds the --analyze flag to
CMAKE_C_FLAGS.
2017-12-18 14:26:53 -06:00
Peter Evans
4ef9e50792 Really basic implementation of SDL2.
Plus a crappy rectangle to prove that our vm screen code is working in
principle. (It will be removed shortly.)
2017-12-17 23:31:56 -06:00
Peter Evans
ad37d59b2d Remove references to OpenGL/GLFW/GLEW 2017-12-17 20:20:11 -06:00
Peter Evans
afa07e346f A few comments 2017-12-17 19:22:33 -06:00
Peter Evans
83dcfaf646 Add glew, defines for width/height 2017-12-17 19:09:54 -06:00
Peter Evans
a73c15c37c Rename vm_screen_context to vm_screen 2017-12-17 16:42:05 -06:00
Peter Evans
8beb761535 Actually show a window.
This is also the beginning outline of how we want to abstract graphics
away in erc.
2017-12-16 23:38:59 -06:00
Peter Evans
b646bfc511 First stab at adding graphics.
This involves using glfw. This first commit creates a window but doesn't
do anything with it; it also just hangs until you can escape out
somehow.
2017-12-16 22:45:39 -06:00