#ifndef _APPLE2_H_ #define _APPLE2_H_ /* * A forward declaration is needed to avoid some errors in dd.h where we * need to define a function that accepts an apple2 pointer. */ struct apple2; typedef struct apple2 apple2; #include "apple2/dd.h" #include "mos6502/mos6502.h" #include "vm_bitfont.h" #include "vm_screen.h" /* * This is the size of the bitmap font we use for the apple2 */ #define APPLE2_SYSFONT_SIZE 21558 /* * The reset vector is the address where the apple will consult to * figure out where control should go after a reset. Think of this as * something like a pointer to a main() function in C. That is: where's * the main function? Let's ask the reset vector! */ #define APPLE2_RESET_VECTOR 0x03F2 /* * This is the address of the validity-check byte, aka the power-up * byte. The Apple II will use this to see if the reset vector is valid. */ #define APPLE2_POWERUP_BYTE 0x03F4 /* * I'm not _exactly_ clear on where the applesoft interpreter lives in * ROM, after spending possibly too-much time researching how this * works. My guess is I'm missing something that's obvious to others. * $E000 seems to be the original spot that Integer BASIC was contained, * and I'm going to guess Applesoft BASIC is in the same spot. Here's * hoping! */ #define APPLE2_APPLESOFT_MAIN 0xE000 enum color_modes { COLOR_GREEN, COLOR_AMBER, COLOR_GRAY, COLOR_FULL, }; enum lores_colors { LORES_BLACK, LORES_MAGENTA, LORES_DARKBLUE, LORES_PURPLE, LORES_DARKGREEN, LORES_GRAY1, LORES_MEDBLUE, LORES_LIGHTBLUE, LORES_BROWN, LORES_ORANGE, LORES_GRAY2, LORES_PINK, LORES_LIGHTGREEN, LORES_YELLOW, LORES_AQUAMARINE, LORES_WHITE, }; // Write-protect on/off. // Read target = ROM or RAM. // Write target = RAM. // Set mode of $Dxxx hexapage bank1 or bank2 ram. // 0 - 0=off 1=on // 1 - 0=ROM 1=RAM // 2 - 0=BANK1 1=BANK2 /* * An Apple II has bank-switched memory beginning with $D000 extending * through $FFFF. The enums below define bit flag names to determine * what is accessible through those addresses. * * Note that it _is_ possible to write while reading ROM, but your * writes will not go to ROM; they'll go to _RAM_. Any write to $E000 - * $FFFF may only be sent to bank 1 RAM. Writes to $D000-$DFFF may * either be sent to bank 1 RAM or bank 2 RAM based upon the RAM2 bit * flag below. */ enum memory_mode { /* * By default, memory accesses go to main memory in _all_ cases. * Auxiliary memory is not used in any capacity. */ MEMORY_DEFAULT = 0x0, /* * When this is on, the core 48k (non bank-switchable) of memory * will be read from auxiliary memory. When off, it will be read * from main memory. */ MEMORY_READ_AUX = 0x1, /* * When on, writes to the core 48k of memory will go to aux; when * off, they go to main. */ MEMORY_WRITE_AUX = 0x2, /* * This bit is what the tech reference calls an "enabling" switch, * for PAGE2 and HIRES below. If this bit is not on, then those two * other bits don't do anything, and all aux memory access is * governed by WRITE_AUX and READ_AUX above. */ MEMORY_80STORE = 0x4, /* * When 80STORE is on, PAGE2 will allow you to access auxiliary * memory for the display page. The range depends on HIRES below. * When PAGE2 is on and HIRES is off, then PAGE2 causes accesses to * $0400..$07FF to always go to auxiliary memory (read or writes). * When both PAGE2 and HIRES are on, then $2000..$3FFF also go to * aux memory. When 80STORE is off, then these two bits are ignored. */ MEMORY_PAGE2 = 0x8, MEMORY_HIRES = 0x10, /* * When this is high, expansion ROM is considered in use. That means * that the $C800..$CFFF range will be mapped to the expansion ROM * area of the rom segment (which is at the end), vs. the internal * ROM area, which is at the $0800..$0FFF range within the rom * segment. */ MEMORY_EXPROM = 0x20, /* * When SLOTCXROM is high, the entire range of $C100..$C7FF will be * mapped to the peripheral ROM area of the rom segment (which is in * the $4100..$47FF address range there); otherwise, $C100...$C7FF * is mapped to internal ROM, located at $0100..$07FF within the * same rom segment. * * It's not possible to map a single peripheral ROM page, with the * exception of slot 3 (via SLOTC3ROM). That page is special because * of its use by the 80-column text card. You can have SLOTC3ROM * high but SLOTCXROM low. */ MEMORY_SLOTCXROM = 0x40, MEMORY_SLOTC3ROM = 0x80, }; enum display_mode { DISPLAY_DEFAULT = 0x0, /* * Display text in the "alternate" character set */ DISPLAY_ALTCHAR = 0x1, /* * Show text in 80 columns, rather than the default 40 columns */ DISPLAY_80COL = 0x2, /* * Display only text. By default, we display lo-res graphics and * perhaps mixed graphics and text if the MIXED bit is high. */ DISPLAY_TEXT = 0x4, /* * If TEXT is not high, then we are directed to display both text * and graphics. */ DISPLAY_MIXED = 0x8, /* * If this is high, we will show high-resolution graphics; if not, * low-resolution. This bit is overridden by TEXT; if TEXT is high, * we will only show text. */ DISPLAY_HIRES = 0x10, /* * Enable IOU access for $C058..$C05F when this bit is on; NOTE: the * tech ref says that this is left on by the firmware */ DISPLAY_IOUDIS = 0x20, /* * Display double-high-resolution graphics */ DISPLAY_DHIRES = 0x40, }; enum bank_switch { /* * In nominal bank-switch mode, reads in the bank-switchable address * space go to ROM; writes to RAM are protected; and bank2 memory is * used. */ BANK_DEFAULT = 0x0, /* * When on, this reads from RAM in bank-switched memory. When off, * it reads from ROM. */ BANK_RAM = 0x1, /* * When on, we will write to RAM. When off, we will write-protect * RAM in bank-switched memory. NOTE: we can never write to ROM--or * else it wouldn't be ROM! So if you have BANK_RAM off, but * BANK_WRITE on, then writes do not fail, but they do go to RAM. */ BANK_WRITE = 0x2, /* * When this is on, we will use bank 2 RAM when accessing the $Dnnn * range; otherwise, we use bank 1 (as you might guess). */ BANK_RAM2 = 0x4, /* * This is a weird little bit. When BANK_ALTZP is on, the zero page * and stack are accessed from auxiliary memory rather than main * memory. Those two pages of memory, however, are _copied_ from one * to the other, so data should remain consistent. * * That's not the weird part. That part makes sense given the name * (which isn't my name, but is the name used in the IIe technical * reference). The part that isn't so obvious is that * bank-switchable RAM will _also_ be accessed from auxiliary * memory, not main memory. Note that aux memory has its own second * bank of RAM, the way that main memory does, so BANK_RAM2 works * the way you think, but it works with the aux RAM2. No data is * copied between main and aux's bank-switched memory, unlike the * way zero page and the stack are handled. */ BANK_ALTZP = 0x8, }; struct apple2 { /* * The apple 2 hardware used an MOS-6502 processor. */ mos6502 *cpu; /* * This is the main memory bank of the computer. Conventionally, it * contains not only the first contiguous 48k of RAM, but it also * contains the last 12k of bank 1 RAM. */ vm_segment *main; /* * The Apple II used a system of bank-switched memory to enable * software to address a separate block of ROM. */ vm_segment *rom; /* * The Apple II may have an auxiliary RAM bank; this was possible by * installing a card there. If you had the 80-column text card (and * you likely did), then you got an extra kilobyte of RAM to work * with; it was either used for the extra columns or you could take * advantage of it for extra storage otherwise. */ vm_segment *aux; /* * The screen wherein we shall render all of our graphics. */ vm_screen *screen; /* * Here are the system and inverse fonts. The system font is the * normal (I suppose?) bitmap font for all text on the Apple II. The * inverse font is the system font, but with black inversed to * white. Both fonts also contain the so-called "MouseText" * glyphs--or, at least, my interpretation of them. */ vm_bitfont *sysfont; vm_bitfont *invfont; /* * This is the mode in which we must interpret graphics. This will * tell us not only if we're in lo- or hi-res, but also if we are in * single or double view mode. Among other things! */ vm_8bit display_mode; /* * This is the color mode we want to emulate. You can have a few * different styles of monochromatic displays: green, amber, and * light gray on black; you can also emulate a full color display, * in which text mode tends to look like light gray. */ int color_mode; /* * This describes the behavior of our bank-switching scheme. We need * our read/write mappers to know where writes into the * bank-switched area of memory should target. */ vm_8bit bank_switch; /* * Beside bank-switching, we also need to keep track of memory * modes; these pertain mostly to reading from main or auxiliary * memory. */ vm_8bit memory_mode; /* * We have a simple boolean value to determine if the strobe is set * (it always is when the key is pressed, and stays that way until * someone reads the "any-key-down" soft switch). */ bool strobe; /* * Our two disk drives. */ apple2dd *drive1; apple2dd *drive2; /* * The Apple II machine allows you to "select" a drive, and the * operations you perform are (mostly) targeting that drive. */ apple2dd *selected_drive; /* * If paused is true, then execution of opcodes is suspended. */ bool paused; /* * When this and the paused fields are true, then we will print a * debug prompt and allow the user to work with the machine through * that. */ bool debug; /* * If this is true, then we will disassemble opcodes as we execute. */ bool disasm; }; extern apple2 *apple2_create(int, int); extern bool apple2_is_double_video(apple2 *); extern int apple2_boot(apple2 *); extern void apple2_clear_strobe(apple2 *); extern void apple2_free(apple2 *); extern void apple2_notify_refresh(apple2 *); extern void apple2_press_key(apple2 *, vm_8bit); extern void apple2_release_key(apple2 *); extern void apple2_reset(apple2 *); extern void apple2_run_loop(apple2 *); extern void apple2_set_bank_switch(apple2 *, vm_8bit); extern void apple2_set_color(apple2 *, int); extern void apple2_set_display(apple2 *, vm_8bit); extern void apple2_set_memory_mode(apple2 *, vm_8bit); #endif