/* * apple2.c * * Here we have support for the apple2 machine. I suspect that we will * need to break this file up into components in the future... */ #include "apple2.h" #include "apple2.draw.h" #include "apple2.mem.h" #include "mos6502.dis.h" #include "objstore.h" #include "option.h" #include "vm_segment.h" /* * This is the memory address where an apple program can find the value * of the key that was last pressed. */ #define LAST_KEY 0xC000 /* * This is the address in memory where you can find whether a key is * currently pressed or not. */ #define ANY_KEY_DOWN 0xC010 /* * Create the basic apple2 structure. */ apple2 * apple2_create(int width, int height) { apple2 *mach; int err; objstore_init(); mach = malloc(sizeof(apple2)); if (mach == NULL) { return NULL; } // Forward set these to NULL in case we fail to build the machine // properly; that way, we won't try to free garbage data mach->rom = NULL; mach->ram2 = NULL; mach->sysfont = NULL; mach->screen = NULL; mach->drive1 = NULL; mach->drive2 = NULL; mach->cpu = mos6502_create(); if (mach->cpu == NULL) { log_critical("Could not create CPU!"); apple2_free(mach); return NULL; } // Our memory is that which is owned by the CPU. mach->memory = mach->cpu->memory; // Set the read/write mappers for everything apple2_mem_map(mach); // Initliaze our system ROM and separate bank-switched block of RAM mach->rom = vm_segment_create(APPLE2_ROM_SIZE); mach->ram2 = vm_segment_create(APPLE2_RAM2_SIZE); if (mach->rom == NULL || mach->ram2 == NULL) { log_critical("Could not initialize ROM / RAM2!"); apple2_free(mach); return NULL; } if (apple2_mem_init_disk2_rom(mach) != OK) { log_critical("Could not initialize disk2 ROM"); apple2_free(mach); return NULL; } if (apple2_mem_init_sys_rom(mach) != OK) { log_critical("Could not initialize apple2 ROM"); apple2_free(mach); return NULL; } // Our two drives -- we create both of them, even if we intend to // use only one. mach->drive1 = apple2dd_create(); mach->drive2 = apple2dd_create(); if (mach->drive1 == NULL || mach->drive2 == NULL) { log_critical("Could not create disk drives!"); apple2_free(mach); return NULL; } // Let's build our screen abstraction! mach->screen = vm_screen_create(); if (mach->screen == NULL) { log_critical("Screen creation failed!"); apple2_free(mach); return NULL; } // We still need to add a window, since we want to render some // graphics. err = vm_screen_add_window(mach->screen, width, height); if (err != OK) { log_critical("Window creation failed!"); apple2_free(mach); return NULL; } // Default to full color apple2_set_color(mach, COLOR_FULL); // We default to lo-res mode. apple2_set_video(mach, VIDEO_LORES); // Let's install our bitmap font. mach->sysfont = vm_bitfont_create(mach->screen, objstore_apple2_sysfont(), APPLE2_SYSFONT_SIZE, 7, 8, // 7 pixels wide, 8 pixels tall 0x7f); // 7-bit values only if (mach->sysfont == NULL) { apple2_free(mach); log_critical("Could not initialize apple2: bad font"); return NULL; } return mach; } /* * Return true if we are in a state that the apple2 would consider * double resolution. (In practice, this refers to horizontal screen * density; vertical screen density per-pixel is unchanged.) */ bool apple2_is_double_video(apple2 *mach) { return mach->video_mode == VIDEO_DOUBLE_HIRES || mach->video_mode == VIDEO_DOUBLE_LORES || mach->video_mode == VIDEO_80COL_TEXT; } /* * Try to "boot" the apple2 machine. Look for input sources indicated in * the option system and load those into our disk drives. */ int apple2_boot(apple2 *mach) { FILE *stream; int err; // Do we have any disks? stream = option_get_input(1); if (stream) { err = apple2dd_insert(mach->drive1, stream); if (err != OK) { log_critical("Unable to insert disk1 into drive"); return err; } } stream = option_get_input(2); if (stream) { err = apple2dd_insert(mach->drive2, stream); if (err != OK) { log_critical("Unable to insert disk2 into drive"); return err; } } if (option_flag(OPTION_FLASH)) { mos6502_flash_memory(mach->cpu, mach->drive1->data); } if (option_flag(OPTION_DISASSEMBLE)) { mos6502_dis_scan(mach->cpu, stdout, 0, mach->cpu->memory->size); } cpu->P = INTERRUPT; cpu->PC = (vm_16bit)vm_segment_get(mach->memory, 0xFFFC); cpu->S = 0; return OK; } /* * This function will clear the 8th bit, which is the "strobe" bit, from * the position in memory where the value of the last key that was * pressed is held. */ void apple2_clear_strobe(apple2 *mach) { vm_8bit ch; ch = vm_segment_get(mach->memory, LAST_KEY); vm_segment_set(mach->memory, LAST_KEY, ch & 0x7F); } /* * Free the memory reserved for an apple2 struct. */ void apple2_free(apple2 *mach) { if (mach->cpu) { mos6502_free(mach->cpu); } if (mach->rom) { vm_segment_free(mach->rom); } if (mach->ram2) { vm_segment_free(mach->ram2); } if (mach->sysfont) { vm_bitfont_free(mach->sysfont); } if (mach->drive1) { apple2dd_free(mach->drive1); } if (mach->drive2) { apple2dd_free(mach->drive2); } if (mach->screen) { vm_screen_free(mach->screen); } // NOTE: we do _NOT_ want to clear the memory field of mach, as it's // co-owned with the cpu struct that we just freed above. free(mach); } /* * Emulate the notion of a pressed key in the apple2 with a given * character. */ void apple2_press_key(apple2 *mach, vm_8bit ch) { // The apple2 can only handle ASCII values of 0 through 127. // However, the eigth bit is called the "strobe" bit, and is treated // specially. In particular, the strobe bit is 1 if a key was // pressed down, and remains 1 until you reset it by reading from // the clear-strobe location. ch = ch | 0x80; // This is the location in memory where a program will expect to // find the value of the last key that was pressed. vm_segment_set(mach->memory, LAST_KEY, ch); // This area is a combination of flags; the eighth bit here is the // "any-key-down" flag, which is a bit of a mouthful. It's 1 if a // key is pressed, and 0 if not. The effect of reading this bit will // also _clear_ the strobe bit in the $C000 address (above). vm_segment_set(mach->memory, ANY_KEY_DOWN, 0x80); } /* * This function will clear the value of the any-key-down switch/flag. */ void apple2_release_key(apple2 *mach) { vm_segment_set(mach->memory, ANY_KEY_DOWN, 0); } /* * The run loop is the function that essentially waits for user input * and continues to present the apple2 abstraction for you to use. At * some point the user will indicate they are done, whereby * vm_screen_active() will no longer be true and we exit. */ void apple2_run_loop(apple2 *mach) { if (option_flag(OPTION_DISASSEMBLE)) { return; } while (vm_screen_active(mach->screen)) { vm_screen_refresh(mach->screen); } } /* * Set the color mode of the apple2, which is to say if we are emulating * a monochromatic display, or full color, or just black-and-white. */ void apple2_set_color(apple2 *mach, int mode) { mach->color_mode = mode; // FIXME: doing this should force us to redraw everything in the // correct color interpretation } /* * Set the video mode of the display. This would be the type of * resolution (text by which number of columns, lo-res, hi-res, etc.) */ void apple2_set_video(apple2 *mach, int mode) { int width, height; mach->video_mode = mode; // In the traditional video modes that Apple II first came in, you // would have a maximum width of 280 pixels. (In lo-res, you have // fewer pixels, but that is something we have to handle in our // drawing functions rather than by changing the logical size.) width = 280; height = 192; // In double video modes, the width is effectively doubled, but the // height is untouched. if (mach->video_mode == VIDEO_DOUBLE_LORES || mach->video_mode == VIDEO_DOUBLE_HIRES ) { width = 560; } vm_screen_set_logical_coords(mach->screen, width, height); }