#ifndef _VM_SCREEN_H_ #define _VM_SCREEN_H_ typedef struct { int color_red; int color_green; int color_blue; int color_alpha; } vm_screen_context; extern void vm_screen_draw_rect(vm_screen_context *, int, int, int, int); extern vm_screen_context *vm_screen_new_context(); extern void vm_screen_set_color(vm_screen_context *, int, int, int, int); #define vm_screen_draw_pixel(context, xpos, ypos) \ vm_screen_draw_rect(context, xpos, ypos, 1, 1) #endif