/* * apple2.draw.c */ #include "apple2.h" static int lores_colors[][3] = { { 0x00, 0x00, 0x00 }, // black { 0xff, 0x28, 0x97 }, // magenta { 0x60, 0x4d, 0xbc }, // dark blue { 0xff, 0x44, 0xfd }, // purple { 0x00, 0xa3, 0x60 }, // dark green { 0x9c, 0x9c, 0x9c }, // gray { 0x14, 0xcf, 0xfd }, // medium blue { 0xd0, 0xc3, 0xff }, // light blue { 0x60, 0x72, 0x03 }, // brown { 0xff, 0x6a, 0x3c }, // orange { 0x9c, 0x9c, 0x9c }, // gray { 0xff, 0xa0, 0xd0 }, // pink { 0x14, 0xf5, 0x3c }, // light green { 0xd0, 0xdd, 0x81 }, // yellow { 0x72, 0xff, 0xd0 }, // aquamarine { 0xff, 0xff, 0xff }, // white }; void apple2_draw_pixel(apple2 *mach, vm_16bit addr) { } /* * In single lo-res mode, pixels are 40x40 on the screen. But since our * single mode has 280 pixels that _we_ show, this means that a pixel in * single lo-res is really 7 columns wide. (Confusing yet?) Each "row" in * text page 1 is just a row of visible dots, and 4 rows are equivalent * to one "pixel" in lo-res mode. * * Without text, you get 40x48 pixels. */ void apple2_draw_pixel_lores(apple2 *mach, vm_16bit addr) { vm_8bit color = vm_segment_get(mach->memory, addr); vm_8bit top, bottom; SDL_Rect loc; int *colors; // The top color is the low order nibble, so we can blank out the // high order nibble by AND-ing a mask of 0x0f (which is b00001111, // 15 decimal). The bottom color, ergo, is the high order nibble; // for that, we simply shift the color 4 positions to the right. top = color & 0x0F; bottom = color >> 4; // The next thing we need to consider is where we draw the pixel loc.x = (addr & 0xff) * mach->sysfont->width; loc.y = (addr >> 8) * mach->sysfont->height; loc.w = mach->sysfont->width; loc.h = mach->sysfont->height / 2; colors = lores_colors[top]; vm_screen_set_color(mach->screen, colors[0], colors[1], colors[2], 255); vm_screen_draw_rect(mach->screen, loc.x, loc.y, loc.w, loc.h); colors = lores_colors[bottom]; vm_screen_set_color(mach->screen, colors[0], colors[1], colors[2], 255); vm_screen_draw_rect(mach->screen, loc.x, loc.y + loc.h, loc.w, loc.h); } void apple2_draw_text(apple2 *mach, vm_16bit addr) { vm_8bit lsb, msb; vm_16bit page_base; SDL_Rect dest; char ch; // The text display buffers are located at "Page 1" and "Page 2", // which are at byte 1024-2047 (0x0400-0x07FF) and byte 2048-3071 // (0x0800-0x0BFF) respectively. If the given address is not in // those (contiguous) ranges, then let's bail. if (addr < 0x0400 || addr > 0x0BFF) { return; } // If we're updating a page 2 address and we're not in some kind of // double resolution mode, then we shouldn't actually render the // thing. if (addr > 0x07FF && !apple2_is_double_video(mach)) { return; } // In a given page for 40-column mode, you get 960 grid parts that // you may use. In 80-column mode, it's more like 1920 grid parts // (40x24 = 960, 80x24 = 1920). The way we look at this is the // address indicates the place on the grid where text should go. We // don't care how it got there. Let's figure out that position // on-screen. msb = (addr >> 8) & 0xff; // row lsb = addr & 0xff; // column // Regardless of which page we're rendering into, we can only use 40 // cells on the grid (that is, 0-39 from whatever value the msb is). // It's possible to have an lsb greater than that, but if so, it's // not anything we can render to the screen. if (lsb > 39) { return; } if ((addr & 0xff80) % 128 != 0) { return; } // By default, we assume we're in text page 1. If the address ends // up being greater than 0x07FF, then we must be in page 2. page_base = 0x0400; if (addr > 0x07FF) { page_base = 0x0800; } // The absolute column position will be the font width times the // lsb. dest.x = lsb * mach->sysfont->width; // The absolute row position will be the font height times the msb // minus the page base (because the height is the same regardless of // what page we're in). So if we're msb $0400, then we're starting // on pixel row 0; but if we're msb $0480, then we are starting on // pixel row 8 (where the font height is 8); etc. dest.y = ((addr & 0xff80) - page_base) * mach->sysfont->height; // Our width and height must be that of the font. dest.w = mach->sysfont->width; dest.h = mach->sysfont->height; // And...lastly...what's in the address? ch = (char)vm_segment_get(mach->memory, addr); // Let's firstly blank out that space on screen. vm_bitfont_render(mach->sysfont, mach->screen, &dest, ' '); // Now show the goddamned thing vm_bitfont_render(mach->sysfont, mach->screen, &dest, ch); }