#ifndef _VM_SCREEN_H_ #define _VM_SCREEN_H_ #include #include #define VM_SCREEN_DEFWIDTH 800 #define VM_SCREEN_DEFHEIGHT 600 /* * If you just want to plot a single pixel, you can use this macro to * abstract away the need to indicate the x/y dimensions (as those must * necessarily be 1x1). */ #define vm_screen_draw_pixel(screen, xpos, ypos) \ vm_screen_draw_rect(screen, xpos, ypos, 1, 1) typedef struct { SDL_Window *window; SDL_Renderer *render; SDL_Rect rect; int xcoords; int ycoords; } vm_screen; extern bool vm_screen_active(vm_screen *); extern int vm_screen_add_window(vm_screen *, int, int); extern int vm_screen_init(); extern int vm_screen_xcoords(vm_screen *); extern int vm_screen_ycoords(vm_screen *); extern vm_screen *vm_screen_create(); extern void vm_screen_draw_rect(vm_screen *, int, int, int, int); extern void vm_screen_finish(); extern void vm_screen_free(vm_screen *); extern void vm_screen_refresh(vm_screen *); extern void vm_screen_set_color(vm_screen *, uint8_t, uint8_t, uint8_t, uint8_t); extern void vm_screen_set_logical_coords(vm_screen *, int, int); #endif