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erc-c/include/vm_screen.h
Peter Evans 281544bf43 Avoid polling for events until we're ready for a frame redraw
This change drastically cuts the number of times we poll for events, and
consequently drastically speeds up the number of frames we can draw
within any given span of time.

In other words, we go from "this barely moves as fast as the actual
Apple II" to "holy shit this moves so fast".
2018-04-06 11:47:54 -05:00

100 lines
2.7 KiB
C

#ifndef _VM_SCREEN_H_
#define _VM_SCREEN_H_
#include <SDL.h>
#include <stdbool.h>
#include <sys/time.h>
#include "vm_area.h"
#include "vm_bits.h"
typedef struct {
/*
* Red, green, blue
*/
vm_8bit r, g, b;
/*
* This is alpha, which would be the degree of transparency of the
* graphics. This is here only if needed--for example, the Apple II
* doesn't have any alpha channel.
*/
vm_8bit a;
} vm_color;
typedef struct {
/*
* This is the window in SDL that we're displaying. It's fine for a
* screen to be headless; that is, not to have a window. Screen
* functions which deal with SDL will simply not run that code if
* headless.
*/
SDL_Window *window;
/*
* In SDL, the renderer is comparable to the old SDL_Surface type
* (which is still there!). A renderer is a little more stateful; it
* contains its own color information to be used when rendering
* shapes, for example.
*/
SDL_Renderer *render;
/*
* These are the x and y coordinates of the window we're creating.
* FIXME: this should probably be renamed to width and height...
*/
int xcoords;
int ycoords;
/*
* This is the time we last refreshed the screen.
*/
struct timeval reftime;
/*
* This field is the number of microseconds we have to wait until we
* are ready to redraw the frame. It cannot be greater than 1000000,
* which is the number of microseconds within a second.
*/
int usec_until_refresh;
/*
* Hang onto the last key pressed and the status of whether a key
* is pressed right now or not.
*/
vm_8bit last_key;
bool key_pressed;
/*
* Is the screen dirty? That is to say, has something about it
* changed that now requires we redraw the screen?
*/
bool dirty;
/*
* Should we exit (the next chance we get)?
*/
bool should_exit;
} vm_screen;
extern bool vm_screen_active(vm_screen *);
extern bool vm_screen_dirty(vm_screen *);
extern bool vm_screen_key_pressed(vm_screen *);
extern bool vm_screen_needs_frame(vm_screen *);
extern char vm_screen_last_key(vm_screen *);
extern int vm_screen_add_window(vm_screen *, int, int);
extern int vm_screen_init();
extern int vm_screen_xcoords(vm_screen *);
extern int vm_screen_ycoords(vm_screen *);
extern vm_screen *vm_screen_create();
extern void vm_screen_draw_rect(vm_screen *, vm_area *);
extern void vm_screen_finish();
extern void vm_screen_free(vm_screen *);
extern void vm_screen_prepare(vm_screen *);
extern void vm_screen_refresh(vm_screen *);
extern void vm_screen_set_color(vm_screen *, vm_color);
extern void vm_screen_set_logical_coords(vm_screen *, int, int);
#endif