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erc-c/src/apple2.draw.c
2018-01-01 17:41:15 -06:00

162 lines
5.3 KiB
C

/*
* apple2.draw.c
*/
#include "apple2.h"
/*
* These are the color codes for the lo-res colors that are available.
* Each pixel in lo-res indicates one color. These are colors I found
* somewhere online -- I'm not sure if they are exact matches, and are
* subject to change.
*/
static int lores_colors[][3] = {
{ 0x00, 0x00, 0x00 }, // black
{ 0xff, 0x28, 0x97 }, // magenta
{ 0x60, 0x4d, 0xbc }, // dark blue
{ 0xff, 0x44, 0xfd }, // purple
{ 0x00, 0xa3, 0x60 }, // dark green
{ 0x9c, 0x9c, 0x9c }, // gray
{ 0x14, 0xcf, 0xfd }, // medium blue
{ 0xd0, 0xc3, 0xff }, // light blue
{ 0x60, 0x72, 0x03 }, // brown
{ 0xff, 0x6a, 0x3c }, // orange
{ 0x9c, 0x9c, 0x9c }, // gray
{ 0xff, 0xa0, 0xd0 }, // pink
{ 0x14, 0xf5, 0x3c }, // light green
{ 0xd0, 0xdd, 0x81 }, // yellow
{ 0x72, 0xff, 0xd0 }, // aquamarine
{ 0xff, 0xff, 0xff }, // white
};
/*
* Draw a pixel on screen at the given address.
* FIXME: we do not draw anything D:
*/
void
apple2_draw_pixel(apple2 *mach, vm_16bit addr)
{
}
/*
* In single lo-res mode, pixels are 40x40 on the screen. But since our
* single mode has 280 pixels that _we_ show, this means that a pixel in
* single lo-res is really 7 columns wide. (Confusing yet?) Each "row" in
* text page 1 is just a row of visible dots, and 4 rows are equivalent
* to one "pixel" in lo-res mode.
*
* Without text, you get 40x48 pixels.
*/
void
apple2_draw_pixel_lores(apple2 *mach, vm_16bit addr)
{
vm_8bit color = vm_segment_get(mach->memory, addr);
vm_8bit top, bottom;
vm_area loc;
int *colors;
// The top color is the low order nibble, so we can blank out the
// high order nibble by AND-ing a mask of 0x0f (which is b00001111,
// 15 decimal). The bottom color, ergo, is the high order nibble;
// for that, we simply shift the color 4 positions to the right.
top = color & 0x0F;
bottom = color >> 4;
// The next thing we need to consider is where we draw the pixel
loc.xoff = (addr & 0xff) * mach->sysfont->width;
loc.yoff = (addr >> 8) * mach->sysfont->height;
loc.width = mach->sysfont->width;
loc.height = mach->sysfont->height / 2;
colors = lores_colors[top];
vm_screen_set_color(mach->screen, colors[0], colors[1], colors[2], 255);
vm_screen_draw_rect(mach->screen, &loc);
// The bottom pixel we need to draw now must be offset by the height
// of the pixel we just drew. (Remember, positive equals down in the
// y-axis.)
loc.yoff += loc.height;
colors = lores_colors[bottom];
vm_screen_set_color(mach->screen, colors[0], colors[1], colors[2], 255);
vm_screen_draw_rect(mach->screen, &loc);
}
/*
* Draw the character indicated by the given address.
*/
void
apple2_draw_text(apple2 *mach, vm_16bit addr)
{
vm_8bit lsb;
vm_16bit page_base;
vm_area dest;
char ch;
// The text display buffers are located at "Page 1" and "Page 2",
// which are at byte 1024-2047 (0x0400-0x07FF) and byte 2048-3071
// (0x0800-0x0BFF) respectively. If the given address is not in
// those (contiguous) ranges, then let's bail.
if (addr < 0x0400 || addr > 0x0BFF) {
return;
}
// If we're updating a page 2 address and we're not in some kind of
// double resolution mode, then we shouldn't actually render the
// thing.
if (addr > 0x07FF && !apple2_is_double_video(mach)) {
return;
}
// In a given page for 40-column mode, you get 960 grid parts that
// you may use. In 80-column mode, it's more like 1920 grid parts
// (40x24 = 960, 80x24 = 1920). The way we look at this is the
// address indicates the place on the grid where text should go. We
// don't care how it got there. Let's figure out that position
// on-screen.
lsb = addr & 0xff; // column
// Regardless of which page we're rendering into, we can only use 40
// cells on the grid (that is, 0-39 from whatever value the msb is).
// It's possible to have an lsb greater than that, but if so, it's
// not anything we can render to the screen.
if (lsb > 39) {
return;
}
if ((addr & 0xff80) % 128 != 0) {
return;
}
// By default, we assume we're in text page 1. If the address ends
// up being greater than 0x07FF, then we must be in page 2.
page_base = 0x0400;
if (addr > 0x07FF) {
page_base = 0x0800;
}
// The absolute column position will be the font width times the
// lsb.
dest.xoff = lsb * mach->sysfont->width;
// The absolute row position will be the font height times the msb
// minus the page base (because the height is the same regardless of
// what page we're in). So if we're msb $0400, then we're starting
// on pixel row 0; but if we're msb $0480, then we are starting on
// pixel row 8 (where the font height is 8); etc.
dest.yoff = ((addr & 0xff80) - page_base) * mach->sysfont->height;
// Our width and height must be that of the font.
dest.width = mach->sysfont->width;
dest.height = mach->sysfont->height;
// And...lastly...what's in the address?
ch = (char)vm_segment_get(mach->memory, addr);
// Let's firstly blank out that space on screen.
vm_bitfont_render(mach->sysfont, mach->screen, &dest, ' ');
// Now show the goddamned thing
vm_bitfont_render(mach->sysfont, mach->screen, &dest, ch);
}