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erc-c/src/vm_screen.c
Peter Evans 8146687110 Don't create a window when testing
We do this by creating the notion of a "headless" mode, and skip window
creation in SDL.
2017-12-26 17:06:08 -06:00

180 lines
3.9 KiB
C

/*
* vm_screen.c
*
* Functions here support drawing to the virtual machine's "screen";
* exactly how that is done is an abstraction to the rest of the
* program, which only knows to call the functions here.
*/
#include <stdbool.h>
#include <stdlib.h>
#include "log.h"
#include "vm_screen.h"
int
vm_screen_init()
{
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
log_critical("Could not initialize video: %s", SDL_GetError());
return ERR_GFXINIT;
}
return OK;
}
void
vm_screen_finish()
{
SDL_Quit();
}
/*
* Return a new screen. We also set the color to black.
*/
vm_screen *
vm_screen_create()
{
vm_screen *screen;
screen = (vm_screen *)malloc(sizeof(vm_screen));
if (screen == NULL) {
log_critical("Failed to allocate vm_screen");
exit(1);
}
screen->xcoords = 0;
screen->ycoords = 0;
screen->window = NULL;
screen->render = NULL;
screen->rect.x = 0;
screen->rect.y = 0;
screen->rect.w = 0;
screen->rect.h = 0;
return screen;
}
void
vm_screen_set_logical_coords(vm_screen *screen, int xcoords, int ycoords)
{
screen->xcoords = xcoords;
screen->ycoords = ycoords;
// We allow you to set the x and y coordinates in absence of a
// screen renderer, but it's kind of pointless without one.
if (screen->render) {
SDL_RenderSetLogicalSize(screen->render,
screen->xcoords,
screen->ycoords);
}
}
int
vm_screen_add_window(vm_screen *screen, int width, int height)
{
#ifndef HEADLESS
SDL_CreateWindowAndRenderer(
width, height, 0, &screen->window, &screen->render);
if (screen->window == NULL || screen->render == NULL) {
log_critical("Could not create window: %s", SDL_GetError());
return ERR_GFXINIT;
}
#endif
// We plan to draw onto a surface that is xcoords x ycoords in area,
// regardless of the actual size of the window.
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
// We default to a logical coordinate system of exactly the given
// width and height. For emulated systems like the Apple II, this
// will not be correct, and the underlying machine system will rerun
// the set_logical_coords function with different values.
vm_screen_set_logical_coords(screen, width, height);
vm_screen_set_color(screen, 0, 0, 0, 0);
SDL_RenderClear(screen->render);
return OK;
}
int
vm_screen_xcoords(vm_screen *screen)
{
return screen->xcoords;
}
int
vm_screen_ycoords(vm_screen *screen)
{
return screen->ycoords;
}
/*
* Free the contents of a screen.
*/
void
vm_screen_free(vm_screen *screen)
{
SDL_DestroyRenderer(screen->render);
SDL_DestroyWindow(screen->window);
free(screen);
}
bool
vm_screen_active(vm_screen *screen)
{
static int counter = 5;
if (counter--) {
return true;
}
return false;
}
void
vm_screen_refresh(vm_screen *screen)
{
SDL_RenderPresent(screen->render);
SDL_Delay(2000);
}
/*
* Set the color of a screen screen to a given RGBA value.
*/
void
vm_screen_set_color(vm_screen *screen,
uint8_t red,
uint8_t green,
uint8_t blue,
uint8_t alpha)
{
if (screen->render) {
SDL_SetRenderDrawColor(screen->render, red, green, blue, alpha);
}
}
/*
* Draw a rectangle on the screen at a given x/y position, with a given
* set of x/y dimensions, with a given screen.
*/
void
vm_screen_draw_rect(vm_screen *screen,
int xpos,
int ypos,
int xsize,
int ysize)
{
// The renderer will take care of translating the positions and
// sizes into whatever the window is really at.
screen->rect.x = xpos;
screen->rect.y = ypos;
screen->rect.w = xsize;
screen->rect.h = ysize;
SDL_RenderFillRect(screen->render, &screen->rect);
}