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Plus a crappy rectangle to prove that our vm screen code is working in principle. (It will be removed shortly.)
142 lines
3.0 KiB
C
142 lines
3.0 KiB
C
/*
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* vm_screen.c
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*
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* Functions here support drawing to the virtual machine's "screen";
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* exactly how that is done is an abstraction to the rest of the
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* program, which only knows to call the functions here.
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*/
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#include <stdbool.h>
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#include <stdlib.h>
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#include "log.h"
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#include "vm_screen.h"
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int
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vm_screen_init()
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{
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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log_critical("Could not initialize video: %s", SDL_GetError());
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return ERR_GFXINIT;
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}
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return OK;
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}
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void
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vm_screen_finish()
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{
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SDL_Quit();
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}
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/*
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* Return a new screen. We also set the color to black.
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*/
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vm_screen *
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vm_screen_create(int xcoords, int ycoords, int scale)
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{
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vm_screen *screen;
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screen = (vm_screen *)malloc(sizeof(vm_screen));
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if (screen == NULL) {
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log_critical("Failed to allocate vm_screen");
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exit(1);
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}
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screen->xcoords = xcoords;
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screen->ycoords = ycoords;
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screen->scale = scale;
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screen->window = NULL;
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screen->render = NULL;
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screen->rect.x = 0;
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screen->rect.y = 0;
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screen->rect.w = 0;
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screen->rect.h = 0;
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return screen;
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}
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int
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vm_screen_add_window(vm_screen *screen)
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{
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SDL_CreateWindowAndRenderer(screen->xcoords * screen->scale,
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screen->ycoords * screen->scale,
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0, &screen->window, &screen->render);
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if (screen->window == NULL || screen->render == NULL) {
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log_critical("Could not create window: %s", SDL_GetError());
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return ERR_GFXINIT;
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}
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vm_screen_set_color(screen, 0, 0, 0, 0);
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SDL_RenderClear(screen->render);
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return OK;
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}
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/*
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* Free the contents of a screen.
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*/
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void
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vm_screen_free(vm_screen *screen)
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{
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SDL_DestroyRenderer(screen->render);
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SDL_DestroyWindow(screen->window);
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free(screen);
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}
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bool
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vm_screen_active(vm_screen *screen)
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{
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static int counter = 5;
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if (counter--) {
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return true;
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}
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return false;
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}
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void
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vm_screen_refresh(vm_screen *screen)
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{
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SDL_RenderPresent(screen->render);
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SDL_Delay(2000);
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}
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/*
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* Set the color of a screen screen to a given RGBA value.
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*/
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void
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vm_screen_set_color(vm_screen *screen,
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uint8_t red,
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uint8_t green,
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uint8_t blue,
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uint8_t alpha)
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{
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SDL_SetRenderDrawColor(screen->render, red, green, blue, alpha);
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}
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/*
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* Draw a rectangle on the screen at a given x/y position, with a given
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* set of x/y dimensions, with a given screen.
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*/
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void
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vm_screen_draw_rect(vm_screen *screen,
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int xpos,
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int ypos,
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int xsize,
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int ysize)
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{
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// We need to scale the position and sizes, since the presumption is
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// that we are plotting based on the literal x and y coordinates in
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// the screen.
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screen->rect.x = xpos * screen->scale;
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screen->rect.y = ypos * screen->scale;
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screen->rect.w = xsize * screen->scale;
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screen->rect.h = ysize * screen->scale;
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SDL_RenderFillRect(screen->render, &screen->rect);
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}
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