@begin: scope:[]  from
  [0] phi()
  to:@1
@1: scope:[]  from @begin
  [1] phi()
  [2] call main 
  to:@end
@end: scope:[]  from @1
  [3] phi()

(void()) main()
main: scope:[main]  from @1
  [4] phi()
  to:main::@1
main::@1: scope:[main]  from main main::@1
  [5] (byte) main::idx#3 ← phi( main/(byte) 0 main::@1/(byte) main::idx#2 )
  [5] (byte) main::i#2 ← phi( main/(byte) 0 main::@1/(byte) main::i#1 )
  [6] (byte~) main::$2 ← (byte) main::i#2 << (byte) 1
  [7] *((const byte*) main::SCREEN + (byte) main::idx#3) ← *((byte*)(const struct Point*) points + (byte~) main::$2)
  [8] (byte) main::idx#1 ← ++ (byte) main::idx#3
  [9] *((const byte*) main::SCREEN + (byte) main::idx#1) ← *((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_Y + (byte~) main::$2)
  [10] (byte) main::idx#2 ← ++ (byte) main::idx#1
  [11] (byte) main::i#1 ← ++ (byte) main::i#2
  [12] if((byte) main::i#1!=(byte) 3) goto main::@1
  to:main::@return
main::@return: scope:[main]  from main::@1
  [13] return 
  to:@return
