@begin: scope:[]  from
  [0] phi()
  to:@1
@1: scope:[]  from @begin
  [1] phi()
  [2] call main 
  to:@end
@end: scope:[]  from @1
  [3] phi()

(void()) main()
main: scope:[main]  from @1
  [4] phi()
  to:main::@1
main::@1: scope:[main]  from main main::@1
  [5] (byte) main::j#3 ← phi( main/(byte) 0 main::@1/(byte) main::j#2 )
  [5] (byte) main::i#2 ← phi( main/(byte) 0 main::@1/(byte) main::i#1 )
  [6] (byte~) main::$2 ← (byte) main::i#2 << (byte) 2
  [7] (byte~) main::$1 ← (byte~) main::$2 + (byte) main::i#2
  [8] (byte) main::to_x#0 ← *((byte*)(struct SplineVector16*)(const struct Segment*) letter_c+(const byte) OFFSET_STRUCT_SEGMENT_TO + (byte~) main::$1)
  [9] (byte) main::to_y#0 ← *((byte*)(struct SplineVector16*)(const struct Segment*) letter_c+(const byte) OFFSET_STRUCT_SEGMENT_TO+(const byte) OFFSET_STRUCT_SPLINEVECTOR16_Y + (byte~) main::$1)
  [10] *((const byte*) SCREEN + (byte) main::j#3) ← (byte) main::to_x#0
  [11] (byte) main::j#1 ← ++ (byte) main::j#3
  [12] *((const byte*) SCREEN + (byte) main::j#1) ← (byte) main::to_y#0
  [13] (byte) main::j#2 ← ++ (byte) main::j#1
  [14] (byte) main::i#1 ← ++ (byte) main::i#2
  [15] if((byte) main::i#1!=(byte) 3) goto main::@1
  to:main::@return
main::@return: scope:[main]  from main::@1
  [16] return 
  to:@return
