(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_INITIALS = (byte) 1
(const byte*) Point::initials[(number) 2]  = { fill( 2, 0) }
(byte) Point::x
(const byte*) SCREEN = (byte*) 1024
(void()) main()
(label) main::@return
(struct Point) point1 loadstore mem[3] = { x: (byte) 2, initials: { (byte) 'j', (byte) 'g' } }

mem[3] [ point1 ]
