(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(const byte*) SCREEN = (byte*) 1024
(void()) main()
(label) main::@return
(const struct Point*) points[(number) 1]  = { fill( 1, 0) }

