@begin: scope:[]  from
  [0] phi()
  to:@1
@1: scope:[]  from @begin
  [1] phi()
  [2] call main 
  to:@end
@end: scope:[]  from @1
  [3] phi()
main: scope:[main]  from @1
  [4] phi()
  to:main::@1
main::@1: scope:[main]  from main main::@1
  [5] (byte) main::i#2 ← phi( main/(byte) 0 main::@1/(byte) main::i#1 )
  [5] (struct Point*) main::points#4 ← phi( main/(const struct Point*) POINTS#0 main::@1/(struct Point*) main::points#1 )
  [6] *((byte*)(struct Point*) main::points#4) ← (byte) main::i#2
  [7] (byte~) main::$0 ← (byte) main::i#2 + (byte) 5
  [8] *((byte*)(struct Point*) main::points#4 + (const byte) OFFSET_STRUCT_POINT_Y) ← (byte~) main::$0
  [9] (struct Point*) main::points#1 ← (struct Point*) main::points#4 + (const byte) SIZEOF_STRUCT_POINT
  [10] (byte) main::i#1 ← ++ (byte) main::i#2
  [11] if((byte) main::i#1!=(byte) 4) goto main::@1
  to:main::@2
main::@2: scope:[main]  from main::@1 main::@2
  [12] (byte) main::i1#2 ← phi( main::@1/(byte) 0 main::@2/(byte) main::i1#1 )
  [12] (byte) main::idx#4 ← phi( main::@1/(byte) 0 main::@2/(byte) main::idx#3 )
  [12] (struct Point*) main::points#5 ← phi( main::@1/(const struct Point*) POINTS#0 main::@2/(struct Point*) main::points#3 )
  [13] *((const byte*) main::SCREEN#0 + (byte) main::idx#4) ← *((byte*)(struct Point*) main::points#5)
  [14] (byte) main::idx#1 ← ++ (byte) main::idx#4
  [15] *((const byte*) main::SCREEN#0 + (byte) main::idx#1) ← *((byte*)(struct Point*) main::points#5 + (const byte) OFFSET_STRUCT_POINT_Y)
  [16] (byte) main::idx#2 ← ++ (byte) main::idx#1
  [17] *((const byte*) main::SCREEN#0 + (byte) main::idx#2) ← (byte) ' '
  [18] (byte) main::idx#3 ← ++ (byte) main::idx#2
  [19] (struct Point*) main::points#3 ← (struct Point*) main::points#5 + (const byte) SIZEOF_STRUCT_POINT
  [20] (byte) main::i1#1 ← ++ (byte) main::i1#2
  [21] if((byte) main::i1#1!=(byte) 4) goto main::@2
  to:main::@return
main::@return: scope:[main]  from main::@2
  [22] return 
  to:@return
