@begin: scope:[]  from
  [0] phi()
  to:@1
@1: scope:[]  from @begin
  [1] phi()
  [2] call main 
  to:@end
@end: scope:[]  from @1
  [3] phi()
main: scope:[main]  from @1
  [4] (byte) main::point_x#0 ← (byte) 1
  [5] (byte) main::point_y#0 ← (byte) 2
  [6] (byte) print::p_x#0 ← (byte) main::point_x#0
  [7] (byte) print::p_y#0 ← (byte) main::point_y#0
  [8] call print 
  to:main::@1
main::@1: scope:[main]  from main
  [9] (byte) print::p_x#1 ← *((byte*)(const struct Point*) main::ptr#0)
  [10] (byte) print::p_y#1 ← *((byte*)(const struct Point*) main::ptr#0+(const byte) OFFSET_STRUCT_POINT_Y)
  [11] call print 
  to:main::@return
main::@return: scope:[main]  from main::@1
  [12] return 
  to:@return
print: scope:[print]  from main main::@1
  [13] (byte) print::p_y#2 ← phi( main/(byte) print::p_y#0 main::@1/(byte) print::p_y#1 )
  [13] (byte) idx#11 ← phi( main/(byte) 0 main::@1/(byte) idx#12 )
  [13] (byte) print::p_x#2 ← phi( main/(byte) print::p_x#0 main::@1/(byte) print::p_x#1 )
  [14] *((const byte*) SCREEN#0 + (byte) idx#11) ← (byte) print::p_x#2
  [15] (byte) idx#4 ← ++ (byte) idx#11
  [16] *((const byte*) SCREEN#0 + (byte) idx#4) ← (byte) print::p_y#2
  [17] (byte) idx#12 ← ++ (byte) idx#4
  to:print::@return
print::@return: scope:[print]  from print
  [18] return 
  to:@return
