(label) @1
(label) @begin
(label) @end
(void()) main()
(label) main::@1
(label) main::@return
(byte*) main::DSP
(const byte*) main::DSP#0 DSP = (byte*) 1024
(label) main::getScreen1
(byte~) main::getScreen1_$0
(byte) main::getScreen1_id
(byte*) main::getScreen1_return
(byte*) main::getScreen1_return#0 getScreen1_return zp ZP_WORD:2 4.0
(label) main::spritePtr1
(byte*~) main::spritePtr1_$0
(byte*~) main::spritePtr1_$0#0 spritePtr1_$0 zp ZP_WORD:2 4.0
(byte~) main::spritePtr1_$1
(byte) main::spritePtr1_return
(byte) main::spritePtr1_return#0 reg byte a 4.0
(byte*) main::spritePtr1_screen
(byte*[]) screens
(const byte*[]) screens#0 screens = { (byte*) 1024, (byte*) 5120 }

zp ZP_WORD:2 [ main::getScreen1_return#0 main::spritePtr1_$0#0 ]
reg byte a [ main::spritePtr1_return#0 ]
