Fixing pointer array-indexing *((struct Point[$1f4]) points + (word) main::i)
Fixing pointer array-indexing *((struct Point[$1f4]) points + (word) main::i1)
Fixing pointer array-indexing *((struct Point*) main::SCREEN + (word) main::i1)
Adding struct value list initializer *((byte*) main::$5 + (word~) main::$3) ← (number) 2
Adding struct value list initializer *((byte*) main::$6 + (word~) main::$3) ← (byte~) main::$0
Adding struct value member variable copy *((byte*) main::$7 + (word~) main::$4) ← *((byte*) main::$8 + (word~) main::$4)
Adding struct value member variable copy *((byte*) main::$9 + (word~) main::$4) ← *((byte*) main::$10 + (word~) main::$4)
Culled Empty Block (label) main::@4

CONTROL FLOW GRAPH SSA
@begin: scope:[]  from
  (struct Point[$1f4]) points#0 ← { fill( $1f4, 0) }
  to:@1
main: scope:[main]  from @1
  (word) main::i#0 ← (word) 0
  to:main::@1
main::@1: scope:[main]  from main main::@1
  (word) main::i#2 ← phi( main/(word) main::i#0 main::@1/(word) main::i#1 )
  (byte~) main::$0 ← ((byte)) (word) main::i#2
  (word~) main::$3 ← (word) main::i#2 * (const byte) SIZEOF_STRUCT_POINT
  (byte*) main::$5 ← (byte*)(struct Point[$1f4]) points#0 + (const byte) OFFSET_STRUCT_POINT_X
  *((byte*) main::$5 + (word~) main::$3) ← (number) 2
  (byte*) main::$6 ← (byte*)(struct Point[$1f4]) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
  *((byte*) main::$6 + (word~) main::$3) ← (byte~) main::$0
  (word) main::i#1 ← (word) main::i#2 + rangenext(0,$1f3)
  (bool~) main::$1 ← (word) main::i#1 != rangelast(0,$1f3)
  if((bool~) main::$1) goto main::@1
  to:main::@2
main::@2: scope:[main]  from main::@1
  (struct Point*) main::SCREEN#0 ← ((struct Point*)) (number) $400
  (word) main::i1#0 ← (word) 0
  to:main::@3
main::@3: scope:[main]  from main::@2 main::@3
  (word) main::i1#2 ← phi( main::@2/(word) main::i1#0 main::@3/(word) main::i1#1 )
  (word~) main::$4 ← (word) main::i1#2 * (const byte) SIZEOF_STRUCT_POINT
  (byte*) main::$7 ← (byte*)(struct Point*) main::SCREEN#0 + (const byte) OFFSET_STRUCT_POINT_X
  (byte*) main::$8 ← (byte*)(struct Point[$1f4]) points#0 + (const byte) OFFSET_STRUCT_POINT_X
  *((byte*) main::$7 + (word~) main::$4) ← *((byte*) main::$8 + (word~) main::$4)
  (byte*) main::$9 ← (byte*)(struct Point*) main::SCREEN#0 + (const byte) OFFSET_STRUCT_POINT_Y
  (byte*) main::$10 ← (byte*)(struct Point[$1f4]) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
  *((byte*) main::$9 + (word~) main::$4) ← *((byte*) main::$10 + (word~) main::$4)
  (word) main::i1#1 ← (word) main::i1#2 + rangenext(0,$1f3)
  (bool~) main::$2 ← (word) main::i1#1 != rangelast(0,$1f3)
  if((bool~) main::$2) goto main::@3
  to:main::@return
main::@return: scope:[main]  from main::@3
  return 
  to:@return
@1: scope:[]  from @begin
  call main 
  to:@2
@2: scope:[]  from @1
  to:@end
@end: scope:[]  from @2

SYMBOL TABLE SSA
(label) @1
(label) @2
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_X = (byte) 0
(const byte) OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(const byte) SIZEOF_STRUCT_POINT = (byte) 2
(void()) main()
(byte~) main::$0
(bool~) main::$1
(byte*) main::$10
(bool~) main::$2
(word~) main::$3
(word~) main::$4
(byte*) main::$5
(byte*) main::$6
(byte*) main::$7
(byte*) main::$8
(byte*) main::$9
(label) main::@1
(label) main::@2
(label) main::@3
(label) main::@return
(struct Point*) main::SCREEN
(struct Point*) main::SCREEN#0
(word) main::i
(word) main::i#0
(word) main::i#1
(word) main::i#2
(word) main::i1
(word) main::i1#0
(word) main::i1#1
(word) main::i1#2
(struct Point[$1f4]) points
(struct Point[$1f4]) points#0

Adding number conversion cast (unumber) 2 in *((byte*) main::$5 + (word~) main::$3) ← (number) 2
Successful SSA optimization PassNAddNumberTypeConversions
Inlining cast (byte~) main::$0 ← (byte)(word) main::i#2
Inlining cast *((byte*) main::$5 + (word~) main::$3) ← (unumber)(number) 2
Inlining cast (struct Point*) main::SCREEN#0 ← (struct Point*)(number) $400
Successful SSA optimization Pass2InlineCast
Simplifying constant integer cast 2
Simplifying constant pointer cast (struct Point*) 1024
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) 2
Successful SSA optimization PassNFinalizeNumberTypeConversions
Simple Condition (bool~) main::$1 [11] if((word) main::i#1!=rangelast(0,$1f3)) goto main::@1
Simple Condition (bool~) main::$2 [24] if((word) main::i1#1!=rangelast(0,$1f3)) goto main::@3
Successful SSA optimization Pass2ConditionalJumpSimplification
Constant right-side identified [0] (struct Point[$1f4]) points#0 ← { fill( $1f4, 0) }
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant (const struct Point[$1f4]) points#0 = { fill( $1f4, 0) }
Constant (const word) main::i#0 = 0
Constant (const struct Point*) main::SCREEN#0 = (struct Point*) 1024
Constant (const word) main::i1#0 = 0
Successful SSA optimization Pass2ConstantIdentification
Constant value identified (byte*)points#0 in [5] (byte*) main::$5 ← (byte*)(const struct Point[$1f4]) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Constant value identified (byte*)points#0 in [7] (byte*) main::$6 ← (byte*)(const struct Point[$1f4]) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Constant value identified (byte*)main::SCREEN#0 in [16] (byte*) main::$7 ← (byte*)(const struct Point*) main::SCREEN#0 + (const byte) OFFSET_STRUCT_POINT_X
Constant value identified (byte*)points#0 in [17] (byte*) main::$8 ← (byte*)(const struct Point[$1f4]) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Constant value identified (byte*)main::SCREEN#0 in [19] (byte*) main::$9 ← (byte*)(const struct Point*) main::SCREEN#0 + (const byte) OFFSET_STRUCT_POINT_Y
Constant value identified (byte*)points#0 in [20] (byte*) main::$10 ← (byte*)(const struct Point[$1f4]) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Successful SSA optimization Pass2ConstantValues
Resolved ranged next value [9] main::i#1 ← ++ main::i#2 to ++
Resolved ranged comparison value [11] if(main::i#1!=rangelast(0,$1f3)) goto main::@1 to (number) $1f4
Resolved ranged next value [22] main::i1#1 ← ++ main::i1#2 to ++
Resolved ranged comparison value [24] if(main::i1#1!=rangelast(0,$1f3)) goto main::@3 to (number) $1f4
De-inlining pointer[w] to *(pointer+w)   [6] *((byte*) main::$5 + (word~) main::$3) ← (byte) 2
De-inlining pointer[w] to *(pointer+w)   [8] *((byte*) main::$6 + (word~) main::$3) ← (byte~) main::$0
De-inlining pointer[w] to *(pointer+w)   [18] *((byte*) main::$7 + (word~) main::$4) ← *((byte*) main::$8 + (word~) main::$4)
De-inlining pointer[w] to *(pointer+w)   [18] *((byte*) main::$7 + (word~) main::$4) ← *((byte*~) main::$13)
De-inlining pointer[w] to *(pointer+w)   [21] *((byte*) main::$9 + (word~) main::$4) ← *((byte*) main::$10 + (word~) main::$4)
De-inlining pointer[w] to *(pointer+w)   [21] *((byte*) main::$9 + (word~) main::$4) ← *((byte*~) main::$15)
Successful SSA optimization Pass2DeInlineWordDerefIdx
Simplifying expression containing zero (byte*)points#0 in [5] (byte*) main::$5 ← (byte*)(const struct Point[$1f4]) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Simplifying expression containing zero (byte*)main::SCREEN#0 in [16] (byte*) main::$7 ← (byte*)(const struct Point*) main::SCREEN#0 + (const byte) OFFSET_STRUCT_POINT_X
Simplifying expression containing zero (byte*)points#0 in [17] (byte*) main::$8 ← (byte*)(const struct Point[$1f4]) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Successful SSA optimization PassNSimplifyExpressionWithZero
Eliminating unused constant (const byte) OFFSET_STRUCT_POINT_X
Successful SSA optimization PassNEliminateUnusedVars
Adding number conversion cast (unumber) $1f4 in if((word) main::i#1!=(number) $1f4) goto main::@1
Adding number conversion cast (unumber) $1f4 in if((word) main::i1#1!=(number) $1f4) goto main::@3
Successful SSA optimization PassNAddNumberTypeConversions
Simplifying constant integer cast $1f4
Simplifying constant integer cast $1f4
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (word) $1f4
Finalized unsigned number type (word) $1f4
Successful SSA optimization PassNFinalizeNumberTypeConversions
Constant right-side identified [6] (byte*) main::$6 ← (byte*)(const struct Point[$1f4]) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Constant right-side identified [18] (byte*) main::$9 ← (byte*)(const struct Point*) main::SCREEN#0 + (const byte) OFFSET_STRUCT_POINT_Y
Constant right-side identified [19] (byte*) main::$10 ← (byte*)(const struct Point[$1f4]) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant (const byte*) main::$5 = (byte*)points#0
Constant (const byte*) main::$6 = (byte*)points#0+OFFSET_STRUCT_POINT_Y
Constant (const byte*) main::$7 = (byte*)main::SCREEN#0
Constant (const byte*) main::$8 = (byte*)points#0
Constant (const byte*) main::$9 = (byte*)main::SCREEN#0+OFFSET_STRUCT_POINT_Y
Constant (const byte*) main::$10 = (byte*)points#0+OFFSET_STRUCT_POINT_Y
Successful SSA optimization Pass2ConstantIdentification
Rewriting multiplication to use shift [2] (word~) main::$3 ← (word) main::i#2 * (const byte) SIZEOF_STRUCT_POINT
Rewriting multiplication to use shift [10] (word~) main::$4 ← (word) main::i1#2 * (const byte) SIZEOF_STRUCT_POINT
Successful SSA optimization Pass2MultiplyToShiftRewriting
Inlining constant with var siblings (const word) main::i#0
Inlining constant with var siblings (const word) main::i1#0
Constant inlined main::$5 = (byte*)(const struct Point[$1f4]) points#0
Constant inlined main::i#0 = (word) 0
Constant inlined main::i1#0 = (word) 0
Constant inlined main::$6 = (byte*)(const struct Point[$1f4]) points#0+(const byte) OFFSET_STRUCT_POINT_Y
Constant inlined main::$9 = (byte*)(const struct Point*) main::SCREEN#0+(const byte) OFFSET_STRUCT_POINT_Y
Constant inlined main::$7 = (byte*)(const struct Point*) main::SCREEN#0
Constant inlined main::$10 = (byte*)(const struct Point[$1f4]) points#0+(const byte) OFFSET_STRUCT_POINT_Y
Constant inlined main::$8 = (byte*)(const struct Point[$1f4]) points#0
Successful SSA optimization Pass2ConstantInlining
Eliminating unused constant (const byte) SIZEOF_STRUCT_POINT
Successful SSA optimization PassNEliminateUnusedVars
Added new block during phi lifting main::@5(between main::@1 and main::@1)
Added new block during phi lifting main::@6(between main::@3 and main::@3)
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @2
Adding NOP phi() at start of @end
Adding NOP phi() at start of main
Adding NOP phi() at start of main::@2
CALL GRAPH
Calls in [] to main:2 

Created 2 initial phi equivalence classes
Coalesced [27] main::i1#3 ← main::i1#1
Coalesced [28] main::i#3 ← main::i#1
Coalesced down to 2 phi equivalence classes
Culled Empty Block (label) @2
Culled Empty Block (label) main::@2
Culled Empty Block (label) main::@6
Culled Empty Block (label) main::@5
Renumbering block main::@3 to main::@2
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @end
Adding NOP phi() at start of main

FINAL CONTROL FLOW GRAPH
@begin: scope:[]  from
  [0] phi()
  to:@1
@1: scope:[]  from @begin
  [1] phi()
  [2] call main 
  to:@end
@end: scope:[]  from @1
  [3] phi()
main: scope:[main]  from @1
  [4] phi()
  to:main::@1
main::@1: scope:[main]  from main main::@1
  [5] (word) main::i#2 ← phi( main/(word) 0 main::@1/(word) main::i#1 )
  [6] (byte~) main::$0 ← (byte)(word) main::i#2
  [7] (word~) main::$3 ← (word) main::i#2 << (byte) 1
  [8] (byte*~) main::$11 ← (byte*)(const struct Point[$1f4]) points#0 + (word~) main::$3
  [9] *((byte*~) main::$11) ← (byte) 2
  [10] (byte*~) main::$12 ← (byte*)(const struct Point[$1f4]) points#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$3
  [11] *((byte*~) main::$12) ← (byte~) main::$0
  [12] (word) main::i#1 ← ++ (word) main::i#2
  [13] if((word) main::i#1!=(word) $1f4) goto main::@1
  to:main::@2
main::@2: scope:[main]  from main::@1 main::@2
  [14] (word) main::i1#2 ← phi( main::@1/(word) 0 main::@2/(word) main::i1#1 )
  [15] (word~) main::$4 ← (word) main::i1#2 << (byte) 1
  [16] (byte*~) main::$13 ← (byte*)(const struct Point[$1f4]) points#0 + (word~) main::$4
  [17] (byte*~) main::$14 ← (byte*)(const struct Point*) main::SCREEN#0 + (word~) main::$4
  [18] *((byte*~) main::$14) ← *((byte*~) main::$13)
  [19] (byte*~) main::$15 ← (byte*)(const struct Point[$1f4]) points#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$4
  [20] (byte*~) main::$16 ← (byte*)(const struct Point*) main::SCREEN#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$4
  [21] *((byte*~) main::$16) ← *((byte*~) main::$15)
  [22] (word) main::i1#1 ← ++ (word) main::i1#2
  [23] if((word) main::i1#1!=(word) $1f4) goto main::@2
  to:main::@return
main::@return: scope:[main]  from main::@2
  [24] return 
  to:@return


VARIABLE REGISTER WEIGHTS
(byte) Point::x
(byte) Point::y
(void()) main()
(byte~) main::$0 4.4
(byte*~) main::$11 22.0
(byte*~) main::$12 22.0
(byte*~) main::$13 11.0
(byte*~) main::$14 22.0
(byte*~) main::$15 11.0
(byte*~) main::$16 22.0
(word~) main::$3 11.0
(word~) main::$4 11.0
(struct Point*) main::SCREEN
(word) main::i
(word) main::i#1 16.5
(word) main::i#2 4.714285714285714
(word) main::i1
(word) main::i1#1 16.5
(word) main::i1#2 4.125
(struct Point[$1f4]) points

Initial phi equivalence classes
[ main::i#2 main::i#1 ]
[ main::i1#2 main::i1#1 ]
Added variable main::$0 to zero page equivalence class [ main::$0 ]
Added variable main::$3 to zero page equivalence class [ main::$3 ]
Added variable main::$11 to zero page equivalence class [ main::$11 ]
Added variable main::$12 to zero page equivalence class [ main::$12 ]
Added variable main::$4 to zero page equivalence class [ main::$4 ]
Added variable main::$13 to zero page equivalence class [ main::$13 ]
Added variable main::$14 to zero page equivalence class [ main::$14 ]
Added variable main::$15 to zero page equivalence class [ main::$15 ]
Added variable main::$16 to zero page equivalence class [ main::$16 ]
Complete equivalence classes
[ main::i#2 main::i#1 ]
[ main::i1#2 main::i1#1 ]
[ main::$0 ]
[ main::$3 ]
[ main::$11 ]
[ main::$12 ]
[ main::$4 ]
[ main::$13 ]
[ main::$14 ]
[ main::$15 ]
[ main::$16 ]
Allocated zp ZP_WORD:2 [ main::i#2 main::i#1 ]
Allocated zp ZP_WORD:4 [ main::i1#2 main::i1#1 ]
Allocated zp ZP_BYTE:6 [ main::$0 ]
Allocated zp ZP_WORD:7 [ main::$3 ]
Allocated zp ZP_WORD:9 [ main::$11 ]
Allocated zp ZP_WORD:11 [ main::$12 ]
Allocated zp ZP_WORD:13 [ main::$4 ]
Allocated zp ZP_WORD:15 [ main::$13 ]
Allocated zp ZP_WORD:17 [ main::$14 ]
Allocated zp ZP_WORD:19 [ main::$15 ]
Allocated zp ZP_WORD:21 [ main::$16 ]

INITIAL ASM
Target platform is c64basic
  // File Comments
// Minimal struct -  array with 256+ structs
  // Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
  // Global Constants & labels
  .const OFFSET_STRUCT_POINT_Y = 1
  // @begin
bbegin:
  // [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
  jmp b1
  // @1
b1:
  // [2] call main 
  // [4] phi from @1 to main [phi:@1->main]
main_from_b1:
  jsr main
  // [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
  jmp bend
  // @end
bend:
  // main
main: {
    .label SCREEN = $400
    .label _0 = 6
    .label _3 = 7
    .label _4 = $d
    .label i = 2
    .label i1 = 4
    .label _11 = 9
    .label _12 = $b
    .label _13 = $f
    .label _14 = $11
    .label _15 = $13
    .label _16 = $15
    // [5] phi from main to main::@1 [phi:main->main::@1]
  b1_from_main:
    // [5] phi (word) main::i#2 = (word) 0 [phi:main->main::@1#0] -- vwuz1=vwuc1 
    lda #<0
    sta.z i
    lda #>0
    sta.z i+1
    jmp b1
    // [5] phi from main::@1 to main::@1 [phi:main::@1->main::@1]
  b1_from_b1:
    // [5] phi (word) main::i#2 = (word) main::i#1 [phi:main::@1->main::@1#0] -- register_copy 
    jmp b1
    // main::@1
  b1:
    // [6] (byte~) main::$0 ← (byte)(word) main::i#2 -- vbuz1=_byte_vwuz2 
    lda.z i
    sta.z _0
    // [7] (word~) main::$3 ← (word) main::i#2 << (byte) 1 -- vwuz1=vwuz2_rol_1 
    lda.z i
    asl
    sta.z _3
    lda.z i+1
    rol
    sta.z _3+1
    // [8] (byte*~) main::$11 ← (byte*)(const struct Point[$1f4]) points#0 + (word~) main::$3 -- pbuz1=pbuc1_plus_vwuz2 
    lda.z _3
    clc
    adc #<points
    sta.z _11
    lda.z _3+1
    adc #>points
    sta.z _11+1
    // [9] *((byte*~) main::$11) ← (byte) 2 -- _deref_pbuz1=vbuc1 
    lda #2
    ldy #0
    sta (_11),y
    // [10] (byte*~) main::$12 ← (byte*)(const struct Point[$1f4]) points#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$3 -- pbuz1=pbuc1_plus_vwuz2 
    lda.z _3
    clc
    adc #<points+OFFSET_STRUCT_POINT_Y
    sta.z _12
    lda.z _3+1
    adc #>points+OFFSET_STRUCT_POINT_Y
    sta.z _12+1
    // [11] *((byte*~) main::$12) ← (byte~) main::$0 -- _deref_pbuz1=vbuz2 
    lda.z _0
    ldy #0
    sta (_12),y
    // [12] (word) main::i#1 ← ++ (word) main::i#2 -- vwuz1=_inc_vwuz1 
    inc.z i
    bne !+
    inc.z i+1
  !:
    // [13] if((word) main::i#1!=(word) $1f4) goto main::@1 -- vwuz1_neq_vwuc1_then_la1 
    lda.z i+1
    cmp #>$1f4
    bne b1_from_b1
    lda.z i
    cmp #<$1f4
    bne b1_from_b1
    // [14] phi from main::@1 to main::@2 [phi:main::@1->main::@2]
  b2_from_b1:
    // [14] phi (word) main::i1#2 = (word) 0 [phi:main::@1->main::@2#0] -- vwuz1=vwuc1 
    lda #<0
    sta.z i1
    lda #>0
    sta.z i1+1
    jmp b2
    // [14] phi from main::@2 to main::@2 [phi:main::@2->main::@2]
  b2_from_b2:
    // [14] phi (word) main::i1#2 = (word) main::i1#1 [phi:main::@2->main::@2#0] -- register_copy 
    jmp b2
    // main::@2
  b2:
    // [15] (word~) main::$4 ← (word) main::i1#2 << (byte) 1 -- vwuz1=vwuz2_rol_1 
    lda.z i1
    asl
    sta.z _4
    lda.z i1+1
    rol
    sta.z _4+1
    // [16] (byte*~) main::$13 ← (byte*)(const struct Point[$1f4]) points#0 + (word~) main::$4 -- pbuz1=pbuc1_plus_vwuz2 
    lda.z _4
    clc
    adc #<points
    sta.z _13
    lda.z _4+1
    adc #>points
    sta.z _13+1
    // [17] (byte*~) main::$14 ← (byte*)(const struct Point*) main::SCREEN#0 + (word~) main::$4 -- pbuz1=pbuc1_plus_vwuz2 
    lda.z _4
    clc
    adc #<SCREEN
    sta.z _14
    lda.z _4+1
    adc #>SCREEN
    sta.z _14+1
    // [18] *((byte*~) main::$14) ← *((byte*~) main::$13) -- _deref_pbuz1=_deref_pbuz2 
    ldy #0
    lda (_13),y
    ldy #0
    sta (_14),y
    // [19] (byte*~) main::$15 ← (byte*)(const struct Point[$1f4]) points#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$4 -- pbuz1=pbuc1_plus_vwuz2 
    lda.z _4
    clc
    adc #<points+OFFSET_STRUCT_POINT_Y
    sta.z _15
    lda.z _4+1
    adc #>points+OFFSET_STRUCT_POINT_Y
    sta.z _15+1
    // [20] (byte*~) main::$16 ← (byte*)(const struct Point*) main::SCREEN#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$4 -- pbuz1=pbuc1_plus_vwuz2 
    lda.z _4
    clc
    adc #<SCREEN+OFFSET_STRUCT_POINT_Y
    sta.z _16
    lda.z _4+1
    adc #>SCREEN+OFFSET_STRUCT_POINT_Y
    sta.z _16+1
    // [21] *((byte*~) main::$16) ← *((byte*~) main::$15) -- _deref_pbuz1=_deref_pbuz2 
    ldy #0
    lda (_15),y
    ldy #0
    sta (_16),y
    // [22] (word) main::i1#1 ← ++ (word) main::i1#2 -- vwuz1=_inc_vwuz1 
    inc.z i1
    bne !+
    inc.z i1+1
  !:
    // [23] if((word) main::i1#1!=(word) $1f4) goto main::@2 -- vwuz1_neq_vwuc1_then_la1 
    lda.z i1+1
    cmp #>$1f4
    bne b2_from_b2
    lda.z i1
    cmp #<$1f4
    bne b2_from_b2
    jmp breturn
    // main::@return
  breturn:
    // [24] return 
    rts
}
  // File Data
  points: .fill 2*$1f4, 0

REGISTER UPLIFT POTENTIAL REGISTERS
Statement [6] (byte~) main::$0 ← (byte)(word) main::i#2 [ main::i#2 main::$0 ] ( main:2 [ main::i#2 main::$0 ] ) always clobbers reg byte a 
Statement [7] (word~) main::$3 ← (word) main::i#2 << (byte) 1 [ main::i#2 main::$0 main::$3 ] ( main:2 [ main::i#2 main::$0 main::$3 ] ) always clobbers reg byte a 
Removing always clobbered register reg byte a as potential for zp ZP_BYTE:6 [ main::$0 ]
Statement [8] (byte*~) main::$11 ← (byte*)(const struct Point[$1f4]) points#0 + (word~) main::$3 [ main::i#2 main::$0 main::$3 main::$11 ] ( main:2 [ main::i#2 main::$0 main::$3 main::$11 ] ) always clobbers reg byte a 
Statement [9] *((byte*~) main::$11) ← (byte) 2 [ main::i#2 main::$0 main::$3 ] ( main:2 [ main::i#2 main::$0 main::$3 ] ) always clobbers reg byte a reg byte y 
Removing always clobbered register reg byte y as potential for zp ZP_BYTE:6 [ main::$0 ]
Statement [10] (byte*~) main::$12 ← (byte*)(const struct Point[$1f4]) points#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$3 [ main::i#2 main::$0 main::$12 ] ( main:2 [ main::i#2 main::$0 main::$12 ] ) always clobbers reg byte a 
Statement [11] *((byte*~) main::$12) ← (byte~) main::$0 [ main::i#2 ] ( main:2 [ main::i#2 ] ) always clobbers reg byte a reg byte y 
Statement [13] if((word) main::i#1!=(word) $1f4) goto main::@1 [ main::i#1 ] ( main:2 [ main::i#1 ] ) always clobbers reg byte a 
Statement [15] (word~) main::$4 ← (word) main::i1#2 << (byte) 1 [ main::i1#2 main::$4 ] ( main:2 [ main::i1#2 main::$4 ] ) always clobbers reg byte a 
Statement [16] (byte*~) main::$13 ← (byte*)(const struct Point[$1f4]) points#0 + (word~) main::$4 [ main::i1#2 main::$4 main::$13 ] ( main:2 [ main::i1#2 main::$4 main::$13 ] ) always clobbers reg byte a 
Statement [17] (byte*~) main::$14 ← (byte*)(const struct Point*) main::SCREEN#0 + (word~) main::$4 [ main::i1#2 main::$4 main::$13 main::$14 ] ( main:2 [ main::i1#2 main::$4 main::$13 main::$14 ] ) always clobbers reg byte a 
Statement [18] *((byte*~) main::$14) ← *((byte*~) main::$13) [ main::i1#2 main::$4 ] ( main:2 [ main::i1#2 main::$4 ] ) always clobbers reg byte a reg byte y 
Statement [19] (byte*~) main::$15 ← (byte*)(const struct Point[$1f4]) points#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$4 [ main::i1#2 main::$4 main::$15 ] ( main:2 [ main::i1#2 main::$4 main::$15 ] ) always clobbers reg byte a 
Statement [20] (byte*~) main::$16 ← (byte*)(const struct Point*) main::SCREEN#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$4 [ main::i1#2 main::$15 main::$16 ] ( main:2 [ main::i1#2 main::$15 main::$16 ] ) always clobbers reg byte a 
Statement [21] *((byte*~) main::$16) ← *((byte*~) main::$15) [ main::i1#2 ] ( main:2 [ main::i1#2 ] ) always clobbers reg byte a reg byte y 
Statement [23] if((word) main::i1#1!=(word) $1f4) goto main::@2 [ main::i1#1 ] ( main:2 [ main::i1#1 ] ) always clobbers reg byte a 
Statement [6] (byte~) main::$0 ← (byte)(word) main::i#2 [ main::i#2 main::$0 ] ( main:2 [ main::i#2 main::$0 ] ) always clobbers reg byte a 
Statement [7] (word~) main::$3 ← (word) main::i#2 << (byte) 1 [ main::i#2 main::$0 main::$3 ] ( main:2 [ main::i#2 main::$0 main::$3 ] ) always clobbers reg byte a 
Statement [8] (byte*~) main::$11 ← (byte*)(const struct Point[$1f4]) points#0 + (word~) main::$3 [ main::i#2 main::$0 main::$3 main::$11 ] ( main:2 [ main::i#2 main::$0 main::$3 main::$11 ] ) always clobbers reg byte a 
Statement [9] *((byte*~) main::$11) ← (byte) 2 [ main::i#2 main::$0 main::$3 ] ( main:2 [ main::i#2 main::$0 main::$3 ] ) always clobbers reg byte a reg byte y 
Statement [10] (byte*~) main::$12 ← (byte*)(const struct Point[$1f4]) points#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$3 [ main::i#2 main::$0 main::$12 ] ( main:2 [ main::i#2 main::$0 main::$12 ] ) always clobbers reg byte a 
Statement [11] *((byte*~) main::$12) ← (byte~) main::$0 [ main::i#2 ] ( main:2 [ main::i#2 ] ) always clobbers reg byte a reg byte y 
Statement [13] if((word) main::i#1!=(word) $1f4) goto main::@1 [ main::i#1 ] ( main:2 [ main::i#1 ] ) always clobbers reg byte a 
Statement [15] (word~) main::$4 ← (word) main::i1#2 << (byte) 1 [ main::i1#2 main::$4 ] ( main:2 [ main::i1#2 main::$4 ] ) always clobbers reg byte a 
Statement [16] (byte*~) main::$13 ← (byte*)(const struct Point[$1f4]) points#0 + (word~) main::$4 [ main::i1#2 main::$4 main::$13 ] ( main:2 [ main::i1#2 main::$4 main::$13 ] ) always clobbers reg byte a 
Statement [17] (byte*~) main::$14 ← (byte*)(const struct Point*) main::SCREEN#0 + (word~) main::$4 [ main::i1#2 main::$4 main::$13 main::$14 ] ( main:2 [ main::i1#2 main::$4 main::$13 main::$14 ] ) always clobbers reg byte a 
Statement [18] *((byte*~) main::$14) ← *((byte*~) main::$13) [ main::i1#2 main::$4 ] ( main:2 [ main::i1#2 main::$4 ] ) always clobbers reg byte a reg byte y 
Statement [19] (byte*~) main::$15 ← (byte*)(const struct Point[$1f4]) points#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$4 [ main::i1#2 main::$4 main::$15 ] ( main:2 [ main::i1#2 main::$4 main::$15 ] ) always clobbers reg byte a 
Statement [20] (byte*~) main::$16 ← (byte*)(const struct Point*) main::SCREEN#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$4 [ main::i1#2 main::$15 main::$16 ] ( main:2 [ main::i1#2 main::$15 main::$16 ] ) always clobbers reg byte a 
Statement [21] *((byte*~) main::$16) ← *((byte*~) main::$15) [ main::i1#2 ] ( main:2 [ main::i1#2 ] ) always clobbers reg byte a reg byte y 
Statement [23] if((word) main::i1#1!=(word) $1f4) goto main::@2 [ main::i1#1 ] ( main:2 [ main::i1#1 ] ) always clobbers reg byte a 
Potential registers zp ZP_WORD:2 [ main::i#2 main::i#1 ] : zp ZP_WORD:2 , 
Potential registers zp ZP_WORD:4 [ main::i1#2 main::i1#1 ] : zp ZP_WORD:4 , 
Potential registers zp ZP_BYTE:6 [ main::$0 ] : zp ZP_BYTE:6 , reg byte x , 
Potential registers zp ZP_WORD:7 [ main::$3 ] : zp ZP_WORD:7 , 
Potential registers zp ZP_WORD:9 [ main::$11 ] : zp ZP_WORD:9 , 
Potential registers zp ZP_WORD:11 [ main::$12 ] : zp ZP_WORD:11 , 
Potential registers zp ZP_WORD:13 [ main::$4 ] : zp ZP_WORD:13 , 
Potential registers zp ZP_WORD:15 [ main::$13 ] : zp ZP_WORD:15 , 
Potential registers zp ZP_WORD:17 [ main::$14 ] : zp ZP_WORD:17 , 
Potential registers zp ZP_WORD:19 [ main::$15 ] : zp ZP_WORD:19 , 
Potential registers zp ZP_WORD:21 [ main::$16 ] : zp ZP_WORD:21 , 

REGISTER UPLIFT SCOPES
Uplift Scope [main] 22: zp ZP_WORD:9 [ main::$11 ] 22: zp ZP_WORD:11 [ main::$12 ] 22: zp ZP_WORD:17 [ main::$14 ] 22: zp ZP_WORD:21 [ main::$16 ] 21.21: zp ZP_WORD:2 [ main::i#2 main::i#1 ] 20.62: zp ZP_WORD:4 [ main::i1#2 main::i1#1 ] 11: zp ZP_WORD:7 [ main::$3 ] 11: zp ZP_WORD:13 [ main::$4 ] 11: zp ZP_WORD:15 [ main::$13 ] 11: zp ZP_WORD:19 [ main::$15 ] 4.4: zp ZP_BYTE:6 [ main::$0 ] 
Uplift Scope [Point] 
Uplift Scope [] 

Uplifting [main] best 2878 combination zp ZP_WORD:9 [ main::$11 ] zp ZP_WORD:11 [ main::$12 ] zp ZP_WORD:17 [ main::$14 ] zp ZP_WORD:21 [ main::$16 ] zp ZP_WORD:2 [ main::i#2 main::i#1 ] zp ZP_WORD:4 [ main::i1#2 main::i1#1 ] zp ZP_WORD:7 [ main::$3 ] zp ZP_WORD:13 [ main::$4 ] zp ZP_WORD:15 [ main::$13 ] zp ZP_WORD:19 [ main::$15 ] reg byte x [ main::$0 ] 
Uplifting [Point] best 2878 combination 
Uplifting [] best 2878 combination 
Coalescing zero page register [ zp ZP_WORD:7 [ main::$3 ] ] with [ zp ZP_WORD:11 [ main::$12 ] ] - score: 1
Coalescing zero page register [ zp ZP_WORD:13 [ main::$4 ] ] with [ zp ZP_WORD:21 [ main::$16 ] ] - score: 1
Allocated (was zp ZP_WORD:7) zp ZP_WORD:6 [ main::$3 main::$12 ]
Allocated (was zp ZP_WORD:9) zp ZP_WORD:8 [ main::$11 ]
Allocated (was zp ZP_WORD:13) zp ZP_WORD:10 [ main::$4 main::$16 ]
Allocated (was zp ZP_WORD:15) zp ZP_WORD:12 [ main::$13 ]
Allocated (was zp ZP_WORD:17) zp ZP_WORD:14 [ main::$14 ]
Allocated (was zp ZP_WORD:19) zp ZP_WORD:16 [ main::$15 ]

ASSEMBLER BEFORE OPTIMIZATION
  // File Comments
// Minimal struct -  array with 256+ structs
  // Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
  // Global Constants & labels
  .const OFFSET_STRUCT_POINT_Y = 1
  // @begin
bbegin:
  // [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
  jmp b1
  // @1
b1:
  // [2] call main 
  // [4] phi from @1 to main [phi:@1->main]
main_from_b1:
  jsr main
  // [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
  jmp bend
  // @end
bend:
  // main
main: {
    .label SCREEN = $400
    .label _3 = 6
    .label _4 = $a
    .label i = 2
    .label i1 = 4
    .label _11 = 8
    .label _12 = 6
    .label _13 = $c
    .label _14 = $e
    .label _15 = $10
    .label _16 = $a
    // [5] phi from main to main::@1 [phi:main->main::@1]
  b1_from_main:
    // [5] phi (word) main::i#2 = (word) 0 [phi:main->main::@1#0] -- vwuz1=vwuc1 
    lda #<0
    sta.z i
    lda #>0
    sta.z i+1
    jmp b1
    // [5] phi from main::@1 to main::@1 [phi:main::@1->main::@1]
  b1_from_b1:
    // [5] phi (word) main::i#2 = (word) main::i#1 [phi:main::@1->main::@1#0] -- register_copy 
    jmp b1
    // main::@1
  b1:
    // [6] (byte~) main::$0 ← (byte)(word) main::i#2 -- vbuxx=_byte_vwuz1 
    lda.z i
    tax
    // [7] (word~) main::$3 ← (word) main::i#2 << (byte) 1 -- vwuz1=vwuz2_rol_1 
    lda.z i
    asl
    sta.z _3
    lda.z i+1
    rol
    sta.z _3+1
    // [8] (byte*~) main::$11 ← (byte*)(const struct Point[$1f4]) points#0 + (word~) main::$3 -- pbuz1=pbuc1_plus_vwuz2 
    lda.z _3
    clc
    adc #<points
    sta.z _11
    lda.z _3+1
    adc #>points
    sta.z _11+1
    // [9] *((byte*~) main::$11) ← (byte) 2 -- _deref_pbuz1=vbuc1 
    lda #2
    ldy #0
    sta (_11),y
    // [10] (byte*~) main::$12 ← (byte*)(const struct Point[$1f4]) points#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$3 -- pbuz1=pbuc1_plus_vwuz1 
    clc
    lda.z _12
    adc #<points+OFFSET_STRUCT_POINT_Y
    sta.z _12
    lda.z _12+1
    adc #>points+OFFSET_STRUCT_POINT_Y
    sta.z _12+1
    // [11] *((byte*~) main::$12) ← (byte~) main::$0 -- _deref_pbuz1=vbuxx 
    txa
    ldy #0
    sta (_12),y
    // [12] (word) main::i#1 ← ++ (word) main::i#2 -- vwuz1=_inc_vwuz1 
    inc.z i
    bne !+
    inc.z i+1
  !:
    // [13] if((word) main::i#1!=(word) $1f4) goto main::@1 -- vwuz1_neq_vwuc1_then_la1 
    lda.z i+1
    cmp #>$1f4
    bne b1_from_b1
    lda.z i
    cmp #<$1f4
    bne b1_from_b1
    // [14] phi from main::@1 to main::@2 [phi:main::@1->main::@2]
  b2_from_b1:
    // [14] phi (word) main::i1#2 = (word) 0 [phi:main::@1->main::@2#0] -- vwuz1=vwuc1 
    lda #<0
    sta.z i1
    lda #>0
    sta.z i1+1
    jmp b2
    // [14] phi from main::@2 to main::@2 [phi:main::@2->main::@2]
  b2_from_b2:
    // [14] phi (word) main::i1#2 = (word) main::i1#1 [phi:main::@2->main::@2#0] -- register_copy 
    jmp b2
    // main::@2
  b2:
    // [15] (word~) main::$4 ← (word) main::i1#2 << (byte) 1 -- vwuz1=vwuz2_rol_1 
    lda.z i1
    asl
    sta.z _4
    lda.z i1+1
    rol
    sta.z _4+1
    // [16] (byte*~) main::$13 ← (byte*)(const struct Point[$1f4]) points#0 + (word~) main::$4 -- pbuz1=pbuc1_plus_vwuz2 
    lda.z _4
    clc
    adc #<points
    sta.z _13
    lda.z _4+1
    adc #>points
    sta.z _13+1
    // [17] (byte*~) main::$14 ← (byte*)(const struct Point*) main::SCREEN#0 + (word~) main::$4 -- pbuz1=pbuc1_plus_vwuz2 
    lda.z _4
    clc
    adc #<SCREEN
    sta.z _14
    lda.z _4+1
    adc #>SCREEN
    sta.z _14+1
    // [18] *((byte*~) main::$14) ← *((byte*~) main::$13) -- _deref_pbuz1=_deref_pbuz2 
    ldy #0
    lda (_13),y
    ldy #0
    sta (_14),y
    // [19] (byte*~) main::$15 ← (byte*)(const struct Point[$1f4]) points#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$4 -- pbuz1=pbuc1_plus_vwuz2 
    lda.z _4
    clc
    adc #<points+OFFSET_STRUCT_POINT_Y
    sta.z _15
    lda.z _4+1
    adc #>points+OFFSET_STRUCT_POINT_Y
    sta.z _15+1
    // [20] (byte*~) main::$16 ← (byte*)(const struct Point*) main::SCREEN#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$4 -- pbuz1=pbuc1_plus_vwuz1 
    clc
    lda.z _16
    adc #<SCREEN+OFFSET_STRUCT_POINT_Y
    sta.z _16
    lda.z _16+1
    adc #>SCREEN+OFFSET_STRUCT_POINT_Y
    sta.z _16+1
    // [21] *((byte*~) main::$16) ← *((byte*~) main::$15) -- _deref_pbuz1=_deref_pbuz2 
    ldy #0
    lda (_15),y
    ldy #0
    sta (_16),y
    // [22] (word) main::i1#1 ← ++ (word) main::i1#2 -- vwuz1=_inc_vwuz1 
    inc.z i1
    bne !+
    inc.z i1+1
  !:
    // [23] if((word) main::i1#1!=(word) $1f4) goto main::@2 -- vwuz1_neq_vwuc1_then_la1 
    lda.z i1+1
    cmp #>$1f4
    bne b2_from_b2
    lda.z i1
    cmp #<$1f4
    bne b2_from_b2
    jmp breturn
    // main::@return
  breturn:
    // [24] return 
    rts
}
  // File Data
  points: .fill 2*$1f4, 0

ASSEMBLER OPTIMIZATIONS
Removing instruction jmp b1
Removing instruction jmp bend
Removing instruction jmp b1
Removing instruction jmp b2
Removing instruction jmp breturn
Succesful ASM optimization Pass5NextJumpElimination
Removing instruction lda #>0
Removing instruction lda.z i
Removing instruction ldy #0
Removing instruction lda #>0
Removing instruction ldy #0
Removing instruction ldy #0
Removing instruction ldy #0
Succesful ASM optimization Pass5UnnecesaryLoadElimination
Replacing label b1_from_b1 with b1
Replacing label b1_from_b1 with b1
Replacing label b2_from_b2 with b2
Replacing label b2_from_b2 with b2
Removing instruction b1_from_bbegin:
Removing instruction b1:
Removing instruction main_from_b1:
Removing instruction bend_from_b1:
Removing instruction b1_from_b1:
Removing instruction b2_from_b2:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction bend:
Removing instruction b1_from_main:
Removing instruction b2_from_b1:
Removing instruction breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Updating BasicUpstart to call main directly
Removing instruction jsr main
Succesful ASM optimization Pass5SkipBegin
Removing instruction jmp b1
Removing instruction jmp b2
Succesful ASM optimization Pass5NextJumpElimination
Removing instruction bbegin:
Succesful ASM optimization Pass5UnusedLabelElimination

FINAL SYMBOL TABLE
(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(void()) main()
(byte~) main::$0 reg byte x 4.4
(byte*~) main::$11 $11 zp ZP_WORD:8 22.0
(byte*~) main::$12 $12 zp ZP_WORD:6 22.0
(byte*~) main::$13 $13 zp ZP_WORD:12 11.0
(byte*~) main::$14 $14 zp ZP_WORD:14 22.0
(byte*~) main::$15 $15 zp ZP_WORD:16 11.0
(byte*~) main::$16 $16 zp ZP_WORD:10 22.0
(word~) main::$3 $3 zp ZP_WORD:6 11.0
(word~) main::$4 $4 zp ZP_WORD:10 11.0
(label) main::@1
(label) main::@2
(label) main::@return
(struct Point*) main::SCREEN
(const struct Point*) main::SCREEN#0 SCREEN = (struct Point*) 1024
(word) main::i
(word) main::i#1 i zp ZP_WORD:2 16.5
(word) main::i#2 i zp ZP_WORD:2 4.714285714285714
(word) main::i1
(word) main::i1#1 i1 zp ZP_WORD:4 16.5
(word) main::i1#2 i1 zp ZP_WORD:4 4.125
(struct Point[$1f4]) points
(const struct Point[$1f4]) points#0 points = { fill( $1f4, 0) }

zp ZP_WORD:2 [ main::i#2 main::i#1 ]
zp ZP_WORD:4 [ main::i1#2 main::i1#1 ]
reg byte x [ main::$0 ]
zp ZP_WORD:6 [ main::$3 main::$12 ]
zp ZP_WORD:8 [ main::$11 ]
zp ZP_WORD:10 [ main::$4 main::$16 ]
zp ZP_WORD:12 [ main::$13 ]
zp ZP_WORD:14 [ main::$14 ]
zp ZP_WORD:16 [ main::$15 ]


FINAL ASSEMBLER
Score: 2566

  // File Comments
// Minimal struct -  array with 256+ structs
  // Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
  // Global Constants & labels
  .const OFFSET_STRUCT_POINT_Y = 1
  // @begin
  // [1] phi from @begin to @1 [phi:@begin->@1]
  // @1
  // [2] call main 
  // [4] phi from @1 to main [phi:@1->main]
  // [3] phi from @1 to @end [phi:@1->@end]
  // @end
  // main
main: {
    .label SCREEN = $400
    .label _3 = 6
    .label _4 = $a
    .label i = 2
    .label i1 = 4
    .label _11 = 8
    .label _12 = 6
    .label _13 = $c
    .label _14 = $e
    .label _15 = $10
    .label _16 = $a
    // [5] phi from main to main::@1 [phi:main->main::@1]
    // [5] phi (word) main::i#2 = (word) 0 [phi:main->main::@1#0] -- vwuz1=vwuc1 
    lda #<0
    sta.z i
    sta.z i+1
    // [5] phi from main::@1 to main::@1 [phi:main::@1->main::@1]
    // [5] phi (word) main::i#2 = (word) main::i#1 [phi:main::@1->main::@1#0] -- register_copy 
    // main::@1
  b1:
    // (byte)i
    // [6] (byte~) main::$0 ← (byte)(word) main::i#2 -- vbuxx=_byte_vwuz1 
    lda.z i
    tax
    // points[i] = { 2, (byte)i }
    // [7] (word~) main::$3 ← (word) main::i#2 << (byte) 1 -- vwuz1=vwuz2_rol_1 
    asl
    sta.z _3
    lda.z i+1
    rol
    sta.z _3+1
    // [8] (byte*~) main::$11 ← (byte*)(const struct Point[$1f4]) points#0 + (word~) main::$3 -- pbuz1=pbuc1_plus_vwuz2 
    lda.z _3
    clc
    adc #<points
    sta.z _11
    lda.z _3+1
    adc #>points
    sta.z _11+1
    // [9] *((byte*~) main::$11) ← (byte) 2 -- _deref_pbuz1=vbuc1 
    lda #2
    ldy #0
    sta (_11),y
    // [10] (byte*~) main::$12 ← (byte*)(const struct Point[$1f4]) points#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$3 -- pbuz1=pbuc1_plus_vwuz1 
    clc
    lda.z _12
    adc #<points+OFFSET_STRUCT_POINT_Y
    sta.z _12
    lda.z _12+1
    adc #>points+OFFSET_STRUCT_POINT_Y
    sta.z _12+1
    // [11] *((byte*~) main::$12) ← (byte~) main::$0 -- _deref_pbuz1=vbuxx 
    txa
    sta (_12),y
    // for( word i: 0..499)
    // [12] (word) main::i#1 ← ++ (word) main::i#2 -- vwuz1=_inc_vwuz1 
    inc.z i
    bne !+
    inc.z i+1
  !:
    // [13] if((word) main::i#1!=(word) $1f4) goto main::@1 -- vwuz1_neq_vwuc1_then_la1 
    lda.z i+1
    cmp #>$1f4
    bne b1
    lda.z i
    cmp #<$1f4
    bne b1
    // [14] phi from main::@1 to main::@2 [phi:main::@1->main::@2]
    // [14] phi (word) main::i1#2 = (word) 0 [phi:main::@1->main::@2#0] -- vwuz1=vwuc1 
    lda #<0
    sta.z i1
    sta.z i1+1
    // [14] phi from main::@2 to main::@2 [phi:main::@2->main::@2]
    // [14] phi (word) main::i1#2 = (word) main::i1#1 [phi:main::@2->main::@2#0] -- register_copy 
    // main::@2
  b2:
    // SCREEN[i] = points[i]
    // [15] (word~) main::$4 ← (word) main::i1#2 << (byte) 1 -- vwuz1=vwuz2_rol_1 
    lda.z i1
    asl
    sta.z _4
    lda.z i1+1
    rol
    sta.z _4+1
    // [16] (byte*~) main::$13 ← (byte*)(const struct Point[$1f4]) points#0 + (word~) main::$4 -- pbuz1=pbuc1_plus_vwuz2 
    lda.z _4
    clc
    adc #<points
    sta.z _13
    lda.z _4+1
    adc #>points
    sta.z _13+1
    // [17] (byte*~) main::$14 ← (byte*)(const struct Point*) main::SCREEN#0 + (word~) main::$4 -- pbuz1=pbuc1_plus_vwuz2 
    lda.z _4
    clc
    adc #<SCREEN
    sta.z _14
    lda.z _4+1
    adc #>SCREEN
    sta.z _14+1
    // [18] *((byte*~) main::$14) ← *((byte*~) main::$13) -- _deref_pbuz1=_deref_pbuz2 
    ldy #0
    lda (_13),y
    sta (_14),y
    // [19] (byte*~) main::$15 ← (byte*)(const struct Point[$1f4]) points#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$4 -- pbuz1=pbuc1_plus_vwuz2 
    lda.z _4
    clc
    adc #<points+OFFSET_STRUCT_POINT_Y
    sta.z _15
    lda.z _4+1
    adc #>points+OFFSET_STRUCT_POINT_Y
    sta.z _15+1
    // [20] (byte*~) main::$16 ← (byte*)(const struct Point*) main::SCREEN#0+(const byte) OFFSET_STRUCT_POINT_Y + (word~) main::$4 -- pbuz1=pbuc1_plus_vwuz1 
    clc
    lda.z _16
    adc #<SCREEN+OFFSET_STRUCT_POINT_Y
    sta.z _16
    lda.z _16+1
    adc #>SCREEN+OFFSET_STRUCT_POINT_Y
    sta.z _16+1
    // [21] *((byte*~) main::$16) ← *((byte*~) main::$15) -- _deref_pbuz1=_deref_pbuz2 
    lda (_15),y
    sta (_16),y
    // for( word i: 0..499)
    // [22] (word) main::i1#1 ← ++ (word) main::i1#2 -- vwuz1=_inc_vwuz1 
    inc.z i1
    bne !+
    inc.z i1+1
  !:
    // [23] if((word) main::i1#1!=(word) $1f4) goto main::@2 -- vwuz1_neq_vwuc1_then_la1 
    lda.z i1+1
    cmp #>$1f4
    bne b2
    lda.z i1
    cmp #<$1f4
    bne b2
    // main::@return
    // }
    // [24] return 
    rts
}
  // File Data
  points: .fill 2*$1f4, 0

