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kickc/src/test/ref/struct-ptr-13.log

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2019-06-15 17:19:22 +00:00
Rewriting struct pointer member access *((struct Point*) points).x
Rewriting struct pointer member access *((struct Point*) points).x
Rewriting struct pointer member access *((struct Point*) points).y
Rewriting struct pointer member access *((struct Point*) points).y
Rewriting struct pointer member access *((struct Point*) points).x
Rewriting struct pointer member access *((struct Point*) points).y
Identified constant variable (struct Point*) points
CONTROL FLOW GRAPH SSA
@begin: scope:[] from
(struct Point*) points#0 ← ((struct Point*)) (number) $1000
to:@1
main: scope:[main] from @1
(byte*) main::$0 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
(byte*) main::$1 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
*((byte*) main::$1) ← *((byte*) main::$0) + (number) 5
(byte*) main::$2 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
(byte*) main::$3 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
*((byte*) main::$3) ← *((byte*) main::$2) + (number) 5
(byte*) main::SCREEN#0 ← ((byte*)) (number) $400
(byte*) main::$4 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
*((byte*) main::SCREEN#0 + (number) 0) ← *((byte*) main::$4)
(byte*) main::$5 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
*((byte*) main::SCREEN#0 + (number) 1) ← *((byte*) main::$5)
to:main::@return
main::@return: scope:[main] from main
return
to:@return
@1: scope:[] from @begin
call main
to:@2
@2: scope:[] from @1
to:@end
@end: scope:[] from @2
SYMBOL TABLE SSA
(label) @1
(label) @2
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_X = (byte) 0
(const byte) OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(void()) main()
(byte*) main::$0
(byte*) main::$1
(byte*) main::$2
(byte*) main::$3
(byte*) main::$4
(byte*) main::$5
(label) main::@return
(byte*) main::SCREEN
(byte*) main::SCREEN#0
(struct Point*) points
(struct Point*) points#0
Adding number conversion cast (unumber) 5 in *((byte*) main::$1) ← *((byte*) main::$0) + (number) 5
Adding number conversion cast (unumber) 5 in *((byte*) main::$3) ← *((byte*) main::$2) + (number) 5
Adding number conversion cast (unumber) 0 in *((byte*) main::SCREEN#0 + (number) 0) ← *((byte*) main::$4)
Adding number conversion cast (unumber) 1 in *((byte*) main::SCREEN#0 + (number) 1) ← *((byte*) main::$5)
Successful SSA optimization PassNAddNumberTypeConversions
Inlining cast (struct Point*) points#0 ← (struct Point*)(number) $1000
Inlining cast (byte*) main::SCREEN#0 ← (byte*)(number) $400
Successful SSA optimization Pass2InlineCast
Simplifying constant pointer cast (struct Point*) 4096
Simplifying constant integer cast 5
Simplifying constant integer cast 5
Simplifying constant pointer cast (byte*) 1024
Simplifying constant integer cast 0
Simplifying constant integer cast 1
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) 5
Finalized unsigned number type (byte) 5
Finalized unsigned number type (byte) 0
Finalized unsigned number type (byte) 1
Successful SSA optimization PassNFinalizeNumberTypeConversions
Constant (const struct Point*) points#0 = (struct Point*) 4096
Constant (const byte*) main::SCREEN#0 = (byte*) 1024
Successful SSA optimization Pass2ConstantIdentification
Constant value identified (byte*)points#0 in [1] (byte*) main::$0 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Constant value identified (byte*)points#0 in [2] (byte*) main::$1 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Constant value identified (byte*)points#0 in [4] (byte*) main::$2 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Constant value identified (byte*)points#0 in [5] (byte*) main::$3 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Constant value identified (byte*)points#0 in [8] (byte*) main::$4 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Constant value identified (byte*)points#0 in [10] (byte*) main::$5 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Successful SSA optimization Pass2ConstantValues
Converting *(pointer+n) to pointer[n] [3] *((byte*) main::$1) ← *((byte*) main::$0) + (byte) 5 -- *((byte*)points#0 + OFFSET_STRUCT_POINT_X)
Converting *(pointer+n) to pointer[n] [3] *((byte*) main::$1) ← *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X) + (byte) 5 -- *((byte*)points#0 + OFFSET_STRUCT_POINT_X)
Converting *(pointer+n) to pointer[n] [6] *((byte*) main::$3) ← *((byte*) main::$2) + (byte) 5 -- *((byte*)points#0 + OFFSET_STRUCT_POINT_Y)
Converting *(pointer+n) to pointer[n] [6] *((byte*) main::$3) ← *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5 -- *((byte*)points#0 + OFFSET_STRUCT_POINT_Y)
Converting *(pointer+n) to pointer[n] [9] *((const byte*) main::SCREEN#0 + (byte) 0) ← *((byte*) main::$4) -- *((byte*)points#0 + OFFSET_STRUCT_POINT_X)
Converting *(pointer+n) to pointer[n] [11] *((const byte*) main::SCREEN#0 + (byte) 1) ← *((byte*) main::$5) -- *((byte*)points#0 + OFFSET_STRUCT_POINT_Y)
Successful SSA optimization Pass2InlineDerefIdx
Simplifying expression containing zero (byte*)points#0 in [1] (byte*) main::$0 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Simplifying expression containing zero (byte*)points#0 in [2] (byte*) main::$1 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Simplifying expression containing zero (byte*)points#0 in [3] *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X) ← *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X) + (byte) 5
Simplifying expression containing zero (byte*)points#0 in [3] *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X) ← *((byte*)(const struct Point*) points#0) + (byte) 5
Simplifying expression containing zero (byte*)points#0 in [8] (byte*) main::$4 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Simplifying expression containing zero (byte*)points#0 in [9] *((const byte*) main::SCREEN#0 + (byte) 0) ← *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X)
Simplifying expression containing zero main::SCREEN#0 in [9] *((const byte*) main::SCREEN#0 + (byte) 0) ← *((byte*)(const struct Point*) points#0)
Successful SSA optimization PassNSimplifyExpressionWithZero
Eliminating unused variable (byte*) main::$0 and assignment [0] (byte*) main::$0 ← (byte*)(const struct Point*) points#0
Eliminating unused variable (byte*) main::$1 and assignment [1] (byte*) main::$1 ← (byte*)(const struct Point*) points#0
Eliminating unused variable (byte*) main::$2 and assignment [3] (byte*) main::$2 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Eliminating unused variable (byte*) main::$3 and assignment [4] (byte*) main::$3 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Eliminating unused variable (byte*) main::$4 and assignment [6] (byte*) main::$4 ← (byte*)(const struct Point*) points#0
Eliminating unused variable (byte*) main::$5 and assignment [8] (byte*) main::$5 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Eliminating unused constant (const byte) OFFSET_STRUCT_POINT_X
Successful SSA optimization PassNEliminateUnusedVars
Consolidated array index constant in *((byte*)points#0+OFFSET_STRUCT_POINT_Y)
Consolidated array index constant in *((byte*)points#0+OFFSET_STRUCT_POINT_Y)
Consolidated array index constant in *((byte*)points#0+OFFSET_STRUCT_POINT_Y)
Consolidated array index constant in *(main::SCREEN#0+1)
Successful SSA optimization Pass2ConstantAdditionElimination
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @2
Adding NOP phi() at start of @end
CALL GRAPH
Calls in [] to main:2
Created 0 initial phi equivalence classes
Coalesced down to 0 phi equivalence classes
Culled Empty Block (label) @2
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @end
FINAL CONTROL FLOW GRAPH
@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call main
to:@end
@end: scope:[] from @1
[3] phi()
main: scope:[main] from @1
[4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5
[5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5
[6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0)
[7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y)
to:main::@return
main::@return: scope:[main] from main
[8] return
to:@return
VARIABLE REGISTER WEIGHTS
(byte) Point::x
(byte) Point::y
(void()) main()
(byte*) main::SCREEN
(struct Point*) points
Initial phi equivalence classes
Complete equivalence classes
INITIAL ASM
// File Comments
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// Minimal struct - modifying pointer to struct in memory using arrow operator
// Basic Upstart
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.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
// Global Constants & labels
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.const OFFSET_STRUCT_POINT_Y = 1
.label points = $1000
// @begin
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bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
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b1_from_bbegin:
jmp b1
// @1
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b1:
// [2] call main
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jsr main
// [3] phi from @1 to @end [phi:@1->@end]
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bend_from_b1:
jmp bend
// @end
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bend:
// main
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main: {
.label SCREEN = $400
// [4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5 -- _deref_pbuc1=_deref_pbuc1_plus_vbuc2
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lda #5
clc
adc points
sta points
// [5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5 -- _deref_pbuc1=_deref_pbuc2_plus_vbuc3
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lda #5
clc
adc points+OFFSET_STRUCT_POINT_Y
sta points+OFFSET_STRUCT_POINT_Y
// [6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0) -- _deref_pbuc1=_deref_pbuc2
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lda points
sta SCREEN
// [7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
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lda points+OFFSET_STRUCT_POINT_Y
sta SCREEN+1
jmp breturn
// main::@return
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breturn:
// [8] return
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rts
}
// File Data
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REGISTER UPLIFT POTENTIAL REGISTERS
Statement [4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5 [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5 [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0) [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) [ ] ( main:2 [ ] ) always clobbers reg byte a
REGISTER UPLIFT SCOPES
Uplift Scope [Point]
Uplift Scope [main]
Uplift Scope []
Uplifting [Point] best 61 combination
Uplifting [main] best 61 combination
Uplifting [] best 61 combination
ASSEMBLER BEFORE OPTIMIZATION
// File Comments
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// Minimal struct - modifying pointer to struct in memory using arrow operator
// Basic Upstart
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.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
// Global Constants & labels
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.const OFFSET_STRUCT_POINT_Y = 1
.label points = $1000
// @begin
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bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
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b1_from_bbegin:
jmp b1
// @1
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b1:
// [2] call main
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jsr main
// [3] phi from @1 to @end [phi:@1->@end]
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bend_from_b1:
jmp bend
// @end
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bend:
// main
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main: {
.label SCREEN = $400
// [4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5 -- _deref_pbuc1=_deref_pbuc1_plus_vbuc2
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lda #5
clc
adc points
sta points
// [5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5 -- _deref_pbuc1=_deref_pbuc2_plus_vbuc3
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lda #5
clc
adc points+OFFSET_STRUCT_POINT_Y
sta points+OFFSET_STRUCT_POINT_Y
// [6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0) -- _deref_pbuc1=_deref_pbuc2
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lda points
sta SCREEN
// [7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
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lda points+OFFSET_STRUCT_POINT_Y
sta SCREEN+1
jmp breturn
// main::@return
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breturn:
// [8] return
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rts
}
// File Data
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ASSEMBLER OPTIMIZATIONS
Removing instruction jmp b1
Removing instruction jmp bend
Removing instruction jmp breturn
Succesful ASM optimization Pass5NextJumpElimination
Removing instruction b1_from_bbegin:
Removing instruction b1:
Removing instruction bend_from_b1:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction bend:
Removing instruction breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Updating BasicUpstart to call main directly
Removing instruction jsr main
Succesful ASM optimization Pass5SkipBegin
Removing instruction bbegin:
Succesful ASM optimization Pass5UnusedLabelElimination
FINAL SYMBOL TABLE
(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(void()) main()
(label) main::@return
(byte*) main::SCREEN
(const byte*) main::SCREEN#0 SCREEN = (byte*) 1024
(struct Point*) points
(const struct Point*) points#0 points = (struct Point*) 4096
FINAL ASSEMBLER
Score: 46
// File Comments
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// Minimal struct - modifying pointer to struct in memory using arrow operator
// Basic Upstart
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.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
// Global Constants & labels
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.const OFFSET_STRUCT_POINT_Y = 1
.label points = $1000
// @begin
// [1] phi from @begin to @1 [phi:@begin->@1]
// @1
// [2] call main
// [3] phi from @1 to @end [phi:@1->@end]
// @end
// main
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main: {
.label SCREEN = $400
// points->x += 5
// [4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5 -- _deref_pbuc1=_deref_pbuc1_plus_vbuc2
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lda #5
clc
adc points
sta points
// points->y += 5
// [5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5 -- _deref_pbuc1=_deref_pbuc2_plus_vbuc3
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lda #5
clc
adc points+OFFSET_STRUCT_POINT_Y
sta points+OFFSET_STRUCT_POINT_Y
// SCREEN[0] = points->x
// [6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0) -- _deref_pbuc1=_deref_pbuc2
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lda points
sta SCREEN
// SCREEN[1] = points->y
// [7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
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lda points+OFFSET_STRUCT_POINT_Y
sta SCREEN+1
// main::@return
// }
// [8] return
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rts
}
// File Data
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