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kickc/src/test/ref/cordic-atan2.asm

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// Find atan2(x, y) using the CORDIC method
// See http://bsvi.ru/uploads/CORDIC--_10EBA/cordic.pdf
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
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.label D018 = $d018
// Color Ram
.label COLS = $d800
// The number of iterations performed during 8-bit CORDIC atan2 calculation
.const CORDIC_ITERATIONS_8 = 8
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.label CHARSET = $2000
.label SCREEN = $2800
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main: {
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.const toD0181_return = (>(SCREEN&$3fff)*4)|(>CHARSET)/4&$f
.label screen = 4
.label x = 3
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.label y = 2
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jsr init_font_hex
lda #toD0181_return
sta D018
lda #<SCREEN
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sta screen
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lda #>SCREEN
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sta screen+1
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lda #-$c
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sta y
b1:
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lda #-$13
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sta x
b2:
jsr atan2_8
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txa
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ldy #0
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sta (screen),y
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inc screen
bne !+
inc screen+1
!:
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inc x
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lda #$15
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cmp x
bne b2
inc y
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lda #$d
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cmp y
bne b1
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b4:
lda COLS+$c*$28+$13
clc
adc #1
sta COLS+$c*$28+$13
jmp b4
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}
// Find the atan2(x, y) - which is the angle of the line from (0,0) to (x,y)
// Finding the angle requires a binary search using CORDIC_ITERATIONS
// Returns the angle in hex-degrees (0=0, 0x80=PI, 0x100=2*PI)
// atan2_8(signed byte zeropage(3) x, signed byte zeropage(2) y)
atan2_8: {
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.label _7 = 6
.label xi = 6
.label xd = $12
.label angle = 8
.label i = 7
.label x = 3
.label y = 2
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lda y
cmp #0
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beq !+
bmi !b1+
jmp b1
!b1:
!:
lda y
eor #$ff
clc
adc #1
tax
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b3:
lda x
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cmp #0
beq !+
bmi !b4+
jmp b4
!b4:
!:
lda x
eor #$ff
clc
adc #1
sta _7
b6:
lda #0
sta angle
sta i
b10:
txa
cmp #0
bne b11
b12:
lda angle
lsr
tax
lda x
cmp #0
bpl b7
txa
eor #$ff
clc
adc #$80+1
tax
b7:
lda y
cmp #0
bpl b8
dex
txa
eor #$ff
tax
b8:
rts
b11:
lda xi
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ldy i
cpy #0
beq !e+
!l:
cmp #$80
ror
dey
bne !l-
!e:
sta xd
ldy i
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txa
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cpy #0
beq !e+
!l:
cmp #$80
ror
dey
bne !l-
!e:
tay
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txa
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cmp #0
beq !+
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bpl b13
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!:
tya
eor #$ff
sec
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adc xi
sta xi
txa
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clc
adc xd
tax
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lda angle
ldy i
sec
sbc CORDIC_ATAN2_ANGLES_8,y
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sta angle
b14:
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inc i
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lda #CORDIC_ITERATIONS_8-1+1
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cmp i
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beq b12
jmp b10
b13:
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tya
clc
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adc xi
sta xi
txa
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sec
sbc xd
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tax
lda angle
ldy i
clc
adc CORDIC_ATAN2_ANGLES_8,y
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sta angle
jmp b14
b4:
lda x
sta xi
jmp b6
b1:
ldx y
jmp b3
}
// Make charset from proto chars
// init_font_hex(byte* zeropage($c) charset)
init_font_hex: {
.label _0 = $13
.label idx = $11
.label proto_lo = $e
.label charset = $c
.label c1 = $10
.label proto_hi = 9
.label c = $b
lda #0
sta c
lda #<FONT_HEX_PROTO
sta proto_hi
lda #>FONT_HEX_PROTO
sta proto_hi+1
lda #<CHARSET
sta charset
lda #>CHARSET
sta charset+1
b1:
lda #0
sta c1
lda #<FONT_HEX_PROTO
sta proto_lo
lda #>FONT_HEX_PROTO
sta proto_lo+1
b2:
lda #0
tay
sta (charset),y
lda #1
sta idx
ldx #0
b3:
txa
tay
lda (proto_hi),y
asl
asl
asl
asl
sta _0
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txa
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tay
lda (proto_lo),y
asl
ora _0
ldy idx
sta (charset),y
inc idx
inx
cpx #5
bne b3
lda #0
ldy idx
sta (charset),y
iny
sta (charset),y
lda #5
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clc
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adc proto_lo
sta proto_lo
bcc !+
inc proto_lo+1
!:
lda #8
clc
adc charset
sta charset
bcc !+
inc charset+1
!:
inc c1
lda #$10
cmp c1
bne b2
lda #5
clc
adc proto_hi
sta proto_hi
bcc !+
inc proto_hi+1
!:
inc c
lda #$10
cmp c
bne b1
rts
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}
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// Bit patterns for symbols 0-f (3x5 pixels) used in font hex
FONT_HEX_PROTO: .byte 2, 5, 5, 5, 2, 6, 2, 2, 2, 7, 6, 1, 2, 4, 7, 6, 1, 2, 1, 6, 5, 5, 7, 1, 1, 7, 4, 6, 1, 6, 3, 4, 6, 5, 2, 7, 1, 1, 1, 1, 2, 5, 2, 5, 2, 2, 5, 3, 1, 1, 2, 5, 7, 5, 5, 6, 5, 6, 5, 6, 2, 5, 4, 5, 2, 6, 5, 5, 5, 6, 7, 4, 6, 4, 7, 7, 4, 6, 4, 4
// Angles representing ATAN(0.5), ATAN(0.25), ATAN(0.125), ...
CORDIC_ATAN2_ANGLES_8:
.fill CORDIC_ITERATIONS_8, 2*256*atan(1/pow(2,i))/PI/2
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