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Extended display list sample code.
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f794626be6
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@ -2,10 +2,10 @@
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"extension": "a26",
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"link": "atari2600.ld",
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"cpu": "MOS6502X",
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"emulator": "stella",
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"zp_reserve": [ "0x00..0x7f" ],
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"encoding": "screencode_atari",
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"defines": {
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"__ATARI2600__": 1
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}
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},
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"emulator": "stella"
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}
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@ -2,9 +2,9 @@
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"extension": "xex",
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"link": "atarixl.ld",
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"cpu": "MOS6502X",
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"emulator": "atari800 -xl",
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"encoding": "screencode_atari",
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"defines": {
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"__ATARIXL__": 1
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}
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},
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"emulator": "atari800 -xl"
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}
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@ -17,13 +17,16 @@ void main() {
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}
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// Message to show
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char TEXT[] = "hello XT world! ";
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char TEXT[] = "HELLO atari 8BIT"
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"Demonstrates ANTIC display list"
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;
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// ANTIC Display List Program
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// https://en.wikipedia.org/wiki/ANTIC
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char DISPLAY_LIST[] = {
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0x70, 0x70, 0x70, // 3* BLK 8 (0x70) 8 blank lines
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0x47, <TEXT, >TEXT, // LMS 7, TEXT (0x47) Load memory address and set to charmode 7 (16/20/24 chars wide, 16 lines per char)
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0x47, <TEXT, >TEXT, // LMS 7, TEXT (0x47) Load memory address and set to charmode 7 (16/20/24 chars wide, 16 lines per char)
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0x70, // BLK 8 (0x70) 8 blank lines
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0x02, // 2, TEXT (0x02) Charmode 2 (32/40/48 chars wide, 8 lines per char)
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0x41, <DISPLAY_LIST, >DISPLAY_LIST // JVB DISPLAY_LIST (0x41) jump and wait for VBLANK
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};
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@ -48,8 +48,8 @@ main: {
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.segment Data
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// Message to show
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.encoding "ascii"
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TEXT: .text @"hello\$00\$38\$34\$00world\$01\$00"
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TEXT: .text @"\$28\$25\$2c\$2c\$2f\$00atari\$00\$18\$22\$29\$34\$24emonstrates\$00\$21\$2e\$34\$29\$23\$00display\$00list"
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.byte 0
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// ANTIC Display List Program
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// https://en.wikipedia.org/wiki/ANTIC
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DISPLAY_LIST: .byte $70, $70, $70, $47, <TEXT, >TEXT, $41, <DISPLAY_LIST, >DISPLAY_LIST
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DISPLAY_LIST: .byte $70, $70, $70, $47, <TEXT, >TEXT, $70, 2, $41, <DISPLAY_LIST, >DISPLAY_LIST
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@ -138,10 +138,10 @@ SYMBOL TABLE SSA
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(byte) ATARI_POKEY_WRITE::SKREST
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(byte) ATARI_POKEY_WRITE::STIMER
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(byte) ATARI_POKEY_WRITE::UNUSED
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(const byte*) DISPLAY_LIST[] = { (byte) $70, (byte) $70, (byte) $70, (byte) $47, <(const byte*) TEXT, >(const byte*) TEXT, (byte) $41, <(const byte*) DISPLAY_LIST, >(const byte*) DISPLAY_LIST }
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(const byte*) DISPLAY_LIST[] = { (byte) $70, (byte) $70, (byte) $70, (byte) $47, <(const byte*) TEXT, >(const byte*) TEXT, (byte) $70, (byte) 2, (byte) $41, <(const byte*) DISPLAY_LIST, >(const byte*) DISPLAY_LIST }
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(const nomodify byte**) SDLST = (byte**)(number) $230
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(const nomodify byte*) SDMCTL = (byte*)(number) $22f
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(const byte*) TEXT[] = (byte*) "hello XT world! "sa
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(const byte*) TEXT[] = (byte*) "HELLO atari 8BITDemonstrates ANTIC display list"sa
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(void()) __start()
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(label) __start::@1
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(label) __start::@2
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@ -361,11 +361,11 @@ main: {
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.segment Data
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// Message to show
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.encoding "ascii"
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TEXT: .text @"hello\$00\$38\$34\$00world\$01\$00"
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TEXT: .text @"\$28\$25\$2c\$2c\$2f\$00atari\$00\$18\$22\$29\$34\$24emonstrates\$00\$21\$2e\$34\$29\$23\$00display\$00list"
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.byte 0
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// ANTIC Display List Program
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// https://en.wikipedia.org/wiki/ANTIC
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DISPLAY_LIST: .byte $70, $70, $70, $47, <TEXT, >TEXT, $41, <DISPLAY_LIST, >DISPLAY_LIST
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DISPLAY_LIST: .byte $70, $70, $70, $47, <TEXT, >TEXT, $70, 2, $41, <DISPLAY_LIST, >DISPLAY_LIST
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REGISTER UPLIFT POTENTIAL REGISTERS
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Statement [0] *((const nomodify byte*) SDMCTL) ← (byte) $21 [ ] ( [ ] { } ) always clobbers reg byte a
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@ -449,11 +449,11 @@ main: {
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.segment Data
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// Message to show
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.encoding "ascii"
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TEXT: .text @"hello\$00\$38\$34\$00world\$01\$00"
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TEXT: .text @"\$28\$25\$2c\$2c\$2f\$00atari\$00\$18\$22\$29\$34\$24emonstrates\$00\$21\$2e\$34\$29\$23\$00display\$00list"
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.byte 0
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// ANTIC Display List Program
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// https://en.wikipedia.org/wiki/ANTIC
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DISPLAY_LIST: .byte $70, $70, $70, $47, <TEXT, >TEXT, $41, <DISPLAY_LIST, >DISPLAY_LIST
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DISPLAY_LIST: .byte $70, $70, $70, $47, <TEXT, >TEXT, $70, 2, $41, <DISPLAY_LIST, >DISPLAY_LIST
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ASSEMBLER OPTIMIZATIONS
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Removing instruction jmp __b1
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@ -567,10 +567,10 @@ FINAL SYMBOL TABLE
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(byte) ATARI_POKEY_WRITE::SKREST
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(byte) ATARI_POKEY_WRITE::STIMER
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(byte) ATARI_POKEY_WRITE::UNUSED
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(const byte*) DISPLAY_LIST[] = { (byte) $70, (byte) $70, (byte) $70, (byte) $47, <(const byte*) TEXT, >(const byte*) TEXT, (byte) $41, <(const byte*) DISPLAY_LIST, >(const byte*) DISPLAY_LIST }
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(const byte*) DISPLAY_LIST[] = { (byte) $70, (byte) $70, (byte) $70, (byte) $47, <(const byte*) TEXT, >(const byte*) TEXT, (byte) $70, (byte) 2, (byte) $41, <(const byte*) DISPLAY_LIST, >(const byte*) DISPLAY_LIST }
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(const nomodify byte**) SDLST = (byte**) 560
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(const nomodify byte*) SDMCTL = (byte*) 559
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(const byte*) TEXT[] = (byte*) "hello XT world! "sa
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(const byte*) TEXT[] = (byte*) "HELLO atari 8BITDemonstrates ANTIC display list"sa
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(void()) main()
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(label) main::@1
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@ -638,9 +638,9 @@ main: {
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.segment Data
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// Message to show
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.encoding "ascii"
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TEXT: .text @"hello\$00\$38\$34\$00world\$01\$00"
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TEXT: .text @"\$28\$25\$2c\$2c\$2f\$00atari\$00\$18\$22\$29\$34\$24emonstrates\$00\$21\$2e\$34\$29\$23\$00display\$00list"
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.byte 0
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// ANTIC Display List Program
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// https://en.wikipedia.org/wiki/ANTIC
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DISPLAY_LIST: .byte $70, $70, $70, $47, <TEXT, >TEXT, $41, <DISPLAY_LIST, >DISPLAY_LIST
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DISPLAY_LIST: .byte $70, $70, $70, $47, <TEXT, >TEXT, $70, 2, $41, <DISPLAY_LIST, >DISPLAY_LIST
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@ -99,10 +99,10 @@
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(byte) ATARI_POKEY_WRITE::SKREST
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(byte) ATARI_POKEY_WRITE::STIMER
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(byte) ATARI_POKEY_WRITE::UNUSED
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(const byte*) DISPLAY_LIST[] = { (byte) $70, (byte) $70, (byte) $70, (byte) $47, <(const byte*) TEXT, >(const byte*) TEXT, (byte) $41, <(const byte*) DISPLAY_LIST, >(const byte*) DISPLAY_LIST }
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(const byte*) DISPLAY_LIST[] = { (byte) $70, (byte) $70, (byte) $70, (byte) $47, <(const byte*) TEXT, >(const byte*) TEXT, (byte) $70, (byte) 2, (byte) $41, <(const byte*) DISPLAY_LIST, >(const byte*) DISPLAY_LIST }
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(const nomodify byte**) SDLST = (byte**) 560
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(const nomodify byte*) SDMCTL = (byte*) 559
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(const byte*) TEXT[] = (byte*) "hello XT world! "sa
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(const byte*) TEXT[] = (byte*) "HELLO atari 8BITDemonstrates ANTIC display list"sa
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(void()) main()
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(label) main::@1
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