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minor changes
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@ -1,5 +1,5 @@
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// DYPP (Different Y Pixel Position) LOGO created using DMA
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// Graphics mode is 320x200 full-colour super extended attribute mode text-mode
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// Graphics mode is 45x25 full-colour super extended attribute mode text-mode
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// Character layout is column-wise giving linear addressing of the graphics (one byte per pixel)
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#pragma target(mega65)
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@ -95,10 +95,9 @@ void main() {
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logo_src += 25*8;
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}
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// Loop forever
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for(;;) {
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VICIV->BG_COLOR = VICII->RASTER;
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}
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}
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@ -26,11 +26,11 @@ void main() {
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BLOCK_8000[4] = BLOCK_4000[2];
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BLOCK_4000[5] = BLOCK_8000[1];
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// copy the resulting values onto the screen
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// copy the resulting values onto the screen - it should show '-*-*-*'
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for(char i=0;i<6;i++)
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(DEFAULT_SCREEN+80-6)[i] = BLOCK_4000[i];
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// Remap [$4000-$5fff] to both point to [$ff80000-$ff81fff] COLORAM! (notice usage of page offsets)
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// Remap [$4000-$5fff] to point to [$ff80000-$ff81fff] COLORRAM! (notice usage of page offsets)
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memoryRemap256M(MEMORYBLOCK_4000, 0xff800-0x00040, 0);
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// Put colors in the upper screen line
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for( char i=0; i<16; i++)
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