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Bitmap mode working!
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77
src/test/kc/examples/cx16/bitmap_1bpp_640_x_480.c
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77
src/test/kc/examples/cx16/bitmap_1bpp_640_x_480.c
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// Example program for the Commander X16.
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// Demonstrates the usage of the VERA graphic modes and layering.
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// Author: Sven Van de Velde
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#include <conio.h>
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#include <printf.h>
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#include <bitmap-draw.h>
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#include <stdlib.h>
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#include <division.h>
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void main() {
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// Before we configure the bitmap pane into vera memory we need to re-arrange a few things!
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// It is better to load all in bank 0, but then there is an issue.
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// So the default CX16 character set is located in bank 0, at address 0xF800.
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// So we need to move this character set to bank 1, suggested is at address 0xF000.
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// The CX16 by default writes textual output to layer 1 in text mode, so we need to
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// realign the moved character set to 0xf000 as the new tile base for layer 1.
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// We also will need to realign for layer 1 the map base from 0x00000 to 0x14000.
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// This is now all easily done with a few statements in the new kickc vera lib ...
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memcpy_in_vram(1, 0xF000, VERA_INC_1, 0, 0xF800, VERA_INC_1, 256*8); // We copy the 128 character set of 8 bytes each.
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vera_layer_mode_tile(1, 0x14000, 0x1F000, 128, 64, 8, 8, 1);
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vera_layer_mode_bitmap(0, (dword)0x00000, 640, 1);
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screenlayer(1);
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textcolor(WHITE);
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bgcolor(BLACK);
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clrscr();
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gotoxy(0,54);
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printf("vera in bitmap mode,\n");
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printf("color depth 1 bits per pixel.\n");
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printf("in this mode, it is possible to display\n");
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printf("graphics in 2 colors (black or color).\n");
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vera_layer_show(0);
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bitmap_init(0, 0x00000);
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bitmap_clear();
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gotoxy(0,59);
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textcolor(YELLOW);
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printf("press a key ...");
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while(!kbhit()) {
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bitmap_line(modr16u(rand(),639,0), modr16u(rand(),639,0), modr16u(rand(),399,0), modr16u(rand(),399,0), rand()&1);
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};
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textcolor(WHITE);
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bgcolor(BLACK);
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clrscr();
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gotoxy(0,54);
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printf("here you see all the colors possible.\n");
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gotoxy(0,59);
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textcolor(YELLOW);
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printf("press a key ...");
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word x = 0;
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byte color = 0;
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while(!kbhit()) {
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bitmap_line(x, x, 0, 399, color);
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color++;
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if(color>1) color=0;
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x++;
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if(x>639) x=0;
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};
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screenlayer(1);
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textcolor(WHITE);
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bgcolor(BLUE);
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clrscr();
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}
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77
src/test/kc/examples/cx16/bitmap_2bpp_640_x_480.c
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77
src/test/kc/examples/cx16/bitmap_2bpp_640_x_480.c
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@ -0,0 +1,77 @@
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// Example program for the Commander X16.
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// Demonstrates the usage of the VERA graphic modes and layering.
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// Author: Sven Van de Velde
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#include <conio.h>
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#include <printf.h>
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#include <bitmap-draw.h>
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#include <stdlib.h>
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#include <division.h>
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void main() {
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// Before we configure the bitmap pane into vera memory we need to re-arrange a few things!
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// It is better to load all in bank 0, but then there is an issue.
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// So the default CX16 character set is located in bank 0, at address 0xF800.
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// So we need to move this character set to bank 1, suggested is at address 0xF000.
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// The CX16 by default writes textual output to layer 1 in text mode, so we need to
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// realign the moved character set to 0xf000 as the new tile base for layer 1.
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// We also will need to realign for layer 1 the map base from 0x00000 to 0x14000.
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// This is now all easily done with a few statements in the new kickc vera lib ...
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memcpy_in_vram(1, 0xF000, VERA_INC_1, 0, 0xF800, VERA_INC_1, 256*8); // We copy the 128 character set of 8 bytes each.
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vera_layer_mode_tile(1, 0x14000, 0x1F000, 128, 64, 8, 8, 1);
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vera_layer_mode_bitmap(0, (dword)0x00000, 640, 2);
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screenlayer(1);
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textcolor(WHITE);
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bgcolor(BLACK);
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clrscr();
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gotoxy(0,54);
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printf("vera in bitmap mode,\n");
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printf("color depth 1 bits per pixel.\n");
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printf("in this mode, it is possible to display\n");
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printf("graphics in 2 colors (black or color).\n");
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vera_layer_show(0);
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bitmap_init(0, 0x00000);
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bitmap_clear();
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gotoxy(0,59);
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textcolor(YELLOW);
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printf("press a key ...");
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while(!kbhit()) {
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bitmap_line(modr16u(rand(),639,0), modr16u(rand(),639,0), modr16u(rand(),399,0), modr16u(rand(),399,0), rand()&3);
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};
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textcolor(WHITE);
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bgcolor(BLACK);
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clrscr();
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gotoxy(0,54);
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printf("here you see all the colors possible.\n");
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gotoxy(0,59);
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textcolor(YELLOW);
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printf("press a key ...");
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word x = 0;
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byte color = 0;
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while(!kbhit()) {
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bitmap_line(x, x, 0, 399, color);
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color++;
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if(color>3) color=0;
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x++;
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if(x>639) x=0;
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};
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screenlayer(1);
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textcolor(WHITE);
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bgcolor(BLUE);
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clrscr();
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}
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