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Fixed comment.
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@ -1,9 +1,9 @@
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// Atari 2600 VCS 4K ROM
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// Atari 2600 VCS 2K ROM
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.file [name="%O", type="bin", segments="Code, Data, Vectors"]
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.segmentdef Code [start=$f800,min=$f800,max=$fff9]
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.segmentdef Data [startAfter="Code",max=$fff9]
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.segmentdef Vars [start=$80,max=$ff, virtual]
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.segmentdef Vectors [start=$fffa,max=$ffff]
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.segmentdef Vars [start=$80,max=$ff, virtual]
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.segment Vectors
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.word %E // NMI
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.word %E // RESET
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@ -1,11 +1,11 @@
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// Demonstration Atari 2600 VCS Program
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// Source: https://atariage.com/forums/blogs/entry/11109-step-1-generate-a-stable-display/
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// Atari 2600 VCS 4K ROM
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// Atari 2600 VCS 2K ROM
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.file [name="atari2600-demo.a26", type="bin", segments="Code, Data, Vectors"]
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.segmentdef Code [start=$f800,min=$f800,max=$fff9]
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.segmentdef Data [startAfter="Code",max=$fff9]
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.segmentdef Vars [start=$80,max=$ff, virtual]
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.segmentdef Vectors [start=$fffa,max=$ffff]
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.segmentdef Vars [start=$80,max=$ff, virtual]
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.segment Vectors
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.word main // NMI
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.word main // RESET
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@ -537,12 +537,12 @@ Target platform is atari2600 / MOS6502X
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// Demonstration Atari 2600 VCS Program
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// Source: https://atariage.com/forums/blogs/entry/11109-step-1-generate-a-stable-display/
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// Upstart
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// Atari 2600 VCS 4K ROM
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// Atari 2600 VCS 2K ROM
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.file [name="atari2600-demo.a26", type="bin", segments="Code, Data, Vectors"]
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.segmentdef Code [start=$f800,min=$f800,max=$fff9]
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.segmentdef Data [startAfter="Code",max=$fff9]
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.segmentdef Vars [start=$80,max=$ff, virtual]
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.segmentdef Vectors [start=$fffa,max=$ffff]
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.segmentdef Vars [start=$80,max=$ff, virtual]
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.segment Vectors
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.word main // NMI
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.word main // RESET
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@ -793,12 +793,12 @@ ASSEMBLER BEFORE OPTIMIZATION
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// Demonstration Atari 2600 VCS Program
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// Source: https://atariage.com/forums/blogs/entry/11109-step-1-generate-a-stable-display/
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// Upstart
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// Atari 2600 VCS 4K ROM
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// Atari 2600 VCS 2K ROM
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.file [name="atari2600-demo.a26", type="bin", segments="Code, Data, Vectors"]
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.segmentdef Code [start=$f800,min=$f800,max=$fff9]
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.segmentdef Data [startAfter="Code",max=$fff9]
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.segmentdef Vars [start=$80,max=$ff, virtual]
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.segmentdef Vectors [start=$fffa,max=$ffff]
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.segmentdef Vars [start=$80,max=$ff, virtual]
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.segment Vectors
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.word main // NMI
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.word main // RESET
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@ -1143,12 +1143,12 @@ Score: 6565
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// Demonstration Atari 2600 VCS Program
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// Source: https://atariage.com/forums/blogs/entry/11109-step-1-generate-a-stable-display/
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// Upstart
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// Atari 2600 VCS 4K ROM
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// Atari 2600 VCS 2K ROM
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.file [name="atari2600-demo.a26", type="bin", segments="Code, Data, Vectors"]
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.segmentdef Code [start=$f800,min=$f800,max=$fff9]
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.segmentdef Data [startAfter="Code",max=$fff9]
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.segmentdef Vars [start=$80,max=$ff, virtual]
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.segmentdef Vectors [start=$fffa,max=$ffff]
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.segmentdef Vars [start=$80,max=$ff, virtual]
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.segment Vectors
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.word main // NMI
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.word main // RESET
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