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https://gitlab.com/camelot/kickc.git
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Added next piece
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@ -171,8 +171,12 @@ align($40) byte[4*4*4] PIECE_I = {
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// The different pieces
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word[] PIECES = { (word)PIECE_T, (word)PIECE_S, (word)PIECE_Z, (word)PIECE_J, (word)PIECE_O, (word)PIECE_I, (word)PIECE_L };
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// The chars to use for the different pieces
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byte[] PIECES_CHARS = { $64, $65, $a5, $65, $64, $64, $a5 };
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// The chars to use for the different pieces - when inside the playing area
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byte[] PIECES_CHARS = { $65, $66, $a6, $66, $65, $65, $a6 };
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// The chars to use for the different pieces - when outside the playing area (eg. the next area).
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byte[] PIECES_NEXT_CHARS = { $63, $64, $a4, $64, $63, $63, $a4 };
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// The initial X/Y for each piece
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byte[] PIECES_START_X = { 4, 4, 4, 4, 4, 4, 4 };
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@ -11,6 +11,9 @@ byte*[PLAYFIELD_LINES] playfield_lines;
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// Indixes into the playfield for each playfield line
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byte[PLAYFIELD_LINES+1] playfield_lines_idx;
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// The index of the next moving piece. (0-6)
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byte next_piece_idx = 0;
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// The current moving piece. Points to the start of the piece definition.
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byte* current_piece = 0;
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@ -219,21 +222,28 @@ void play_lock_current() {
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}
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// Spawn a new piece
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// Moves the next piece into the current and spawns a new next piece
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void play_spawn_current() {
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// Move next piece into current
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byte current_piece_idx = next_piece_idx;
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current_piece = PIECES[current_piece_idx<<1];
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current_piece_char = PIECES_CHARS[current_piece_idx];
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current_orientation = 0;
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current_piece_gfx = current_piece + current_orientation;
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current_xpos = PIECES_START_X[current_piece_idx];
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current_ypos = PIECES_START_Y[current_piece_idx];
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if(play_collision(current_xpos,current_ypos,current_orientation)==COLLISION_PLAYFIELD) {
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game_over = 1;
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}
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// Spawn a new next piece
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// Pick a random piece (0-6)
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byte piece_idx = 7;
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while(piece_idx==7) {
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piece_idx = sid_rnd()&7;
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}
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current_piece = PIECES[piece_idx<<1];
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current_piece_char = PIECES_CHARS[piece_idx];
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current_orientation = 0;
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current_piece_gfx = current_piece + current_orientation;
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current_xpos = PIECES_START_X[piece_idx];
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current_ypos = PIECES_START_Y[piece_idx];
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if(play_collision(current_xpos,current_ypos,current_orientation)==COLLISION_PLAYFIELD) {
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game_over = 1;
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}
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next_piece_idx = piece_idx;
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}
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// Look through the playfield for lines - and remove any lines found
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@ -176,3 +176,32 @@ void render_moving() {
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}
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}
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// Render the next tetromino in the "next" area
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void render_next() {
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// Find the screen area
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word next_area_offset = 40*12 + 24 + 4;
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byte* screen_next_area;
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if(render_screen_render==0) {
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screen_next_area = PLAYFIELD_SCREEN_1+next_area_offset;
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} else {
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screen_next_area = PLAYFIELD_SCREEN_2+next_area_offset;
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}
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// Render the next piece
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byte* next_piece_gfx = PIECES[next_piece_idx<<1];
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byte next_piece_char = PIECES_NEXT_CHARS[next_piece_idx];
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for(byte l:0..3) {
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for(byte c:0..3) {
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byte cell = *next_piece_gfx++;
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if(cell!=0) {
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*screen_next_area = next_piece_char;
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} else {
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*screen_next_area = 0;
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}
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screen_next_area++;
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}
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screen_next_area += 36;
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}
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}
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@ -18,9 +18,12 @@ void main() {
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sprites_init();
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sprites_irq_init();
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play_init();
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// Spawn twice to spawn both current & next
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play_spawn_current();
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play_spawn_current();
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render_playfield();
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render_moving();
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render_next();
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while(true) {
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// Wait for a frame to pass
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while(*RASTER!=$ff) {}
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@ -41,6 +44,7 @@ void main() {
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if(render!=0) {
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render_playfield();
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render_moving();
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render_next();
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render_score();
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render_screen_swap();
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}
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@ -76,41 +76,42 @@
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.label PLAYFIELD_SPRITE_PTRS_2 = PLAYFIELD_SCREEN_2+SPRITE_PTRS
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.const IRQ_RASTER_FIRST = SPRITES_FIRST_YPOS+$13
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.const toSpritePtr1_return = PLAYFIELD_SPRITES>>6
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.label keyboard_events_size = $22
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.label render_screen_showing = $24
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.label irq_raster_next = $23
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.label irq_sprite_ypos = $25
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.label irq_sprite_ptr = $26
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.label irq_cnt = $27
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.label keyboard_events_size = $23
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.label render_screen_showing = $25
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.label irq_raster_next = $24
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.label irq_sprite_ypos = $26
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.label irq_sprite_ptr = $27
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.label irq_cnt = $28
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.label current_movedown_slow = $18
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.label current_ypos = $10
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.label current_xpos = $20
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.label current_orientation = $1d
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.label current_piece_gfx = $1e
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.label current_piece_char = $1c
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.label level_bcd = $19
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.label current_piece = $1a
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.label game_over = $22
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.label next_piece_idx = $21
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.label level = $17
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.label render_screen_render = 3
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.label render_screen_show = 2
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.label current_movedown_counter = 4
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.label lines_bcd = $11
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.label score_bcd = $13
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.label current_piece = $1a
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.label current_piece_char = $1c
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.label game_over = $21
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.label current_piece_16 = 5
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.label render_screen_render_30 = 9
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.label current_xpos_57 = $a
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.label current_piece_gfx_62 = 5
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.label render_screen_render_64 = 9
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.label current_xpos_124 = $a
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.label current_xpos_125 = $a
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.label current_piece_gfx_114 = 5
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.label current_piece_gfx_115 = 5
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.label current_piece_90 = 5
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.label current_piece_91 = 5
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.label current_piece_92 = 5
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.label current_piece_93 = 5
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.label current_piece_94 = 5
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.label current_piece_17 = 5
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.label render_screen_render_33 = 9
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.label current_xpos_58 = $a
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.label current_piece_gfx_63 = 5
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.label render_screen_render_69 = 9
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.label current_xpos_132 = $a
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.label current_xpos_133 = $a
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.label current_piece_gfx_122 = 5
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.label current_piece_gfx_123 = 5
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.label current_piece_98 = 5
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.label current_piece_99 = 5
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.label current_piece_100 = 5
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.label current_piece_101 = 5
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.label current_piece_102 = 5
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bbegin:
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lda #0
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sta render_screen_showing
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@ -132,21 +133,26 @@ main: {
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jsr play_init
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lda #0
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sta game_over
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sta next_piece_idx
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jsr play_spawn_current
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jsr play_spawn_current
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ldx #$40
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jsr render_playfield
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ldy current_ypos
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lda current_xpos
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sta current_xpos_124
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sta current_xpos_132
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lda current_piece_gfx
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sta current_piece_gfx_114
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sta current_piece_gfx_122
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lda current_piece_gfx+1
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sta current_piece_gfx_114+1
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sta current_piece_gfx_122+1
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ldx current_piece_char
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lda #$40
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sta render_screen_render_30
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sta render_screen_render_33
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jsr render_moving
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ldy play_spawn_current._3
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ldy play_spawn_current.piece_idx
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lda #$40
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jsr render_next
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ldy play_spawn_current._0
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lda PIECES,y
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sta current_piece
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lda PIECES+1,y
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@ -190,15 +196,18 @@ main: {
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jsr render_playfield
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ldy current_ypos
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lda render_screen_render
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sta render_screen_render_64
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sta render_screen_render_69
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lda current_xpos
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sta current_xpos_125
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sta current_xpos_133
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lda current_piece_gfx
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sta current_piece_gfx_115
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sta current_piece_gfx_123
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lda current_piece_gfx+1
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sta current_piece_gfx_115+1
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sta current_piece_gfx_123+1
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ldx current_piece_char
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jsr render_moving
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lda render_screen_render
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ldy next_piece_idx
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jsr render_next
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jsr render_score
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jsr render_screen_swap
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jmp b4
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@ -318,6 +327,76 @@ render_bcd: {
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!:
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rts
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}
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render_next: {
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.const next_area_offset = $28*$c+$18+4
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.label next_piece_char = $a
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.label next_piece_gfx = 5
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.label screen_next_area = 7
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.label l = 9
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cmp #0
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beq b1
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lda #<PLAYFIELD_SCREEN_2+next_area_offset
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sta screen_next_area
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lda #>PLAYFIELD_SCREEN_2+next_area_offset
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sta screen_next_area+1
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jmp b2
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b1:
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lda #<PLAYFIELD_SCREEN_1+next_area_offset
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sta screen_next_area
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lda #>PLAYFIELD_SCREEN_1+next_area_offset
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sta screen_next_area+1
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b2:
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tya
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asl
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tax
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lda PIECES_NEXT_CHARS,y
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sta next_piece_char
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lda PIECES,x
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sta next_piece_gfx
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lda PIECES+1,x
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sta next_piece_gfx+1
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lda #0
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sta l
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b3:
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ldx #0
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b4:
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ldy #0
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lda (next_piece_gfx),y
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inc next_piece_gfx
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bne !+
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inc next_piece_gfx+1
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!:
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cmp #0
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bne b5
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lda #0
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tay
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sta (screen_next_area),y
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b6:
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inc screen_next_area
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bne !+
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inc screen_next_area+1
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!:
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inx
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cpx #4
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bne b4
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lda screen_next_area
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clc
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adc #$24
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sta screen_next_area
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bcc !+
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inc screen_next_area+1
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!:
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inc l
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lda l
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cmp #4
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bne b3
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rts
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b5:
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lda next_piece_char
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ldy #0
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sta (screen_next_area),y
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jmp b6
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}
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render_moving: {
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.label ypos2 = $b
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.label screen_line = 7
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@ -352,7 +431,7 @@ render_moving: {
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bne b1
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rts
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b2:
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lda render_screen_render_30
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lda render_screen_render_33
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clc
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adc ypos2
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tay
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@ -360,13 +439,13 @@ render_moving: {
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sta screen_line
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lda screen_lines_1+1,y
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sta screen_line+1
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lda current_xpos_57
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lda current_xpos_58
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sta xpos
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lda #0
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sta c
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b4:
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ldy i
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lda (current_piece_gfx_62),y
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lda (current_piece_gfx_63),y
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inc i
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cmp #0
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beq b5
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@ -426,7 +505,7 @@ render_playfield: {
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play_movement: {
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.label render = 9
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.label return = 9
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.label key_event = $28
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.label key_event = $29
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lda key_event
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jsr play_move_down
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txa
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@ -474,9 +553,9 @@ play_move_rotate: {
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sta play_collision.ypos
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ldx orientation
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lda current_piece
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sta current_piece_93
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sta current_piece_101
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lda current_piece+1
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sta current_piece_93+1
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sta current_piece_101+1
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jsr play_collision
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cmp #COLLISION_NONE
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bne b3
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@ -504,7 +583,7 @@ play_collision: {
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.label piece_gfx = 5
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.label ypos2 = $b
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.label playfield_line = 7
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.label i = $29
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.label i = $2a
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.label col = $f
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.label l = $d
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.label i_2 = $e
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@ -601,9 +680,9 @@ play_move_leftright: {
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sta play_collision.ypos
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ldx current_orientation
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lda current_piece
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sta current_piece_92
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sta current_piece_100
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lda current_piece+1
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sta current_piece_92+1
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sta current_piece_100+1
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jsr play_collision
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cmp #COLLISION_NONE
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bne b3
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@ -623,9 +702,9 @@ play_move_leftright: {
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sta play_collision.ypos
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ldx current_orientation
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lda current_piece
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sta current_piece_91
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sta current_piece_99
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lda current_piece+1
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sta current_piece_91+1
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sta current_piece_99+1
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jsr play_collision
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cmp #COLLISION_NONE
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bne b3
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@ -665,9 +744,9 @@ play_move_down: {
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sta play_collision.xpos
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ldx current_orientation
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lda current_piece
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sta current_piece_90
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sta current_piece_98
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lda current_piece+1
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sta current_piece_90+1
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sta current_piece_98+1
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jsr play_collision
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cmp #COLLISION_NONE
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beq b6
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@ -677,7 +756,7 @@ play_move_down: {
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tax
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jsr play_update_score
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jsr play_spawn_current
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ldy play_spawn_current._3
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ldy play_spawn_current._0
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lda PIECES,y
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sta current_piece
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lda PIECES+1,y
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@ -698,17 +777,15 @@ play_move_down: {
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jmp b7
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}
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play_spawn_current: {
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.label _3 = 4
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ldx #7
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b1:
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cpx #7
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beq b2
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.label _0 = 4
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.label piece_idx = $21
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ldx next_piece_idx
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txa
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asl
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sta _3
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sta _0
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lda PIECES_CHARS,x
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sta current_piece_char
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ldy _3
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ldy _0
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lda PIECES,y
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sta current_piece_gfx
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lda PIECES+1,y
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@ -722,22 +799,28 @@ play_spawn_current: {
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lda current_ypos
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sta play_collision.ypos
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lda PIECES,y
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sta current_piece_94
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sta current_piece_102
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lda PIECES+1,y
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sta current_piece_94+1
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sta current_piece_102+1
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ldx #0
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jsr play_collision
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cmp #COLLISION_PLAYFIELD
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bne breturn
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bne b1
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lda #1
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sta game_over
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breturn:
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rts
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b1:
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lda #7
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sta piece_idx
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b2:
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lda piece_idx
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cmp #7
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beq b3
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rts
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b3:
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jsr sid_rnd
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and #7
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tax
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jmp b1
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sta piece_idx
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jmp b2
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}
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sid_rnd: {
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lda SID_VOICE3_OSC
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@ -745,7 +828,7 @@ sid_rnd: {
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}
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play_update_score: {
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.label lines_before = 4
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.label add_bcd = $2a
|
||||
.label add_bcd = $2b
|
||||
cpx #0
|
||||
beq breturn
|
||||
lda lines_bcd
|
||||
@ -1391,7 +1474,7 @@ sid_rnd_init: {
|
||||
}
|
||||
sprites_irq: {
|
||||
.const toSpritePtr2_return = PLAYFIELD_SPRITES>>6
|
||||
.label raster_sprite_gfx_modify = $2e
|
||||
.label raster_sprite_gfx_modify = $2f
|
||||
sta rega+1
|
||||
stx regx+1
|
||||
cld
|
||||
@ -1503,7 +1586,8 @@ sprites_irq: {
|
||||
PIECE_O: .byte 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0
|
||||
.align $40
|
||||
PIECE_I: .byte 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0
|
||||
PIECES_CHARS: .byte $64, $65, $a5, $65, $64, $64, $a5
|
||||
PIECES_CHARS: .byte $65, $66, $a6, $66, $65, $65, $a6
|
||||
PIECES_NEXT_CHARS: .byte $63, $64, $a4, $64, $63, $63, $a4
|
||||
PIECES_START_X: .byte 4, 4, 4, 4, 4, 4, 4
|
||||
PIECES_START_Y: .byte 1, 1, 1, 1, 1, 0, 1
|
||||
MOVEDOWN_SLOW_SPEEDS: .byte $30, $2b, $26, $21, $1c, $17, $12, $d, 8, 6, 5, 5, 5, 4, 4, 4, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,8 +1,8 @@
|
||||
(label) @14
|
||||
(label) @22
|
||||
(label) @23
|
||||
(label) @37
|
||||
(label) @24
|
||||
(label) @38
|
||||
(label) @39
|
||||
(label) @begin
|
||||
(label) @end
|
||||
(byte*) BGCOL
|
||||
@ -169,7 +169,9 @@
|
||||
(word[]) PIECES
|
||||
(const word[]) PIECES#0 PIECES = { ((word))(const byte[4*4*4]) PIECE_T#0, ((word))(const byte[4*4*4]) PIECE_S#0, ((word))(const byte[4*4*4]) PIECE_Z#0, ((word))(const byte[4*4*4]) PIECE_J#0, ((word))(const byte[4*4*4]) PIECE_O#0, ((word))(const byte[4*4*4]) PIECE_I#0, ((word))(const byte[4*4*4]) PIECE_L#0 }
|
||||
(byte[]) PIECES_CHARS
|
||||
(const byte[]) PIECES_CHARS#0 PIECES_CHARS = { (byte/signed byte/word/signed word/dword/signed dword) 100, (byte/signed byte/word/signed word/dword/signed dword) 101, (byte/word/signed word/dword/signed dword) 165, (byte/signed byte/word/signed word/dword/signed dword) 101, (byte/signed byte/word/signed word/dword/signed dword) 100, (byte/signed byte/word/signed word/dword/signed dword) 100, (byte/word/signed word/dword/signed dword) 165 }
|
||||
(const byte[]) PIECES_CHARS#0 PIECES_CHARS = { (byte/signed byte/word/signed word/dword/signed dword) 101, (byte/signed byte/word/signed word/dword/signed dword) 102, (byte/word/signed word/dword/signed dword) 166, (byte/signed byte/word/signed word/dword/signed dword) 102, (byte/signed byte/word/signed word/dword/signed dword) 101, (byte/signed byte/word/signed word/dword/signed dword) 101, (byte/word/signed word/dword/signed dword) 166 }
|
||||
(byte[]) PIECES_NEXT_CHARS
|
||||
(const byte[]) PIECES_NEXT_CHARS#0 PIECES_NEXT_CHARS = { (byte/signed byte/word/signed word/dword/signed dword) 99, (byte/signed byte/word/signed word/dword/signed dword) 100, (byte/word/signed word/dword/signed dword) 164, (byte/signed byte/word/signed word/dword/signed dword) 100, (byte/signed byte/word/signed word/dword/signed dword) 99, (byte/signed byte/word/signed word/dword/signed dword) 99, (byte/word/signed word/dword/signed dword) 164 }
|
||||
(byte[]) PIECES_START_X
|
||||
(const byte[]) PIECES_START_X#0 PIECES_START_X = { (byte/signed byte/word/signed word/dword/signed dword) 4, (byte/signed byte/word/signed word/dword/signed dword) 4, (byte/signed byte/word/signed word/dword/signed dword) 4, (byte/signed byte/word/signed word/dword/signed dword) 4, (byte/signed byte/word/signed word/dword/signed dword) 4, (byte/signed byte/word/signed word/dword/signed dword) 4, (byte/signed byte/word/signed word/dword/signed dword) 4 }
|
||||
(byte[]) PIECES_START_Y
|
||||
@ -285,103 +287,103 @@
|
||||
(byte) YELLOW
|
||||
(byte) current_movedown_counter
|
||||
(byte) current_movedown_counter#12 current_movedown_counter zp ZP_BYTE:4 0.5333333333333333
|
||||
(byte) current_movedown_counter#14 current_movedown_counter zp ZP_BYTE:4 3.257142857142857
|
||||
(byte) current_movedown_counter#14 current_movedown_counter zp ZP_BYTE:4 3.0000000000000004
|
||||
(byte) current_movedown_counter#16 current_movedown_counter zp ZP_BYTE:4 8.769230769230768
|
||||
(byte) current_movedown_fast
|
||||
(const byte) current_movedown_fast#0 current_movedown_fast = (byte/signed byte/word/signed word/dword/signed dword) 10
|
||||
(byte) current_movedown_slow
|
||||
(byte) current_movedown_slow#1 current_movedown_slow zp ZP_BYTE:24 0.2222222222222222
|
||||
(byte) current_movedown_slow#1 current_movedown_slow zp ZP_BYTE:24 0.18181818181818182
|
||||
(byte) current_movedown_slow#10 current_movedown_slow zp ZP_BYTE:24 4.0
|
||||
(byte) current_movedown_slow#14 current_movedown_slow zp ZP_BYTE:24 2.214285714285714
|
||||
(byte) current_movedown_slow#21 current_movedown_slow zp ZP_BYTE:24 3.314285714285714
|
||||
(byte) current_movedown_slow#21 current_movedown_slow zp ZP_BYTE:24 3.052631578947369
|
||||
(byte) current_movedown_slow#23 current_movedown_slow zp ZP_BYTE:24 1.3333333333333333
|
||||
(byte) current_movedown_slow#38 current_movedown_slow zp ZP_BYTE:24 6.0
|
||||
(byte) current_movedown_slow#69 current_movedown_slow zp ZP_BYTE:24 0.26666666666666666
|
||||
(byte) current_orientation
|
||||
(byte) current_orientation#12 current_orientation zp ZP_BYTE:29 3.189189189189189
|
||||
(byte) current_orientation#16 current_orientation zp ZP_BYTE:29 6.444444444444443
|
||||
(byte) current_orientation#19 current_orientation zp ZP_BYTE:29 0.36
|
||||
(byte) current_orientation#24 current_orientation zp ZP_BYTE:29 1.3333333333333333
|
||||
(byte) current_orientation#36 current_orientation zp ZP_BYTE:29 4.0
|
||||
(byte) current_orientation#13 current_orientation zp ZP_BYTE:29 3.189189189189189
|
||||
(byte) current_orientation#17 current_orientation zp ZP_BYTE:29 5.523809523809523
|
||||
(byte) current_orientation#20 current_orientation zp ZP_BYTE:29 0.36
|
||||
(byte) current_orientation#25 current_orientation zp ZP_BYTE:29 1.3333333333333333
|
||||
(byte) current_orientation#38 current_orientation zp ZP_BYTE:29 4.0
|
||||
(byte) current_orientation#7 current_orientation zp ZP_BYTE:29 3.0
|
||||
(byte*) current_piece
|
||||
(byte*) current_piece#14 current_piece zp ZP_WORD:26 1.6315789473684217
|
||||
(byte*) current_piece#16 current_piece#16 zp ZP_WORD:5 12.0
|
||||
(byte*) current_piece#20 current_piece zp ZP_WORD:26 3.243243243243243
|
||||
(byte*) current_piece#27 current_piece zp ZP_WORD:26 6.0
|
||||
(byte*~) current_piece#88 current_piece zp ZP_WORD:26 4.0
|
||||
(byte*~) current_piece#90 current_piece#90 zp ZP_WORD:5 4.0
|
||||
(byte*~) current_piece#91 current_piece#91 zp ZP_WORD:5 4.0
|
||||
(byte*~) current_piece#92 current_piece#92 zp ZP_WORD:5 4.0
|
||||
(byte*~) current_piece#93 current_piece#93 zp ZP_WORD:5 4.0
|
||||
(byte*~) current_piece#94 current_piece#94 zp ZP_WORD:5 4.0
|
||||
(byte*~) current_piece#95 current_piece zp ZP_WORD:26 4.0
|
||||
(byte*) current_piece#10 current_piece zp ZP_WORD:26 3.243243243243243
|
||||
(byte*~) current_piece#100 current_piece#100 zp ZP_WORD:5 4.0
|
||||
(byte*~) current_piece#101 current_piece#101 zp ZP_WORD:5 4.0
|
||||
(byte*~) current_piece#102 current_piece#102 zp ZP_WORD:5 4.0
|
||||
(byte*~) current_piece#103 current_piece zp ZP_WORD:26 4.0
|
||||
(byte*) current_piece#15 current_piece zp ZP_WORD:26 1.5696202531645564
|
||||
(byte*) current_piece#17 current_piece#17 zp ZP_WORD:5 12.0
|
||||
(byte*) current_piece#29 current_piece zp ZP_WORD:26 6.0
|
||||
(byte*~) current_piece#96 current_piece zp ZP_WORD:26 4.0
|
||||
(byte*~) current_piece#98 current_piece#98 zp ZP_WORD:5 4.0
|
||||
(byte*~) current_piece#99 current_piece#99 zp ZP_WORD:5 4.0
|
||||
(byte) current_piece_char
|
||||
(byte~) current_piece_char#102 reg byte x 4.0
|
||||
(byte~) current_piece_char#103 reg byte x 22.0
|
||||
(byte) current_piece_char#14 current_piece_char zp ZP_BYTE:28 3.628571428571428
|
||||
(byte) current_piece_char#16 current_piece_char zp ZP_BYTE:28 0.32
|
||||
(byte) current_piece_char#19 current_piece_char zp ZP_BYTE:28 187.38888888888889
|
||||
(byte) current_piece_char#27 current_piece_char zp ZP_BYTE:28 6.0
|
||||
(byte) current_piece_char#64 reg byte x 50.699999999999996
|
||||
(byte~) current_piece_char#110 reg byte x 4.0
|
||||
(byte~) current_piece_char#111 reg byte x 22.0
|
||||
(byte) current_piece_char#15 current_piece_char zp ZP_BYTE:28 3.3421052631578956
|
||||
(byte) current_piece_char#21 current_piece_char zp ZP_BYTE:28 187.38888888888889
|
||||
(byte) current_piece_char#29 current_piece_char zp ZP_BYTE:28 6.0
|
||||
(byte) current_piece_char#4 current_piece_char zp ZP_BYTE:28 0.23529411764705882
|
||||
(byte) current_piece_char#67 reg byte x 50.699999999999996
|
||||
(byte*) current_piece_gfx
|
||||
(byte*) current_piece_gfx#103 current_piece_gfx zp ZP_WORD:30 187.38888888888889
|
||||
(byte*~) current_piece_gfx#114 current_piece_gfx#114 zp ZP_WORD:5 2.0
|
||||
(byte*~) current_piece_gfx#115 current_piece_gfx#115 zp ZP_WORD:5 11.0
|
||||
(byte*) current_piece_gfx#16 current_piece_gfx zp ZP_WORD:30 7.055555555555554
|
||||
(byte*) current_piece_gfx#18 current_piece_gfx zp ZP_WORD:30 0.3571428571428571
|
||||
(byte*) current_piece_gfx#19 current_piece_gfx zp ZP_WORD:30 1.3333333333333333
|
||||
(byte*) current_piece_gfx#21 current_piece_gfx zp ZP_WORD:30 0.3333333333333333
|
||||
(byte*) current_piece_gfx#33 current_piece_gfx zp ZP_WORD:30 6.0
|
||||
(byte*) current_piece_gfx#111 current_piece_gfx zp ZP_WORD:30 187.38888888888889
|
||||
(byte*~) current_piece_gfx#122 current_piece_gfx#122 zp ZP_WORD:5 2.0
|
||||
(byte*~) current_piece_gfx#123 current_piece_gfx#123 zp ZP_WORD:5 11.0
|
||||
(byte*) current_piece_gfx#17 current_piece_gfx zp ZP_WORD:30 6.047619047619047
|
||||
(byte*) current_piece_gfx#19 current_piece_gfx zp ZP_WORD:30 0.3571428571428571
|
||||
(byte*) current_piece_gfx#20 current_piece_gfx zp ZP_WORD:30 1.3333333333333333
|
||||
(byte*) current_piece_gfx#35 current_piece_gfx zp ZP_WORD:30 6.0
|
||||
(byte*) current_piece_gfx#6 current_piece_gfx zp ZP_WORD:30 4.0
|
||||
(byte*) current_piece_gfx#62 current_piece_gfx#62 zp ZP_WORD:5 50.699999999999996
|
||||
(byte*) current_piece_gfx#63 current_piece_gfx#63 zp ZP_WORD:5 50.699999999999996
|
||||
(byte*) current_piece_gfx#7 current_piece_gfx zp ZP_WORD:30 0.24242424242424243
|
||||
(byte) current_xpos
|
||||
(byte) current_xpos#113 current_xpos zp ZP_BYTE:32 20.75925925925926
|
||||
(byte~) current_xpos#124 current_xpos#124 zp ZP_BYTE:10 1.3333333333333333
|
||||
(byte~) current_xpos#125 current_xpos#125 zp ZP_BYTE:10 7.333333333333333
|
||||
(byte) current_xpos#17 current_xpos zp ZP_BYTE:32 7.055555555555554
|
||||
(byte) current_xpos#20 current_xpos zp ZP_BYTE:32 0.7692307692307692
|
||||
(byte) current_xpos#24 current_xpos zp ZP_BYTE:32 0.4666666666666666
|
||||
(byte) current_xpos#28 current_xpos zp ZP_BYTE:32 0.43478260869565216
|
||||
(byte) current_xpos#41 current_xpos zp ZP_BYTE:32 6.0
|
||||
(byte) current_xpos#102 current_xpos zp ZP_BYTE:32 0.3125
|
||||
(byte) current_xpos#121 current_xpos zp ZP_BYTE:32 20.75925925925926
|
||||
(byte~) current_xpos#132 current_xpos#132 zp ZP_BYTE:10 1.3333333333333333
|
||||
(byte~) current_xpos#133 current_xpos#133 zp ZP_BYTE:10 7.333333333333333
|
||||
(byte) current_xpos#18 current_xpos zp ZP_BYTE:32 6.047619047619047
|
||||
(byte) current_xpos#21 current_xpos zp ZP_BYTE:32 0.7692307692307692
|
||||
(byte) current_xpos#25 current_xpos zp ZP_BYTE:32 0.4666666666666666
|
||||
(byte) current_xpos#43 current_xpos zp ZP_BYTE:32 6.0
|
||||
(byte) current_xpos#5 current_xpos zp ZP_BYTE:32 4.0
|
||||
(byte) current_xpos#57 current_xpos#57 zp ZP_BYTE:10 5.7
|
||||
(byte) current_xpos#58 current_xpos#58 zp ZP_BYTE:10 5.7
|
||||
(byte) current_xpos#7 current_xpos zp ZP_BYTE:32 4.0
|
||||
(byte) current_ypos
|
||||
(byte~) current_ypos#100 reg byte y 1.0
|
||||
(byte~) current_ypos#101 reg byte y 4.4
|
||||
(byte) current_ypos#11 reg byte y 15.0
|
||||
(byte) current_ypos#17 current_ypos zp ZP_BYTE:16 1.7500000000000007
|
||||
(byte) current_ypos#10 current_ypos zp ZP_BYTE:16 3.297297297297297
|
||||
(byte~) current_ypos#108 reg byte y 1.0
|
||||
(byte~) current_ypos#109 reg byte y 4.4
|
||||
(byte) current_ypos#12 reg byte y 15.0
|
||||
(byte) current_ypos#18 current_ypos zp ZP_BYTE:16 1.683544303797468
|
||||
(byte) current_ypos#2 current_ypos zp ZP_BYTE:16 4.0
|
||||
(byte) current_ypos#22 current_ypos zp ZP_BYTE:16 0.4545454545454546
|
||||
(byte) current_ypos#25 current_ypos zp ZP_BYTE:16 3.297297297297297
|
||||
(byte) current_ypos#36 current_ypos zp ZP_BYTE:16 6.0
|
||||
(byte) current_ypos#38 current_ypos zp ZP_BYTE:16 6.0
|
||||
(byte) current_ypos#5 current_ypos zp ZP_BYTE:16 0.3225806451612903
|
||||
(byte) game_over
|
||||
(byte) game_over#14 game_over zp ZP_BYTE:33 3.371428571428571
|
||||
(byte) game_over#15 game_over zp ZP_BYTE:33 0.46153846153846156
|
||||
(byte) game_over#19 game_over zp ZP_BYTE:33 4.804347826086958
|
||||
(byte) game_over#26 game_over zp ZP_BYTE:33 6.0
|
||||
(byte) game_over#70 game_over zp ZP_BYTE:33 0.19047619047619047
|
||||
(byte) game_over#10 game_over zp ZP_BYTE:34 4.804347826086958
|
||||
(byte) game_over#15 game_over zp ZP_BYTE:34 3.1052631578947376
|
||||
(byte) game_over#28 game_over zp ZP_BYTE:34 6.0
|
||||
(byte) game_over#52 game_over zp ZP_BYTE:34 0.3333333333333333
|
||||
(byte) game_over#65 game_over zp ZP_BYTE:34 0.4
|
||||
(byte) irq_cnt
|
||||
(byte) irq_cnt#0 irq_cnt zp ZP_BYTE:39 0.17391304347826086
|
||||
(byte) irq_cnt#1 irq_cnt zp ZP_BYTE:39 3.0
|
||||
(byte) irq_cnt#2 irq_cnt zp ZP_BYTE:39 20.0
|
||||
(byte) irq_cnt#0 irq_cnt zp ZP_BYTE:40 0.17391304347826086
|
||||
(byte) irq_cnt#1 irq_cnt zp ZP_BYTE:40 3.0
|
||||
(byte) irq_cnt#2 irq_cnt zp ZP_BYTE:40 20.0
|
||||
(byte) irq_raster_next
|
||||
(byte) irq_raster_next#0 irq_raster_next zp ZP_BYTE:35 0.3076923076923077
|
||||
(byte) irq_raster_next#1 irq_raster_next zp ZP_BYTE:35 1.0
|
||||
(byte) irq_raster_next#2 irq_raster_next zp ZP_BYTE:35 1.3333333333333333
|
||||
(byte) irq_raster_next#3 irq_raster_next zp ZP_BYTE:35 1.3333333333333333
|
||||
(byte) irq_raster_next#4 irq_raster_next zp ZP_BYTE:35 8.0
|
||||
(byte) irq_raster_next#0 irq_raster_next zp ZP_BYTE:36 0.3076923076923077
|
||||
(byte) irq_raster_next#1 irq_raster_next zp ZP_BYTE:36 1.0
|
||||
(byte) irq_raster_next#2 irq_raster_next zp ZP_BYTE:36 1.3333333333333333
|
||||
(byte) irq_raster_next#3 irq_raster_next zp ZP_BYTE:36 1.3333333333333333
|
||||
(byte) irq_raster_next#4 irq_raster_next zp ZP_BYTE:36 8.0
|
||||
(byte) irq_sprite_ptr
|
||||
(byte) irq_sprite_ptr#0 irq_sprite_ptr zp ZP_BYTE:38 0.25806451612903225
|
||||
(byte) irq_sprite_ptr#1 irq_sprite_ptr zp ZP_BYTE:38 20.0
|
||||
(byte) irq_sprite_ptr#2 irq_sprite_ptr zp ZP_BYTE:38 20.0
|
||||
(byte) irq_sprite_ptr#3 irq_sprite_ptr zp ZP_BYTE:38 20.0
|
||||
(byte) irq_sprite_ptr#0 irq_sprite_ptr zp ZP_BYTE:39 0.25806451612903225
|
||||
(byte) irq_sprite_ptr#1 irq_sprite_ptr zp ZP_BYTE:39 20.0
|
||||
(byte) irq_sprite_ptr#2 irq_sprite_ptr zp ZP_BYTE:39 20.0
|
||||
(byte) irq_sprite_ptr#3 irq_sprite_ptr zp ZP_BYTE:39 20.0
|
||||
(byte) irq_sprite_ypos
|
||||
(byte) irq_sprite_ypos#0 irq_sprite_ypos zp ZP_BYTE:37 0.27586206896551724
|
||||
(byte) irq_sprite_ypos#1 irq_sprite_ypos zp ZP_BYTE:37 20.0
|
||||
(byte) irq_sprite_ypos#2 irq_sprite_ypos zp ZP_BYTE:37 20.0
|
||||
(byte) irq_sprite_ypos#3 irq_sprite_ypos zp ZP_BYTE:37 20.0
|
||||
(byte) irq_sprite_ypos#0 irq_sprite_ypos zp ZP_BYTE:38 0.27586206896551724
|
||||
(byte) irq_sprite_ypos#1 irq_sprite_ypos zp ZP_BYTE:38 20.0
|
||||
(byte) irq_sprite_ypos#2 irq_sprite_ypos zp ZP_BYTE:38 20.0
|
||||
(byte) irq_sprite_ypos#3 irq_sprite_ypos zp ZP_BYTE:38 20.0
|
||||
(byte[]) keyboard_char_keycodes
|
||||
(byte()) keyboard_event_get()
|
||||
(label) keyboard_event_get::@3
|
||||
@ -456,15 +458,15 @@
|
||||
(byte[8]) keyboard_events
|
||||
(const byte[8]) keyboard_events#0 keyboard_events = { fill( 8, 0) }
|
||||
(byte) keyboard_events_size
|
||||
(byte) keyboard_events_size#1 keyboard_events_size zp ZP_BYTE:34 20002.0
|
||||
(byte) keyboard_events_size#10 keyboard_events_size zp ZP_BYTE:34 8100.9000000000015
|
||||
(byte) keyboard_events_size#13 keyboard_events_size zp ZP_BYTE:34 97.06451612903226
|
||||
(byte) keyboard_events_size#16 keyboard_events_size zp ZP_BYTE:34 5.043478260869566
|
||||
(byte) keyboard_events_size#19 keyboard_events_size zp ZP_BYTE:34 18.999999999999996
|
||||
(byte) keyboard_events_size#2 keyboard_events_size zp ZP_BYTE:34 20002.0
|
||||
(byte) keyboard_events_size#29 keyboard_events_size zp ZP_BYTE:34 429.2857142857143
|
||||
(byte) keyboard_events_size#30 keyboard_events_size zp ZP_BYTE:34 10201.2
|
||||
(byte) keyboard_events_size#4 keyboard_events_size zp ZP_BYTE:34 3.0
|
||||
(byte) keyboard_events_size#1 keyboard_events_size zp ZP_BYTE:35 20002.0
|
||||
(byte) keyboard_events_size#10 keyboard_events_size zp ZP_BYTE:35 8100.9000000000015
|
||||
(byte) keyboard_events_size#13 keyboard_events_size zp ZP_BYTE:35 97.06451612903226
|
||||
(byte) keyboard_events_size#16 keyboard_events_size zp ZP_BYTE:35 4.461538461538461
|
||||
(byte) keyboard_events_size#19 keyboard_events_size zp ZP_BYTE:35 18.999999999999996
|
||||
(byte) keyboard_events_size#2 keyboard_events_size zp ZP_BYTE:35 20002.0
|
||||
(byte) keyboard_events_size#29 keyboard_events_size zp ZP_BYTE:35 429.2857142857143
|
||||
(byte) keyboard_events_size#30 keyboard_events_size zp ZP_BYTE:35 10201.2
|
||||
(byte) keyboard_events_size#4 keyboard_events_size zp ZP_BYTE:35 3.0
|
||||
(byte[8]) keyboard_matrix_col_bitmask
|
||||
(const byte[8]) keyboard_matrix_col_bitmask#0 keyboard_matrix_col_bitmask = { (byte/signed byte/word/signed word/dword/signed dword) 1, (byte/signed byte/word/signed word/dword/signed dword) 2, (byte/signed byte/word/signed word/dword/signed dword) 4, (byte/signed byte/word/signed word/dword/signed dword) 8, (byte/signed byte/word/signed word/dword/signed dword) 16, (byte/signed byte/word/signed word/dword/signed dword) 32, (byte/signed byte/word/signed word/dword/signed dword) 64, (byte/word/signed word/dword/signed dword) 128 }
|
||||
(byte()) keyboard_matrix_read((byte) keyboard_matrix_read::rowid)
|
||||
@ -488,20 +490,20 @@
|
||||
(const byte[8]) keyboard_scan_values#0 keyboard_scan_values = { fill( 8, 0) }
|
||||
(byte) level
|
||||
(byte) level#10 level zp ZP_BYTE:23 2.140350877192983
|
||||
(byte) level#16 level zp ZP_BYTE:23 3.314285714285714
|
||||
(byte) level#16 level zp ZP_BYTE:23 3.052631578947369
|
||||
(byte) level#18 level zp ZP_BYTE:23 1.3333333333333333
|
||||
(byte) level#20 level zp ZP_BYTE:23 0.4444444444444444
|
||||
(byte) level#31 level zp ZP_BYTE:23 6.0
|
||||
(byte) level_bcd
|
||||
(byte) level_bcd#11 level_bcd zp ZP_BYTE:25 2.0
|
||||
(byte) level_bcd#17 level_bcd zp ZP_BYTE:25 2.0701754385964914
|
||||
(byte) level_bcd#17 level_bcd zp ZP_BYTE:25 1.966666666666667
|
||||
(byte) level_bcd#19 level_bcd zp ZP_BYTE:25 1.3333333333333333
|
||||
(byte) level_bcd#21 level_bcd zp ZP_BYTE:25 2.6666666666666665
|
||||
(byte) level_bcd#32 level_bcd zp ZP_BYTE:25 6.0
|
||||
(byte) level_bcd#64 level_bcd zp ZP_BYTE:25 0.6000000000000001
|
||||
(byte) level_bcd#8 level_bcd zp ZP_BYTE:25 4.0
|
||||
(word) lines_bcd
|
||||
(word) lines_bcd#15 lines_bcd zp ZP_WORD:17 2.105263157894737
|
||||
(word) lines_bcd#15 lines_bcd zp ZP_WORD:17 2.0000000000000004
|
||||
(word) lines_bcd#17 lines_bcd zp ZP_WORD:17 1.3333333333333333
|
||||
(word) lines_bcd#19 lines_bcd zp ZP_WORD:17 2.4400000000000004
|
||||
(word) lines_bcd#27 lines_bcd zp ZP_WORD:17 6.0
|
||||
@ -517,14 +519,17 @@
|
||||
(label) main::@29
|
||||
(label) main::@30
|
||||
(label) main::@31
|
||||
(label) main::@32
|
||||
(label) main::@33
|
||||
(label) main::@34
|
||||
(label) main::@35
|
||||
(label) main::@36
|
||||
(label) main::@37
|
||||
(label) main::@38
|
||||
(label) main::@39
|
||||
(label) main::@4
|
||||
(label) main::@40
|
||||
(label) main::@41
|
||||
(label) main::@42
|
||||
(label) main::@6
|
||||
(label) main::@7
|
||||
(label) main::@9
|
||||
@ -532,6 +537,14 @@
|
||||
(byte) main::key_event#0 reg byte x 101.0
|
||||
(byte) main::render
|
||||
(byte) main::render#1 reg byte a 202.0
|
||||
(byte) next_piece_idx
|
||||
(byte) next_piece_idx#10 next_piece_idx zp ZP_BYTE:33 2.608695652173914
|
||||
(byte) next_piece_idx#12 reg byte y 3.4
|
||||
(byte) next_piece_idx#16 next_piece_idx zp ZP_BYTE:33 3.3421052631578956
|
||||
(byte) next_piece_idx#17 next_piece_idx zp ZP_BYTE:33 6.0
|
||||
(byte) next_piece_idx#31 next_piece_idx zp ZP_BYTE:33 6.0
|
||||
(byte~) next_piece_idx#84 reg byte y 4.0
|
||||
(byte~) next_piece_idx#85 reg byte y 22.0
|
||||
(byte()) play_collision((byte) play_collision::xpos , (byte) play_collision::ypos , (byte) play_collision::orientation)
|
||||
(byte~) play_collision::$7 reg byte a 20002.0
|
||||
(label) play_collision::@1
|
||||
@ -553,7 +566,7 @@
|
||||
(byte) play_collision::col#2 col zp ZP_BYTE:15 6375.75
|
||||
(byte~) play_collision::col#9 col zp ZP_BYTE:15 2002.0
|
||||
(byte) play_collision::i
|
||||
(byte) play_collision::i#1 i zp ZP_BYTE:41 1615.6153846153845
|
||||
(byte) play_collision::i#1 i zp ZP_BYTE:42 1615.6153846153845
|
||||
(byte~) play_collision::i#11 i#11 zp ZP_BYTE:14 2002.0
|
||||
(byte~) play_collision::i#13 i#13 zp ZP_BYTE:14 20002.0
|
||||
(byte) play_collision::i#2 i#2 zp ZP_BYTE:14 15502.0
|
||||
@ -740,7 +753,7 @@
|
||||
(label) play_movement::@7
|
||||
(label) play_movement::@return
|
||||
(byte) play_movement::key_event
|
||||
(byte) play_movement::key_event#0 key_event zp ZP_BYTE:40 8.916666666666664
|
||||
(byte) play_movement::key_event#0 key_event zp ZP_BYTE:41 8.916666666666664
|
||||
(byte) play_movement::render
|
||||
(byte) play_movement::render#1 render zp ZP_BYTE:9 1.0
|
||||
(byte) play_movement::render#2 render zp ZP_BYTE:9 0.8
|
||||
@ -789,9 +802,9 @@
|
||||
(byte) play_remove_lines::y#1 y zp ZP_BYTE:4 1501.5
|
||||
(byte) play_remove_lines::y#8 y zp ZP_BYTE:4 133.46666666666667
|
||||
(void()) play_spawn_current()
|
||||
(byte~) play_spawn_current::$1 reg byte a 2002.0
|
||||
(byte~) play_spawn_current::$3 $3 zp ZP_BYTE:4 0.08333333333333333
|
||||
(byte~) play_spawn_current::$5 reg byte a 4.0
|
||||
(byte~) play_spawn_current::$0 $0 zp ZP_BYTE:4 0.06060606060606061
|
||||
(byte~) play_spawn_current::$2 reg byte a 4.0
|
||||
(byte~) play_spawn_current::$6 reg byte a 2002.0
|
||||
(label) play_spawn_current::@1
|
||||
(label) play_spawn_current::@10
|
||||
(label) play_spawn_current::@11
|
||||
@ -799,9 +812,11 @@
|
||||
(label) play_spawn_current::@3
|
||||
(label) play_spawn_current::@9
|
||||
(label) play_spawn_current::@return
|
||||
(byte) play_spawn_current::current_piece_idx
|
||||
(byte) play_spawn_current::current_piece_idx#0 reg byte x 2.0
|
||||
(byte) play_spawn_current::piece_idx
|
||||
(byte) play_spawn_current::piece_idx#1 reg byte x 2002.0
|
||||
(byte) play_spawn_current::piece_idx#2 reg byte x 334.99999999999994
|
||||
(byte) play_spawn_current::piece_idx#1 piece_idx zp ZP_BYTE:33 2002.0
|
||||
(byte) play_spawn_current::piece_idx#2 piece_idx zp ZP_BYTE:33 111.66666666666667
|
||||
(void()) play_update_score((byte) play_update_score::removed)
|
||||
(byte~) play_update_score::$2 reg byte a 4.0
|
||||
(byte~) play_update_score::$4 reg byte a 4.0
|
||||
@ -810,7 +825,7 @@
|
||||
(label) play_update_score::@4
|
||||
(label) play_update_score::@return
|
||||
(dword) play_update_score::add_bcd
|
||||
(dword) play_update_score::add_bcd#0 add_bcd zp ZP_DWORD:42 1.3333333333333333
|
||||
(dword) play_update_score::add_bcd#0 add_bcd zp ZP_DWORD:43 1.3333333333333333
|
||||
(byte) play_update_score::lines_after
|
||||
(byte) play_update_score::lines_after#0 reg byte a 4.0
|
||||
(byte) play_update_score::lines_before
|
||||
@ -920,6 +935,40 @@
|
||||
(byte) render_moving::ypos2#0 ypos2 zp ZP_BYTE:11 4.0
|
||||
(byte) render_moving::ypos2#1 ypos2 zp ZP_BYTE:11 67.33333333333333
|
||||
(byte) render_moving::ypos2#2 ypos2 zp ZP_BYTE:11 27.06666666666667
|
||||
(void()) render_next()
|
||||
(byte~) render_next::$6 reg byte x 1.0
|
||||
(label) render_next::@11
|
||||
(label) render_next::@2
|
||||
(label) render_next::@3
|
||||
(label) render_next::@4
|
||||
(label) render_next::@5
|
||||
(label) render_next::@6
|
||||
(label) render_next::@7
|
||||
(label) render_next::@9
|
||||
(label) render_next::@return
|
||||
(byte) render_next::c
|
||||
(byte) render_next::c#1 reg byte x 1501.5
|
||||
(byte) render_next::c#2 reg byte x 286.0
|
||||
(byte) render_next::cell
|
||||
(byte) render_next::cell#0 reg byte a 1001.0
|
||||
(byte) render_next::l
|
||||
(byte) render_next::l#1 l zp ZP_BYTE:9 151.5
|
||||
(byte) render_next::l#7 l zp ZP_BYTE:9 18.363636363636363
|
||||
(word) render_next::next_area_offset
|
||||
(const word) render_next::next_area_offset#0 next_area_offset = (byte/signed byte/word/signed word/dword/signed dword) 40*(byte/signed byte/word/signed word/dword/signed dword) 12+(byte/signed byte/word/signed word/dword/signed dword) 24+(byte/signed byte/word/signed word/dword/signed dword) 4
|
||||
(byte) render_next::next_piece_char
|
||||
(byte) render_next::next_piece_char#0 next_piece_char zp ZP_BYTE:10 66.86666666666667
|
||||
(byte*) render_next::next_piece_gfx
|
||||
(byte*) render_next::next_piece_gfx#1 next_piece_gfx zp ZP_WORD:5 210.29999999999998
|
||||
(byte*) render_next::next_piece_gfx#2 next_piece_gfx zp ZP_WORD:5 1552.0
|
||||
(byte*) render_next::next_piece_gfx#3 next_piece_gfx zp ZP_WORD:5 204.0
|
||||
(byte*~) render_next::next_piece_gfx#9 next_piece_gfx zp ZP_WORD:5 4.0
|
||||
(byte*) render_next::screen_next_area
|
||||
(byte*) render_next::screen_next_area#10 screen_next_area zp ZP_WORD:7 0.5
|
||||
(byte*) render_next::screen_next_area#2 screen_next_area zp ZP_WORD:7 701.0
|
||||
(byte*) render_next::screen_next_area#3 screen_next_area zp ZP_WORD:7 67.33333333333333
|
||||
(byte*) render_next::screen_next_area#4 screen_next_area zp ZP_WORD:7 684.1666666666667
|
||||
(byte*) render_next::screen_next_area#9 screen_next_area zp ZP_WORD:7 204.0
|
||||
(void()) render_playfield()
|
||||
(byte~) render_playfield::$2 reg byte a 202.0
|
||||
(byte~) render_playfield::$3 reg byte a 202.0
|
||||
@ -1006,17 +1055,19 @@
|
||||
(byte) render_screen_original::y#6 y zp ZP_BYTE:2 0.9166666666666666
|
||||
(byte) render_screen_render
|
||||
(byte) render_screen_render#11 render_screen_render zp ZP_BYTE:3 3.25
|
||||
(byte) render_screen_render#17 render_screen_render zp ZP_BYTE:3 0.7551020408163266
|
||||
(byte) render_screen_render#21 reg byte x 8.615384615384615
|
||||
(byte) render_screen_render#30 render_screen_render#30 zp ZP_BYTE:9 5.6
|
||||
(byte~) render_screen_render#64 render_screen_render#64 zp ZP_BYTE:9 5.5
|
||||
(byte~) render_screen_render#65 reg byte x 22.0
|
||||
(byte) render_screen_render#15 reg byte a 13.0
|
||||
(byte) render_screen_render#18 render_screen_render zp ZP_BYTE:3 0.923076923076923
|
||||
(byte) render_screen_render#22 reg byte x 8.615384615384615
|
||||
(byte) render_screen_render#33 render_screen_render#33 zp ZP_BYTE:9 5.6
|
||||
(byte~) render_screen_render#68 reg byte a 11.0
|
||||
(byte~) render_screen_render#69 render_screen_render#69 zp ZP_BYTE:9 5.5
|
||||
(byte~) render_screen_render#70 reg byte x 22.0
|
||||
(byte) render_screen_show
|
||||
(byte) render_screen_show#13 render_screen_show zp ZP_BYTE:2 4.333333333333333
|
||||
(byte) render_screen_show#16 render_screen_show zp ZP_BYTE:2 0.48571428571428577
|
||||
(byte) render_screen_show#16 render_screen_show zp ZP_BYTE:2 0.4473684210526316
|
||||
(byte) render_screen_showing
|
||||
(byte) render_screen_showing#0 render_screen_showing zp ZP_BYTE:36 0.4
|
||||
(byte) render_screen_showing#1 render_screen_showing zp ZP_BYTE:36 20.0
|
||||
(byte) render_screen_showing#0 render_screen_showing zp ZP_BYTE:37 0.4
|
||||
(byte) render_screen_showing#1 render_screen_showing zp ZP_BYTE:37 20.0
|
||||
(void()) render_screen_swap()
|
||||
(label) render_screen_swap::@return
|
||||
(void()) render_show()
|
||||
@ -1055,7 +1106,7 @@
|
||||
(dword[5]) score_add_bcd
|
||||
(const dword[5]) score_add_bcd#0 score_add_bcd = { fill( 5, 0) }
|
||||
(dword) score_bcd
|
||||
(dword) score_bcd#14 score_bcd zp ZP_DWORD:19 3.314285714285714
|
||||
(dword) score_bcd#14 score_bcd zp ZP_DWORD:19 3.052631578947369
|
||||
(dword) score_bcd#16 score_bcd zp ZP_DWORD:19 1.3333333333333333
|
||||
(dword) score_bcd#18 score_bcd zp ZP_DWORD:19 2.352941176470588
|
||||
(dword) score_bcd#27 score_bcd zp ZP_DWORD:19 6.0
|
||||
@ -1103,7 +1154,7 @@ interrupt(HARDWARE_CLOBBER)(void()) sprites_irq()
|
||||
(byte) sprites_irq::ptr#3 reg byte a 2.6666666666666665
|
||||
(byte) sprites_irq::ptr#4 reg byte a 4.0
|
||||
(byte) sprites_irq::raster_sprite_gfx_modify
|
||||
(byte) sprites_irq::raster_sprite_gfx_modify#0 raster_sprite_gfx_modify zp ZP_BYTE:46 6.5
|
||||
(byte) sprites_irq::raster_sprite_gfx_modify#0 raster_sprite_gfx_modify zp ZP_BYTE:47 6.5
|
||||
(label) sprites_irq::toSpritePtr2
|
||||
(word~) sprites_irq::toSpritePtr2_$0
|
||||
(word~) sprites_irq::toSpritePtr2_$1
|
||||
@ -1124,42 +1175,45 @@ interrupt(HARDWARE_CLOBBER)(void()) sprites_irq()
|
||||
(byte*) toSpritePtr1_sprite
|
||||
|
||||
zp ZP_BYTE:2 [ render_screen_show#16 render_screen_show#13 play_init::idx#2 play_init::idx#1 sprites_init::xpos#2 sprites_init::xpos#1 render_screen_original::y#6 render_screen_original::y#1 ]
|
||||
zp ZP_BYTE:3 [ render_screen_render#17 render_screen_render#11 ]
|
||||
zp ZP_BYTE:4 [ current_movedown_counter#16 current_movedown_counter#14 current_movedown_counter#12 play_remove_lines::y#8 play_remove_lines::y#1 play_lock_current::l#6 play_lock_current::l#1 play_spawn_current::$3 play_update_score::lines_before#0 ]
|
||||
zp ZP_WORD:5 [ render_score::screen#2 render_bcd::screen#6 render_bcd::screen#0 render_bcd::screen#1 render_bcd::screen#2 render_bcd::screen#3 render_bcd::screen#4 render_bcd::screen#5 current_piece_gfx#62 current_piece_gfx#114 current_piece_gfx#115 render_playfield::screen_line#2 render_playfield::screen_line#0 render_playfield::screen_line#1 current_piece#16 current_piece#90 current_piece#91 current_piece#92 current_piece#93 current_piece#94 play_collision::piece_gfx#0 play_init::pli#2 play_init::pli#1 render_init::li_1#2 render_init::li_1#1 render_screen_original::oscr#2 render_screen_original::oscr#4 render_screen_original::oscr#1 play_lock_current::playfield_line#0 ]
|
||||
zp ZP_WORD:7 [ render_bcd::offset#6 render_bcd::screen_pos#3 render_bcd::screen_pos#0 render_bcd::screen_pos#2 render_bcd::screen_pos#1 render_init::li_2#2 render_init::li_2#1 render_screen_original::ocols#2 render_screen_original::ocols#4 render_screen_original::ocols#1 render_moving::screen_line#0 play_collision::playfield_line#0 ]
|
||||
zp ZP_BYTE:3 [ render_screen_render#18 render_screen_render#11 ]
|
||||
zp ZP_BYTE:4 [ current_movedown_counter#16 current_movedown_counter#14 current_movedown_counter#12 play_remove_lines::y#8 play_remove_lines::y#1 play_lock_current::l#6 play_lock_current::l#1 play_spawn_current::$0 play_update_score::lines_before#0 ]
|
||||
zp ZP_WORD:5 [ render_score::screen#2 render_bcd::screen#6 render_bcd::screen#0 render_bcd::screen#1 render_bcd::screen#2 render_bcd::screen#3 render_bcd::screen#4 render_bcd::screen#5 render_next::next_piece_gfx#2 render_next::next_piece_gfx#3 render_next::next_piece_gfx#1 render_next::next_piece_gfx#9 current_piece_gfx#63 current_piece_gfx#122 current_piece_gfx#123 render_playfield::screen_line#2 render_playfield::screen_line#0 render_playfield::screen_line#1 current_piece#17 current_piece#98 current_piece#99 current_piece#100 current_piece#101 current_piece#102 play_collision::piece_gfx#0 play_init::pli#2 play_init::pli#1 render_init::li_1#2 render_init::li_1#1 render_screen_original::oscr#2 render_screen_original::oscr#4 render_screen_original::oscr#1 play_lock_current::playfield_line#0 ]
|
||||
zp ZP_WORD:7 [ render_bcd::offset#6 render_bcd::screen_pos#3 render_bcd::screen_pos#0 render_bcd::screen_pos#2 render_bcd::screen_pos#1 render_next::screen_next_area#4 render_next::screen_next_area#9 render_next::screen_next_area#3 render_next::screen_next_area#10 render_next::screen_next_area#2 render_init::li_2#2 render_init::li_2#1 render_screen_original::ocols#2 render_screen_original::ocols#4 render_screen_original::ocols#1 render_moving::screen_line#0 play_collision::playfield_line#0 ]
|
||||
reg byte y [ render_bcd::only_low#6 ]
|
||||
reg byte x [ render_bcd::bcd#6 render_bcd::bcd#0 render_bcd::bcd#1 render_bcd::bcd#2 render_bcd::bcd#3 render_bcd::bcd#4 render_bcd::bcd#5 ]
|
||||
reg byte y [ current_ypos#11 current_ypos#100 current_ypos#101 ]
|
||||
zp ZP_BYTE:9 [ render_screen_render#30 render_screen_render#64 render_playfield::l#2 render_playfield::l#1 play_movement::return#2 play_movement::render#1 play_movement::return#0 play_movement::render#2 play_remove_lines::removed#11 play_remove_lines::removed#7 play_remove_lines::removed#1 play_lock_current::i#2 play_lock_current::i#3 play_lock_current::i#7 play_lock_current::i#9 keyboard_event_pressed::keycode#5 keyboard_event_scan::row#2 keyboard_event_scan::row#1 ]
|
||||
zp ZP_BYTE:10 [ current_xpos#57 current_xpos#124 current_xpos#125 render_playfield::i#2 render_playfield::i#3 render_playfield::i#1 play_move_rotate::orientation#3 play_move_rotate::orientation#1 play_move_rotate::orientation#2 play_remove_lines::x#2 play_remove_lines::x#1 play_lock_current::col#2 play_lock_current::col#0 play_lock_current::col#1 keyboard_event_scan::keycode#10 keyboard_event_scan::keycode#11 keyboard_event_scan::keycode#14 keyboard_event_scan::keycode#1 keyboard_event_scan::keycode#15 keyboard_event_pressed::row_bits#0 ]
|
||||
reg byte x [ current_piece_char#64 current_piece_char#102 current_piece_char#103 ]
|
||||
reg byte a [ render_screen_render#15 render_screen_render#68 ]
|
||||
reg byte y [ next_piece_idx#12 next_piece_idx#84 next_piece_idx#85 ]
|
||||
zp ZP_BYTE:9 [ render_next::l#7 render_next::l#1 render_screen_render#33 render_screen_render#69 render_playfield::l#2 render_playfield::l#1 play_movement::return#2 play_movement::render#1 play_movement::return#0 play_movement::render#2 play_remove_lines::removed#11 play_remove_lines::removed#7 play_remove_lines::removed#1 play_lock_current::i#2 play_lock_current::i#3 play_lock_current::i#7 play_lock_current::i#9 keyboard_event_pressed::keycode#5 keyboard_event_scan::row#2 keyboard_event_scan::row#1 ]
|
||||
reg byte x [ render_next::c#2 render_next::c#1 ]
|
||||
reg byte y [ current_ypos#12 current_ypos#108 current_ypos#109 ]
|
||||
zp ZP_BYTE:10 [ current_xpos#58 current_xpos#132 current_xpos#133 render_playfield::i#2 render_playfield::i#3 render_playfield::i#1 play_move_rotate::orientation#3 play_move_rotate::orientation#1 play_move_rotate::orientation#2 play_remove_lines::x#2 play_remove_lines::x#1 play_lock_current::col#2 play_lock_current::col#0 play_lock_current::col#1 keyboard_event_scan::keycode#10 keyboard_event_scan::keycode#11 keyboard_event_scan::keycode#14 keyboard_event_scan::keycode#1 keyboard_event_scan::keycode#15 render_next::next_piece_char#0 keyboard_event_pressed::row_bits#0 ]
|
||||
reg byte x [ current_piece_char#67 current_piece_char#110 current_piece_char#111 ]
|
||||
zp ZP_BYTE:11 [ render_moving::ypos2#2 render_moving::ypos2#0 render_moving::ypos2#1 render_playfield::c#2 render_playfield::c#1 play_collision::ypos#5 play_collision::ypos#0 play_collision::ypos#1 play_collision::ypos#2 play_collision::ypos#3 play_collision::ypos#4 play_collision::ypos2#2 play_collision::ypos2#0 play_collision::ypos2#1 play_remove_lines::full#4 play_remove_lines::full#2 play_lock_current::i#1 keyboard_event_scan::row_scan#0 ]
|
||||
zp ZP_BYTE:12 [ render_moving::l#4 render_moving::l#1 play_collision::xpos#6 play_collision::xpos#0 play_collision::xpos#1 play_collision::xpos#2 play_collision::xpos#3 play_collision::xpos#4 play_remove_lines::c#0 ]
|
||||
zp ZP_BYTE:13 [ render_moving::i#4 render_moving::i#3 render_moving::i#8 render_moving::i#2 render_moving::i#1 play_collision::l#6 play_collision::l#1 ]
|
||||
zp ZP_BYTE:14 [ render_moving::xpos#2 render_moving::xpos#0 render_moving::xpos#1 play_collision::i#2 play_collision::i#3 play_collision::i#11 play_collision::i#13 ]
|
||||
zp ZP_BYTE:15 [ render_moving::c#2 render_moving::c#1 play_collision::col#2 play_collision::col#9 play_collision::col#1 ]
|
||||
reg byte x [ render_screen_render#21 render_screen_render#65 ]
|
||||
reg byte x [ render_screen_render#22 render_screen_render#70 ]
|
||||
reg byte a [ play_move_rotate::return#2 ]
|
||||
reg byte x [ play_collision::orientation#5 play_collision::orientation#0 play_collision::orientation#1 play_collision::orientation#2 play_collision::orientation#3 ]
|
||||
reg byte x [ play_collision::c#2 play_collision::c#1 ]
|
||||
reg byte a [ play_collision::return#15 ]
|
||||
reg byte a [ play_move_leftright::return#2 ]
|
||||
reg byte x [ play_move_down::movedown#6 play_move_down::movedown#3 play_move_down::movedown#7 play_move_down::movedown#2 play_move_down::movedown#10 ]
|
||||
zp ZP_BYTE:16 [ current_ypos#36 current_ypos#25 current_ypos#17 current_ypos#22 current_ypos#2 play_lock_current::ypos2#2 play_lock_current::ypos2#0 play_lock_current::ypos2#1 ]
|
||||
zp ZP_BYTE:16 [ current_ypos#38 current_ypos#10 current_ypos#18 current_ypos#5 current_ypos#2 play_lock_current::ypos2#2 play_lock_current::ypos2#0 play_lock_current::ypos2#1 ]
|
||||
zp ZP_WORD:17 [ lines_bcd#27 lines_bcd#17 lines_bcd#19 lines_bcd#15 lines_bcd#30 render_screen_original::screen#7 render_screen_original::screen#6 render_screen_original::screen#5 render_screen_original::screen#8 render_screen_original::screen#9 render_screen_original::screen#10 render_screen_original::screen#2 render_screen_original::screen#3 ]
|
||||
zp ZP_DWORD:19 [ score_bcd#27 score_bcd#16 score_bcd#18 score_bcd#14 score_bcd#30 ]
|
||||
zp ZP_BYTE:23 [ level#31 level#18 level#10 level#16 level#20 ]
|
||||
zp ZP_BYTE:24 [ current_movedown_slow#38 current_movedown_slow#23 current_movedown_slow#14 current_movedown_slow#21 current_movedown_slow#1 current_movedown_slow#69 current_movedown_slow#10 ]
|
||||
zp ZP_BYTE:25 [ level_bcd#32 level_bcd#19 level_bcd#11 level_bcd#17 level_bcd#64 level_bcd#21 level_bcd#8 ]
|
||||
zp ZP_WORD:26 [ current_piece#27 current_piece#95 current_piece#20 current_piece#14 current_piece#88 render_screen_original::cols#6 render_screen_original::cols#5 render_screen_original::cols#4 render_screen_original::cols#7 render_screen_original::cols#3 render_screen_original::cols#1 render_screen_original::cols#2 ]
|
||||
zp ZP_BYTE:28 [ current_piece_char#27 current_piece_char#19 current_piece_char#14 current_piece_char#16 ]
|
||||
zp ZP_BYTE:29 [ current_orientation#36 current_orientation#12 current_orientation#16 current_orientation#19 current_orientation#24 current_orientation#7 ]
|
||||
zp ZP_WORD:30 [ current_piece_gfx#33 current_piece_gfx#103 current_piece_gfx#16 current_piece_gfx#21 current_piece_gfx#18 current_piece_gfx#19 current_piece_gfx#6 ]
|
||||
zp ZP_BYTE:32 [ current_xpos#41 current_xpos#113 current_xpos#17 current_xpos#28 current_xpos#20 current_xpos#24 current_xpos#7 current_xpos#5 ]
|
||||
zp ZP_WORD:26 [ current_piece#29 current_piece#103 current_piece#10 current_piece#15 current_piece#96 render_screen_original::cols#6 render_screen_original::cols#5 render_screen_original::cols#4 render_screen_original::cols#7 render_screen_original::cols#3 render_screen_original::cols#1 render_screen_original::cols#2 ]
|
||||
zp ZP_BYTE:28 [ current_piece_char#29 current_piece_char#21 current_piece_char#15 current_piece_char#4 ]
|
||||
zp ZP_BYTE:29 [ current_orientation#38 current_orientation#13 current_orientation#17 current_orientation#20 current_orientation#25 current_orientation#7 ]
|
||||
zp ZP_WORD:30 [ current_piece_gfx#35 current_piece_gfx#111 current_piece_gfx#17 current_piece_gfx#7 current_piece_gfx#19 current_piece_gfx#20 current_piece_gfx#6 ]
|
||||
zp ZP_BYTE:32 [ current_xpos#43 current_xpos#121 current_xpos#18 current_xpos#102 current_xpos#21 current_xpos#25 current_xpos#7 current_xpos#5 ]
|
||||
reg byte x [ play_move_down::return#3 ]
|
||||
zp ZP_BYTE:33 [ game_over#70 game_over#26 game_over#19 game_over#14 game_over#15 ]
|
||||
reg byte x [ play_spawn_current::piece_idx#2 play_spawn_current::piece_idx#1 ]
|
||||
zp ZP_BYTE:33 [ next_piece_idx#17 next_piece_idx#31 next_piece_idx#10 next_piece_idx#16 play_spawn_current::piece_idx#2 play_spawn_current::piece_idx#1 ]
|
||||
zp ZP_BYTE:34 [ game_over#65 game_over#28 game_over#10 game_over#15 game_over#52 ]
|
||||
reg byte x [ play_increase_level::b#2 play_increase_level::b#1 ]
|
||||
reg byte y [ play_remove_lines::r#2 play_remove_lines::r#3 play_remove_lines::r#1 ]
|
||||
reg byte x [ play_remove_lines::w#6 play_remove_lines::w#4 play_remove_lines::w#12 play_remove_lines::w#11 play_remove_lines::w#1 play_remove_lines::w#2 play_remove_lines::w#3 ]
|
||||
@ -1167,27 +1221,29 @@ reg byte x [ play_lock_current::c#2 play_lock_current::c#1 ]
|
||||
reg byte x [ keyboard_event_get::return#2 keyboard_event_get::return#1 ]
|
||||
reg byte x [ keyboard_modifiers#13 keyboard_modifiers#4 keyboard_modifiers#12 keyboard_modifiers#3 keyboard_modifiers#11 ]
|
||||
reg byte x [ keyboard_event_scan::col#2 keyboard_event_scan::col#1 ]
|
||||
zp ZP_BYTE:34 [ keyboard_events_size#10 keyboard_events_size#29 keyboard_events_size#19 keyboard_events_size#16 keyboard_events_size#13 keyboard_events_size#4 keyboard_events_size#30 keyboard_events_size#2 keyboard_events_size#1 ]
|
||||
zp ZP_BYTE:35 [ keyboard_events_size#10 keyboard_events_size#29 keyboard_events_size#19 keyboard_events_size#16 keyboard_events_size#13 keyboard_events_size#4 keyboard_events_size#30 keyboard_events_size#2 keyboard_events_size#1 ]
|
||||
reg byte a [ render_show::d018val#3 ]
|
||||
reg byte x [ play_init::j#2 play_init::j#1 ]
|
||||
reg byte x [ play_init::b#2 play_init::b#1 ]
|
||||
reg byte x [ sprites_init::s#2 sprites_init::s#1 ]
|
||||
reg byte x [ render_init::i#2 render_init::i#1 ]
|
||||
reg byte x [ render_screen_original::x#6 render_screen_original::x#5 render_screen_original::x#4 render_screen_original::x#1 render_screen_original::x#2 render_screen_original::x#3 ]
|
||||
zp ZP_BYTE:35 [ irq_raster_next#4 irq_raster_next#3 irq_raster_next#1 irq_raster_next#2 irq_raster_next#0 ]
|
||||
zp ZP_BYTE:36 [ render_screen_showing#0 render_screen_showing#1 ]
|
||||
zp ZP_BYTE:37 [ irq_sprite_ypos#0 irq_sprite_ypos#3 irq_sprite_ypos#2 irq_sprite_ypos#1 ]
|
||||
zp ZP_BYTE:38 [ irq_sprite_ptr#0 irq_sprite_ptr#3 irq_sprite_ptr#2 irq_sprite_ptr#1 ]
|
||||
zp ZP_BYTE:39 [ irq_cnt#0 irq_cnt#1 irq_cnt#2 ]
|
||||
zp ZP_BYTE:36 [ irq_raster_next#4 irq_raster_next#3 irq_raster_next#1 irq_raster_next#2 irq_raster_next#0 ]
|
||||
zp ZP_BYTE:37 [ render_screen_showing#0 render_screen_showing#1 ]
|
||||
zp ZP_BYTE:38 [ irq_sprite_ypos#0 irq_sprite_ypos#3 irq_sprite_ypos#2 irq_sprite_ypos#1 ]
|
||||
zp ZP_BYTE:39 [ irq_sprite_ptr#0 irq_sprite_ptr#3 irq_sprite_ptr#2 irq_sprite_ptr#1 ]
|
||||
zp ZP_BYTE:40 [ irq_cnt#0 irq_cnt#1 irq_cnt#2 ]
|
||||
reg byte x [ keyboard_event_get::return#3 ]
|
||||
reg byte x [ main::key_event#0 ]
|
||||
zp ZP_BYTE:40 [ play_movement::key_event#0 ]
|
||||
zp ZP_BYTE:41 [ play_movement::key_event#0 ]
|
||||
reg byte a [ play_movement::return#3 ]
|
||||
reg byte a [ main::render#1 ]
|
||||
reg byte a [ render_bcd::$3 ]
|
||||
reg byte a [ render_bcd::$4 ]
|
||||
reg byte a [ render_bcd::$5 ]
|
||||
reg byte a [ render_bcd::$6 ]
|
||||
reg byte x [ render_next::$6 ]
|
||||
reg byte a [ render_next::cell#0 ]
|
||||
reg byte a [ render_moving::$2 ]
|
||||
reg byte a [ render_moving::current_cell#0 ]
|
||||
reg byte a [ render_playfield::$2 ]
|
||||
@ -1205,7 +1261,7 @@ reg byte a [ play_move_rotate::$2 ]
|
||||
reg byte a [ play_collision::return#14 ]
|
||||
reg byte a [ play_move_rotate::$6 ]
|
||||
reg byte a [ play_move_rotate::$4 ]
|
||||
zp ZP_BYTE:41 [ play_collision::i#1 ]
|
||||
zp ZP_BYTE:42 [ play_collision::i#1 ]
|
||||
reg byte a [ play_collision::$7 ]
|
||||
reg byte a [ play_collision::return#13 ]
|
||||
reg byte a [ play_move_leftright::$4 ]
|
||||
@ -1218,14 +1274,15 @@ reg byte a [ play_move_down::$12 ]
|
||||
reg byte a [ play_remove_lines::return#0 ]
|
||||
reg byte a [ play_move_down::removed#0 ]
|
||||
reg byte x [ play_update_score::removed#0 ]
|
||||
reg byte x [ play_spawn_current::current_piece_idx#0 ]
|
||||
reg byte a [ play_collision::return#10 ]
|
||||
reg byte a [ play_spawn_current::$5 ]
|
||||
reg byte a [ play_spawn_current::$2 ]
|
||||
reg byte a [ sid_rnd::return#2 ]
|
||||
reg byte a [ play_spawn_current::$1 ]
|
||||
reg byte a [ play_spawn_current::$6 ]
|
||||
reg byte a [ sid_rnd::return#0 ]
|
||||
reg byte a [ play_update_score::$2 ]
|
||||
reg byte a [ play_update_score::$4 ]
|
||||
zp ZP_DWORD:42 [ play_update_score::add_bcd#0 ]
|
||||
zp ZP_DWORD:43 [ play_update_score::add_bcd#0 ]
|
||||
reg byte a [ play_update_score::$5 ]
|
||||
reg byte a [ play_update_score::lines_after#0 ]
|
||||
reg byte a [ play_increase_level::$1 ]
|
||||
@ -1256,7 +1313,7 @@ reg byte a [ render_init::$13 ]
|
||||
reg byte a [ render_init::$14 ]
|
||||
reg byte a [ sprites_irq::ypos#0 ]
|
||||
reg byte x [ sprites_irq::$0 ]
|
||||
zp ZP_BYTE:46 [ sprites_irq::raster_sprite_gfx_modify#0 ]
|
||||
zp ZP_BYTE:47 [ sprites_irq::raster_sprite_gfx_modify#0 ]
|
||||
reg byte x [ sprites_irq::ptr#0 ]
|
||||
reg byte a [ sprites_irq::ptr#3 ]
|
||||
reg byte a [ sprites_irq::ptr#4 ]
|
||||
|
Loading…
Reference in New Issue
Block a user