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mirror of https://gitlab.com/camelot/kickc.git synced 2024-09-08 17:54:40 +00:00

Added another struct address-of test passing the pointer to a procedure.

This commit is contained in:
jespergravgaard 2019-06-16 21:48:13 +02:00
parent afc1b74ef8
commit ad6eadad0b
6 changed files with 591 additions and 0 deletions

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@ -68,6 +68,11 @@ public class TestPrograms {
compileAndCompare("textbox");
}
@Test
public void testStructPtr14() throws IOException, URISyntaxException {
compileAndCompare("struct-ptr-14");
}
@Test
public void testStructPtr13() throws IOException, URISyntaxException {
compileAndCompare("struct-ptr-13");

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@ -0,0 +1,19 @@
// Minimal struct - using address-of and passing it to a function
struct Point {
byte x;
byte y;
};
void main() {
volatile struct Point p = { 2, 3 };
struct Point *q = &p;
set(q);
const byte* SCREEN = 0x0400;
SCREEN[0] = q->x;
SCREEN[1] = q->y;
}
void set(struct Point *ptr) {
ptr->x = 4;
ptr->y = 5;
}

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@ -0,0 +1,28 @@
// Minimal struct - using address-of and passing it to a function
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
.const OFFSET_STRUCT_POINT_Y = 1
main: {
.label q = p_x
.label SCREEN = $400
.label p_x = 2
.label p_y = 3
lda #2
sta p_x
lda #3
sta p_y
jsr set
lda q
sta SCREEN
lda q+OFFSET_STRUCT_POINT_Y
sta SCREEN+1
rts
}
set: {
lda #4
sta main.q
lda #5
sta main.q+OFFSET_STRUCT_POINT_Y
rts
}

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@ -0,0 +1,28 @@
@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call main
to:@end
@end: scope:[] from @1
[3] phi()
main: scope:[main] from @1
[4] (byte) main::p_x#0 ← (byte) 2
[5] (byte) main::p_y#0 ← (byte) 3
[6] call set
to:main::@1
main::@1: scope:[main] from main
[7] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) main::q#0)
[8] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) main::q#0+(const byte) OFFSET_STRUCT_POINT_Y)
to:main::@return
main::@return: scope:[main] from main::@1
[9] return
to:@return
set: scope:[set] from main
[10] *((byte*)(const struct Point*) main::q#0) ← (byte) 4
[11] *((byte*)(const struct Point*) main::q#0+(const byte) OFFSET_STRUCT_POINT_Y) ← (byte) 5
to:set::@return
set::@return: scope:[set] from set
[12] return
to:@return

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@ -0,0 +1,487 @@
Created struct value member variable (byte) main::p_x
Created struct value member variable (byte) main::p_y
Converted struct value to member variables (struct Point) main::p
Adding struct value list initializer (byte) main::p_x ← (number) 2
Adding struct value list initializer (byte) main::p_y ← (number) 3
Rewriting struct pointer member access *((struct Point*) main::q).x
Rewriting struct pointer member access *((struct Point*) main::q).y
Rewriting struct pointer member access *((struct Point*) set::ptr).x
Rewriting struct pointer member access *((struct Point*) set::ptr).y
Adding pointer type conversion cast (byte*) main::SCREEN in (byte*) main::SCREEN ← (number) $400
Culled Empty Block (label) @1
CONTROL FLOW GRAPH SSA
@begin: scope:[] from
to:@2
main: scope:[main] from @2
(byte) main::p_x#0 ← (number) 2
(byte) main::p_y#0 ← (number) 3
(struct Point) main::p#0 ← struct-unwound {(byte) main::p_x#0, (byte) main::p_y#0}
(struct Point*~) main::$0 ← & (struct Point) main::p#0
(struct Point*) main::q#0 ← (struct Point*~) main::$0
(struct Point*) set::ptr#0 ← (struct Point*) main::q#0
call set
to:main::@1
main::@1: scope:[main] from main
(struct Point*) main::q#1 ← phi( main/(struct Point*) main::q#0 )
(byte*) main::SCREEN#0 ← ((byte*)) (number) $400
(byte*) main::$2 ← (byte*)(struct Point*) main::q#1 + (const byte) OFFSET_STRUCT_POINT_X
*((byte*) main::SCREEN#0 + (number) 0) ← *((byte*) main::$2)
(byte*) main::$3 ← (byte*)(struct Point*) main::q#1 + (const byte) OFFSET_STRUCT_POINT_Y
*((byte*) main::SCREEN#0 + (number) 1) ← *((byte*) main::$3)
to:main::@return
main::@return: scope:[main] from main::@1
return
to:@return
set: scope:[set] from main
(struct Point*) set::ptr#1 ← phi( main/(struct Point*) set::ptr#0 )
(byte*) set::$0 ← (byte*)(struct Point*) set::ptr#1 + (const byte) OFFSET_STRUCT_POINT_X
*((byte*) set::$0) ← (number) 4
(byte*) set::$1 ← (byte*)(struct Point*) set::ptr#1 + (const byte) OFFSET_STRUCT_POINT_Y
*((byte*) set::$1) ← (number) 5
to:set::@return
set::@return: scope:[set] from set
return
to:@return
@2: scope:[] from @begin
call main
to:@3
@3: scope:[] from @2
to:@end
@end: scope:[] from @3
SYMBOL TABLE SSA
(label) @2
(label) @3
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_X = (byte) 0
(const byte) OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(void()) main()
(struct Point*~) main::$0
(byte*) main::$2
(byte*) main::$3
(label) main::@1
(label) main::@return
(byte*) main::SCREEN
(byte*) main::SCREEN#0
(struct Point) main::p
(struct Point) main::p#0
(byte) main::p_x
(byte) main::p_x#0
(byte) main::p_y
(byte) main::p_y#0
(struct Point*) main::q
(struct Point*) main::q#0
(struct Point*) main::q#1
(void()) set((struct Point*) set::ptr)
(byte*) set::$0
(byte*) set::$1
(label) set::@return
(struct Point*) set::ptr
(struct Point*) set::ptr#0
(struct Point*) set::ptr#1
Adding number conversion cast (unumber) 2 in (byte) main::p_x#0 ← (number) 2
Adding number conversion cast (unumber) 3 in (byte) main::p_y#0 ← (number) 3
Adding number conversion cast (unumber) 0 in *((byte*) main::SCREEN#0 + (number) 0) ← *((byte*) main::$2)
Adding number conversion cast (unumber) 1 in *((byte*) main::SCREEN#0 + (number) 1) ← *((byte*) main::$3)
Adding number conversion cast (unumber) 4 in *((byte*) set::$0) ← (number) 4
Adding number conversion cast (unumber) 5 in *((byte*) set::$1) ← (number) 5
Successful SSA optimization PassNAddNumberTypeConversions
Inlining cast (byte) main::p_x#0 ← (unumber)(number) 2
Inlining cast (byte) main::p_y#0 ← (unumber)(number) 3
Inlining cast (byte*) main::SCREEN#0 ← (byte*)(number) $400
Inlining cast *((byte*) set::$0) ← (unumber)(number) 4
Inlining cast *((byte*) set::$1) ← (unumber)(number) 5
Successful SSA optimization Pass2InlineCast
Simplifying constant integer cast 2
Simplifying constant integer cast 3
Simplifying constant pointer cast (byte*) 1024
Simplifying constant integer cast 0
Simplifying constant integer cast 1
Simplifying constant integer cast 4
Simplifying constant integer cast 5
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) 2
Finalized unsigned number type (byte) 3
Finalized unsigned number type (byte) 0
Finalized unsigned number type (byte) 1
Finalized unsigned number type (byte) 4
Finalized unsigned number type (byte) 5
Successful SSA optimization PassNFinalizeNumberTypeConversions
Alias (struct Point*) main::q#0 = (struct Point*~) main::$0 (struct Point*) main::q#1
Successful SSA optimization Pass2AliasElimination
Identical Phi Values (struct Point*) set::ptr#1 (struct Point*) set::ptr#0
Successful SSA optimization Pass2IdenticalPhiElimination
Rewriting struct address-of to first member [3] (struct Point*) main::q#0 ← (struct Point*)&(byte) main::p_x#0
Successful SSA optimization PassNStructAddressOfRewriting
Constant right-side identified [3] (struct Point*) main::q#0 ← (struct Point*)&(byte) main::p_x#0
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant (const struct Point*) main::q#0 = (struct Point*)&main::p_x#0
Constant (const byte*) main::SCREEN#0 = (byte*) 1024
Successful SSA optimization Pass2ConstantIdentification
Constant (const struct Point*) set::ptr#0 = main::q#0
Successful SSA optimization Pass2ConstantIdentification
Constant value identified (byte*)main::q#0 in [9] (byte*) main::$2 ← (byte*)(const struct Point*) main::q#0 + (const byte) OFFSET_STRUCT_POINT_X
Constant value identified (byte*)main::q#0 in [11] (byte*) main::$3 ← (byte*)(const struct Point*) main::q#0 + (const byte) OFFSET_STRUCT_POINT_Y
Constant value identified (byte*)set::ptr#0 in [15] (byte*) set::$0 ← (byte*)(const struct Point*) set::ptr#0 + (const byte) OFFSET_STRUCT_POINT_X
Constant value identified (byte*)set::ptr#0 in [17] (byte*) set::$1 ← (byte*)(const struct Point*) set::ptr#0 + (const byte) OFFSET_STRUCT_POINT_Y
Successful SSA optimization Pass2ConstantValues
Converting *(pointer+n) to pointer[n] [10] *((const byte*) main::SCREEN#0 + (byte) 0) ← *((byte*) main::$2) -- *((byte*)main::q#0 + OFFSET_STRUCT_POINT_X)
Converting *(pointer+n) to pointer[n] [12] *((const byte*) main::SCREEN#0 + (byte) 1) ← *((byte*) main::$3) -- *((byte*)main::q#0 + OFFSET_STRUCT_POINT_Y)
Converting *(pointer+n) to pointer[n] [16] *((byte*) set::$0) ← (byte) 4 -- *((byte*)set::ptr#0 + OFFSET_STRUCT_POINT_X)
Converting *(pointer+n) to pointer[n] [18] *((byte*) set::$1) ← (byte) 5 -- *((byte*)set::ptr#0 + OFFSET_STRUCT_POINT_Y)
Successful SSA optimization Pass2InlineDerefIdx
Simplifying expression containing zero (byte*)main::q#0 in [9] (byte*) main::$2 ← (byte*)(const struct Point*) main::q#0 + (const byte) OFFSET_STRUCT_POINT_X
Simplifying expression containing zero (byte*)main::q#0 in [10] *((const byte*) main::SCREEN#0 + (byte) 0) ← *((byte*)(const struct Point*) main::q#0 + (const byte) OFFSET_STRUCT_POINT_X)
Simplifying expression containing zero main::SCREEN#0 in [10] *((const byte*) main::SCREEN#0 + (byte) 0) ← *((byte*)(const struct Point*) main::q#0)
Simplifying expression containing zero (byte*)set::ptr#0 in [15] (byte*) set::$0 ← (byte*)(const struct Point*) set::ptr#0 + (const byte) OFFSET_STRUCT_POINT_X
Simplifying expression containing zero (byte*)set::ptr#0 in [16] *((byte*)(const struct Point*) set::ptr#0 + (const byte) OFFSET_STRUCT_POINT_X) ← (byte) 4
Successful SSA optimization PassNSimplifyExpressionWithZero
Eliminating unused variable (struct Point) main::p#0 and assignment [2] (struct Point) main::p#0 ← struct-unwound {(byte) main::p_x#0, (byte) main::p_y#0}
Eliminating unused variable (byte*) main::$2 and assignment [4] (byte*) main::$2 ← (byte*)(const struct Point*) main::q#0
Eliminating unused variable (byte*) main::$3 and assignment [6] (byte*) main::$3 ← (byte*)(const struct Point*) main::q#0 + (const byte) OFFSET_STRUCT_POINT_Y
Eliminating unused variable (byte*) set::$0 and assignment [9] (byte*) set::$0 ← (byte*)(const struct Point*) set::ptr#0
Eliminating unused variable (byte*) set::$1 and assignment [11] (byte*) set::$1 ← (byte*)(const struct Point*) set::ptr#0 + (const byte) OFFSET_STRUCT_POINT_Y
Eliminating unused constant (const byte) OFFSET_STRUCT_POINT_X
Successful SSA optimization PassNEliminateUnusedVars
Constant inlined set::ptr#0 = (const struct Point*) main::q#0
Successful SSA optimization Pass2ConstantInlining
Consolidated array index constant in *((byte*)main::q#0+OFFSET_STRUCT_POINT_Y)
Consolidated array index constant in *(main::SCREEN#0+1)
Consolidated array index constant in *((byte*)main::q#0+OFFSET_STRUCT_POINT_Y)
Successful SSA optimization Pass2ConstantAdditionElimination
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @2
Adding NOP phi() at start of @3
Adding NOP phi() at start of @end
CALL GRAPH
Calls in [] to main:2
Calls in [main] to set:7
Created 0 initial phi equivalence classes
Coalesced down to 0 phi equivalence classes
Culled Empty Block (label) @3
Renumbering block @2 to @1
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @end
FINAL CONTROL FLOW GRAPH
@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call main
to:@end
@end: scope:[] from @1
[3] phi()
main: scope:[main] from @1
[4] (byte) main::p_x#0 ← (byte) 2
[5] (byte) main::p_y#0 ← (byte) 3
[6] call set
to:main::@1
main::@1: scope:[main] from main
[7] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) main::q#0)
[8] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) main::q#0+(const byte) OFFSET_STRUCT_POINT_Y)
to:main::@return
main::@return: scope:[main] from main::@1
[9] return
to:@return
set: scope:[set] from main
[10] *((byte*)(const struct Point*) main::q#0) ← (byte) 4
[11] *((byte*)(const struct Point*) main::q#0+(const byte) OFFSET_STRUCT_POINT_Y) ← (byte) 5
to:set::@return
set::@return: scope:[set] from set
[12] return
to:@return
VARIABLE REGISTER WEIGHTS
(byte) Point::x
(byte) Point::y
(void()) main()
(byte*) main::SCREEN
(struct Point) main::p
(byte) main::p_x
(byte) main::p_x#0 20.0
(byte) main::p_y
(byte) main::p_y#0 20.0
(struct Point*) main::q
(void()) set((struct Point*) set::ptr)
(struct Point*) set::ptr
Initial phi equivalence classes
Complete equivalence classes
[ main::p_x#0 ]
[ main::p_y#0 ]
Allocated zp ZP_BYTE:2 [ main::p_x#0 ]
Allocated zp ZP_BYTE:3 [ main::p_y#0 ]
INITIAL ASM
//SEG0 File Comments
// Minimal struct - using address-of and passing it to a function
//SEG1 Basic Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
//SEG2 Global Constants & labels
.const OFFSET_STRUCT_POINT_Y = 1
//SEG3 @begin
bbegin:
//SEG4 [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
jmp b1
//SEG5 @1
b1:
//SEG6 [2] call main
jsr main
//SEG7 [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
jmp bend
//SEG8 @end
bend:
//SEG9 main
main: {
.label q = p_x
.label SCREEN = $400
.label p_x = 2
.label p_y = 3
//SEG10 [4] (byte) main::p_x#0 ← (byte) 2 -- vbuz1=vbuc1
lda #2
sta p_x
//SEG11 [5] (byte) main::p_y#0 ← (byte) 3 -- vbuz1=vbuc1
lda #3
sta p_y
//SEG12 [6] call set
jsr set
jmp b1
//SEG13 main::@1
b1:
//SEG14 [7] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) main::q#0) -- _deref_pbuc1=_deref_pbuc2
lda q
sta SCREEN
//SEG15 [8] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) main::q#0+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
lda q+OFFSET_STRUCT_POINT_Y
sta SCREEN+1
jmp breturn
//SEG16 main::@return
breturn:
//SEG17 [9] return
rts
}
//SEG18 set
set: {
//SEG19 [10] *((byte*)(const struct Point*) main::q#0) ← (byte) 4 -- _deref_pbuc1=vbuc2
lda #4
sta main.q
//SEG20 [11] *((byte*)(const struct Point*) main::q#0+(const byte) OFFSET_STRUCT_POINT_Y) ← (byte) 5 -- _deref_pbuc1=vbuc2
lda #5
sta main.q+OFFSET_STRUCT_POINT_Y
jmp breturn
//SEG21 set::@return
breturn:
//SEG22 [12] return
rts
}
REGISTER UPLIFT POTENTIAL REGISTERS
Statement [4] (byte) main::p_x#0 ← (byte) 2 [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [5] (byte) main::p_y#0 ← (byte) 3 [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [7] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) main::q#0) [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [8] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) main::q#0+(const byte) OFFSET_STRUCT_POINT_Y) [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [10] *((byte*)(const struct Point*) main::q#0) ← (byte) 4 [ ] ( main:2::set:6 [ ] ) always clobbers reg byte a
Statement [11] *((byte*)(const struct Point*) main::q#0+(const byte) OFFSET_STRUCT_POINT_Y) ← (byte) 5 [ ] ( main:2::set:6 [ ] ) always clobbers reg byte a
Potential registers zp ZP_BYTE:2 [ main::p_x#0 ] : zp ZP_BYTE:2 ,
Potential registers zp ZP_BYTE:3 [ main::p_y#0 ] : zp ZP_BYTE:3 ,
REGISTER UPLIFT SCOPES
Uplift Scope [main] 20: zp ZP_BYTE:2 [ main::p_x#0 ] 20: zp ZP_BYTE:3 [ main::p_y#0 ]
Uplift Scope [Point]
Uplift Scope [set]
Uplift Scope []
Uplifting [main] best 77 combination zp ZP_BYTE:2 [ main::p_x#0 ] zp ZP_BYTE:3 [ main::p_y#0 ]
Uplifting [Point] best 77 combination
Uplifting [set] best 77 combination
Uplifting [] best 77 combination
Attempting to uplift remaining variables inzp ZP_BYTE:2 [ main::p_x#0 ]
Uplifting [main] best 77 combination zp ZP_BYTE:2 [ main::p_x#0 ]
Attempting to uplift remaining variables inzp ZP_BYTE:3 [ main::p_y#0 ]
Uplifting [main] best 77 combination zp ZP_BYTE:3 [ main::p_y#0 ]
ASSEMBLER BEFORE OPTIMIZATION
//SEG0 File Comments
// Minimal struct - using address-of and passing it to a function
//SEG1 Basic Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
//SEG2 Global Constants & labels
.const OFFSET_STRUCT_POINT_Y = 1
//SEG3 @begin
bbegin:
//SEG4 [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
jmp b1
//SEG5 @1
b1:
//SEG6 [2] call main
jsr main
//SEG7 [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
jmp bend
//SEG8 @end
bend:
//SEG9 main
main: {
.label q = p_x
.label SCREEN = $400
.label p_x = 2
.label p_y = 3
//SEG10 [4] (byte) main::p_x#0 ← (byte) 2 -- vbuz1=vbuc1
lda #2
sta p_x
//SEG11 [5] (byte) main::p_y#0 ← (byte) 3 -- vbuz1=vbuc1
lda #3
sta p_y
//SEG12 [6] call set
jsr set
jmp b1
//SEG13 main::@1
b1:
//SEG14 [7] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) main::q#0) -- _deref_pbuc1=_deref_pbuc2
lda q
sta SCREEN
//SEG15 [8] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) main::q#0+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
lda q+OFFSET_STRUCT_POINT_Y
sta SCREEN+1
jmp breturn
//SEG16 main::@return
breturn:
//SEG17 [9] return
rts
}
//SEG18 set
set: {
//SEG19 [10] *((byte*)(const struct Point*) main::q#0) ← (byte) 4 -- _deref_pbuc1=vbuc2
lda #4
sta main.q
//SEG20 [11] *((byte*)(const struct Point*) main::q#0+(const byte) OFFSET_STRUCT_POINT_Y) ← (byte) 5 -- _deref_pbuc1=vbuc2
lda #5
sta main.q+OFFSET_STRUCT_POINT_Y
jmp breturn
//SEG21 set::@return
breturn:
//SEG22 [12] return
rts
}
ASSEMBLER OPTIMIZATIONS
Removing instruction jmp b1
Removing instruction jmp bend
Removing instruction jmp b1
Removing instruction jmp breturn
Removing instruction jmp breturn
Succesful ASM optimization Pass5NextJumpElimination
Removing instruction b1_from_bbegin:
Removing instruction b1:
Removing instruction bend_from_b1:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction bend:
Removing instruction b1:
Removing instruction breturn:
Removing instruction breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Updating BasicUpstart to call main directly
Removing instruction jsr main
Succesful ASM optimization Pass5SkipBegin
Removing instruction bbegin:
Succesful ASM optimization Pass5UnusedLabelElimination
FINAL SYMBOL TABLE
(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(void()) main()
(label) main::@1
(label) main::@return
(byte*) main::SCREEN
(const byte*) main::SCREEN#0 SCREEN = (byte*) 1024
(struct Point) main::p
(byte) main::p_x
(byte) main::p_x#0 p_x zp ZP_BYTE:2 20.0
(byte) main::p_y
(byte) main::p_y#0 p_y zp ZP_BYTE:3 20.0
(struct Point*) main::q
(const struct Point*) main::q#0 q = (struct Point*)&(byte) main::p_x#0
(void()) set((struct Point*) set::ptr)
(label) set::@return
(struct Point*) set::ptr
zp ZP_BYTE:2 [ main::p_x#0 ]
zp ZP_BYTE:3 [ main::p_y#0 ]
FINAL ASSEMBLER
Score: 56
//SEG0 File Comments
// Minimal struct - using address-of and passing it to a function
//SEG1 Basic Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
//SEG2 Global Constants & labels
.const OFFSET_STRUCT_POINT_Y = 1
//SEG3 @begin
//SEG4 [1] phi from @begin to @1 [phi:@begin->@1]
//SEG5 @1
//SEG6 [2] call main
//SEG7 [3] phi from @1 to @end [phi:@1->@end]
//SEG8 @end
//SEG9 main
main: {
.label q = p_x
.label SCREEN = $400
.label p_x = 2
.label p_y = 3
//SEG10 [4] (byte) main::p_x#0 ← (byte) 2 -- vbuz1=vbuc1
lda #2
sta p_x
//SEG11 [5] (byte) main::p_y#0 ← (byte) 3 -- vbuz1=vbuc1
lda #3
sta p_y
//SEG12 [6] call set
jsr set
//SEG13 main::@1
//SEG14 [7] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) main::q#0) -- _deref_pbuc1=_deref_pbuc2
lda q
sta SCREEN
//SEG15 [8] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) main::q#0+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
lda q+OFFSET_STRUCT_POINT_Y
sta SCREEN+1
//SEG16 main::@return
//SEG17 [9] return
rts
}
//SEG18 set
set: {
//SEG19 [10] *((byte*)(const struct Point*) main::q#0) ← (byte) 4 -- _deref_pbuc1=vbuc2
lda #4
sta main.q
//SEG20 [11] *((byte*)(const struct Point*) main::q#0+(const byte) OFFSET_STRUCT_POINT_Y) ← (byte) 5 -- _deref_pbuc1=vbuc2
lda #5
sta main.q+OFFSET_STRUCT_POINT_Y
//SEG21 set::@return
//SEG22 [12] return
rts
}

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@ -0,0 +1,24 @@
(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(void()) main()
(label) main::@1
(label) main::@return
(byte*) main::SCREEN
(const byte*) main::SCREEN#0 SCREEN = (byte*) 1024
(struct Point) main::p
(byte) main::p_x
(byte) main::p_x#0 p_x zp ZP_BYTE:2 20.0
(byte) main::p_y
(byte) main::p_y#0 p_y zp ZP_BYTE:3 20.0
(struct Point*) main::q
(const struct Point*) main::q#0 q = (struct Point*)&(byte) main::p_x#0
(void()) set((struct Point*) set::ptr)
(label) set::@return
(struct Point*) set::ptr
zp ZP_BYTE:2 [ main::p_x#0 ]
zp ZP_BYTE:3 [ main::p_y#0 ]