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@@ -317,35 +317,35 @@
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(byte*~) current_piece#94 current_piece#94 zp ZP_WORD:5 4.0
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(byte*~) current_piece#95 current_piece zp ZP_WORD:26 4.0
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(byte) current_piece_char
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(byte~) current_piece_char#104 reg byte x 4.0
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(byte~) current_piece_char#105 reg byte x 22.0
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(byte~) current_piece_char#102 reg byte x 4.0
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(byte~) current_piece_char#103 reg byte x 22.0
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(byte) current_piece_char#14 current_piece_char zp ZP_BYTE:28 3.628571428571428
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(byte) current_piece_char#16 current_piece_char zp ZP_BYTE:28 0.32
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(byte) current_piece_char#19 current_piece_char zp ZP_BYTE:28 187.38888888888889
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(byte) current_piece_char#27 current_piece_char zp ZP_BYTE:28 6.0
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(byte) current_piece_char#76 reg byte x 46.09090909090909
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(byte) current_piece_char#64 reg byte x 50.699999999999996
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(byte*) current_piece_gfx
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(byte*) current_piece_gfx#105 current_piece_gfx zp ZP_WORD:30 187.38888888888889
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(byte*~) current_piece_gfx#116 current_piece_gfx#116 zp ZP_WORD:5 2.0
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(byte*~) current_piece_gfx#117 current_piece_gfx#117 zp ZP_WORD:5 11.0
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(byte*) current_piece_gfx#103 current_piece_gfx zp ZP_WORD:30 187.38888888888889
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(byte*~) current_piece_gfx#114 current_piece_gfx#114 zp ZP_WORD:5 2.0
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(byte*~) current_piece_gfx#115 current_piece_gfx#115 zp ZP_WORD:5 11.0
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(byte*) current_piece_gfx#16 current_piece_gfx zp ZP_WORD:30 7.055555555555554
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(byte*) current_piece_gfx#18 current_piece_gfx zp ZP_WORD:30 0.3571428571428571
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(byte*) current_piece_gfx#19 current_piece_gfx zp ZP_WORD:30 1.3333333333333333
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(byte*) current_piece_gfx#21 current_piece_gfx zp ZP_WORD:30 0.3333333333333333
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(byte*) current_piece_gfx#33 current_piece_gfx zp ZP_WORD:30 6.0
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(byte*) current_piece_gfx#6 current_piece_gfx zp ZP_WORD:30 4.0
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(byte*) current_piece_gfx#63 current_piece_gfx#63 zp ZP_WORD:5 46.09090909090909
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(byte*) current_piece_gfx#62 current_piece_gfx#62 zp ZP_WORD:5 50.699999999999996
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(byte) current_xpos
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(byte) current_xpos#115 current_xpos zp ZP_BYTE:32 20.75925925925926
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(byte~) current_xpos#126 current_xpos#126 zp ZP_BYTE:10 1.3333333333333333
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(byte~) current_xpos#127 current_xpos#127 zp ZP_BYTE:10 7.333333333333333
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(byte) current_xpos#113 current_xpos zp ZP_BYTE:32 20.75925925925926
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(byte~) current_xpos#124 current_xpos#124 zp ZP_BYTE:10 1.3333333333333333
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(byte~) current_xpos#125 current_xpos#125 zp ZP_BYTE:10 7.333333333333333
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(byte) current_xpos#17 current_xpos zp ZP_BYTE:32 7.055555555555554
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(byte) current_xpos#20 current_xpos zp ZP_BYTE:32 0.7692307692307692
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(byte) current_xpos#24 current_xpos zp ZP_BYTE:32 0.4666666666666666
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(byte) current_xpos#28 current_xpos zp ZP_BYTE:32 0.43478260869565216
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(byte) current_xpos#41 current_xpos zp ZP_BYTE:32 6.0
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(byte) current_xpos#5 current_xpos zp ZP_BYTE:32 4.0
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(byte) current_xpos#57 current_xpos#57 zp ZP_BYTE:10 5.181818181818182
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(byte) current_xpos#57 current_xpos#57 zp ZP_BYTE:10 5.7
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(byte) current_xpos#7 current_xpos zp ZP_BYTE:32 4.0
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(byte) current_ypos
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(byte~) current_ypos#100 reg byte y 1.0
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@@ -887,41 +887,39 @@
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(byte) render_init::vicSelectGfxBank1_toDd001_return
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(const byte) render_init::vicSelectGfxBank1_toDd001_return#0 vicSelectGfxBank1_toDd001_return = (byte/signed byte/word/signed word/dword/signed dword) 3^>((word))(const byte*) PLAYFIELD_CHARSET#0>>(byte/signed byte/word/signed word/dword/signed dword) 6
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(void()) render_moving()
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(byte~) render_moving::$5 reg byte a 202.0
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(byte~) render_moving::$2 reg byte a 202.0
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(label) render_moving::@1
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(label) render_moving::@10
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(label) render_moving::@13
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(label) render_moving::@2
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(label) render_moving::@3
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(label) render_moving::@4
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(label) render_moving::@5
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(label) render_moving::@7
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(label) render_moving::@9
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(label) render_moving::@6
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(label) render_moving::@8
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(label) render_moving::@return
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(byte) render_moving::c
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(byte) render_moving::c#1 c zp ZP_BYTE:15 1501.5
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(byte) render_moving::c#2 c zp ZP_BYTE:15 286.0
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(byte) render_moving::c#2 c zp ZP_BYTE:15 333.6666666666667
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(byte) render_moving::current_cell
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(byte) render_moving::current_cell#0 reg byte a 1001.0
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(byte) render_moving::i
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(byte) render_moving::i#1 i zp ZP_BYTE:13 202.0
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(byte) render_moving::i#10 i zp ZP_BYTE:13 429.0
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(byte) render_moving::i#3 i zp ZP_BYTE:13 50.5
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(byte) render_moving::i#2 i zp ZP_BYTE:13 500.5
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(byte) render_moving::i#3 i zp ZP_BYTE:13 60.599999999999994
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(byte) render_moving::i#4 i zp ZP_BYTE:13 1552.0
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(byte) render_moving::i#8 i zp ZP_BYTE:13 300.75
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(byte) render_moving::l
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(byte) render_moving::l#1 l zp ZP_BYTE:12 151.5
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(byte) render_moving::l#4 l zp ZP_BYTE:12 11.222222222222221
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(byte) render_moving::l#4 l zp ZP_BYTE:12 12.625
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(byte*) render_moving::screen_line
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(byte*) render_moving::screen_line#0 screen_line zp ZP_WORD:7 100.18181818181819
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(byte*) render_moving::screen_line#0 screen_line zp ZP_WORD:7 110.19999999999999
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(byte) render_moving::xpos
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(byte) render_moving::xpos#0 xpos zp ZP_BYTE:14 202.0
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(byte) render_moving::xpos#1 xpos zp ZP_BYTE:14 667.3333333333334
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(byte) render_moving::xpos#2 xpos zp ZP_BYTE:14 684.1666666666667
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(byte) render_moving::xpos#2 xpos zp ZP_BYTE:14 620.8
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(byte) render_moving::ypos2
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(byte) render_moving::ypos2#0 ypos2 zp ZP_BYTE:11 4.0
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(byte) render_moving::ypos2#1 ypos2 zp ZP_BYTE:11 67.33333333333333
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(byte) render_moving::ypos2#2 ypos2 zp ZP_BYTE:11 29.823529411764707
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(byte) render_moving::ypos2#2 ypos2 zp ZP_BYTE:11 27.06666666666667
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(void()) render_playfield()
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(byte~) render_playfield::$2 reg byte a 202.0
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(byte~) render_playfield::$3 reg byte a 202.0
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@@ -1010,9 +1008,9 @@
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(byte) render_screen_render#11 render_screen_render zp ZP_BYTE:3 3.25
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(byte) render_screen_render#17 render_screen_render zp ZP_BYTE:3 0.7551020408163266
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(byte) render_screen_render#21 reg byte x 8.615384615384615
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(byte) render_screen_render#30 render_screen_render#30 zp ZP_BYTE:9 5.090909090909091
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(byte~) render_screen_render#66 render_screen_render#66 zp ZP_BYTE:9 5.5
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(byte~) render_screen_render#67 reg byte x 22.0
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(byte) render_screen_render#30 render_screen_render#30 zp ZP_BYTE:9 5.6
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(byte~) render_screen_render#64 render_screen_render#64 zp ZP_BYTE:9 5.5
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(byte~) render_screen_render#65 reg byte x 22.0
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(byte) render_screen_show
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(byte) render_screen_show#13 render_screen_show zp ZP_BYTE:2 4.333333333333333
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(byte) render_screen_show#16 render_screen_show zp ZP_BYTE:2 0.48571428571428577
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@@ -1128,20 +1126,20 @@ interrupt(HARDWARE_CLOBBER)(void()) sprites_irq()
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zp ZP_BYTE:2 [ render_screen_show#16 render_screen_show#13 play_init::idx#2 play_init::idx#1 sprites_init::xpos#2 sprites_init::xpos#1 render_screen_original::y#6 render_screen_original::y#1 ]
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zp ZP_BYTE:3 [ render_screen_render#17 render_screen_render#11 ]
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zp ZP_BYTE:4 [ current_movedown_counter#16 current_movedown_counter#14 current_movedown_counter#12 play_remove_lines::y#8 play_remove_lines::y#1 play_lock_current::l#6 play_lock_current::l#1 play_spawn_current::$3 play_update_score::lines_before#0 ]
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zp ZP_WORD:5 [ render_score::screen#2 render_bcd::screen#6 render_bcd::screen#0 render_bcd::screen#1 render_bcd::screen#2 render_bcd::screen#3 render_bcd::screen#4 render_bcd::screen#5 current_piece_gfx#63 current_piece_gfx#116 current_piece_gfx#117 render_playfield::screen_line#2 render_playfield::screen_line#0 render_playfield::screen_line#1 current_piece#16 current_piece#90 current_piece#91 current_piece#92 current_piece#93 current_piece#94 play_collision::piece_gfx#0 play_init::pli#2 play_init::pli#1 render_init::li_1#2 render_init::li_1#1 render_screen_original::oscr#2 render_screen_original::oscr#4 render_screen_original::oscr#1 play_lock_current::playfield_line#0 ]
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zp ZP_WORD:5 [ render_score::screen#2 render_bcd::screen#6 render_bcd::screen#0 render_bcd::screen#1 render_bcd::screen#2 render_bcd::screen#3 render_bcd::screen#4 render_bcd::screen#5 current_piece_gfx#62 current_piece_gfx#114 current_piece_gfx#115 render_playfield::screen_line#2 render_playfield::screen_line#0 render_playfield::screen_line#1 current_piece#16 current_piece#90 current_piece#91 current_piece#92 current_piece#93 current_piece#94 play_collision::piece_gfx#0 play_init::pli#2 play_init::pli#1 render_init::li_1#2 render_init::li_1#1 render_screen_original::oscr#2 render_screen_original::oscr#4 render_screen_original::oscr#1 play_lock_current::playfield_line#0 ]
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zp ZP_WORD:7 [ render_bcd::offset#6 render_bcd::screen_pos#3 render_bcd::screen_pos#0 render_bcd::screen_pos#2 render_bcd::screen_pos#1 render_init::li_2#2 render_init::li_2#1 render_screen_original::ocols#2 render_screen_original::ocols#4 render_screen_original::ocols#1 render_moving::screen_line#0 play_collision::playfield_line#0 ]
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reg byte y [ render_bcd::only_low#6 ]
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reg byte x [ render_bcd::bcd#6 render_bcd::bcd#0 render_bcd::bcd#1 render_bcd::bcd#2 render_bcd::bcd#3 render_bcd::bcd#4 render_bcd::bcd#5 ]
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reg byte y [ current_ypos#11 current_ypos#100 current_ypos#101 ]
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zp ZP_BYTE:9 [ render_screen_render#30 render_screen_render#66 render_playfield::l#2 render_playfield::l#1 play_movement::return#2 play_movement::render#1 play_movement::return#0 play_movement::render#2 play_remove_lines::removed#11 play_remove_lines::removed#7 play_remove_lines::removed#1 play_lock_current::i#2 play_lock_current::i#3 play_lock_current::i#7 play_lock_current::i#9 keyboard_event_pressed::keycode#5 keyboard_event_scan::row#2 keyboard_event_scan::row#1 ]
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zp ZP_BYTE:10 [ current_xpos#57 current_xpos#126 current_xpos#127 render_playfield::i#2 render_playfield::i#3 render_playfield::i#1 play_move_rotate::orientation#3 play_move_rotate::orientation#1 play_move_rotate::orientation#2 play_remove_lines::x#2 play_remove_lines::x#1 play_lock_current::col#2 play_lock_current::col#0 play_lock_current::col#1 keyboard_event_scan::keycode#10 keyboard_event_scan::keycode#11 keyboard_event_scan::keycode#14 keyboard_event_scan::keycode#1 keyboard_event_scan::keycode#15 keyboard_event_pressed::row_bits#0 ]
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reg byte x [ current_piece_char#76 current_piece_char#104 current_piece_char#105 ]
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zp ZP_BYTE:9 [ render_screen_render#30 render_screen_render#64 render_playfield::l#2 render_playfield::l#1 play_movement::return#2 play_movement::render#1 play_movement::return#0 play_movement::render#2 play_remove_lines::removed#11 play_remove_lines::removed#7 play_remove_lines::removed#1 play_lock_current::i#2 play_lock_current::i#3 play_lock_current::i#7 play_lock_current::i#9 keyboard_event_pressed::keycode#5 keyboard_event_scan::row#2 keyboard_event_scan::row#1 ]
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zp ZP_BYTE:10 [ current_xpos#57 current_xpos#124 current_xpos#125 render_playfield::i#2 render_playfield::i#3 render_playfield::i#1 play_move_rotate::orientation#3 play_move_rotate::orientation#1 play_move_rotate::orientation#2 play_remove_lines::x#2 play_remove_lines::x#1 play_lock_current::col#2 play_lock_current::col#0 play_lock_current::col#1 keyboard_event_scan::keycode#10 keyboard_event_scan::keycode#11 keyboard_event_scan::keycode#14 keyboard_event_scan::keycode#1 keyboard_event_scan::keycode#15 keyboard_event_pressed::row_bits#0 ]
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reg byte x [ current_piece_char#64 current_piece_char#102 current_piece_char#103 ]
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zp ZP_BYTE:11 [ render_moving::ypos2#2 render_moving::ypos2#0 render_moving::ypos2#1 render_playfield::c#2 render_playfield::c#1 play_collision::ypos#5 play_collision::ypos#0 play_collision::ypos#1 play_collision::ypos#2 play_collision::ypos#3 play_collision::ypos#4 play_collision::ypos2#2 play_collision::ypos2#0 play_collision::ypos2#1 play_remove_lines::full#4 play_remove_lines::full#2 play_lock_current::i#1 keyboard_event_scan::row_scan#0 ]
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zp ZP_BYTE:12 [ render_moving::l#4 render_moving::l#1 play_collision::xpos#6 play_collision::xpos#0 play_collision::xpos#1 play_collision::xpos#2 play_collision::xpos#3 play_collision::xpos#4 play_remove_lines::c#0 ]
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zp ZP_BYTE:13 [ render_moving::i#4 render_moving::i#3 render_moving::i#8 render_moving::i#10 render_moving::i#1 play_collision::l#6 play_collision::l#1 ]
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zp ZP_BYTE:13 [ render_moving::i#4 render_moving::i#3 render_moving::i#8 render_moving::i#2 render_moving::i#1 play_collision::l#6 play_collision::l#1 ]
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zp ZP_BYTE:14 [ render_moving::xpos#2 render_moving::xpos#0 render_moving::xpos#1 play_collision::i#2 play_collision::i#3 play_collision::i#11 play_collision::i#13 ]
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zp ZP_BYTE:15 [ render_moving::c#2 render_moving::c#1 play_collision::col#2 play_collision::col#9 play_collision::col#1 ]
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reg byte x [ render_screen_render#21 render_screen_render#67 ]
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reg byte x [ render_screen_render#21 render_screen_render#65 ]
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reg byte a [ play_move_rotate::return#2 ]
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reg byte x [ play_collision::orientation#5 play_collision::orientation#0 play_collision::orientation#1 play_collision::orientation#2 play_collision::orientation#3 ]
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reg byte x [ play_collision::c#2 play_collision::c#1 ]
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@@ -1157,8 +1155,8 @@ zp ZP_BYTE:25 [ level_bcd#32 level_bcd#19 level_bcd#11 level_bcd#17 level_bcd#64
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zp ZP_WORD:26 [ current_piece#27 current_piece#95 current_piece#20 current_piece#14 current_piece#88 render_screen_original::cols#6 render_screen_original::cols#5 render_screen_original::cols#4 render_screen_original::cols#7 render_screen_original::cols#3 render_screen_original::cols#1 render_screen_original::cols#2 ]
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zp ZP_BYTE:28 [ current_piece_char#27 current_piece_char#19 current_piece_char#14 current_piece_char#16 ]
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zp ZP_BYTE:29 [ current_orientation#36 current_orientation#12 current_orientation#16 current_orientation#19 current_orientation#24 current_orientation#7 ]
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zp ZP_WORD:30 [ current_piece_gfx#33 current_piece_gfx#105 current_piece_gfx#16 current_piece_gfx#21 current_piece_gfx#18 current_piece_gfx#19 current_piece_gfx#6 ]
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zp ZP_BYTE:32 [ current_xpos#41 current_xpos#115 current_xpos#17 current_xpos#28 current_xpos#20 current_xpos#24 current_xpos#7 current_xpos#5 ]
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zp ZP_WORD:30 [ current_piece_gfx#33 current_piece_gfx#103 current_piece_gfx#16 current_piece_gfx#21 current_piece_gfx#18 current_piece_gfx#19 current_piece_gfx#6 ]
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zp ZP_BYTE:32 [ current_xpos#41 current_xpos#113 current_xpos#17 current_xpos#28 current_xpos#20 current_xpos#24 current_xpos#7 current_xpos#5 ]
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reg byte x [ play_move_down::return#3 ]
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zp ZP_BYTE:33 [ game_over#70 game_over#26 game_over#19 game_over#14 game_over#15 ]
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reg byte x [ play_spawn_current::piece_idx#2 play_spawn_current::piece_idx#1 ]
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@@ -1190,7 +1188,7 @@ reg byte a [ render_bcd::$3 ]
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reg byte a [ render_bcd::$4 ]
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reg byte a [ render_bcd::$5 ]
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reg byte a [ render_bcd::$6 ]
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reg byte a [ render_moving::$5 ]
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reg byte a [ render_moving::$2 ]
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reg byte a [ render_moving::current_cell#0 ]
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reg byte a [ render_playfield::$2 ]
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reg byte a [ render_playfield::$3 ]
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