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mirror of https://gitlab.com/camelot/kickc.git synced 2025-04-09 21:37:31 +00:00

Added example of a 8bit-per-pixel logo for the XMega65.

This commit is contained in:
jespergravgaard 2019-11-17 16:49:54 +01:00
parent 09c504e693
commit bd83f1f5bf
8 changed files with 749 additions and 0 deletions

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@ -405,6 +405,11 @@ public class TestPrograms {
compileAndCompare("complex/ataritempest/ataritempest");
}
@Test
public void testXMega65Logo() throws IOException, URISyntaxException {
compileAndCompare("complex/xmega65/xmega65logo");
}
@Test
public void testXMega65() throws IOException, URISyntaxException {
compileAndCompare("complex/xmega65/xmega65");

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@ -0,0 +1,84 @@
#importonce
// Creates a palette for a picture.
// The palette is a hashtable mapping color RGB in hexadeciaml RRGGBB format to the index of the color.
// The size of the palette is the number of different RGB-colors present in the picture
// Parameters
// - picture: a picture loaded using LoadPicture()
.function getPalette(picture) {
.var palette = Hashtable()
.var colIdx = 0;
.for (var x=0; x<picture.width; x++) {
.for (var y=0; y<picture.height; y++) {
.var col = toHexString(picture.getPixel(x,y),6)
.if(palette.get(col)==null) .eval palette.put(col,colIdx++)
}
}
.return palette
}
// Get the RGB value of a palette color
// Parameters
// - palette: A palette typically created using getPalette(picture)
// - idx: The index of the color in the palette to get the red value
// Returns the RGB value of the color with the given index. 0 if the index is not defined.
.function getPaletteRgb(palette, idx) {
.if(idx>=palette.keys().size())
.return 0
.var colHex = palette.keys().get(idx)
.return colHex.asNumber(16)
}
// Get the red value of a palette color
// Parameters
// - palette: A palette typically created using getPalette(picture)
// - idx: The index of the color in the palette to get the red value
.function getPaletteRed(palette, idx) {
.return getPaletteRgb(palette, idx)>>16 & $ff
}
// Get the green value of a palette color
// Parameters
// - palette: A palette typically created using getPalette(picture)
// - idx: The index of the color in the palette to get the green value
.function getPaletteGreen(palette, idx) {
.return getPaletteRgb(palette, idx)>>8 & $ff
}
// Get the blue value of a palette color
// Parameters
// - palette: A palette typically created using getPalette(picture)
// - idx: The index of the color in the palette to get the blue value
.function getPaletteBlue(palette, idx) {
.return getPaletteRgb(palette, idx) & $ff
}
// Get the index in a color palette for a single pixel in a picture
// Parameters
// - picture: a picture loaded using LoadPicture()
// - x: the x-coordinate of the pixel
// - y: the y-coordinate of the pixel
// - palette: a palette for the picture typically created using getPalette(picture)
.function getPaletteColour(picture, palette, x, y) {
.return palette.get(toHexString(picture.getPixel(x,y),6))
}
// Converts 1 pixels to a single color byte using the palette
// - picture: a picture loaded using LoadPicture()
// - x: the x-coordinate of the pixel
// - y: the y-coordinate of the pixel
// - palette: a palette for the picture typically created using getPalette(picture)
.function getFullcolourByte(picture, palette, x, y) {
.return getPaletteColour(picture, palette, x, y) & $ff
}
// Converts 2 pixels to a multi color byte (2 4-bit color nybbles) using the palette
// - picture: a picture loaded using LoadPicture()
// - x: the x-coordinate of the first pixel.
// - y: the y-coordinate of the pixel
// - palette: a palette for the picture. Only the first 16 colors of the palette is used.
// Returns: A byte containing two pixels. The high nybble is the color at (x,y) the low nybble is the color at (x+1,y)
.function getSixteencolourByte(picture, palette, x, y) {
.return ((getPaletteColour(picture, palette, x, y) & $f) << 4) | (getPaletteColour(picture, palette, x+1, y) &$f)
}

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@ -0,0 +1,34 @@
// Import an XMega65 8bit-per-color logo
// Fill the palette values into
void main() {
const char* SCREEN = 0x0400;
for(byte i:0..0xff) {
(SCREEN+40*0)[i] = LOGO256_RED[i];
(SCREEN+40*8)[i] = LOGO256_GREEN[i];
(SCREEN+40*16)[i] = LOGO256_BLUE[i];
}
}
// Import a 128x128 8bit-per-color logo using inline KickAsm
char[] LOGO256 = kickasm(resource "mega65-256.png", resource "xmega65graphics.asm") {{
#import "xmega65graphics.asm"
.var logo256 = LoadPicture("mega65-256.png")
.var palette256 = getPalette(logo256)
.print "width: "+logo256.width + " height: "+logo256.height + " colors: "+palette256.keys().size()
// Output the graphics
.for (var x=0; x<logo256.width; x++)
.for (var y=0; y<logo256.height; y++)
.byte getFullcolourByte(logo256, palette256, x, y)
// Output the RGB-values of the palette
.fill 256, getPaletteRed(palette256,i)
.fill 256, getPaletteGreen(palette256,i)
.fill 256, getPaletteBlue(palette256,i)
}};
// Create pointers to the palette RGBs in the logo (assumes dimensions are 128x128)
char* LOGO256_RED = LOGO256+128*128;
char* LOGO256_GREEN = LOGO256_RED+256;
char* LOGO256_BLUE = LOGO256_GREEN+256;

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@ -0,0 +1,38 @@
// Import an XMega65 8bit-per-color logo
// Fill the palette values into
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
.label LOGO256_RED = LOGO256+$80*$80
.label LOGO256_GREEN = LOGO256_RED+$100
.label LOGO256_BLUE = LOGO256_GREEN+$100
main: {
.label SCREEN = $400
ldx #0
__b1:
lda LOGO256_RED,x
sta SCREEN,x
lda LOGO256_GREEN,x
sta SCREEN+$28*8,x
lda LOGO256_BLUE,x
sta SCREEN+$28*$10,x
inx
cpx #0
bne __b1
rts
}
// Import a 128x128 8bit-per-color logo using inline KickAsm
LOGO256:
#import "xmega65graphics.asm"
.var logo256 = LoadPicture("mega65-256.png")
.var palette256 = getPalette(logo256)
.print "width: "+logo256.width + " height: "+logo256.height + " colors: "+palette256.keys().size()
// Output the graphics
.for (var x=0; x<logo256.width; x++)
.for (var y=0; y<logo256.height; y++)
.byte getFullcolourByte(logo256, palette256, x, y)
// Output the RGB-values of the palette
.fill 256, getPaletteRed(palette256,i)
.fill 256, getPaletteGreen(palette256,i)
.fill 256, getPaletteBlue(palette256,i)

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@ -0,0 +1,25 @@
@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call main
to:@end
@end: scope:[] from @1
[3] phi()
(void()) main()
main: scope:[main] from @1
[4] phi()
to:main::@1
main::@1: scope:[main] from main main::@1
[5] (byte) main::i#2 ← phi( main/(byte) 0 main::@1/(byte) main::i#1 )
[6] *((const byte*) main::SCREEN + (byte) main::i#2) ← *((const byte*) LOGO256_RED#0 + (byte) main::i#2)
[7] *((const byte*) main::SCREEN+(word)(number) $28*(number) 8 + (byte) main::i#2) ← *((const byte*) LOGO256_GREEN#0 + (byte) main::i#2)
[8] *((const byte*) main::SCREEN+(word)(number) $28*(number) $10 + (byte) main::i#2) ← *((const byte*) LOGO256_BLUE#0 + (byte) main::i#2)
[9] (byte) main::i#1 ← ++ (byte) main::i#2
[10] if((byte) main::i#1!=(byte) 0) goto main::@1
to:main::@return
main::@return: scope:[main] from main::@1
[11] return
to:@return

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@ -0,0 +1,532 @@
Resolved forward reference LOGO256_RED to (byte*) LOGO256_RED
Resolved forward reference LOGO256_GREEN to (byte*) LOGO256_GREEN
Resolved forward reference LOGO256_BLUE to (byte*) LOGO256_BLUE
Culled Empty Block (label) main::@2
CONTROL FLOW GRAPH SSA
@begin: scope:[] from
to:@1
(void()) main()
main: scope:[main] from @1
(byte*) LOGO256_BLUE#2 ← phi( @1/(byte*) LOGO256_BLUE#0 )
(byte*) LOGO256_GREEN#2 ← phi( @1/(byte*) LOGO256_GREEN#0 )
(byte*) LOGO256_RED#2 ← phi( @1/(byte*) LOGO256_RED#0 )
(byte) main::i#0 ← (byte) 0
to:main::@1
main::@1: scope:[main] from main main::@1
(byte*) LOGO256_BLUE#1 ← phi( main/(byte*) LOGO256_BLUE#2 main::@1/(byte*) LOGO256_BLUE#1 )
(byte*) LOGO256_GREEN#1 ← phi( main/(byte*) LOGO256_GREEN#2 main::@1/(byte*) LOGO256_GREEN#1 )
(byte) main::i#2 ← phi( main/(byte) main::i#0 main::@1/(byte) main::i#1 )
(byte*) LOGO256_RED#1 ← phi( main/(byte*) LOGO256_RED#2 main::@1/(byte*) LOGO256_RED#1 )
*((const byte*) main::SCREEN+(number) $28*(number) 0 + (byte) main::i#2) ← *((byte*) LOGO256_RED#1 + (byte) main::i#2)
*((const byte*) main::SCREEN+(number) $28*(number) 8 + (byte) main::i#2) ← *((byte*) LOGO256_GREEN#1 + (byte) main::i#2)
*((const byte*) main::SCREEN+(number) $28*(number) $10 + (byte) main::i#2) ← *((byte*) LOGO256_BLUE#1 + (byte) main::i#2)
(byte) main::i#1 ← (byte) main::i#2 + rangenext(0,$ff)
(bool~) main::$0 ← (byte) main::i#1 != rangelast(0,$ff)
if((bool~) main::$0) goto main::@1
to:main::@return
main::@return: scope:[main] from main::@1
return
to:@return
@1: scope:[] from @begin
(byte[]) LOGO256 ← kickasm {{ #import "xmega65graphics.asm"
.var logo256 = LoadPicture("mega65-256.png")
.var palette256 = getPalette(logo256)
.print "width: "+logo256.width + " height: "+logo256.height + " colors: "+palette256.keys().size()
// Output the graphics
.for (var x=0; x<logo256.width; x++)
.for (var y=0; y<logo256.height; y++)
.byte getFullcolourByte(logo256, palette256, x, y)
// Output the RGB-values of the palette
.fill 256, getPaletteRed(palette256,i)
.fill 256, getPaletteGreen(palette256,i)
.fill 256, getPaletteBlue(palette256,i)
}}
(byte*~) $0 ← (byte[]) LOGO256 + (number) $80*(number) $80
(byte*) LOGO256_RED#0 ← (byte*~) $0
(byte*~) $1 ← (byte*) LOGO256_RED#0 + (number) $100
(byte*) LOGO256_GREEN#0 ← (byte*~) $1
(byte*~) $2 ← (byte*) LOGO256_GREEN#0 + (number) $100
(byte*) LOGO256_BLUE#0 ← (byte*~) $2
call main
to:@2
@2: scope:[] from @1
to:@end
@end: scope:[] from @2
SYMBOL TABLE SSA
(byte*~) $0
(byte*~) $1
(byte*~) $2
(label) @1
(label) @2
(label) @begin
(label) @end
(byte[]) LOGO256
(byte*) LOGO256_BLUE
(byte*) LOGO256_BLUE#0
(byte*) LOGO256_BLUE#1
(byte*) LOGO256_BLUE#2
(byte*) LOGO256_GREEN
(byte*) LOGO256_GREEN#0
(byte*) LOGO256_GREEN#1
(byte*) LOGO256_GREEN#2
(byte*) LOGO256_RED
(byte*) LOGO256_RED#0
(byte*) LOGO256_RED#1
(byte*) LOGO256_RED#2
(void()) main()
(bool~) main::$0
(label) main::@1
(label) main::@return
(const byte*) main::SCREEN = (byte*)(number) $400
(byte) main::i
(byte) main::i#0
(byte) main::i#1
(byte) main::i#2
Adding number conversion cast (unumber) $28*0 in *((const byte*) main::SCREEN+(number) $28*(number) 0 + (byte) main::i#2) ← *((byte*) LOGO256_RED#1 + (byte) main::i#2)
Adding number conversion cast (unumber) $28*8 in *((const byte*) main::SCREEN+(number) $28*(number) 8 + (byte) main::i#2) ← *((byte*) LOGO256_GREEN#1 + (byte) main::i#2)
Adding number conversion cast (unumber) $28*$10 in *((const byte*) main::SCREEN+(number) $28*(number) $10 + (byte) main::i#2) ← *((byte*) LOGO256_BLUE#1 + (byte) main::i#2)
Adding number conversion cast (unumber) $80*$80 in (byte*~) $0 ← (byte[]) LOGO256 + (number) $80*(number) $80
Adding number conversion cast (unumber) $100 in (byte*~) $1 ← (byte*) LOGO256_RED#0 + (number) $100
Adding number conversion cast (unumber) $100 in (byte*~) $2 ← (byte*) LOGO256_GREEN#0 + (number) $100
Successful SSA optimization PassNAddNumberTypeConversions
Simplifying constant pointer cast (byte*) 1024
Simplifying constant integer cast $100
Simplifying constant integer cast $100
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (word) $100
Finalized unsigned number type (word) $100
Successful SSA optimization PassNFinalizeNumberTypeConversions
Alias (byte*) LOGO256_RED#0 = (byte*~) $0
Alias (byte*) LOGO256_GREEN#0 = (byte*~) $1
Alias (byte*) LOGO256_BLUE#0 = (byte*~) $2
Successful SSA optimization Pass2AliasElimination
Identical Phi Values (byte*) LOGO256_RED#2 (byte*) LOGO256_RED#0
Identical Phi Values (byte*) LOGO256_GREEN#2 (byte*) LOGO256_GREEN#0
Identical Phi Values (byte*) LOGO256_BLUE#2 (byte*) LOGO256_BLUE#0
Identical Phi Values (byte*) LOGO256_RED#1 (byte*) LOGO256_RED#2
Identical Phi Values (byte*) LOGO256_GREEN#1 (byte*) LOGO256_GREEN#2
Identical Phi Values (byte*) LOGO256_BLUE#1 (byte*) LOGO256_BLUE#2
Successful SSA optimization Pass2IdenticalPhiElimination
Simple Condition (bool~) main::$0 [8] if((byte) main::i#1!=rangelast(0,$ff)) goto main::@1
Successful SSA optimization Pass2ConditionalJumpSimplification
Constant (const byte) main::i#0 = 0
Constant (const byte[]) LOGO256 = kickasm {{ #import "xmega65graphics.asm"
.var logo256 = LoadPicture("mega65-256.png")
.var palette256 = getPalette(logo256)
.print "width: "+logo256.width + " height: "+logo256.height + " colors: "+palette256.keys().size()
// Output the graphics
.for (var x=0; x<logo256.width; x++)
.for (var y=0; y<logo256.height; y++)
.byte getFullcolourByte(logo256, palette256, x, y)
// Output the RGB-values of the palette
.fill 256, getPaletteRed(palette256,i)
.fill 256, getPaletteGreen(palette256,i)
.fill 256, getPaletteBlue(palette256,i)
}}
Successful SSA optimization Pass2ConstantIdentification
Resolved ranged next value [6] main::i#1 ← ++ main::i#2 to ++
Resolved ranged comparison value [8] if(main::i#1!=rangelast(0,$ff)) goto main::@1 to (number) 0
Simplifying constant evaluating to zero (byte)(number) $28*(number) 0 in [3] *((const byte*) main::SCREEN+(byte)(number) $28*(number) 0 + (byte) main::i#2) ← *((byte*) LOGO256_RED#0 + (byte) main::i#2)
Successful SSA optimization PassNSimplifyConstantZero
Simplifying expression containing zero main::SCREEN in [3] *((const byte*) main::SCREEN+(byte) 0 + (byte) main::i#2) ← *((byte*) LOGO256_RED#0 + (byte) main::i#2)
Successful SSA optimization PassNSimplifyExpressionWithZero
Adding number conversion cast (unumber) 0 in if((byte) main::i#1!=(number) 0) goto main::@1
Successful SSA optimization PassNAddNumberTypeConversions
Simplifying constant integer cast 0
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) 0
Successful SSA optimization PassNFinalizeNumberTypeConversions
Constant right-side identified [7] (byte*) LOGO256_RED#0 ← (const byte[]) LOGO256 + (word)(number) $80*(number) $80
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant (const byte*) LOGO256_RED#0 = LOGO256+(word)$80*$80
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [7] (byte*) LOGO256_GREEN#0 ← (const byte*) LOGO256_RED#0 + (word) $100
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant (const byte*) LOGO256_GREEN#0 = LOGO256_RED#0+$100
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [7] (byte*) LOGO256_BLUE#0 ← (const byte*) LOGO256_GREEN#0 + (word) $100
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant (const byte*) LOGO256_BLUE#0 = LOGO256_GREEN#0+$100
Successful SSA optimization Pass2ConstantIdentification
Inlining constant with var siblings (const byte) main::i#0
Constant inlined main::i#0 = (byte) 0
Successful SSA optimization Pass2ConstantInlining
Added new block during phi lifting main::@3(between main::@1 and main::@1)
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @2
Adding NOP phi() at start of @end
Adding NOP phi() at start of main
CALL GRAPH
Calls in [] to main:2
Created 1 initial phi equivalence classes
Coalesced [13] main::i#3 ← main::i#1
Coalesced down to 1 phi equivalence classes
Culled Empty Block (label) @2
Culled Empty Block (label) main::@3
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @end
Adding NOP phi() at start of main
FINAL CONTROL FLOW GRAPH
@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call main
to:@end
@end: scope:[] from @1
[3] phi()
(void()) main()
main: scope:[main] from @1
[4] phi()
to:main::@1
main::@1: scope:[main] from main main::@1
[5] (byte) main::i#2 ← phi( main/(byte) 0 main::@1/(byte) main::i#1 )
[6] *((const byte*) main::SCREEN + (byte) main::i#2) ← *((const byte*) LOGO256_RED#0 + (byte) main::i#2)
[7] *((const byte*) main::SCREEN+(word)(number) $28*(number) 8 + (byte) main::i#2) ← *((const byte*) LOGO256_GREEN#0 + (byte) main::i#2)
[8] *((const byte*) main::SCREEN+(word)(number) $28*(number) $10 + (byte) main::i#2) ← *((const byte*) LOGO256_BLUE#0 + (byte) main::i#2)
[9] (byte) main::i#1 ← ++ (byte) main::i#2
[10] if((byte) main::i#1!=(byte) 0) goto main::@1
to:main::@return
main::@return: scope:[main] from main::@1
[11] return
to:@return
VARIABLE REGISTER WEIGHTS
(byte*) LOGO256_BLUE
(byte*) LOGO256_GREEN
(byte*) LOGO256_RED
(void()) main()
(byte) main::i
(byte) main::i#1 16.5
(byte) main::i#2 22.0
Initial phi equivalence classes
[ main::i#2 main::i#1 ]
Complete equivalence classes
[ main::i#2 main::i#1 ]
Allocated zp[1]:2 [ main::i#2 main::i#1 ]
INITIAL ASM
Target platform is c64basic / MOS6502X
// File Comments
// Import an XMega65 8bit-per-color logo
// Fill the palette values into
// Upstart
.pc = $801 "Basic"
:BasicUpstart(__bbegin)
.pc = $80d "Program"
// Global Constants & labels
.label LOGO256_RED = LOGO256+$80*$80
.label LOGO256_GREEN = LOGO256_RED+$100
.label LOGO256_BLUE = LOGO256_GREEN+$100
// @begin
__bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
__b1_from___bbegin:
jmp __b1
// @1
__b1:
// [2] call main
// [4] phi from @1 to main [phi:@1->main]
main_from___b1:
jsr main
// [3] phi from @1 to @end [phi:@1->@end]
__bend_from___b1:
jmp __bend
// @end
__bend:
// main
main: {
.label SCREEN = $400
.label i = 2
// [5] phi from main to main::@1 [phi:main->main::@1]
__b1_from_main:
// [5] phi (byte) main::i#2 = (byte) 0 [phi:main->main::@1#0] -- vbuz1=vbuc1
lda #0
sta.z i
jmp __b1
// [5] phi from main::@1 to main::@1 [phi:main::@1->main::@1]
__b1_from___b1:
// [5] phi (byte) main::i#2 = (byte) main::i#1 [phi:main::@1->main::@1#0] -- register_copy
jmp __b1
// main::@1
__b1:
// [6] *((const byte*) main::SCREEN + (byte) main::i#2) ← *((const byte*) LOGO256_RED#0 + (byte) main::i#2) -- pbuc1_derefidx_vbuz1=pbuc2_derefidx_vbuz1
ldy.z i
lda LOGO256_RED,y
sta SCREEN,y
// [7] *((const byte*) main::SCREEN+(word)(number) $28*(number) 8 + (byte) main::i#2) ← *((const byte*) LOGO256_GREEN#0 + (byte) main::i#2) -- pbuc1_derefidx_vbuz1=pbuc2_derefidx_vbuz1
ldy.z i
lda LOGO256_GREEN,y
sta SCREEN+$28*8,y
// [8] *((const byte*) main::SCREEN+(word)(number) $28*(number) $10 + (byte) main::i#2) ← *((const byte*) LOGO256_BLUE#0 + (byte) main::i#2) -- pbuc1_derefidx_vbuz1=pbuc2_derefidx_vbuz1
ldy.z i
lda LOGO256_BLUE,y
sta SCREEN+$28*$10,y
// [9] (byte) main::i#1 ← ++ (byte) main::i#2 -- vbuz1=_inc_vbuz1
inc.z i
// [10] if((byte) main::i#1!=(byte) 0) goto main::@1 -- vbuz1_neq_0_then_la1
lda.z i
cmp #0
bne __b1_from___b1
jmp __breturn
// main::@return
__breturn:
// [11] return
rts
}
// File Data
// Import a 128x128 8bit-per-color logo using inline KickAsm
LOGO256:
#import "xmega65graphics.asm"
.var logo256 = LoadPicture("mega65-256.png")
.var palette256 = getPalette(logo256)
.print "width: "+logo256.width + " height: "+logo256.height + " colors: "+palette256.keys().size()
// Output the graphics
.for (var x=0; x<logo256.width; x++)
.for (var y=0; y<logo256.height; y++)
.byte getFullcolourByte(logo256, palette256, x, y)
// Output the RGB-values of the palette
.fill 256, getPaletteRed(palette256,i)
.fill 256, getPaletteGreen(palette256,i)
.fill 256, getPaletteBlue(palette256,i)
REGISTER UPLIFT POTENTIAL REGISTERS
Statement [6] *((const byte*) main::SCREEN + (byte) main::i#2) ← *((const byte*) LOGO256_RED#0 + (byte) main::i#2) [ main::i#2 ] ( main:2 [ main::i#2 ] ) always clobbers reg byte a
Removing always clobbered register reg byte a as potential for zp[1]:2 [ main::i#2 main::i#1 ]
Statement [7] *((const byte*) main::SCREEN+(word)(number) $28*(number) 8 + (byte) main::i#2) ← *((const byte*) LOGO256_GREEN#0 + (byte) main::i#2) [ main::i#2 ] ( main:2 [ main::i#2 ] ) always clobbers reg byte a
Statement [8] *((const byte*) main::SCREEN+(word)(number) $28*(number) $10 + (byte) main::i#2) ← *((const byte*) LOGO256_BLUE#0 + (byte) main::i#2) [ main::i#2 ] ( main:2 [ main::i#2 ] ) always clobbers reg byte a
Statement [6] *((const byte*) main::SCREEN + (byte) main::i#2) ← *((const byte*) LOGO256_RED#0 + (byte) main::i#2) [ main::i#2 ] ( main:2 [ main::i#2 ] ) always clobbers reg byte a
Statement [7] *((const byte*) main::SCREEN+(word)(number) $28*(number) 8 + (byte) main::i#2) ← *((const byte*) LOGO256_GREEN#0 + (byte) main::i#2) [ main::i#2 ] ( main:2 [ main::i#2 ] ) always clobbers reg byte a
Statement [8] *((const byte*) main::SCREEN+(word)(number) $28*(number) $10 + (byte) main::i#2) ← *((const byte*) LOGO256_BLUE#0 + (byte) main::i#2) [ main::i#2 ] ( main:2 [ main::i#2 ] ) always clobbers reg byte a
Potential registers zp[1]:2 [ main::i#2 main::i#1 ] : zp[1]:2 , reg byte x , reg byte y ,
REGISTER UPLIFT SCOPES
Uplift Scope [main] 38.5: zp[1]:2 [ main::i#2 main::i#1 ]
Uplift Scope []
Uplifting [main] best 478 combination reg byte x [ main::i#2 main::i#1 ]
Uplifting [] best 478 combination
ASSEMBLER BEFORE OPTIMIZATION
// File Comments
// Import an XMega65 8bit-per-color logo
// Fill the palette values into
// Upstart
.pc = $801 "Basic"
:BasicUpstart(__bbegin)
.pc = $80d "Program"
// Global Constants & labels
.label LOGO256_RED = LOGO256+$80*$80
.label LOGO256_GREEN = LOGO256_RED+$100
.label LOGO256_BLUE = LOGO256_GREEN+$100
// @begin
__bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
__b1_from___bbegin:
jmp __b1
// @1
__b1:
// [2] call main
// [4] phi from @1 to main [phi:@1->main]
main_from___b1:
jsr main
// [3] phi from @1 to @end [phi:@1->@end]
__bend_from___b1:
jmp __bend
// @end
__bend:
// main
main: {
.label SCREEN = $400
// [5] phi from main to main::@1 [phi:main->main::@1]
__b1_from_main:
// [5] phi (byte) main::i#2 = (byte) 0 [phi:main->main::@1#0] -- vbuxx=vbuc1
ldx #0
jmp __b1
// [5] phi from main::@1 to main::@1 [phi:main::@1->main::@1]
__b1_from___b1:
// [5] phi (byte) main::i#2 = (byte) main::i#1 [phi:main::@1->main::@1#0] -- register_copy
jmp __b1
// main::@1
__b1:
// [6] *((const byte*) main::SCREEN + (byte) main::i#2) ← *((const byte*) LOGO256_RED#0 + (byte) main::i#2) -- pbuc1_derefidx_vbuxx=pbuc2_derefidx_vbuxx
lda LOGO256_RED,x
sta SCREEN,x
// [7] *((const byte*) main::SCREEN+(word)(number) $28*(number) 8 + (byte) main::i#2) ← *((const byte*) LOGO256_GREEN#0 + (byte) main::i#2) -- pbuc1_derefidx_vbuxx=pbuc2_derefidx_vbuxx
lda LOGO256_GREEN,x
sta SCREEN+$28*8,x
// [8] *((const byte*) main::SCREEN+(word)(number) $28*(number) $10 + (byte) main::i#2) ← *((const byte*) LOGO256_BLUE#0 + (byte) main::i#2) -- pbuc1_derefidx_vbuxx=pbuc2_derefidx_vbuxx
lda LOGO256_BLUE,x
sta SCREEN+$28*$10,x
// [9] (byte) main::i#1 ← ++ (byte) main::i#2 -- vbuxx=_inc_vbuxx
inx
// [10] if((byte) main::i#1!=(byte) 0) goto main::@1 -- vbuxx_neq_0_then_la1
cpx #0
bne __b1_from___b1
jmp __breturn
// main::@return
__breturn:
// [11] return
rts
}
// File Data
// Import a 128x128 8bit-per-color logo using inline KickAsm
LOGO256:
#import "xmega65graphics.asm"
.var logo256 = LoadPicture("mega65-256.png")
.var palette256 = getPalette(logo256)
.print "width: "+logo256.width + " height: "+logo256.height + " colors: "+palette256.keys().size()
// Output the graphics
.for (var x=0; x<logo256.width; x++)
.for (var y=0; y<logo256.height; y++)
.byte getFullcolourByte(logo256, palette256, x, y)
// Output the RGB-values of the palette
.fill 256, getPaletteRed(palette256,i)
.fill 256, getPaletteGreen(palette256,i)
.fill 256, getPaletteBlue(palette256,i)
ASSEMBLER OPTIMIZATIONS
Removing instruction jmp __b1
Removing instruction jmp __bend
Removing instruction jmp __b1
Removing instruction jmp __breturn
Succesful ASM optimization Pass5NextJumpElimination
Replacing label __bbegin with __b1
Replacing label __b1_from___b1 with __b1
Removing instruction __bbegin:
Removing instruction __b1_from___bbegin:
Removing instruction main_from___b1:
Removing instruction __bend_from___b1:
Removing instruction __b1_from___b1:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction __bend:
Removing instruction __b1_from_main:
Removing instruction __breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Updating BasicUpstart to call main directly
Removing instruction jsr main
Succesful ASM optimization Pass5SkipBegin
Removing instruction jmp __b1
Succesful ASM optimization Pass5NextJumpElimination
Removing instruction __b1:
Succesful ASM optimization Pass5UnusedLabelElimination
FINAL SYMBOL TABLE
(label) @1
(label) @begin
(label) @end
(const byte[]) LOGO256 = kickasm {{ #import "xmega65graphics.asm"
.var logo256 = LoadPicture("mega65-256.png")
.var palette256 = getPalette(logo256)
.print "width: "+logo256.width + " height: "+logo256.height + " colors: "+palette256.keys().size()
// Output the graphics
.for (var x=0; x<logo256.width; x++)
.for (var y=0; y<logo256.height; y++)
.byte getFullcolourByte(logo256, palette256, x, y)
// Output the RGB-values of the palette
.fill 256, getPaletteRed(palette256,i)
.fill 256, getPaletteGreen(palette256,i)
.fill 256, getPaletteBlue(palette256,i)
}}
(byte*) LOGO256_BLUE
(const byte*) LOGO256_BLUE#0 LOGO256_BLUE = (const byte*) LOGO256_GREEN#0+(word) $100
(byte*) LOGO256_GREEN
(const byte*) LOGO256_GREEN#0 LOGO256_GREEN = (const byte*) LOGO256_RED#0+(word) $100
(byte*) LOGO256_RED
(const byte*) LOGO256_RED#0 LOGO256_RED = (const byte[]) LOGO256+(word)(number) $80*(number) $80
(void()) main()
(label) main::@1
(label) main::@return
(const byte*) main::SCREEN = (byte*) 1024
(byte) main::i
(byte) main::i#1 reg byte x 16.5
(byte) main::i#2 reg byte x 22.0
reg byte x [ main::i#2 main::i#1 ]
FINAL ASSEMBLER
Score: 376
// File Comments
// Import an XMega65 8bit-per-color logo
// Fill the palette values into
// Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
// Global Constants & labels
.label LOGO256_RED = LOGO256+$80*$80
.label LOGO256_GREEN = LOGO256_RED+$100
.label LOGO256_BLUE = LOGO256_GREEN+$100
// @begin
// [1] phi from @begin to @1 [phi:@begin->@1]
// @1
// [2] call main
// [4] phi from @1 to main [phi:@1->main]
// [3] phi from @1 to @end [phi:@1->@end]
// @end
// main
main: {
.label SCREEN = $400
// [5] phi from main to main::@1 [phi:main->main::@1]
// [5] phi (byte) main::i#2 = (byte) 0 [phi:main->main::@1#0] -- vbuxx=vbuc1
ldx #0
// [5] phi from main::@1 to main::@1 [phi:main::@1->main::@1]
// [5] phi (byte) main::i#2 = (byte) main::i#1 [phi:main::@1->main::@1#0] -- register_copy
// main::@1
__b1:
// (SCREEN+40*0)[i] = LOGO256_RED[i]
// [6] *((const byte*) main::SCREEN + (byte) main::i#2) ← *((const byte*) LOGO256_RED#0 + (byte) main::i#2) -- pbuc1_derefidx_vbuxx=pbuc2_derefidx_vbuxx
lda LOGO256_RED,x
sta SCREEN,x
// (SCREEN+40*8)[i] = LOGO256_GREEN[i]
// [7] *((const byte*) main::SCREEN+(word)(number) $28*(number) 8 + (byte) main::i#2) ← *((const byte*) LOGO256_GREEN#0 + (byte) main::i#2) -- pbuc1_derefidx_vbuxx=pbuc2_derefidx_vbuxx
lda LOGO256_GREEN,x
sta SCREEN+$28*8,x
// (SCREEN+40*16)[i] = LOGO256_BLUE[i]
// [8] *((const byte*) main::SCREEN+(word)(number) $28*(number) $10 + (byte) main::i#2) ← *((const byte*) LOGO256_BLUE#0 + (byte) main::i#2) -- pbuc1_derefidx_vbuxx=pbuc2_derefidx_vbuxx
lda LOGO256_BLUE,x
sta SCREEN+$28*$10,x
// for(byte i:0..0xff)
// [9] (byte) main::i#1 ← ++ (byte) main::i#2 -- vbuxx=_inc_vbuxx
inx
// [10] if((byte) main::i#1!=(byte) 0) goto main::@1 -- vbuxx_neq_0_then_la1
cpx #0
bne __b1
// main::@return
// }
// [11] return
rts
}
// File Data
// Import a 128x128 8bit-per-color logo using inline KickAsm
LOGO256:
#import "xmega65graphics.asm"
.var logo256 = LoadPicture("mega65-256.png")
.var palette256 = getPalette(logo256)
.print "width: "+logo256.width + " height: "+logo256.height + " colors: "+palette256.keys().size()
// Output the graphics
.for (var x=0; x<logo256.width; x++)
.for (var y=0; y<logo256.height; y++)
.byte getFullcolourByte(logo256, palette256, x, y)
// Output the RGB-values of the palette
.fill 256, getPaletteRed(palette256,i)
.fill 256, getPaletteGreen(palette256,i)
.fill 256, getPaletteBlue(palette256,i)

View File

@ -0,0 +1,31 @@
(label) @1
(label) @begin
(label) @end
(const byte[]) LOGO256 = kickasm {{ #import "xmega65graphics.asm"
.var logo256 = LoadPicture("mega65-256.png")
.var palette256 = getPalette(logo256)
.print "width: "+logo256.width + " height: "+logo256.height + " colors: "+palette256.keys().size()
// Output the graphics
.for (var x=0; x<logo256.width; x++)
.for (var y=0; y<logo256.height; y++)
.byte getFullcolourByte(logo256, palette256, x, y)
// Output the RGB-values of the palette
.fill 256, getPaletteRed(palette256,i)
.fill 256, getPaletteGreen(palette256,i)
.fill 256, getPaletteBlue(palette256,i)
}}
(byte*) LOGO256_BLUE
(const byte*) LOGO256_BLUE#0 LOGO256_BLUE = (const byte*) LOGO256_GREEN#0+(word) $100
(byte*) LOGO256_GREEN
(const byte*) LOGO256_GREEN#0 LOGO256_GREEN = (const byte*) LOGO256_RED#0+(word) $100
(byte*) LOGO256_RED
(const byte*) LOGO256_RED#0 LOGO256_RED = (const byte[]) LOGO256+(word)(number) $80*(number) $80
(void()) main()
(label) main::@1
(label) main::@return
(const byte*) main::SCREEN = (byte*) 1024
(byte) main::i
(byte) main::i#1 reg byte x 16.5
(byte) main::i#2 reg byte x 22.0
reg byte x [ main::i#2 main::i#1 ]