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Added a sprite CX16 example. #581

This commit is contained in:
jespergravgaard 2020-12-16 22:24:38 +01:00
parent 2d58a799d5
commit dbaea05623
14 changed files with 2454 additions and 16 deletions

View File

@ -315,3 +315,158 @@ ldx {z1}
ldy {c1},x
//FRAGMENT vbuxx=pbuc1_derefidx_vbuyy
ldx {c1},y
//FRAGMENT vwuz1=vwuc1
lda #<{c1}
sta {z1}
lda #>{c1}
sta {z1}+1
//FRAGMENT vwuz1=_inc_vwuz1
inc {z1}
bne !+
inc {z1}+1
!:
//FRAGMENT vwuz1_neq_vbuc1_then_la1
NO_SYNTHESIS
//FRAGMENT vwuz1_neq_vwuc1_then_la1
lda {z1}+1
cmp #>{c1}
bne {la1}
lda {z1}
cmp #<{c1}
bne {la1}
//FRAGMENT vwuz1=vbuc1
lda #<{c1}
sta {z1}
lda #>{c1}
sta {z1}+1
//FRAGMENT vwuz1=_dec_vwuz1
lda {z1}
bne !+
dec {z1}+1
!:
dec {z1}
//FRAGMENT vwuz1=vwuz2_rol_1
lda {z2}
asl
sta {z1}
lda {z2}+1
rol
sta {z1}+1
//FRAGMENT pwuz1=pwuc1_plus_vwuz2
clc
lda {z2}
adc #<{c1}
sta {z1}
lda {z2}+1
adc #>{c1}
sta {z1}+1
//FRAGMENT _deref_pwuc1=_deref_pwuz1
ldy #0
lda ({z1}),y
sta {c1}
iny
lda ({z1}),y
sta {c1}+1
//FRAGMENT pvoz1=pvoc1
lda #<{c1}
sta {z1}
lda #>{c1}
sta {z1}+1
//FRAGMENT vbuz1=_lo_pvoz2
lda {z2}
sta {z1}
//FRAGMENT vbuz1=_hi_pvoz2
lda {z2}+1
sta {z1}
//FRAGMENT vbuz1=vbuc1_bor_vbuz2
lda #{c1}
ora {z2}
sta {z1}
//FRAGMENT pbuz1=pbuz2_plus_vwuz3
lda {z2}
clc
adc {z3}
sta {z1}
lda {z2}+1
adc {z3}+1
sta {z1}+1
//FRAGMENT pbuz1_neq_pbuz2_then_la1
lda {z1}+1
cmp {z2}+1
bne {la1}
lda {z1}
cmp {z2}
bne {la1}
//FRAGMENT _deref_pbuc1=_deref_pbuz1
ldy #0
lda ({z1}),y
sta {c1}
//FRAGMENT vbuaa=_lo_pvoz1
lda {z1}
//FRAGMENT vbuxx=_lo_pvoz1
ldx {z1}
//FRAGMENT vbuaa=_hi_pvoz1
lda {z1}+1
//FRAGMENT vbuxx=_hi_pvoz1
ldx {z1}+1
//FRAGMENT vbuaa=vbuc1_bor_vbuz1
lda #{c1}
ora {z1}
//FRAGMENT vbuxx=vbuc1_bor_vbuz1
lda #{c1}
ora {z1}
tax
//FRAGMENT vbuyy=vbuc1_bor_vbuz1
lda #{c1}
ora {z1}
tay
//FRAGMENT vbuz1=vbuc1_bor_vbuxx
txa
ora #{c1}
sta {z1}
//FRAGMENT vbuaa=vbuc1_bor_vbuxx
txa
ora #{c1}
//FRAGMENT vbuxx=vbuc1_bor_vbuxx
txa
ora #{c1}
tax
//FRAGMENT vbuyy=vbuc1_bor_vbuxx
txa
ora #{c1}
tay
//FRAGMENT vbuz1=vbuc1_bor_vbuyy
tya
ora #{c1}
sta {z1}
//FRAGMENT vbuaa=vbuc1_bor_vbuyy
tya
ora #{c1}
//FRAGMENT vbuxx=vbuc1_bor_vbuyy
tya
ora #{c1}
tax
//FRAGMENT vbuyy=vbuc1_bor_vbuyy
tya
ora #{c1}
tay
//FRAGMENT vbuyy=_lo_pvoz1
ldy {z1}
//FRAGMENT vbuyy=_hi_pvoz1
ldy {z1}+1
//FRAGMENT pbuz1=pbuz2_plus_vwuz1
lda {z1}
clc
adc {z2}
sta {z1}
lda {z1}+1
adc {z2}+1
sta {z1}+1
//FRAGMENT pwuz1=pwuc1_plus_vwuz1
clc
lda {z1}
adc #<{c1}
sta {z1}
lda {z1}+1
adc #>{c1}
sta {z1}+1

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@ -81,6 +81,14 @@ char * const VERA_IRQLINE_L = 0x9f28;
// Bit 2: Chroma Disable Setting 'Chroma Disable' disables output of chroma in NTSC composite mode and will give a better picture on a monochrome display. (Setting this bit will also disable the chroma output on the S-video output.)
// Bit 0-1: Output Mode 0: Video disabled, 1: VGA output, 2: NTSC composite, 3: RGB interlaced, composite sync (via VGA connector)
char * const VERA_DC_VIDEO = 0x9f29;
char VERA_SPRITES_ENABLE = 0x40;
char VERA_LAYER1_ENABLE = 0x20;
char VERA_LAYER0_ENABLE = 0x10;
char VERA_CROMA_DISABLE = 0x04;
char VERA_OUTPUT_DISABLE = 0x00;
char VERA_OUTPUT_VGA = 0x01;
char VERA_OUTPUT_NTSC = 0x02;
char VERA_OUTPUT_RGB = 0x03;
// $9F2A DC_HSCALE (DCSEL=0) Active Display H-Scale
char * const VERA_DC_HSCALE = 0x9f2a;
// $9F2B DC_VSCALE (DCSEL=0) Active Display V-Scale
@ -155,4 +163,33 @@ char * const VERA_SPI_DATA = 0x9f3e;
// Bit 7: Busy
// Bit 1: Slow clock
// Bit 0: Select
char * const VERA_SPI_CTRL = 0x9f3f;
char * const VERA_SPI_CTRL = 0x9f3f;
// Sprite Attributes address in VERA VRAM
const unsigned long VERA_SPRITE_ATTR = 0x1fc00;
// The VERA structure of a sprite (8 bytes)
// 128*8 bytes located at $1FC00-$1FFFF
struct VERA_SPRITE {
// 0-1 ADDRESS Address and mode
// - bits 0-11: Address (16:5)
// - bits 15: Mode (0:4 bpp 1:8 bpp)
unsigned int ADDR;
// 2-3 X (9:0)
unsigned int X;
// 4-5 Y (9:0)
unsigned int Y;
// 6 CTRL1 Control 1
// - bits 4-7 Collision mask
// - bits 2-3 Z-depth ( 0:Sprite disabled, 1:Sprite between background and layer 0, 2:Sprite between layer 0 and layer 1, 3:Sprite in front of layer 1 )
// - bits 1 V-flip
// - bits 0 H-flip
char CTRL1;
// 7 CTRL2 Control 2
// - bits 6-7 Sprite height ( 0:8 pixels, 1:16 pixels, 2:32 pixels, 3:64 pixels )
// - bits 4-5 Sprite width ( 0:8 pixels, 1:16 pixels, 2:32 pixels, 3:64 pixels )
// - bits 0-3 Palette offset (if 4bpp Color index 1-15 is modified by adding 16 x palette offset)
char CTRL2;
};
// 8BPP sprite mode (add to VERA_SPRITE.ADDR to enable)
const unsigned int VERA_SPRITE_8BPP = 0x8000;

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@ -47,6 +47,13 @@ char * const DEFAULT_SCREEN_VBANK = 0;
// - data: The data to put into VRAM
void vpoke(char vbank, char* vaddr, char data);
// Read a single byte from VRAM.
// Uses VERA DATA0
// - bank: Which 64K VRAM bank to put data into (0/1)
// - addr: The address in VRAM
// - returns: The data to put into VRAM
char vpeek(char vbank, char* vaddr);
// Copy block of memory (from RAM to VRAM)
// Copies the values of num bytes from the location pointed to by source directly to the memory block pointed to by destination in VRAM.
// - vbank: Which 64K VRAM bank to put data into (0/1)

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@ -20,6 +20,22 @@ void vpoke(char vbank, char* vaddr, char data) {
*VERA_DATA0 = data;
}
// Read a single byte from VRAM.
// Uses VERA DATA0
// - bank: Which 64K VRAM bank to put data into (0/1)
// - addr: The address in VRAM
// - returns: The data to put into VRAM
char vpeek(char vbank, char* vaddr) {
// Select DATA0
*VERA_CTRL &= ~VERA_ADDRSEL;
// Set address
*VERA_ADDRX_L = <vaddr;
*VERA_ADDRX_M = >vaddr;
*VERA_ADDRX_H = VERA_INC_0 | vbank;
// Get data
return *VERA_DATA0;
}
// Copy block of memory (from RAM to VRAM)
// Copies the values of num bytes from the location pointed to by source directly to the memory block pointed to by destination in VRAM.
// - vbank: Which 64K VRAM bank to put data into (0/1)
@ -34,8 +50,7 @@ void memcpy_to_vram(char vbank, void* vdest, void* src, unsigned int num ) {
*VERA_ADDRX_M = >vdest;
*VERA_ADDRX_H = VERA_INC_1 | vbank;
// Transfer the data
char *s = src;
char *end = (char*)src+num;
for(; s!=end; s++)
for(char *s = src; s!=end; s++)
*VERA_DATA0 = *s;
}

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@ -463,6 +463,11 @@ public class TestPrograms {
compileAndCompare("examples/nes/nes-demo.c");
}
@Test
public void testCx16Sprite() throws IOException, URISyntaxException {
compileAndCompare("examples/cx16/sprite.c");
}
@Test
public void testCx16Text() throws IOException, URISyntaxException {
compileAndCompare("examples/cx16/text.c");

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@ -0,0 +1,68 @@
// Example program for the Commander X16
// Displays a sprite
#pragma target(cx16)
#include <cx16.h>
#include <6502.h>
// A 64*64 8bpp sprite
align(0x100) char SPRITE_PIXELS[64*64] = kickasm(resource "sprite.png") {{
.var pic = LoadPicture("sprite.png", List().add($000000, $ffffff))
.for (var x=0;x<64; x++)
.for (var y=0; y<64; y++)
.byte (pic.getPixel(x,y)==0) ? 0 : 1
}};
// Address to use for sprite pixels in VRAM
const unsigned long SPRITE_PIXELS_VRAM = 0x08000;
// Sprite attributes: 8bpp, in front, 64x64, address SPRITE_PIXELS_VRAM
struct VERA_SPRITE SPRITE_ATTR = { <(SPRITE_PIXELS_VRAM/32)|VERA_SPRITE_8BPP, 320-32, 240-32, 0x0c, 0xf0 };
// X sine [0;640-64]
align(0x100) unsigned int SINX[241] = kickasm {{
.fillword 256, 288+288*sin(i*2*PI/241)
}};
// Y sine [0;480-64]
align(0x100) unsigned int SINY[251] = kickasm {{
.fillword 256, 208+208*sin(i*2*PI/251)
}};
void main() {
// Copy sprite data to VRAM
memcpy_to_vram((char)>SPRITE_PIXELS_VRAM, <SPRITE_PIXELS_VRAM, SPRITE_PIXELS, sizeof(SPRITE_PIXELS));
// Copy sprite attributes to VRAM
memcpy_to_vram((char)>VERA_SPRITE_ATTR, <VERA_SPRITE_ATTR, &SPRITE_ATTR, sizeof(SPRITE_ATTR));
// Enable sprites
*VERA_CTRL &= ~VERA_DCSEL;
*VERA_DC_VIDEO |= VERA_SPRITES_ENABLE;
// Enable VSYNC IRQ (also set line bit 8 to 0)
SEI();
*KERNEL_IRQ = &irq_vsync;
*VERA_IEN = VERA_VSYNC;
CLI();
}
// X sine index
volatile unsigned int sin_idx_x = 119;
// Y sine index
volatile unsigned int sin_idx_y = 79;
// VSYNC Interrupt Routine
void irq_vsync() {
// Move the sprite around
if(++sin_idx_x==241) sin_idx_x = 0;
if(--sin_idx_y==0xffff) sin_idx_y = 251-1;
SPRITE_ATTR.X = SINX[sin_idx_x];
SPRITE_ATTR.Y = SINY[sin_idx_y];
// Copy sprite positions to VRAM (the 4 relevant bytes in VERA_SPRITE_ATTR)
memcpy_to_vram((char)>VERA_SPRITE_ATTR, <VERA_SPRITE_ATTR+2, &SPRITE_ATTR+2, 4);
// Reset the VSYNC interrupt
*VERA_ISR = VERA_VSYNC;
// Exit CX16 KERNAL IRQ
asm {
// soft exit (keep kernal running)
jmp $e034
}
}

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@ -862,6 +862,7 @@ REGISTER UPLIFT SCOPES
Uplift Scope [irq_line] 370.33: zp[1]:5 [ irq_line::i2#2 irq_line::i2#1 ] 353.5: zp[1]:6 [ irq_line::i#2 irq_line::i#1 ] 353.5: zp[1]:7 [ irq_line::i1#2 irq_line::i1#1 ] 26.12: zp[1]:3 [ irq_line::b#2 irq_line::b#1 ] 26: zp[1]:2 [ irq_line::l#2 irq_line::l#1 ] 22.4: zp[2]:16 [ irq_line::bar#0 ] 18: zp[1]:4 [ irq_line::idx#2 irq_line::idx#1 irq_line::idx#0 ]
Uplift Scope [memset] 336.67: zp[2]:8 [ memset::dst#2 memset::dst#1 ]
Uplift Scope [] 0.53: zp[1]:14 [ cnt ] 0.45: zp[1]:10 [ hstart ] 0.35: zp[1]:11 [ hstop ] 0.33: zp[1]:12 [ vstart ] 0.32: zp[1]:13 [ vstop ] 0.28: zp[1]:15 [ sin_idx ]
Uplift Scope [VERA_SPRITE]
Uplift Scope [MOS6522_VIA]
Uplift Scope [main]
Uplift Scope [__start]
@ -870,6 +871,7 @@ Uplifting [irq_line] best 8197 combination reg byte y [ irq_line::i2#2 irq_line:
Limited combination testing to 100 combinations of 1296 possible.
Uplifting [memset] best 8197 combination zp[2]:8 [ memset::dst#2 memset::dst#1 ]
Uplifting [] best 8197 combination zp[1]:14 [ cnt ] zp[1]:10 [ hstart ] zp[1]:11 [ hstop ] zp[1]:12 [ vstart ] zp[1]:13 [ vstop ] zp[1]:15 [ sin_idx ]
Uplifting [VERA_SPRITE] best 8197 combination
Uplifting [MOS6522_VIA] best 8197 combination
Uplifting [main] best 8197 combination
Uplifting [__start] best 8197 combination

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@ -0,0 +1,337 @@
// Example program for the Commander X16
// Displays a sprite
.cpu _65c02
// Commodore 64 PRG executable file
.file [name="sprite.prg", type="prg", segments="Program"]
.segmentdef Program [segments="Basic, Code, Data"]
.segmentdef Basic [start=$0801]
.segmentdef Code [start=$80d]
.segmentdef Data [startAfter="Code"]
.segment Basic
:BasicUpstart(__start)
.segment Code
.const VERA_INC_1 = $10
.const VERA_DCSEL = 2
.const VERA_ADDRSEL = 1
.const VERA_VSYNC = 1
// Sprite Attributes address in VERA VRAM
.const VERA_SPRITE_ATTR = $1fc00
// 8BPP sprite mode (add to VERA_SPRITE.ADDR to enable)
.const VERA_SPRITE_8BPP = $8000
// Address to use for sprite pixels in VRAM
.const SPRITE_PIXELS_VRAM = $8000
.const SIZEOF_STRUCT_VERA_SPRITE = 8
.const OFFSET_STRUCT_VERA_SPRITE_X = 2
.const OFFSET_STRUCT_VERA_SPRITE_Y = 4
.const VERA_SPRITES_ENABLE = $40
.const SIZEOF_BYTE = 1
// $9F20 VRAM Address (7:0)
.label VERA_ADDRX_L = $9f20
// $9F21 VRAM Address (15:8)
.label VERA_ADDRX_M = $9f21
// $9F22 VRAM Address (7:0)
// Bit 4-7: Address Increment The following is the amount incremented per value value:increment
// 0:0, 1:1, 2:2, 3:4, 4:8, 5:16, 6:32, 7:64, 8:128, 9:256, 10:512, 11:40, 12:80, 13:160, 14:320, 15:640
// Bit 3: DECR Setting the DECR bit, will decrement instead of increment by the value set by the 'Address Increment' field.
// Bit 0: VRAM Address (16)
.label VERA_ADDRX_H = $9f22
// $9F23 DATA0 VRAM Data port 0
.label VERA_DATA0 = $9f23
// $9F25 CTRL Control
// Bit 7: Reset
// Bit 1: DCSEL
// Bit 2: ADDRSEL
.label VERA_CTRL = $9f25
// $9F26 IEN Interrupt Enable
// Bit 7: IRQ line (8)
// Bit 3: AFLOW
// Bit 2: SPRCOL
// Bit 1: LINE
// Bit 0: VSYNC
.label VERA_IEN = $9f26
// $9F27 ISR Interrupt Status
// Interrupts will be generated for the interrupt sources set in the lower 4 bits of IEN. ISR will indicate the interrupts that have occurred.
// Writing a 1 to one of the lower 3 bits in ISR will clear that interrupt status. AFLOW can only be cleared by filling the audio FIFO for at least 1/4.
// Bit 4-7: Sprite Collisions. This field indicates which groups of sprites have collided.
// Bit 3: AFLOW
// Bit 2: SPRCOL
// Bit 1: LINE
// Bit 0: VSYNC
.label VERA_ISR = $9f27
// $9F29 DC_VIDEO (DCSEL=0)
// Bit 7: Current Field Read-only bit which reflects the active interlaced field in composite and RGB modes. (0: even, 1: odd)
// Bit 6: Sprites Enable Enable output from the Sprites renderer
// Bit 5: Layer1 Enable Enable output from the Layer1 renderer
// Bit 4: Layer0 Enable Enable output from the Layer0 renderer
// Bit 2: Chroma Disable Setting 'Chroma Disable' disables output of chroma in NTSC composite mode and will give a better picture on a monochrome display. (Setting this bit will also disable the chroma output on the S-video output.)
// Bit 0-1: Output Mode 0: Video disabled, 1: VGA output, 2: NTSC composite, 3: RGB interlaced, composite sync (via VGA connector)
.label VERA_DC_VIDEO = $9f29
// $0314 (RAM) IRQ vector - The vector used when the KERNAL serves IRQ interrupts
.label KERNEL_IRQ = $314
// X sine index
.label sin_idx_x = 8
// Y sine index
.label sin_idx_y = $a
.segment Code
__start: {
// sin_idx_x = 119
lda #<$77
sta.z sin_idx_x
lda #>$77
sta.z sin_idx_x+1
// sin_idx_y = 79
lda #<$4f
sta.z sin_idx_y
lda #>$4f
sta.z sin_idx_y+1
jsr main
rts
}
// VSYNC Interrupt Routine
irq_vsync: {
.label __5 = $c
.label __6 = $e
.label __7 = $c
.label __8 = $e
// if(++sin_idx_x==241)
inc.z sin_idx_x
bne !+
inc.z sin_idx_x+1
!:
lda.z sin_idx_x+1
cmp #>$f1
bne __b1
lda.z sin_idx_x
cmp #<$f1
bne __b1
// sin_idx_x = 0
lda #<0
sta.z sin_idx_x
sta.z sin_idx_x+1
__b1:
// if(--sin_idx_y==0xffff)
lda.z sin_idx_y
bne !+
dec.z sin_idx_y+1
!:
dec.z sin_idx_y
lda.z sin_idx_y+1
cmp #>$ffff
bne __b2
lda.z sin_idx_y
cmp #<$ffff
bne __b2
// sin_idx_y = 251-1
lda #<$fb-1
sta.z sin_idx_y
lda #>$fb-1
sta.z sin_idx_y+1
__b2:
// SPRITE_ATTR.X = SINX[sin_idx_x]
lda.z sin_idx_x
asl
sta.z __5
lda.z sin_idx_x+1
rol
sta.z __5+1
clc
lda.z __7
adc #<SINX
sta.z __7
lda.z __7+1
adc #>SINX
sta.z __7+1
ldy #0
lda (__7),y
sta SPRITE_ATTR+OFFSET_STRUCT_VERA_SPRITE_X
iny
lda (__7),y
sta SPRITE_ATTR+OFFSET_STRUCT_VERA_SPRITE_X+1
// SPRITE_ATTR.Y = SINY[sin_idx_y]
lda.z sin_idx_y
asl
sta.z __6
lda.z sin_idx_y+1
rol
sta.z __6+1
clc
lda.z __8
adc #<SINY
sta.z __8
lda.z __8+1
adc #>SINY
sta.z __8+1
ldy #0
lda (__8),y
sta SPRITE_ATTR+OFFSET_STRUCT_VERA_SPRITE_Y
iny
lda (__8),y
sta SPRITE_ATTR+OFFSET_STRUCT_VERA_SPRITE_Y+1
// memcpy_to_vram((char)>VERA_SPRITE_ATTR, <VERA_SPRITE_ATTR+2, &SPRITE_ATTR+2, 4)
// Copy sprite positions to VRAM (the 4 relevant bytes in VERA_SPRITE_ATTR)
lda #<4
sta.z memcpy_to_vram.num
lda #>4
sta.z memcpy_to_vram.num+1
lda #<SPRITE_ATTR+2
sta.z memcpy_to_vram.src
lda #>SPRITE_ATTR+2
sta.z memcpy_to_vram.src+1
ldx #VERA_SPRITE_ATTR>>$10
lda #<VERA_SPRITE_ATTR+2&$ffff
sta.z memcpy_to_vram.vdest
lda #>VERA_SPRITE_ATTR+2&$ffff
sta.z memcpy_to_vram.vdest+1
jsr memcpy_to_vram
// *VERA_ISR = VERA_VSYNC
// Reset the VSYNC interrupt
lda #VERA_VSYNC
sta VERA_ISR
// asm
// Exit CX16 KERNAL IRQ
jmp $e034
// }
}
main: {
// memcpy_to_vram((char)>SPRITE_PIXELS_VRAM, <SPRITE_PIXELS_VRAM, SPRITE_PIXELS, sizeof(SPRITE_PIXELS))
// Copy sprite data to VRAM
lda #<$40*$40*SIZEOF_BYTE
sta.z memcpy_to_vram.num
lda #>$40*$40*SIZEOF_BYTE
sta.z memcpy_to_vram.num+1
lda #<SPRITE_PIXELS
sta.z memcpy_to_vram.src
lda #>SPRITE_PIXELS
sta.z memcpy_to_vram.src+1
ldx #0
lda #<SPRITE_PIXELS_VRAM&$ffff
sta.z memcpy_to_vram.vdest
lda #>SPRITE_PIXELS_VRAM&$ffff
sta.z memcpy_to_vram.vdest+1
jsr memcpy_to_vram
// memcpy_to_vram((char)>VERA_SPRITE_ATTR, <VERA_SPRITE_ATTR, &SPRITE_ATTR, sizeof(SPRITE_ATTR))
// Copy sprite attributes to VRAM
lda #<SIZEOF_STRUCT_VERA_SPRITE
sta.z memcpy_to_vram.num
lda #>SIZEOF_STRUCT_VERA_SPRITE
sta.z memcpy_to_vram.num+1
lda #<SPRITE_ATTR
sta.z memcpy_to_vram.src
lda #>SPRITE_ATTR
sta.z memcpy_to_vram.src+1
ldx #VERA_SPRITE_ATTR>>$10
lda #<VERA_SPRITE_ATTR&$ffff
sta.z memcpy_to_vram.vdest
lda #>VERA_SPRITE_ATTR&$ffff
sta.z memcpy_to_vram.vdest+1
jsr memcpy_to_vram
// *VERA_CTRL &= ~VERA_DCSEL
// Enable sprites
lda #VERA_DCSEL^$ff
and VERA_CTRL
sta VERA_CTRL
// *VERA_DC_VIDEO |= VERA_SPRITES_ENABLE
lda #VERA_SPRITES_ENABLE
ora VERA_DC_VIDEO
sta VERA_DC_VIDEO
// asm
sei
// *KERNEL_IRQ = &irq_vsync
lda #<irq_vsync
sta KERNEL_IRQ
lda #>irq_vsync
sta KERNEL_IRQ+1
// *VERA_IEN = VERA_VSYNC
lda #VERA_VSYNC
sta VERA_IEN
// asm
cli
// }
rts
}
// Copy block of memory (from RAM to VRAM)
// Copies the values of num bytes from the location pointed to by source directly to the memory block pointed to by destination in VRAM.
// - vbank: Which 64K VRAM bank to put data into (0/1)
// - vdest: The destination address in VRAM
// - src: The source address in RAM
// - num: The number of bytes to copy
// memcpy_to_vram(byte register(X) vbank, void* zp(2) vdest, void* zp(4) src, word zp(6) num)
memcpy_to_vram: {
.label end = 6
.label s = 4
.label vdest = 2
.label src = 4
.label num = 6
// *VERA_CTRL &= ~VERA_ADDRSEL
// Select DATA0
lda #VERA_ADDRSEL^$ff
and VERA_CTRL
sta VERA_CTRL
// <vdest
lda.z vdest
// *VERA_ADDRX_L = <vdest
// Set address
sta VERA_ADDRX_L
// >vdest
lda.z vdest+1
// *VERA_ADDRX_M = >vdest
sta VERA_ADDRX_M
// VERA_INC_1 | vbank
txa
ora #VERA_INC_1
// *VERA_ADDRX_H = VERA_INC_1 | vbank
sta VERA_ADDRX_H
// end = (char*)src+num
lda.z end
clc
adc.z src
sta.z end
lda.z end+1
adc.z src+1
sta.z end+1
__b1:
// for(char *s = src; s!=end; s++)
lda.z s+1
cmp.z end+1
bne __b2
lda.z s
cmp.z end
bne __b2
// }
rts
__b2:
// *VERA_DATA0 = *s
ldy #0
lda (s),y
sta VERA_DATA0
// for(char *s = src; s!=end; s++)
inc.z s
bne !+
inc.z s+1
!:
jmp __b1
}
.segment Data
// A 64*64 8bpp sprite
.align $100
SPRITE_PIXELS:
.var pic = LoadPicture("sprite.png", List().add($000000, $ffffff))
.for (var x=0;x<64; x++)
.for (var y=0; y<64; y++)
.byte (pic.getPixel(x,y)==0) ? 0 : 1
// X sine [0;640-64]
.align $100
SINX:
.fillword 256, 288+288*sin(i*2*PI/241)
// Y sine [0;480-64]
.align $100
SINY:
.fillword 256, 208+208*sin(i*2*PI/251)
// Sprite attributes: 8bpp, in front, 64x64, address SPRITE_PIXELS_VRAM
SPRITE_ATTR: .word (SPRITE_PIXELS_VRAM/$20&$ffff)|VERA_SPRITE_8BPP, $140-$20, $f0-$20
.byte $c, $f0

View File

@ -0,0 +1,103 @@
void __start()
__start: scope:[__start] from
[0] phi()
to:__start::__init1
__start::__init1: scope:[__start] from __start
[1] sin_idx_x = $77
[2] sin_idx_y = $4f
to:__start::@1
__start::@1: scope:[__start] from __start::__init1
[3] phi()
[4] call main
to:__start::@return
__start::@return: scope:[__start] from __start::@1
[5] return
to:@return
void irq_vsync()
irq_vsync: scope:[irq_vsync] from
[6] sin_idx_x = ++ sin_idx_x
[7] if(sin_idx_x!=$f1) goto irq_vsync::@1
to:irq_vsync::@3
irq_vsync::@3: scope:[irq_vsync] from irq_vsync
[8] sin_idx_x = 0
to:irq_vsync::@1
irq_vsync::@1: scope:[irq_vsync] from irq_vsync irq_vsync::@3
[9] sin_idx_y = -- sin_idx_y
[10] if(sin_idx_y!=$ffff) goto irq_vsync::@2
to:irq_vsync::@4
irq_vsync::@4: scope:[irq_vsync] from irq_vsync::@1
[11] sin_idx_y = $fb-1
to:irq_vsync::@2
irq_vsync::@2: scope:[irq_vsync] from irq_vsync::@1 irq_vsync::@4
[12] irq_vsync::$5 = sin_idx_x << 1
[13] irq_vsync::$7 = SINX + irq_vsync::$5
[14] *((word*)&SPRITE_ATTR+OFFSET_STRUCT_VERA_SPRITE_X) = *irq_vsync::$7
[15] irq_vsync::$6 = sin_idx_y << 1
[16] irq_vsync::$8 = SINY + irq_vsync::$6
[17] *((word*)&SPRITE_ATTR+OFFSET_STRUCT_VERA_SPRITE_Y) = *irq_vsync::$8
[18] call memcpy_to_vram
to:irq_vsync::@5
irq_vsync::@5: scope:[irq_vsync] from irq_vsync::@2
[19] *VERA_ISR = VERA_VSYNC
asm { jmp$e034 }
to:irq_vsync::@return
irq_vsync::@return: scope:[irq_vsync] from irq_vsync::@5
[21] return
to:@return
void main()
main: scope:[main] from __start::@1
[22] phi()
[23] call memcpy_to_vram
to:main::@2
main::@2: scope:[main] from main
[24] phi()
[25] call memcpy_to_vram
to:main::@3
main::@3: scope:[main] from main::@2
[26] *VERA_CTRL = *VERA_CTRL & ~VERA_DCSEL
[27] *VERA_DC_VIDEO = *VERA_DC_VIDEO | VERA_SPRITES_ENABLE
to:main::SEI1
main::SEI1: scope:[main] from main::@3
asm { sei }
to:main::@1
main::@1: scope:[main] from main::SEI1
[29] *KERNEL_IRQ = &irq_vsync
[30] *VERA_IEN = VERA_VSYNC
to:main::CLI1
main::CLI1: scope:[main] from main::@1
asm { cli }
to:main::@return
main::@return: scope:[main] from main::CLI1
[32] return
to:@return
void memcpy_to_vram(byte memcpy_to_vram::vbank , void* memcpy_to_vram::vdest , void* memcpy_to_vram::src , word memcpy_to_vram::num)
memcpy_to_vram: scope:[memcpy_to_vram] from irq_vsync::@2 main main::@2
[33] memcpy_to_vram::num#3 = phi( irq_vsync::@2/4, main/(word)$40*$40*SIZEOF_BYTE, main::@2/SIZEOF_STRUCT_VERA_SPRITE )
[33] memcpy_to_vram::src#3 = phi( irq_vsync::@2/(void*)&SPRITE_ATTR+2, main/(void*)SPRITE_PIXELS, main::@2/(void*)&SPRITE_ATTR )
[33] memcpy_to_vram::vbank#3 = phi( irq_vsync::@2/(byte)>VERA_SPRITE_ATTR, main/0, main::@2/(byte)>VERA_SPRITE_ATTR )
[33] memcpy_to_vram::vdest#3 = phi( irq_vsync::@2/(void*)<VERA_SPRITE_ATTR+2, main/(void*)<SPRITE_PIXELS_VRAM, main::@2/(void*)<VERA_SPRITE_ATTR )
[34] *VERA_CTRL = *VERA_CTRL & ~VERA_ADDRSEL
[35] memcpy_to_vram::$0 = < memcpy_to_vram::vdest#3
[36] *VERA_ADDRX_L = memcpy_to_vram::$0
[37] memcpy_to_vram::$1 = > memcpy_to_vram::vdest#3
[38] *VERA_ADDRX_M = memcpy_to_vram::$1
[39] memcpy_to_vram::$2 = VERA_INC_1 | memcpy_to_vram::vbank#3
[40] *VERA_ADDRX_H = memcpy_to_vram::$2
[41] memcpy_to_vram::end#0 = (byte*)memcpy_to_vram::src#3 + memcpy_to_vram::num#3
[42] memcpy_to_vram::s#4 = (byte*)memcpy_to_vram::src#3
to:memcpy_to_vram::@1
memcpy_to_vram::@1: scope:[memcpy_to_vram] from memcpy_to_vram memcpy_to_vram::@2
[43] memcpy_to_vram::s#2 = phi( memcpy_to_vram/memcpy_to_vram::s#4, memcpy_to_vram::@2/memcpy_to_vram::s#1 )
[44] if(memcpy_to_vram::s#2!=memcpy_to_vram::end#0) goto memcpy_to_vram::@2
to:memcpy_to_vram::@return
memcpy_to_vram::@return: scope:[memcpy_to_vram] from memcpy_to_vram::@1
[45] return
to:@return
memcpy_to_vram::@2: scope:[memcpy_to_vram] from memcpy_to_vram::@1
[46] *VERA_DATA0 = *memcpy_to_vram::s#2
[47] memcpy_to_vram::s#1 = ++ memcpy_to_vram::s#2
to:memcpy_to_vram::@1

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,71 @@
const nomodify void()** KERNEL_IRQ = (void()**) 788
const byte OFFSET_STRUCT_VERA_SPRITE_X = 2
const byte OFFSET_STRUCT_VERA_SPRITE_Y = 4
const word* SINX[$f1] = kickasm {{ .fillword 256, 288+288*sin(i*2*PI/241)
}}
const word* SINY[$fb] = kickasm {{ .fillword 256, 208+208*sin(i*2*PI/251)
}}
const byte SIZEOF_BYTE = 1
const byte SIZEOF_STRUCT_VERA_SPRITE = 8
struct VERA_SPRITE SPRITE_ATTR loadstore mem[8] = { ADDR: <SPRITE_PIXELS_VRAM/$20|VERA_SPRITE_8BPP, X: $140-$20, Y: (word)$f0-$20, CTRL1: $c, CTRL2: $f0 }
const byte* SPRITE_PIXELS[$40*$40] = kickasm {{ .var pic = LoadPicture("sprite.png", List().add($000000, $ffffff))
.for (var x=0;x<64; x++)
.for (var y=0; y<64; y++)
.byte (pic.getPixel(x,y)==0) ? 0 : 1
}}
const nomodify dword SPRITE_PIXELS_VRAM = $8000
const nomodify byte VERA_ADDRSEL = 1
const nomodify byte* VERA_ADDRX_H = (byte*) 40738
const nomodify byte* VERA_ADDRX_L = (byte*) 40736
const nomodify byte* VERA_ADDRX_M = (byte*) 40737
const nomodify byte* VERA_CTRL = (byte*) 40741
const nomodify byte* VERA_DATA0 = (byte*) 40739
const nomodify byte VERA_DCSEL = 2
const nomodify byte* VERA_DC_VIDEO = (byte*) 40745
const nomodify byte* VERA_IEN = (byte*) 40742
const nomodify byte VERA_INC_1 = $10
const nomodify byte* VERA_ISR = (byte*) 40743
const byte VERA_SPRITES_ENABLE = $40
const nomodify word VERA_SPRITE_8BPP = $8000
const nomodify dword VERA_SPRITE_ATTR = $1fc00
const nomodify byte VERA_VSYNC = 1
void __start()
void irq_vsync()
word~ irq_vsync::$5 zp[2]:12 4.0
word~ irq_vsync::$6 zp[2]:14 4.0
word*~ irq_vsync::$7 zp[2]:12 4.0
word*~ irq_vsync::$8 zp[2]:14 4.0
void main()
void memcpy_to_vram(byte memcpy_to_vram::vbank , void* memcpy_to_vram::vdest , void* memcpy_to_vram::src , word memcpy_to_vram::num)
byte~ memcpy_to_vram::$0 reg byte a 202.0
byte~ memcpy_to_vram::$1 reg byte a 202.0
byte~ memcpy_to_vram::$2 reg byte a 202.0
byte* memcpy_to_vram::end
byte* memcpy_to_vram::end#0 end zp[2]:6 183.66666666666669
word memcpy_to_vram::num
word memcpy_to_vram::num#3 num zp[2]:6 12.625
byte* memcpy_to_vram::s
byte* memcpy_to_vram::s#1 s zp[2]:4 2002.0
byte* memcpy_to_vram::s#2 s zp[2]:4 1368.3333333333335
byte* memcpy_to_vram::s#4 s zp[2]:4 202.0
void* memcpy_to_vram::src
void* memcpy_to_vram::src#3 src zp[2]:4
byte memcpy_to_vram::vbank
byte memcpy_to_vram::vbank#3 reg byte x 16.833333333333332
void* memcpy_to_vram::vdest
void* memcpy_to_vram::vdest#3 vdest zp[2]:2 50.5
volatile word sin_idx_x loadstore zp[2]:8 1.9999999999999998
volatile word sin_idx_y loadstore zp[2]:10 1.3333333333333335
zp[2]:2 [ memcpy_to_vram::vdest#3 ]
reg byte x [ memcpy_to_vram::vbank#3 ]
zp[2]:4 [ memcpy_to_vram::src#3 memcpy_to_vram::s#2 memcpy_to_vram::s#4 memcpy_to_vram::s#1 ]
zp[2]:6 [ memcpy_to_vram::num#3 memcpy_to_vram::end#0 ]
zp[2]:8 [ sin_idx_x ]
zp[2]:10 [ sin_idx_y ]
zp[2]:12 [ irq_vsync::$5 irq_vsync::$7 ]
zp[2]:14 [ irq_vsync::$6 irq_vsync::$8 ]
reg byte a [ memcpy_to_vram::$0 ]
reg byte a [ memcpy_to_vram::$1 ]
reg byte a [ memcpy_to_vram::$2 ]
mem[8] [ SPRITE_ATTR ]

View File

@ -93,7 +93,6 @@ memcpy_to_vram: {
.label vdest = DEFAULT_SCREEN+$100
.label src = main.MSG2
.label end = src+num
// Transfer the data
.label s = 4
// *VERA_CTRL &= ~VERA_ADDRSEL
// Select DATA0
@ -115,7 +114,7 @@ memcpy_to_vram: {
lda #>src
sta.z s+1
__b1:
// for(; s!=end; s++)
// for(char *s = src; s!=end; s++)
lda.z s+1
cmp #>end
bne __b2
@ -129,7 +128,7 @@ memcpy_to_vram: {
ldy #0
lda (s),y
sta VERA_DATA0
// for(; s!=end; s++)
// for(char *s = src; s!=end; s++)
inc.z s
bne !+
inc.z s+1

View File

@ -1,3 +1,4 @@
Inlined call call __init
CONTROL FLOW GRAPH SSA
@ -32,10 +33,10 @@ memcpy_to_vram: scope:[memcpy_to_vram] from main::@3
*VERA_ADDRX_M = memcpy_to_vram::$1
memcpy_to_vram::$2 = VERA_INC_1 | memcpy_to_vram::vbank#1
*VERA_ADDRX_H = memcpy_to_vram::$2
memcpy_to_vram::s#0 = ((byte*)) memcpy_to_vram::src#1
memcpy_to_vram::$5 = (byte*)memcpy_to_vram::src#1
memcpy_to_vram::$3 = memcpy_to_vram::$5 + memcpy_to_vram::num#1
memcpy_to_vram::end#0 = memcpy_to_vram::$3
memcpy_to_vram::s#0 = ((byte*)) memcpy_to_vram::src#1
to:memcpy_to_vram::@1
memcpy_to_vram::@1: scope:[memcpy_to_vram] from memcpy_to_vram memcpy_to_vram::@2
memcpy_to_vram::end#1 = phi( memcpy_to_vram/memcpy_to_vram::end#0, memcpy_to_vram::@2/memcpy_to_vram::end#2 )
@ -54,7 +55,7 @@ memcpy_to_vram::@return: scope:[memcpy_to_vram] from memcpy_to_vram::@1
to:@return
void main()
main: scope:[main] from __start
main: scope:[main] from __start::@1
main::vaddr#0 = DEFAULT_SCREEN
main::i#0 = 0
to:main::@1
@ -103,11 +104,15 @@ main::@return: scope:[main] from main::@6
void __start()
__start: scope:[__start] from
call main
to:__start::__init1
__start::__init1: scope:[__start] from __start
to:__start::@1
__start::@1: scope:[__start] from __start
__start::@1: scope:[__start] from __start::__init1
call main
to:__start::@2
__start::@2: scope:[__start] from __start::@1
to:__start::@return
__start::@return: scope:[__start] from __start::@1
__start::@return: scope:[__start] from __start::@2
return
to:@return
@ -249,8 +254,8 @@ Constant memcpy_to_vram::vbank#0 = 0
Constant memcpy_to_vram::vdest#0 = (void*)DEFAULT_SCREEN+$100
Constant memcpy_to_vram::src#0 = (void*)main::MSG2
Successful SSA optimization Pass2ConstantIdentification
Constant memcpy_to_vram::s#0 = (byte*)memcpy_to_vram::src#0
Constant memcpy_to_vram::$5 = (byte*)memcpy_to_vram::src#0
Constant memcpy_to_vram::s#0 = (byte*)memcpy_to_vram::src#0
Successful SSA optimization Pass2ConstantIdentification
Simplifying expression containing zero vpoke::vbank#2 in [6] vpoke::$2 = VERA_INC_0 | vpoke::vbank#2
Simplifying expression containing zero VERA_INC_1 in [16] memcpy_to_vram::$2 = VERA_INC_1 | memcpy_to_vram::vbank#0
@ -260,7 +265,9 @@ Eliminating unused constant memcpy_to_vram::vbank#0
Successful SSA optimization PassNEliminateUnusedVars
Removing unused procedure __start
Removing unused procedure block __start
Removing unused procedure block __start::__init1
Removing unused procedure block __start::@1
Removing unused procedure block __start::@2
Removing unused procedure block __start::@return
Successful SSA optimization PassNEliminateEmptyStart
Resolving string sizeof() sizeof main::MSG2
@ -488,12 +495,14 @@ REGISTER UPLIFT SCOPES
Uplift Scope [vpoke] 202: zp[1]:12 [ vpoke::$0 ] 202: zp[1]:13 [ vpoke::$1 ] 89: zp[2]:7 [ vpoke::vaddr#2 vpoke::vaddr#0 vpoke::vaddr#1 ] 38: zp[1]:9 [ vpoke::data#2 vpoke::data#0 ]
Uplift Scope [memcpy_to_vram] 336.67: zp[2]:5 [ memcpy_to_vram::s#2 memcpy_to_vram::s#1 ]
Uplift Scope [main] 26.89: zp[1]:2 [ main::i#2 main::i#1 ] 17.6: zp[2]:3 [ main::vaddr#3 main::vaddr#2 ] 11: zp[2]:10 [ main::vaddr#1 ]
Uplift Scope [VERA_SPRITE]
Uplift Scope [MOS6522_VIA]
Uplift Scope []
Uplifting [vpoke] best 1750 combination reg byte a [ vpoke::$0 ] reg byte a [ vpoke::$1 ] zp[2]:7 [ vpoke::vaddr#2 vpoke::vaddr#0 vpoke::vaddr#1 ] reg byte x [ vpoke::data#2 vpoke::data#0 ]
Uplifting [memcpy_to_vram] best 1750 combination zp[2]:5 [ memcpy_to_vram::s#2 memcpy_to_vram::s#1 ]
Uplifting [main] best 1630 combination reg byte y [ main::i#2 main::i#1 ] zp[2]:3 [ main::vaddr#3 main::vaddr#2 ] zp[2]:10 [ main::vaddr#1 ]
Uplifting [VERA_SPRITE] best 1630 combination
Uplifting [MOS6522_VIA] best 1630 combination
Uplifting [] best 1630 combination
Coalescing zero page register [ zp[2]:3 [ main::vaddr#3 main::vaddr#2 ] ] with [ zp[2]:10 [ main::vaddr#1 ] ] - score: 2
@ -638,7 +647,6 @@ memcpy_to_vram: {
.label vdest = DEFAULT_SCREEN+$100
.label src = main.MSG2
.label end = src+num
// Transfer the data
.label s = 4
// [14] *VERA_CTRL = *VERA_CTRL & ~VERA_ADDRSEL -- _deref_pbuc1=_deref_pbuc1_band_vbuc2
// Select DATA0
@ -942,7 +950,6 @@ memcpy_to_vram: {
.label vdest = DEFAULT_SCREEN+$100
.label src = main.MSG2
.label end = src+num
// Transfer the data
.label s = 4
// *VERA_CTRL &= ~VERA_ADDRSEL
// [14] *VERA_CTRL = *VERA_CTRL & ~VERA_ADDRSEL -- _deref_pbuc1=_deref_pbuc1_band_vbuc2
@ -971,7 +978,7 @@ memcpy_to_vram: {
sta.z s+1
// memcpy_to_vram::@1
__b1:
// for(; s!=end; s++)
// for(char *s = src; s!=end; s++)
// [19] if(memcpy_to_vram::s#2!=memcpy_to_vram::end#0) goto memcpy_to_vram::@2 -- pbuz1_neq_pbuc1_then_la1
lda.z s+1
cmp #>end
@ -990,7 +997,7 @@ memcpy_to_vram: {
ldy #0
lda (s),y
sta VERA_DATA0
// for(; s!=end; s++)
// for(char *s = src; s!=end; s++)
// [22] memcpy_to_vram::s#1 = ++ memcpy_to_vram::s#2 -- pbuz1=_inc_pbuz1
inc.z s
bne !+