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mirror of https://gitlab.com/camelot/kickc.git synced 2024-10-21 02:24:34 +00:00

Added test with 3-level nested struct value.

This commit is contained in:
jespergravgaard 2019-06-09 10:55:18 +02:00
parent 1540e14067
commit f29648ca26
6 changed files with 548 additions and 0 deletions

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@ -70,6 +70,11 @@ public class TestPrograms {
assertError("struct-err-0", "Unknown struct type");
}
@Test
public void testStruct7() throws IOException, URISyntaxException {
compileAndCompare("struct-7");
}
@Test
public void testStruct6() throws IOException, URISyntaxException {
compileAndCompare("struct-6");

28
src/test/kc/struct-7.kc Normal file
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@ -0,0 +1,28 @@
// Minimal struct - nesting structs 3 levels
struct Point {
byte x;
byte y;
};
struct Circle {
struct Point center;
byte radius;
};
struct TwoCircles {
struct Circle c1;
struct Circle c2;
};
void main() {
struct TwoCircles t = { { { 1, 2}, 3 }, { { 4, 5}, 6 } };
const byte* SCREEN = 0x0400;
SCREEN[0] = t.c1.center.x;
SCREEN[1] = t.c1.center.y;
SCREEN[2] = t.c1.radius;
SCREEN[3] = t.c2.center.x;
SCREEN[4] = t.c2.center.y;
SCREEN[5] = t.c2.radius;
}

26
src/test/ref/struct-7.asm Normal file
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@ -0,0 +1,26 @@
// Minimal struct - nesting structs 3 levels
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
main: {
.const t_c1_center_x = 1
.const t_c1_center_y = 2
.const t_c1_radius = 3
.const t_c2_center_x = 4
.const t_c2_center_y = 5
.const t_c2_radius = 6
.label SCREEN = $400
lda #t_c1_center_x
sta SCREEN
lda #t_c1_center_y
sta SCREEN+1
lda #t_c1_radius
sta SCREEN+2
lda #t_c2_center_x
sta SCREEN+3
lda #t_c2_center_y
sta SCREEN+4
lda #t_c2_radius
sta SCREEN+5
rts
}

20
src/test/ref/struct-7.cfg Normal file
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@ -0,0 +1,20 @@
@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call main
to:@end
@end: scope:[] from @1
[3] phi()
main: scope:[main] from @1
[4] *((const byte*) main::SCREEN#0) ← (const byte) main::t_c1_center_x#0
[5] *((const byte*) main::SCREEN#0+(byte) 1) ← (const byte) main::t_c1_center_y#0
[6] *((const byte*) main::SCREEN#0+(byte) 2) ← (const byte) main::t_c1_radius#0
[7] *((const byte*) main::SCREEN#0+(byte) 3) ← (const byte) main::t_c2_center_x#0
[8] *((const byte*) main::SCREEN#0+(byte) 4) ← (const byte) main::t_c2_center_y#0
[9] *((const byte*) main::SCREEN#0+(byte) 5) ← (const byte) main::t_c2_radius#0
to:main::@return
main::@return: scope:[main] from main
[10] return
to:@return

468
src/test/ref/struct-7.log Normal file
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@ -0,0 +1,468 @@
Created struct value member variable (struct Circle) main::t_c1
Created struct value member variable (struct Circle) main::t_c2
Converted struct value to member variables (struct TwoCircles) main::t
Adding struct value list initializer (struct Circle) main::t_c1 ← { { (number) 1, (number) 2 }, (number) 3 }
Adding struct value list initializer (struct Circle) main::t_c2 ← { { (number) 4, (number) 5 }, (number) 6 }
Replacing struct member reference (struct TwoCircles) main::t.c1 with member variable reference (struct Circle) main::t_c1
Replacing struct member reference (struct TwoCircles) main::t.c1 with member variable reference (struct Circle) main::t_c1
Replacing struct member reference (struct TwoCircles) main::t.c1 with member variable reference (struct Circle) main::t_c1
Replacing struct member reference (struct TwoCircles) main::t.c2 with member variable reference (struct Circle) main::t_c2
Replacing struct member reference (struct TwoCircles) main::t.c2 with member variable reference (struct Circle) main::t_c2
Replacing struct member reference (struct TwoCircles) main::t.c2 with member variable reference (struct Circle) main::t_c2
Created struct value member variable (struct Point) main::t_c1_center
Created struct value member variable (byte) main::t_c1_radius
Converted struct value to member variables (struct Circle) main::t_c1
Created struct value member variable (struct Point) main::t_c2_center
Created struct value member variable (byte) main::t_c2_radius
Converted struct value to member variables (struct Circle) main::t_c2
Adding struct value list initializer (struct Point) main::t_c1_center ← { (number) 1, (number) 2 }
Adding struct value list initializer (byte) main::t_c1_radius ← (number) 3
Adding struct value list initializer (struct Point) main::t_c2_center ← { (number) 4, (number) 5 }
Adding struct value list initializer (byte) main::t_c2_radius ← (number) 6
Replacing struct member reference (struct Circle) main::t_c1.center with member variable reference (struct Point) main::t_c1_center
Replacing struct member reference (struct Circle) main::t_c1.center with member variable reference (struct Point) main::t_c1_center
Replacing struct member reference (struct Circle) main::t_c1.radius with member variable reference (byte) main::t_c1_radius
Replacing struct member reference (struct Circle) main::t_c2.center with member variable reference (struct Point) main::t_c2_center
Replacing struct member reference (struct Circle) main::t_c2.center with member variable reference (struct Point) main::t_c2_center
Replacing struct member reference (struct Circle) main::t_c2.radius with member variable reference (byte) main::t_c2_radius
Created struct value member variable (byte) main::t_c1_center_x
Created struct value member variable (byte) main::t_c1_center_y
Converted struct value to member variables (struct Point) main::t_c1_center
Created struct value member variable (byte) main::t_c2_center_x
Created struct value member variable (byte) main::t_c2_center_y
Converted struct value to member variables (struct Point) main::t_c2_center
Adding struct value list initializer (byte) main::t_c1_center_x ← (number) 1
Adding struct value list initializer (byte) main::t_c1_center_y ← (number) 2
Adding struct value list initializer (byte) main::t_c2_center_x ← (number) 4
Adding struct value list initializer (byte) main::t_c2_center_y ← (number) 5
Replacing struct member reference (struct Point) main::t_c1_center.x with member variable reference (byte) main::t_c1_center_x
Replacing struct member reference (struct Point) main::t_c1_center.y with member variable reference (byte) main::t_c1_center_y
Replacing struct member reference (struct Point) main::t_c2_center.x with member variable reference (byte) main::t_c2_center_x
Replacing struct member reference (struct Point) main::t_c2_center.y with member variable reference (byte) main::t_c2_center_y
Adding pointer type conversion cast (byte*) main::SCREEN in (byte*) main::SCREEN ← (number) $400
Identified constant variable (byte) main::t_c1_radius
Identified constant variable (byte) main::t_c2_radius
Identified constant variable (byte) main::t_c1_center_x
Identified constant variable (byte) main::t_c1_center_y
Identified constant variable (byte) main::t_c2_center_x
Identified constant variable (byte) main::t_c2_center_y
CONTROL FLOW GRAPH SSA
@begin: scope:[] from
to:@1
main: scope:[main] from @1
(byte) main::t_c1_center_x#0 ← (number) 1
(byte) main::t_c1_center_y#0 ← (number) 2
(byte) main::t_c1_radius#0 ← (number) 3
(byte) main::t_c2_center_x#0 ← (number) 4
(byte) main::t_c2_center_y#0 ← (number) 5
(byte) main::t_c2_radius#0 ← (number) 6
(byte*) main::SCREEN#0 ← ((byte*)) (number) $400
*((byte*) main::SCREEN#0 + (number) 0) ← (byte) main::t_c1_center_x#0
*((byte*) main::SCREEN#0 + (number) 1) ← (byte) main::t_c1_center_y#0
*((byte*) main::SCREEN#0 + (number) 2) ← (byte) main::t_c1_radius#0
*((byte*) main::SCREEN#0 + (number) 3) ← (byte) main::t_c2_center_x#0
*((byte*) main::SCREEN#0 + (number) 4) ← (byte) main::t_c2_center_y#0
*((byte*) main::SCREEN#0 + (number) 5) ← (byte) main::t_c2_radius#0
to:main::@return
main::@return: scope:[main] from main
return
to:@return
@1: scope:[] from @begin
call main
to:@2
@2: scope:[] from @1
to:@end
@end: scope:[] from @2
SYMBOL TABLE SSA
(label) @1
(label) @2
(label) @begin
(label) @end
(struct Point) Circle::center
(byte) Circle::radius
(byte) Point::x
(byte) Point::y
(struct Circle) TwoCircles::c1
(struct Circle) TwoCircles::c2
(void()) main()
(label) main::@return
(byte*) main::SCREEN
(byte*) main::SCREEN#0
(struct TwoCircles) main::t
(struct Circle) main::t_c1
(struct Point) main::t_c1_center
(byte) main::t_c1_center_x
(byte) main::t_c1_center_x#0
(byte) main::t_c1_center_y
(byte) main::t_c1_center_y#0
(byte) main::t_c1_radius
(byte) main::t_c1_radius#0
(struct Circle) main::t_c2
(struct Point) main::t_c2_center
(byte) main::t_c2_center_x
(byte) main::t_c2_center_x#0
(byte) main::t_c2_center_y
(byte) main::t_c2_center_y#0
(byte) main::t_c2_radius
(byte) main::t_c2_radius#0
Adding number conversion cast (unumber) 1 in (byte) main::t_c1_center_x#0 ← (number) 1
Adding number conversion cast (unumber) 2 in (byte) main::t_c1_center_y#0 ← (number) 2
Adding number conversion cast (unumber) 3 in (byte) main::t_c1_radius#0 ← (number) 3
Adding number conversion cast (unumber) 4 in (byte) main::t_c2_center_x#0 ← (number) 4
Adding number conversion cast (unumber) 5 in (byte) main::t_c2_center_y#0 ← (number) 5
Adding number conversion cast (unumber) 6 in (byte) main::t_c2_radius#0 ← (number) 6
Adding number conversion cast (unumber) 0 in *((byte*) main::SCREEN#0 + (number) 0) ← (byte) main::t_c1_center_x#0
Adding number conversion cast (unumber) 1 in *((byte*) main::SCREEN#0 + (number) 1) ← (byte) main::t_c1_center_y#0
Adding number conversion cast (unumber) 2 in *((byte*) main::SCREEN#0 + (number) 2) ← (byte) main::t_c1_radius#0
Adding number conversion cast (unumber) 3 in *((byte*) main::SCREEN#0 + (number) 3) ← (byte) main::t_c2_center_x#0
Adding number conversion cast (unumber) 4 in *((byte*) main::SCREEN#0 + (number) 4) ← (byte) main::t_c2_center_y#0
Adding number conversion cast (unumber) 5 in *((byte*) main::SCREEN#0 + (number) 5) ← (byte) main::t_c2_radius#0
Successful SSA optimization PassNAddNumberTypeConversions
Inlining cast (byte) main::t_c1_center_x#0 ← (unumber)(number) 1
Inlining cast (byte) main::t_c1_center_y#0 ← (unumber)(number) 2
Inlining cast (byte) main::t_c1_radius#0 ← (unumber)(number) 3
Inlining cast (byte) main::t_c2_center_x#0 ← (unumber)(number) 4
Inlining cast (byte) main::t_c2_center_y#0 ← (unumber)(number) 5
Inlining cast (byte) main::t_c2_radius#0 ← (unumber)(number) 6
Inlining cast (byte*) main::SCREEN#0 ← (byte*)(number) $400
Successful SSA optimization Pass2InlineCast
Simplifying constant integer cast 1
Simplifying constant integer cast 2
Simplifying constant integer cast 3
Simplifying constant integer cast 4
Simplifying constant integer cast 5
Simplifying constant integer cast 6
Simplifying constant pointer cast (byte*) 1024
Simplifying constant integer cast 0
Simplifying constant integer cast 1
Simplifying constant integer cast 2
Simplifying constant integer cast 3
Simplifying constant integer cast 4
Simplifying constant integer cast 5
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) 1
Finalized unsigned number type (byte) 2
Finalized unsigned number type (byte) 3
Finalized unsigned number type (byte) 4
Finalized unsigned number type (byte) 5
Finalized unsigned number type (byte) 6
Finalized unsigned number type (byte) 0
Finalized unsigned number type (byte) 1
Finalized unsigned number type (byte) 2
Finalized unsigned number type (byte) 3
Finalized unsigned number type (byte) 4
Finalized unsigned number type (byte) 5
Successful SSA optimization PassNFinalizeNumberTypeConversions
Constant (const byte) main::t_c1_center_x#0 = 1
Constant (const byte) main::t_c1_center_y#0 = 2
Constant (const byte) main::t_c1_radius#0 = 3
Constant (const byte) main::t_c2_center_x#0 = 4
Constant (const byte) main::t_c2_center_y#0 = 5
Constant (const byte) main::t_c2_radius#0 = 6
Constant (const byte*) main::SCREEN#0 = (byte*) 1024
Successful SSA optimization Pass2ConstantIdentification
Simplifying expression containing zero main::SCREEN#0 in [7] *((const byte*) main::SCREEN#0 + (byte) 0) ← (const byte) main::t_c1_center_x#0
Successful SSA optimization PassNSimplifyExpressionWithZero
Consolidated array index constant in *(main::SCREEN#0+1)
Consolidated array index constant in *(main::SCREEN#0+2)
Consolidated array index constant in *(main::SCREEN#0+3)
Consolidated array index constant in *(main::SCREEN#0+4)
Consolidated array index constant in *(main::SCREEN#0+5)
Successful SSA optimization Pass2ConstantAdditionElimination
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @2
Adding NOP phi() at start of @end
CALL GRAPH
Calls in [] to main:2
Created 0 initial phi equivalence classes
Coalesced down to 0 phi equivalence classes
Culled Empty Block (label) @2
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @end
FINAL CONTROL FLOW GRAPH
@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call main
to:@end
@end: scope:[] from @1
[3] phi()
main: scope:[main] from @1
[4] *((const byte*) main::SCREEN#0) ← (const byte) main::t_c1_center_x#0
[5] *((const byte*) main::SCREEN#0+(byte) 1) ← (const byte) main::t_c1_center_y#0
[6] *((const byte*) main::SCREEN#0+(byte) 2) ← (const byte) main::t_c1_radius#0
[7] *((const byte*) main::SCREEN#0+(byte) 3) ← (const byte) main::t_c2_center_x#0
[8] *((const byte*) main::SCREEN#0+(byte) 4) ← (const byte) main::t_c2_center_y#0
[9] *((const byte*) main::SCREEN#0+(byte) 5) ← (const byte) main::t_c2_radius#0
to:main::@return
main::@return: scope:[main] from main
[10] return
to:@return
VARIABLE REGISTER WEIGHTS
(struct Point) Circle::center
(byte) Circle::radius
(byte) Point::x
(byte) Point::y
(struct Circle) TwoCircles::c1
(struct Circle) TwoCircles::c2
(void()) main()
(byte*) main::SCREEN
(struct TwoCircles) main::t
(struct Circle) main::t_c1
(struct Point) main::t_c1_center
(byte) main::t_c1_center_x
(byte) main::t_c1_center_y
(byte) main::t_c1_radius
(struct Circle) main::t_c2
(struct Point) main::t_c2_center
(byte) main::t_c2_center_x
(byte) main::t_c2_center_y
(byte) main::t_c2_radius
Initial phi equivalence classes
Complete equivalence classes
INITIAL ASM
//SEG0 File Comments
// Minimal struct - nesting structs 3 levels
//SEG1 Basic Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
//SEG2 Global Constants & labels
//SEG3 @begin
bbegin:
//SEG4 [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
jmp b1
//SEG5 @1
b1:
//SEG6 [2] call main
jsr main
//SEG7 [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
jmp bend
//SEG8 @end
bend:
//SEG9 main
main: {
.const t_c1_center_x = 1
.const t_c1_center_y = 2
.const t_c1_radius = 3
.const t_c2_center_x = 4
.const t_c2_center_y = 5
.const t_c2_radius = 6
.label SCREEN = $400
//SEG10 [4] *((const byte*) main::SCREEN#0) ← (const byte) main::t_c1_center_x#0 -- _deref_pbuc1=vbuc2
lda #t_c1_center_x
sta SCREEN
//SEG11 [5] *((const byte*) main::SCREEN#0+(byte) 1) ← (const byte) main::t_c1_center_y#0 -- _deref_pbuc1=vbuc2
lda #t_c1_center_y
sta SCREEN+1
//SEG12 [6] *((const byte*) main::SCREEN#0+(byte) 2) ← (const byte) main::t_c1_radius#0 -- _deref_pbuc1=vbuc2
lda #t_c1_radius
sta SCREEN+2
//SEG13 [7] *((const byte*) main::SCREEN#0+(byte) 3) ← (const byte) main::t_c2_center_x#0 -- _deref_pbuc1=vbuc2
lda #t_c2_center_x
sta SCREEN+3
//SEG14 [8] *((const byte*) main::SCREEN#0+(byte) 4) ← (const byte) main::t_c2_center_y#0 -- _deref_pbuc1=vbuc2
lda #t_c2_center_y
sta SCREEN+4
//SEG15 [9] *((const byte*) main::SCREEN#0+(byte) 5) ← (const byte) main::t_c2_radius#0 -- _deref_pbuc1=vbuc2
lda #t_c2_radius
sta SCREEN+5
jmp breturn
//SEG16 main::@return
breturn:
//SEG17 [10] return
rts
}
REGISTER UPLIFT POTENTIAL REGISTERS
Statement [4] *((const byte*) main::SCREEN#0) ← (const byte) main::t_c1_center_x#0 [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [5] *((const byte*) main::SCREEN#0+(byte) 1) ← (const byte) main::t_c1_center_y#0 [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [6] *((const byte*) main::SCREEN#0+(byte) 2) ← (const byte) main::t_c1_radius#0 [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [7] *((const byte*) main::SCREEN#0+(byte) 3) ← (const byte) main::t_c2_center_x#0 [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [8] *((const byte*) main::SCREEN#0+(byte) 4) ← (const byte) main::t_c2_center_y#0 [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [9] *((const byte*) main::SCREEN#0+(byte) 5) ← (const byte) main::t_c2_radius#0 [ ] ( main:2 [ ] ) always clobbers reg byte a
REGISTER UPLIFT SCOPES
Uplift Scope [Point]
Uplift Scope [Circle]
Uplift Scope [TwoCircles]
Uplift Scope [main]
Uplift Scope []
Uplifting [Point] best 57 combination
Uplifting [Circle] best 57 combination
Uplifting [TwoCircles] best 57 combination
Uplifting [main] best 57 combination
Uplifting [] best 57 combination
ASSEMBLER BEFORE OPTIMIZATION
//SEG0 File Comments
// Minimal struct - nesting structs 3 levels
//SEG1 Basic Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
//SEG2 Global Constants & labels
//SEG3 @begin
bbegin:
//SEG4 [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
jmp b1
//SEG5 @1
b1:
//SEG6 [2] call main
jsr main
//SEG7 [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
jmp bend
//SEG8 @end
bend:
//SEG9 main
main: {
.const t_c1_center_x = 1
.const t_c1_center_y = 2
.const t_c1_radius = 3
.const t_c2_center_x = 4
.const t_c2_center_y = 5
.const t_c2_radius = 6
.label SCREEN = $400
//SEG10 [4] *((const byte*) main::SCREEN#0) ← (const byte) main::t_c1_center_x#0 -- _deref_pbuc1=vbuc2
lda #t_c1_center_x
sta SCREEN
//SEG11 [5] *((const byte*) main::SCREEN#0+(byte) 1) ← (const byte) main::t_c1_center_y#0 -- _deref_pbuc1=vbuc2
lda #t_c1_center_y
sta SCREEN+1
//SEG12 [6] *((const byte*) main::SCREEN#0+(byte) 2) ← (const byte) main::t_c1_radius#0 -- _deref_pbuc1=vbuc2
lda #t_c1_radius
sta SCREEN+2
//SEG13 [7] *((const byte*) main::SCREEN#0+(byte) 3) ← (const byte) main::t_c2_center_x#0 -- _deref_pbuc1=vbuc2
lda #t_c2_center_x
sta SCREEN+3
//SEG14 [8] *((const byte*) main::SCREEN#0+(byte) 4) ← (const byte) main::t_c2_center_y#0 -- _deref_pbuc1=vbuc2
lda #t_c2_center_y
sta SCREEN+4
//SEG15 [9] *((const byte*) main::SCREEN#0+(byte) 5) ← (const byte) main::t_c2_radius#0 -- _deref_pbuc1=vbuc2
lda #t_c2_radius
sta SCREEN+5
jmp breturn
//SEG16 main::@return
breturn:
//SEG17 [10] return
rts
}
ASSEMBLER OPTIMIZATIONS
Removing instruction jmp b1
Removing instruction jmp bend
Removing instruction jmp breturn
Succesful ASM optimization Pass5NextJumpElimination
Removing instruction b1_from_bbegin:
Removing instruction b1:
Removing instruction bend_from_b1:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction bend:
Removing instruction breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Updating BasicUpstart to call main directly
Removing instruction jsr main
Succesful ASM optimization Pass5SkipBegin
Removing instruction bbegin:
Succesful ASM optimization Pass5UnusedLabelElimination
FINAL SYMBOL TABLE
(label) @1
(label) @begin
(label) @end
(struct Point) Circle::center
(byte) Circle::radius
(byte) Point::x
(byte) Point::y
(struct Circle) TwoCircles::c1
(struct Circle) TwoCircles::c2
(void()) main()
(label) main::@return
(byte*) main::SCREEN
(const byte*) main::SCREEN#0 SCREEN = (byte*) 1024
(struct TwoCircles) main::t
(struct Circle) main::t_c1
(struct Point) main::t_c1_center
(byte) main::t_c1_center_x
(const byte) main::t_c1_center_x#0 t_c1_center_x = (byte) 1
(byte) main::t_c1_center_y
(const byte) main::t_c1_center_y#0 t_c1_center_y = (byte) 2
(byte) main::t_c1_radius
(const byte) main::t_c1_radius#0 t_c1_radius = (byte) 3
(struct Circle) main::t_c2
(struct Point) main::t_c2_center
(byte) main::t_c2_center_x
(const byte) main::t_c2_center_x#0 t_c2_center_x = (byte) 4
(byte) main::t_c2_center_y
(const byte) main::t_c2_center_y#0 t_c2_center_y = (byte) 5
(byte) main::t_c2_radius
(const byte) main::t_c2_radius#0 t_c2_radius = (byte) 6
FINAL ASSEMBLER
Score: 42
//SEG0 File Comments
// Minimal struct - nesting structs 3 levels
//SEG1 Basic Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
//SEG2 Global Constants & labels
//SEG3 @begin
//SEG4 [1] phi from @begin to @1 [phi:@begin->@1]
//SEG5 @1
//SEG6 [2] call main
//SEG7 [3] phi from @1 to @end [phi:@1->@end]
//SEG8 @end
//SEG9 main
main: {
.const t_c1_center_x = 1
.const t_c1_center_y = 2
.const t_c1_radius = 3
.const t_c2_center_x = 4
.const t_c2_center_y = 5
.const t_c2_radius = 6
.label SCREEN = $400
//SEG10 [4] *((const byte*) main::SCREEN#0) ← (const byte) main::t_c1_center_x#0 -- _deref_pbuc1=vbuc2
lda #t_c1_center_x
sta SCREEN
//SEG11 [5] *((const byte*) main::SCREEN#0+(byte) 1) ← (const byte) main::t_c1_center_y#0 -- _deref_pbuc1=vbuc2
lda #t_c1_center_y
sta SCREEN+1
//SEG12 [6] *((const byte*) main::SCREEN#0+(byte) 2) ← (const byte) main::t_c1_radius#0 -- _deref_pbuc1=vbuc2
lda #t_c1_radius
sta SCREEN+2
//SEG13 [7] *((const byte*) main::SCREEN#0+(byte) 3) ← (const byte) main::t_c2_center_x#0 -- _deref_pbuc1=vbuc2
lda #t_c2_center_x
sta SCREEN+3
//SEG14 [8] *((const byte*) main::SCREEN#0+(byte) 4) ← (const byte) main::t_c2_center_y#0 -- _deref_pbuc1=vbuc2
lda #t_c2_center_y
sta SCREEN+4
//SEG15 [9] *((const byte*) main::SCREEN#0+(byte) 5) ← (const byte) main::t_c2_radius#0 -- _deref_pbuc1=vbuc2
lda #t_c2_radius
sta SCREEN+5
//SEG16 main::@return
//SEG17 [10] return
rts
}

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program